HoloNet Uplink – Sith Harrower-class Dreadnought

Copyright LucasFilm.

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Ask and ye shall receive. I recently put out an entry for the Terminus-class destroyer and its cousin the Gage-class transport. Known for supporting, or acting in the absence of, Harrower-class vessels, an immediate request was, “Hey wait, what about those dreadnoughts?” Well, here ya go!

Harrower-class Dreadnought

Copyright LucasFilm.

Heavily armed and armored, Sith Harrower-class dreadnoughts are the pride of the Imperial Navy. While much fewer in number than the Terminus-class destroyers, dreadnoughts serve as line of battle ships and command vessels in Imperial fleets. Such a pride of place in the Imperial navy means the Harrower-class is also top choice for the flagship of conquest-oriented Sith Lords.

In battle, Harrowers remain behind screens of lesser Terminus destroyers and squadrons of fighters, putting their complement of turbolasers to use at range. Although such valuable assets make close-in fighting a dangerous prospect, particularly daring captains have been known to exploit the Harrower’s heavy armor and numerous torpedo tubes to cleave through enemies at near point blank range. Now known as the Kilran Lunge, after now Grand Moff Rycus Kilran’s famous victory at the Battle of Ord Ibanna, such an audacious maneuver is generally considered a gamble of last resort.

Although primarily thought of as instruments of seizing control of the spacelanes, Harrower-class dreadnoughts boast considerable troop and cargo capacities. An entire infantry brigade, complete with vehicles and equipment, can embark on these battleships. Massive, exposed hangar bays allow several waves of shuttles to land ground forces expeditiously. These dreadnoughts can not only carry thousands of troops, but their crews are drilled extensively in planetary bombardment, allowing the Sith to rain turbolaser hammer blows on any defenders opposing the ground assault.

Silhouette 8; Speed 2; Handling -3; Def 3/3/3/2; Armor 9
Hull Trauma 130; System Strain 50

Hull Type/Class: Dreadnought/Harrower-class.
Manufacturer: Taerab Starship Manufacturing.
Hyperdrive: Primary: Class 2, Backup: Class 15.
Navicomputer: Yes.
Sensor Range: Long.
Ship’s Complement: 2,400 officers and crew.
Starfighter Complement: 95 interceptors, 32 bombers, 35 shuttles.
Encumbrance Capacity: 1,200.
Passenger Capacity: 7,300 troops.
Consumables: Twelve months.
Price/Rarity:  115,500,000 credits (R)/ 7.
Customization Hard Points: 3.
Weapons: Eight port and eight starboard light quad turbolaser batteries (Fire Arc Port and Forward or Starboard and Forward; Damage 9; Critical 3; Range [Medium]; Breach 2, Linked 3, Slow-firing 1).
Eight port and eight starboard twin medium turbolaser batteries (Fire Arc Port and Forward or Starboard and Forward; Damage 10; Critical 3; Range [Long]; Breach 3, Linked 1, Slow-Firing 1).
Four ventral and four dorsal heavy turbolaser batteries (Fire Arc Forward, Port, and Starboard; Damage 11; Critical 3; Range [Long]; Breach 3, Linked 1, Slow-Firing 2).
Four ventral and four dorsal battleship ion cannon batteries (Fire Arc Forward, Port, and Starboard; Damage 9; Critical 4; Range [Medium]; Breach 3, Ion, Linked 1, Slow-Firing 2).
Six port and six starboard concussion missile tubes (Fire Arc Port and Forward or Starboard and Forward; Damage 6; Critical 3; Range [Short]; Breach 4, Blast 4, Guided 3, Limited Ammo 10 [each]).
Six forward proton torpedo tubes (Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Blast 6, Breach 6, Guided 2, Limited Ammo 10 [each], Slow-Firing 1).

Additional Rules

Massive 1: When making an attack targeting this starship, the critical rating of any weapons used counts as 1 higher.

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Christopher Hunt

Staff Writer at d20 Radio
Christopher Hunt is a long-time gamer and has recently broke into the world of RPG freelancing. Chris’ unofficial Star Wars RPG blog ran weekly on d20radio.com for the past three years. He has written for Rusted Iron Games, Raging Swan Press, and most recently Fantasy Flight Games’ Star Wars RPG. Chris is currently pursuing a Master of Arts in Political Science. Always the gamer, his thesis, which explores conflict short of war by uniting current threats to historical events, was inspired by a historical board game.

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