Rogue Squadron- Bob and Weave

Welcome to Rogue Squadron, pilot! In this series, we will be looking at different squadrons you can fly in Fantasy Flight Games X-Wing miniatures game. We give you the squad, what expansion pack all of the upgrades come from and then give you the lowdown on how best to fly it. Strap in and get ready to fly.

All Wings Report In (Hyperspace Legal)

Delta-7 Aethersprite “Plo Koon” (Guardians of the Republic) (48ts) (I5)

At the start of the Engagement Phase, you may spend 1 Force and choose another friendly ship at range 0-2. If you do, you may transfer 1 green token to it or transfer one orange token from it to yourself.

Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 Force to perform a Boost or Barrel Roll action.

  • Configuration/Modification- Calibrated Laser Targeting (Wave 3): While you perform a primary attack, if the defender is in your Bullseye, add 1 Focus result.

Delta-7 Aethersprite “Obi-Wan Kenobi” (Guardians of the Republic) (52ts) (I5)

After a friendly ship at range 0-2 spends a focus token, you may spend 1 Force. If you do, that ship gains 1 focus token.

Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 Force to perform a Boost or Barrel Roll action.

  • Configuration/Modification- Calibrated Laser Targeting (Wave 3): While you perform a primary attack, if the defender is in your Bullseye, add 1 Focus result.

3x Royal Naboo N-1 “Bravo Squadron Pilot” (N-1 Expansion) (33ts) (I2)

None

Full Throttle: After you fully execute a speed 3-5 maneuver, you may perform an Evade action.

  • None

 


Lock S-Foils in Attack Position

Now that the generic N-1 has come down to a nice cheap 33 pts, they make for cheap filler. And a mess of them make for a great group of jousters. Send them in fast on the turn of engagement and they end up with focus and evade. They only have two defense dice but with token stacking and five health they’ll eat up a few shots before dying.

Meanwhile, your opponent still has to worry about two I5 Jedi floating around.  You won’t get much mileage out of Plo Koon here but Obi-wan’s ability is always handy. More than anything they are really there to be I5 Jedi, jinking and juking around.

Your biggest obstacle is that everyone is only throwing two dice attacks. The Jedi have a chance for an extra dice if they get good at lining up CLT. But that Bullseye can prove elusive. Don’t bank on it but take it when you can get it.


Variations

This list leaves you with 1 point left over for a bid. Or Predictive Shot on a Jedi if you are so inclined. You could also ditch CLT for Foresight on the two Jedi if you prefer that to CLT. That’s rather a matter of taste. 


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Wayne Basta

Editor-in-Chief at d20 Radio
Wayne is the managing editor of d20 Radio's Gaming Blog. He also writes Sci-fi, . If you enjoy his work, you can support him on Patreon.

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