Lore Check: The Walking Dead

It won’t be long now until fans of The Walking Dead (myself included) finally get our fix! This week I took a moment to dive into a game I haven’t played yet but have spent countless hours plotting games for, All Flesh Must Be Eaten, and decided what better way to spend my time than to stat out some of my favorite characters from the series. It took a bit of restraint not to stat out each character from every season, but I decided to stick with some of the crew from the most recent season.

Rick Grimes

Strength [3] Intelligence [2]

Dexterity [2] Perception [3]

Constitution [3] Willpower [3]

Life Points [43] Endurance Points [32] Speed [10] Essence Pool [16]

Qualities/Drawbacks: Adversary (3), Attractiveness (2), Charisma (1), Hard to Kill (3), Nerves of Steel (3), Obsession (The Good of the Group; 2), Status (Group Leader; 2)

Skills: Agriculture [3], Brawling [3], Bureaucracy [2], Climbing [2], Computers [1], Dodge [2], Driving (Car) [3], First Aid [2], Guns (Handgun) [4], Guns (Rifle) [3], Hand Weapon (Club) [3], Intimidation [3], Notice [3], Persuade [2], Questioning [2], Research/Investigation [2], Riding (Horse) [2], Scavenging [2], Stealth [2], Streetwise [2], Surveillance [2], Survival (Forrest) [2], Survival (Urban) [3], Swimming [1].

Gear: Colt Python [Range: 4/15/30/90/180, Damage: D8 x4 (16), Cap: 6-10, EV: 1/1, Cost: $800, Aval: C]

Assault Rifle [Range: 10/50/150/600/1000, Damage: D8x5(20), Cap: 20-30, EV: 10/5, Cost: $1500, Aval: U]

 

Glenn Rhee

Strength [2] Intelligence [2]

Dexterity [4] Perception [3]

Constitution [2] Willpower [2]

Life Points [26] Endurance Points [23] Speed [12] Essence Pool [15]

Qualities/Drawbacks: Attractiveness (2), Charisma (2), Honorable (2), Obsession (Maggie; 2)

Skills: Brawling [1], Climbing [3], Computers [1], Dodge [2], Driving (Car) [3], Drive (Motor Home) [1], Guns (Handgun) [3], Guns (Shotgun) [2], Hand Weapon (Club) [2], Mechanic [2], Notice [3], Persuade [2],  Repair (Engines) [1], Scavenging [4], Stealth [3], Streetwise [1], Survival (Forest) [1], Survival (Urban) [2], Swimming [1].

Gear: Colk MK IV [Range: 3/10/20/60/120, Damage: D6 x2(6), Cap: 6-8, EV: 1/1, Cost: $300, Aval: C]

Assault Rifle [Range: 10/50/150/600/1000, Damage: D8x5(20), Cap: 20-30, EV: 10/5, Cost: $1500, Aval: U]

 

Carl Grimes

Strength [1] Intelligence [2]

Dexterity [2] Perception [2]

Constitution [2] Willpower [2]

Life Points [22] Endurance Points [20] Speed [8] Essence Pool [11]

Qualities/Drawbacks: Reckless (2)

Skills: Agriculture [2], Climbing [1], Computers [1], Dodge [1], Guns (Handgun) [2], Hand Weapon (Club) [1], Notice [1], Stealth [2], Survival (Forest) [1], Swimming [1].

Gear: Handgun .38 [Range: 3/10/20/60/120, Damage: D6 x2(6), Cap: 6-8, EV: 1/1, Cost: $300, Aval: C]

 

Daryl Dixon

Strength [3] Intelligence [2]

Dexterity [3] Perception [2]

Constitution [3] Willpower [2]

Life Points [34] Endurance Points [29] Speed [12] Essence Pool [15]

Qualities/Drawbacks: Addiction (Smoking; 1), Fast Reaction Time (2), Situational Awareness (2)

Skills: Brawling [2], Climbing [2], Dodge [2], Driving (Car) [2], Drive (Motorcycle) [3], First Aid [1], Gambling [2], Guns (Crossbow) [3], Guns (Handgun) [2], Hand Weapon (Club) [2], Intimidation [2], Mechanic [2], Notice [3], Scavenging [2], Stealth [3], Streetwise [2], Survival (Forest) [4], Swimming [2],  Tracking [4], Traps [2].

Gear: Crossbow [Range: 7/40/65/150/250, Damage: D10(5)xStr, Cap: 1, EV: 6/3, Cost: $250, Aval: C]

Handgun [Range: 3/10/20/60/120, Damage: D6 x2(6), Cap: 6-8, EV: 1/1, Cost: $300, Aval: C]

Assault Rifle [Range: 10/50/150/600/1000, Damage: D8x5(20), Cap: 20-30, EV: 10/5, Cost: $1500, Aval: U]

 

Carol Peletier

Strength [2] Intelligence [2]

Dexterity [2] Perception [3]

Constitution [2] Willpower [3]

Life Points [18] Endurance Points [26] Speed [8] Essence Pool [14]

Qualities/Drawbacks: Charisma (1)

Skills: Acting [3], Computers [1], Dodge [2], Driving (Car) [2], First Aid [1], Guns (Handguns) [3], Guns (Rifles) [3], Hand Weapon (Club) [2], Hand Weapon (Knife) [2], Instruction [2], Intimidation [2], Notice [3], Persuade [2], Questioning [1], Scavenging [2], Stealth [2], Streetwise [1], Survival (Urban) [2], Swimming [1].

