HoloNet Uplink – Battle Droid Assassin

Welcome to the HoloNet Uplink, citizen. This series focuses on Fantasy Flight Games’ Star Wars Roleplaying Game, with content aimed mostly at the Gamemaster. Threats, adventure seeds, rules supplements, and more are all to come for those who access The HoloNet Uplink.

Okay, I’ll admit it, I’ve been playing a fair bit of Battlefront 2 with my off time lately. The Prequel Trilogy certainly has its charm in that game, particularly with the return of The Clone Wars voice actors as announcers and troopers. Because I’m just that special, I’ve been attracted to the Specialist class despite being utter trash at sniping in this game. Between that and this awesome clip from the 2003 traditional animation Clone Wars series, I think it is high time I dole out some sniper droid stats.

Battle Droid Assassin [Minion]

One of the many B1 battle droid variants produced during the Clone Wars, battle droid assassins were employed as snipers by the Confederacy of Independent Systems. Battle droid assassins possess far greater intelligence than normal B1s, their software having more in common with earlier OOM-series security droids. This intelligence, when combined with ambush protocols and enhanced gyro-stabilizers for weapons handling, allows these droids to rival the skills of most organic marksmen.

Despite these upgrades, battle droid assassins are ultimately constrained by the B1 platform’s limitations. Unsurprisingly, the Separatists’ doctrine of numerical superiority was applied to the problem. Rather than using smaller elements, such as the two person teams commonly employed by the Rebellion, three to six droids were deployed as a squad sized element. Continuing the quantity approach, battle droid assassins used modified E-5s blasters, an accurate if otherwise unimpressive marksman rifle. Standard programming favored ambushes from above, ideally forming a killzone with plunging fire from multiple directions. While such ambushes often proved deadly for Republic forces, surviving troops found these droids to be as fragile as their lesser B1 counterparts.

The majority of battle droid assassins were decommissioned after the Clone Wars. Their name being somewhat of a misnomer, high-end hunter/killer droids or even reactivated BX-series droid commandos better fill the criminal niche for droid assassins. Some units remain active, however, protecting Separatist holdouts and forgotten facilities. These droid assassins, remaining in sentry mode for decades, often make their presence known  to would-be scavengers with a fusillade of sniper fire.

Br 2, Ag 3, Int 2, Cun 2, WP 1, Pres 1

Soak 4, W. Threshold 5, M/R Defense 0/0

Skills (group only): Cool, Ranged (Heavy), Perception.

Talents: None.

Abilities: Ambush Protocols (uses Cunning instead of Presence for Cool checks), Droid (does not need to breathe, eat, or drink and can survive in vacuum or underwater. Immune to poisons or toxins.).

Equipment: E-5s sniper rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Extreme]; Accurate 1, Cumbersome 2, three Threat may be spend to force an E-5s sniper rifle to run out of ammo).

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Christopher Hunt

Staff Writer at d20 Radio
Christopher Hunt is a long-time gamer and has recently broke into the world of RPG freelancing. Chris’ unofficial Star Wars RPG blog ran weekly on d20radio.com for the past three years. He has written for Rusted Iron Games, Raging Swan Press, and most recently Fantasy Flight Games’ Star Wars RPG. Chris is currently pursuing a Master of Arts in Political Science. Always the gamer, his thesis, which explores conflict short of war by uniting current threats to historical events, was inspired by a historical board game.

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