Finder’s Archive – Storm Devil

Hi everyone,

I’m one of the unlucky ones, who won’t be making it to Gamer Nation Con this year, but that didn’t stop me from getting inspiration from it, so I wanted to contribute something too. So, inspired by Archangel from the X-Men, I give you the Storm Devil for Pathfinder.


With wings of rusty, yet razor-sharp, steel, this gangly humanoid is surrounded by shrieking winds tainted with echoes of long-forgotten screams.

Devil, Storm CR 8
XP 4,800
LE Medium outsider (devil, evil, extraplanar, lawful)
Init +9; Senses darkvision 60 ft., see in darkness; Perception +9
Aura winds (30 ft., DC 15)

DEFENSE
AC 22, touch 16, flat-footed 16 (+5 Dex, +1 dodge, +6 natural)
hp 95 (10d10+40)
Fort +7, Ref  +12, Will +8
DR 5/good; Immune fire, poison, sonic Resist acid 10, cold 10;

OFFENSE
Speed 30 ft., fly 50 ft. (good)
Melee 2 wings +14 (1d8+4 plus 1d6 bleed)
Space 5 ft.; Reach 5 ft.
Special Attacks hurricane force, pounce, torrent of steel
Spell-Like Abilities (CL 12th, concentration +10)
At will—greater teleport (self plus 50 lbs. of objects only)
3/day—true strike

STATISTICS
Str 20, Dex 21, Con 18, Int 13, Wis 8, Cha 11
Base Atk +10; CMB +15; CMD 30
Feats Dodge, Flyby Attack, Hover, Improved Initiative, Iron Will
Skills Bluff +10, Diplomacy +10, Fly +19, Intimidate +10, Knowledge (planes) +11, Perception +9, Stealth +15; Racial Modifiers + 4 Fly, + 4 Stealth (when attacking from the air)
Languages Auran, Celestial, Common, Infernal; telepathy 100 ft.
SQ flighty nature

ECOLOGY
Environment any (Hell)
Organization solitary
Treasure standard

SPECIAL ABILITIES
Aura of winds (Sp) A storm devil is constantly surrounded by shrieking winds, in a 30 feet radius, causing deafness (as per the spell blindness/deafness) to anyone failing a DC 15 Fortitude save.

Flighty nature (Ex) Storm devils are considered untrustworthy and chaotic by other devils. As such, they are unable to summon other devils.

Hurricane force (Su) A storm devil can spin in place, using his wings, as a full-round action – at the end of 3 rounds, winds of hurricane strength explode from the storm devil, dealing 5d6 points of sonic damage to anyone within 50 feet. A DC 18 Reflex save halves this damage. All creatures are also affected for 2 rounds as if they were in a hurricane (as the weather type). The save DC is Dexterity based.

Torrent of steel (Su) 3 times per day, as a ranged touch attack, a storm devil can choose to launch feathers against any 3 targets within 30 feet of the storm devil. These steel feathers are partially immaterial but deadly to the touch, doing 4d6 points of damage to each target. A DC 18 Fortitude save halves this damage. Anyone failing the save is also nauseated for 1 round. The save DC is Dexterity based.

Flying the skies of Hell and often fighting with the erinyes for dominion, storm devils – or ventuzu – are used by greater devils for passing commands and messages across dangerous battlefields.

Ventuzu are not considered reliable by other devils, so beyond simple and short courier services, they are left free to roam the skies by devils higher up in the hierarchy (and avoided by those lower on the ladder of Hell). As a side of this, they have none of the long-standing alliances so typical among other devils, and cannot call on help beyond that in their immediate vicinity.

Ventuzu take pleasure in ambush attacks and prolonging the suffering of their victims, diving out of the skies without warning to rake their wings across the unsuspecting and then retreating to a safe distance to watch them bleed to death. They also enjoy watching prey plunge to their death, using their hurricane force ability, to hurl them from great heights.

Standing straight (though usually hunched over), the storm devils stand at almost 7 feet tall, but their gangly frame only supports a weight of 140 pounds.

 

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Kim Frandsen

40 years old, and a gamer since I was 13. These days I freelance as a writer for various companies (currently Fat Goblin Games, Flaming Crab Games, Outland Entertainment, Paizo, Raging Swan Games, Rusted Iron Games, and Zenith Games), I've dipped my hands into all sorts of games, but my current "go-to" games are Pathfinder 2, Dungeon Crawl Classics and SLA Industries. Unfortunately, while wargaming used to be a big hobby, with wife, dog and daughter came less time.

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