Astral Projections – Rust Monster for Genesys

© 2014 Wizards of the Coast

© 2014 Wizards of the Coast

RUST MONSTER

BR 1
AG 3
INT 1
CUN 2
WIL 2
PRE 1

Soak 4
Defense (melee/brawl) 1/0
Wound 15

Skills
Perception 2
Ranged 2

Abilities
Corroding Antennae: When any metal weapon hits the rust monster, the GM may spend 2 Threat to damage it. A single non-magical ferrous metal Encumbrance 1 object within Engaged range becomes damaged with a successful Ranged attack. If the item isn’t held/worn it may be destroyed at GM’s option.
Detect Iron: With a successful Average Perception check
Dark Vision: When making skill checks, a rust monster removes up to 2 Setback imposed due to darkness.

Equipment: Bite (Brawl, Damage +3, Critical 3)

Design Notes: Like my owlbear,  this is a classic D&D creature recreated for fantasy genre Genesys games. My interest in the monster was piqued by Rusty and Company, a fun little webcomic about an unlikely adventuring party (rust monster, mimic, and gelatinous cube) that is aided and abetted by a slightly more traditional supporting cast. Unlike the comic, this is a serious writeup.

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Linda Whitson

Contributing Writer & Copy Editor at D20 Radio
Linda Whitson is a long-time RPGer, amateur musician & artist, & an officer in the Rebel Legion Star Wars costuming club. Linda met her husband in an AD&D game and they have 2 teenagers, an anime fangirl daughter and a son who plays on his university's quidditch team. She is the Lead Mod of D20 Radio's forums and Copy Editor for the blog. Linda can be reached at GMLinda@d20radio.com

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