Finder’s Archive – Blastzone

Copyright Wizards of the Coast

Hi everyone, and welcome back to the Finder’s Archives.

In this column, we take some of the lands from Magic: The Gathering and turn them into something you can use for your fantasy games.

The stats given in each entry assumes that you’re using Pathfinder 2 for your games, but they can easily be converted over into any fantasy system. This week we take cover in the Blastzone.


Blastzone

The Blastzone is an old tower, a remnant from a very recent accident in the skies above the capital. It was the home of an unknown, but incredibly rich, alchemist. One evening the entire tower blew up, with no one knowing what was behind it, though the city guard and officials spent several days following the explosion putting out fires and clearing up the debris. When they were finally able to get into the building, they only explored the ground floor before abandoning and condemning the building. No one knows what they exactly saw, apart from the burned-out husk of the alchemist.

Lay of the Land

The building consists of 5 stories of building above ground and an unknown number of floors below ground. The ground floor has been cleared by the city guards and the 2 or 3 adventuring parties that have ventured into the building so far. Of all the people who’ve ventured in, only two have come back out. Both had been driven completely mad, talking about colors that shouldn’t exist; creatures that burned like the sun, but drank life like a leech; and gigantic maggot-like creatures that burrowed from the ground, and were nesting under the building. Some dismiss these as mere rumors and fabrications of a diseased mind, but other inhabitants have noticed a few minor earthquakes in recent weeks – things that according to the wisest sages of the land, could be caused by the nightmarish creatures known as shoggoths.

These creatures are currently fighting it out, to see who finally gets to close the other one’s portal and invade the city, and it is only due to the distractions of having to fight this war that the creatures have not yet overrun the city. Anyone entering here should be prepared to fight for their levels, with threats increasing in deadliness the further you move away from the ground floor.

Dangers

The true danger of Blastzone lies in the fact that it hides two separate portals, one in the uppermost level of the building, and one in the lowermost – and in between these, the various levels are a warzone between creatures that predate history, or which shouldn’t exist. The Upper Portal contains a portal to the Far Realms. Through this has come powerful, and strange entities such as shining children, colour out of space, and mi-go, while the Down Portal reaches into the very depths of the world. Through this have come creatures ranging from morlocks and aboleths to shoggoths.

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Kim Frandsen

40 years old, and a gamer since I was 13. These days I freelance as a writer for various companies (currently Fat Goblin Games, Flaming Crab Games, Outland Entertainment, Paizo, Raging Swan Games, Rusted Iron Games, and Zenith Games), I've dipped my hands into all sorts of games, but my current "go-to" games are Pathfinder 2, Dungeon Crawl Classics and SLA Industries. Unfortunately, while wargaming used to be a big hobby, with wife, dog and daughter came less time.

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