The Workshop – New Spells (D&D 5e)

I’ve done a fair amount of work for Dungeons and Dragons 5th Edition, but for whatever reason, I have never done much of any spell design. However, I was going through my notes and found several spells that I had started but never really shared. And so without further ado, for your consideration. Now, none of these have been tested in actual play, so keep that in mind.

For this first one, I wanted to put another tool into the diviner’s kit. It might be a little overvalued at 3rd level for what it does. It might feel better at 2nd level, but the ability to influence someone’s die roll like this is fairly powerful especially if a PC really needs to make an attack roll hit or make a saving throw to shake off a negative effect. This spell is available to bards, clerics, sorcerers, and wizards.

This spell was very much designed based on the idea of the “red thread of fate,” but not in the romantic way. Instead, I wanted a spell that a caster could use to warn away and punish a powerful combatant from attacking them that was something other than just a bonus to AC or some type of elemental aura. There also aren’t enough spells that require a Charisma saving throw as far as I’m concerned. This spell is on the following classes’ spell lists – bard, cleric, druid, paladin, sorcerer, warlock, and wizard.

Okay, this one was mostly written for the joke. But another attack option in the hands of the bard is never a bad thing as far as I’m concerned. And blindness is a fun effect to be able to throw around as well. This spell is only on the bard’s spell list. 

So there you have a few options that you can put into play at your tables. As stated, they have not been play tested in any capacity, so please do engage with them at your own discretion. All spell blocks created with GMBinder.

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Ben Erickson

Contributing Writer for d20 Radio
Mild mannered fraud analyst by day, incorrigible system tinker monkey by night, Ben has taken a strong interest in roleplaying games since grade school, especially when it comes to creation and world building. After being introduced to the idea through the Final Fantasy series and kit-bashing together several games with younger brother and friends in his earliest years to help tell their stories, he was introduced to the official world of tabletop roleplaying games through the boxed introductory set of West End Games Star Wars Roleplaying Game before moving into Dungeons and Dragons.