The Workshop: The Imperial Supercommando

Star Wars Rebels recently introduced us to the Imperial Supercommandos, Mandalorian soldiers that have pledged their allegiance to the Empire. Led by the Mandalorian warrior Gar Saxon, the Imperial Supercommandos worked as elite enforcers for the Empire, destroying their enemies with ruthless, terrible efficiency. Entering into battle with their heavy armor, formidable skill, and a jetpack to boot, these foes are not to be trifled with, and are dangerous to even the most prepared group of Rebels.

Imperial Supercommando [Rival]

imperial_super_commandos_flying
Image from Wookieepedia – Gar Saxon and an Imperial Supercommando in flight

Brawn 3
Agility 4
Intellect 2
Cunning 2
Willpower 3
Presence 2

Wound Threshold 16
Soak Value 5
M/R Defense 1|1

Skills: Brawl 2, Discipline 2, Gunnery 2, Leadership 1, Melee 2, Perception 1, Piloting (Planetary) 2, Ranged (Heavy) 3, Ranged (Light) 3, Stealth 1, Vigilance 1

Talents: Adversary 2 (upgrade difficulty of all combat checks against this character twice), Brace 1 (take a maneuver to remove 1 Setback Die to the next skill check based on outside or environmental conditions), Deadly Accuracy (add ranks in Ranged [Heavy] to damage made with weapons that use that skill), Powerful Blast 1 (weapons with the Blast quality have that quality increased by 1)

Abilities: Mandalorian Cunning (add automatic advantage to Vigilance checks when determining initiative)

Equipment: laminate armor (+2 soak value), blaster rifle equipped with telescopic sights (Ranged [Heavy]; Damage 12; Critical 3; Range [Long]; stun setting, reduce the difficulty of combat checks at long and extreme range by one), vibroknife (Melee; Damage 4; Critical 2; Range [Engaged]; Pierce 2, Vicious 1), 2 frag grenades (Ranged [Light]; Damage 8; Critical 4; Range [Short]; Blast 7, Limited Ammo 1), jet pack

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Ben Erickson

Contributing Writer for d20 Radio
Mild mannered fraud analyst by day, incorrigible system tinker monkey by night, Ben has taken a strong interest in roleplaying games since grade school, especially when it comes to creation and world building. After being introduced to the idea through the Final Fantasy series and kit-bashing together several games with younger brother and friends in his earliest years to help tell their stories, he was introduced to the official world of tabletop roleplaying games through the boxed introductory set of West End Games Star Wars Roleplaying Game before moving into Dungeons and Dragons.

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