Torg Eternity – The Modern Possibility Wars

Torg Eternity is the new edition of the multi-genre RPG that debuted originally in 1990. As with the original lore, the game takes place on an Earth very like our own, where an Invasion from other dimensions altered the natural laws. Physics no longer worked in some areas, and in others, even the social order broke down. The residents of this Core Earth had to adapt the alien ways to fight back, else their world would be lost.

Torg Eternity is one game with eight distinct settings that interact in strange ways.

Core Earth

This is the “normal” setting for the Possibility Wars. By rights, it’s the world right outside your window, but there are some subtle differences. Taking into account the different world laws, it’s more of a cinematic version of our world; a little more like Die Hard than reality. Miracles exist, as do strange happenings, but most people take little heed of them.

Quin Sebastian, the leader of the Delphi Council, coordinates the resistance against the High Lords, his predictions of the Invasion proving to be uncannily useful.

Living Land

Encompassing most of the East and West Coasts of the US, with some specific intrusions into Canada and Mexico, the Living Land is a low technology, savage jungle filled with humanoid lizards and massive dinosaurs. It’s brutal and unforgiving, with just enough weirdness to keep it from being completely inhospitable.

Led by the High Lord, Baruk Kaah, the edeinos of the Living Land bring war to the fractured North American continent, wielding the power of a living goddess to level cities and bring their foes to heel.

Aysle

Covering the United Kingdom and much of Northern Europe, this is Torg’s sword and sorcery setting in all its glory. Dwarves, Elves, Dragons, and Vikings are all standard elements of the Realm, with dark and winding tunnels reaching forgotten tombs and hidden treasure. Here, a character is free to forge their legend, whether as a champion of the Light or a scion of the Dark.

Lord Uthorian stands at the front of an army of Viking raiders and whispering necromancers, his own forces bolstered by creatures awakened from Core Earth’s own legends and folklore.

Cyberpapacy

This Realm covers Spain and France with the strange fusion of proper cyberpunk and the Spanish Inquisition. Cybernetic replacements are commonplace, the GodNet is a wonder of broadband ubiquity, and the threat of casual heresy is ever-present, covering such things as using the wrong music application or failing to report forbidden texts in a timely manner.

The Cyberpope, Jean Malraux, offers upgrades and salvation to any who would seek it, and the black armored Church Police enforce the peace in his name, even as accused heretics vanish into their prisons.

Nile Empire

Covering Northern Africa and the Middle East, the Empire of the New Nile is based on pulp heroes like the Shadow and Doc Savage. The technology is solidly antique, roughly what would be standard around World War II, but weird science also allows rayguns and strange powers. Adventures in the Nile Empire are filled with high action, bare-knuckle brawls and car chases down dark alleys.

The villainous Pharaoh Mobius, a hooded figure that promises to bring back the wonders of ancient Egypt, marshals vast armies across the desert even as his minions plunder the treasures of the ancients.

Tharkold

In its home cosmos, Tharkold was a post-apocalyptic setting of fierce tribal dominance, vicious cybernetic technology, and hellish demon strongholds. Their presence in western Russia was only enhanced when the Russian government chose to use nuclear weapons to attempt staving off the Invasion. Now, vast swathes of the tundra north of Moscow have become their own wasteland.

In a world whose foundations rest on primal laws of ascendancy, Lord Kranod is the strongest of them all, a massive, demonic figure whose enemies lie dead or chained as his slaves.

Orrorsh

Covering the entirety of India, half of Pakistan, and extending east into Myanmar, the horror realm of Orrorsh hearkens back to the Victorian era of Bram Stoker and Rudyard Kipling, with secret fraternities, eldritch rites, and crawling darkness at the edge of polite society. Everything in the Realm has a tinge of hidden corruption, and a careless hero could find himself falling into darkness.

The oldest of the High Lords and the organizer of the Core Earth Invasion, the Gaunt Man is a shadowy figure that is said to have fought this war a thousand times. This time, he intends to win.

Pan-Pacifica

Taiwan, Japan, North and South Korea, and a sizable portion of China have fallen to the subtle Invasion of the Pan-Pacific Realm, a place of high tech and corporate intrigue where a mysterious outbreak has given rise to the biohazard threat of the jiangshi. Motorcycle gangs and electric samurai prowl the neon cityscapes, warring with the corporate forces they believe are behind the plague.

Ryuichi Kanawa is the face of the largest growing economic consortium in Asia, and his brusque, no-nonsense approach to business has earned him a multitude of accolades. But who is he, really?

 

The core book for Torg Eternity was first released in April, following a highly successful Kickstarter to bring it to market. Subsequent Kickstarters will detail the different Realms of the setting, with the first sourcebook, the Living Land, due to be delivered in Fall of 2018.

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Reuben Beattie

Contributing Writer at D20 Radio
Reuben was introduced to role-playing in 6th grade, back in the days of Advanced Dungeons and Dragons. Since then, he's made a decision to play as wide an array of games as possible and collect as many as his finances allow. Currently, he plays Pathfinder, Fantasy Flight's Star Wars line, and Torg Eternity when his schedule permits.

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