HoloNet Uplink – Fences and Credit Launderers

Copyright LucasFilm.

Welcome to the HoloNet Uplink, citizen. This series focuses on Fantasy Flight Games’ Star Wars Roleplaying Game, with content aimed mostly at the Gamemaster. Threats, adventure seeds, rules supplements, and more are all to come for those who access The HoloNet Uplink.

With all my Solo inspired content coming out, such as my recent emigration officer stats, something occurred to me. I’m just a mild mannered Canadian, so perhaps this is obvious, but do you ever think of what happens AFTER the outlaws get their big score? This is where today’s topic, fences and credit launderers, come into play.

Copyright LucasFilm.

Fence

True middlemen, fences buy stolen stolen goods cheaply on the black market for disguised sale to unknowing buyers. They use methods like forged documents, repackaging, and changing serial numbers to pass these items off as legitimate. Many own a legitimate business. Due to the used nature of their wares, the likes of junk dealers, pawnbrokers, and street vendors all make excellent cover for a fence’s activities. Also known as receivers, these entrepreneurs make a profit by buying from criminals at exceptionally low rates. While often frustrating to negotiate with, many thieves make extensive use of fences to safely dispose of stolen goods. This does pass the potential for greater profit onto the fence, but it also passes on the risk of holding a “hot” item.

Br 2, Ag 2, Int 2, Cun 3, Will 2, Pres 3

Soak 4, W. Threshold 12, Def M/R 0/0

Skills: Cool 1, Deception 2, Negotiation 3, Ranged (Light) 1, Skullduggery 1, Streetwise 2, Vigilance 1.

Talents: Plausible Deniability 2 (Remove 2 Setback dice from Coercion and Deception checks), Wheel and Deal 2 (When selling goods legally, gain 20% more credits).

Abilities: Goes Smooth (When selling illegal goods to this NPC per EotE pg. 150, once per encounter players may add 2 automatic Failure to ignore 3 Threat or Despair).

Equipment: Blaster pistol (Ranged [Light]; Damage 6 Critical 3; Range [Medium]; Stun setting),

Copyright LucasFilm.

Credit Launderer

With integrated computer banking systems stretching throughout the galaxy, making use of credits hard-earned through criminal activity is no simple matter. A few credits here or there sourced from a fence or lifted from a pocket can go unnoticed, but to safely enjoy a big score often requires the services of a credit launderer. Subversive accountants, these beings specialize in disguising the origin, and disrupting the tracing, of credits and other currencies. Some are sophisticated computer specialists, others are former (or even current) bankers, while others leverage networks of physical credit heavy businesses. No matter the technique, the result is the same–potentially dangerous credits cleared of suspicion. This service is not without its price, however, with credit launderers often demanding between 10-30% off the top. For particularly egregious amounts, the cut demanded may rise even higher.

Br 2, Ag 2, Int 3, Cun 3, Will 2, Pres 2

Soak 3, W. Threshold 12, Def M/R 0/0

Skills: Cool 1, Computers 2, Deception 1, Knowledge (Education) 3, Knowledge (Underworld) 2, Negotiation 2.

Talents: Improved Defensive Slicing 2 (When defending a computer system against intrusion, upgrade the difficulty of the attacker’s check twice), Indistinguishable 2 (Upgrade the difficulty of checks to identify this character twice).

Abilities: Esoteric Accounting (Add 2 Setback dice to any check made to trace credits laundered by this NPC).

Equipment: Encrypted personal computer, several types of hard currency.

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Christopher Hunt

Staff Writer at d20 Radio
Christopher Hunt is a long-time gamer and has recently broke into the world of RPG freelancing. Chris’ unofficial Star Wars RPG blog ran weekly on d20radio.com for the past three years. He has written for Rusted Iron Games, Raging Swan Press, and most recently Fantasy Flight Games’ Star Wars RPG. Chris is currently pursuing a Master of Arts in Political Science. Always the gamer, his thesis, which explores conflict short of war by uniting current threats to historical events, was inspired by a historical board game.

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