HoloNet Uplink: Sith Strikecraft

Copyright LucasFilm / EA Games.

Welcome to the HoloNet Uplink, citizen. This series focuses on Fantasy Flight Games’ Star Wars Roleplaying Game, with content aimed mostly at the Gamemaster. Threats, adventure seeds, rules supplements, and more are all to come for those who access The HoloNet Uplink.

Recently I dipped my toe into the starfighter arena with a campaign seed centred around a Wing of Rebel pilots. My Star Wars games have tended to shy away from space battles, something I have been working to rectify as of late, but because of that fact I’m always interested in living vicariously through others and through this blog. I wanted to continue the starfighter trend and was feeling in a “stat blocky mood” but unfortunately/fortunately FFG has already provided us stats for the majority of Imperial starfighters.

Of course, that’s just in the Galactic Civil War era. There are quite a few Imperial starfighters to be statted out, they just are in other eras. Given that I’ve already started to push out some content for The Old Republic era, the Sith Empire from that game was the natural choice. I previously entered the world of streamlined and chrome Sith ships with the X-70B Phantom Covert Operations Craft and today go a bit more utilitarian with stats for the standard fighter and bomber in Sith Naval service.

Mark VI Supremacy-class Starfighter

Copyright LucasFilm / EA Games.

Fast, nimble, and equipped with minimal defenses, the Mark VI Supremacy-class Starfighter was true to the design ethos of Sith starfighters from before and after its time. Individually, these fighters were capable interceptors that easily outclassed Republic starfighters of the time in speed and handling. Collectively, large formations of Supremacy-class fighters perfected coordinated swarm attacks designed to overwhelm defenders.

Sil 3; Speed 6; Handling +3; Def 0/-/-/0 Armor 2
Hull Trauma 8; System Strain 8

Hull Type/Class: Interceptor/Mark VI Extinction-class.
Manufacturer: Sith Empire.
Hyperdrive: None.
Navicomputer: No.
Sensor Range: Short.
Crew: One pilot.
Encumbrance Capacity: 4.
Passenger Capacity: 0.
Consumables: Two days.
Price/Rarity: 85,000 credits (R) / 5
Customization Hard Points: 0.
Weapons: Forward-mounted and wing-tipped medium laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 3).

B28 Extinction-class Bomber

The primary bomber in service during Vitiate’s Sith Empire, the Extinction-class was a sluggish tactical bomber capable of launching heavy amounts of ordnance at space or surface based targets. Infamously, the B28 Bomber was not used only against military targets. As part of Sith military operations, the Extinction-class’s large payload of proton and concussion weapons were used to wreak havoc on civilian targets to deliberate sow terror and sap the morale of the Empire’s enemies. This is most well known during the Sacking of Coruscant, where thousands of bombers laid waste to the Republic capital, however the tactic was commonplace. As a result, B28 Bomber pilots were highly prized prisoners by Republic regulars and allied irregular forces alike. Even among Republic military units, statistically high numbers of these pilots were reported “killed escaping,” with irregular forces taking even more direct steps in vengeance.

Sil 3; Speed 4; Handling -1; Def 1/-/-/1 Armor 3
Hull Trauma 12; System Strain 10

Hull Type/Class: Tactical Bomber/B28 Extinction-class.
Manufacturer: Sith Empire.
Hyperdrive: None.
Navicomputer: No.
Sensor Range: Short.
Crew: One pilot.
Encumbrance Capacity: 10.
Passenger Capacity: 0.
Consumables: Two days.
Price/Rarity: 130,000 credits (R) / 5
Customization Hard Points: 0.
Weapons: Forward-mounted medium laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1), forward-mounted proton torpedo launchers (Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Blast 6, Breach 6, Guided 2, Limited Ammo 16; Linked 1, Slow-Firing 1), forward-mounted concussion missile launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short); Blast 4, Breach 4, Guided 3, Limited Ammo 12, Linked 1, Slow-Firing 1), ventral-mounted proton bomb release chute—can only be used against surface targets (Fire Arc Down; Damage 7; Critical 2; Range [Close]; Blast 7, Breach 8, Limited Ammo 20).

Copyright LucasFilm / EA Games.
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Christopher Hunt

Staff Writer at d20 Radio
Christopher Hunt is a long-time gamer and has recently broke into the world of RPG freelancing. Chris’ unofficial Star Wars RPG blog ran weekly on d20radio.com for the past three years. He has written for Rusted Iron Games, Raging Swan Press, and most recently Fantasy Flight Games’ Star Wars RPG. Chris is currently pursuing a Master of Arts in Political Science. Always the gamer, his thesis, which explores conflict short of war by uniting current threats to historical events, was inspired by a historical board game.

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1 Comment

  1. One thing that has always irked me about TOR era stuff is often times its on par, and sometime superior, to equipment in dang near any other era. I mean, was there a dark age of sorts where the knowledge to create and maintain this stuff lost for awhile like in Battletech/Mechwarrior? Did military tech slide that far back and stagnate during the however many years of hegemony the Republic had? While I like Star Wars for many things, a sense of technological and design progress hasn’t been one of them.

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