Gear: Colt .38 Special [Range: 3/10/20/60/120, Damage: D6 x2(6), Cap: 6-8, EV: 1/1, Cost: $300, Aval: C]

Assault Rifle [Range: 10/50/150/600/1000, Damage: D8x5(20), Cap: 20-30, EV: 10/5, Cost: $1500, Aval: U]

 

Maggie Greene

Strength [2] Intelligence [2]

Dexterity [3] Perception [2]

Constitution [2] Willpower [2]

Life Points [26] Endurance Points [23] Speed [8] Essence Pool [13]

Qualities/Drawbacks: Attractiveness (3), Charisma (2), Obsession (Glenn; 2)

Skills: Climbing [2], Computers [1], Dodge [2], Driving (Car) [2], First Aid [2], Guns (Handgun) [3], Hand Weapon (Club) [2], Notice [2], Persuade [3], Riding (Horse) [3], Scavenging [2], Seduction [2], Stealth [2], Survival (Forest) [1], Swimming [1], Veterinary Medicine [1].

Gear: S&W Model 327 [Range: 4/15/30/90/180, Damage: D8 x4 (16), Cap: 6-10, EV: 1/1, Cost: $800, Aval: C]

Assault Rifle [Range: 10/50/150/600/1000, Damage: D8x5(20), Cap: 20-30, EV: 10/5, Cost: $1500, Aval: U]

 

Michonne

Strength [2] Intelligence [2]

Dexterity [3] Perception [3]

Constitution [2] Willpower [2]

Life Points [26] Endurance Points [23] Speed [10] Essence Pool [14]

Qualities/Drawbacks: Attractiveness (2)

Skills: Brawling [2], Climbing [2], Computers [1], Dodge [3], Driving (Cars) [2], First Aid [1], Guns (Handguns) [2], Hand Weapon (Club) [2], Hand Weapon (Katana) [4], Intimidation [3], Notice [2], Persuade [1], Scavenging [2], Stealth [2], Survival (Forest) [2], Swimming [1], Tracking [1].

Gear: Katana [Damage: D10(5)xStr, EV: 2/1, Cost: $500, Aval: U]

Hangun [Range: 3/10/20/60/120, Damage: D6 x2(6), Cap: 6-8, EV: 1/1, Cost: $300, Aval: C]

 

Rosita Espinosa

Strength [2] Intelligence [2]

Dexterity [3] Perception [2]

Constitution [2] Willpower [2]

Life Points [26] Endurance Points [23] Speed [10] Essence Pool [13]

Qualities/Drawbacks: Attractiveness (3)

Skills: Brawling [1], Climbing [2], Computers [1], Dodge [1], Driving (Car) [2], First Aid [3], Guns (Handguns) [2], Guns (Rifles) [2], Hand Weapon (Clubs) [2], Mechanic [3], Medicine [1], Notice [1], Persuade [1], Repair (Automobiles) [3], Scavenging [2], Seduction [2], Stealth [2], Streetwise [2], Survival (Forest) [2], Swimming [1]

Gear: Glock 19 [Range: 3/10/20/60/120, Damage: D6 x2(6), Cap: 6-8, EV: 1/1, Cost: $300, Aval: C]

Assault Rifle [Range: 10/50/150/600/1000, Damage: D8x5(20), Cap: 20-30, EV: 10/5, Cost: $1500, Aval: U]

 

Eugene Porter

Strength [2] Intelligence [3]

Dexterity [2] Perception [2]

Constitution [2] Willpower [2]

Life Points [26] Endurance Points [23] Speed [8] Essence Pool [13]

Qualities/Drawbacks: Cowardly (1), Cloistered (2), Lazy (2)

Skills: Computers [3], Dodge [-1], Electronics [3], Guns (Handguns) [-1], Guns (Rifles) [-1], Hand Weapon (Clubs) [1], Notice [1], Persuade [3], Research/Investigation [2], Sciences [3]

Gear: H&K P2000 [Range: 3/10/20/60/120, Damage: D6 x2(6), Cap: 6-8, EV: 1/1, Cost: $300, Aval: C]

 

Abraham Ford

Strength [3] Intelligence [2]

Dexterity [2] Perception [2]

Constitution [3] Willpower [3]

Life Points [46] Endurance Points [32] Speed [10] Essence Pool [15]

Qualities/Drawbacks: Emotional Problems (Undefined) [2], Hard to Kill (4), Nerves of Steel (3)

Skills: Brawling [3], Climbing [2], Computers [1], Dodge [1], Driving (Cars) [2], Drive (Trucks) [2], Engineer (Construction) [2], Gambling [2], Guns (Handguns) [3], Guns (Rifles) [3], Guns (Heavy Weapons) [2], Hand Weapon (Clubs) [2], Intimidation [3], Scavenging [2], Streetwise [2], Survival (Forest)[2], Swimming [1]

Gear: Handgun [Range: 4/15/30/90/180, Damage: D8 x4 (16), Cap: 6-10, EV: 1/1, Cost: $800, Aval: C]

Assault Rifle [Range: 10/50/150/600/1000, Damage: D8x5(20), Cap: 20-30, EV: 10/5, Cost: $1500, Aval: U]

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Alex Montoya

Alex hasn't done anything worthwhile with his life. He's a great disappointment to his family and friends (even his dog looks at him with shame). Despite his many, many failures and general lack of any redeeming qualities, we took pity on him and let him in here at the Gamer Nation (I don't think we'll ever get rid of that lingering smell now). They say every group of "hotties" needs to keep an ugly friend around to make them look better and It seems that keeping this poor wretch around really does the trick!

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