{"id":9587,"date":"2017-05-05T07:00:54","date_gmt":"2017-05-05T12:00:54","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=9587"},"modified":"2017-04-28T19:04:22","modified_gmt":"2017-04-29T00:04:22","slug":"the-gm-awakens-the-path-less-traveled-the-fringer","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/the-gm-awakens-the-path-less-traveled-the-fringer\/","title":{"rendered":"The GM Awakens: The Path Less Traveled &#8211; The Fringer"},"content":{"rendered":"<p><em>The Path Less Traveled is a regular series in which I\u2019ll be examining a single specialization from the Star Wars <\/em>Edge of the Empire\/Age of Rebellion\/Force and Destiny<em> lines of games. The purpose and hope is to take a look at a specialization that perhaps many players might overlook, or ones that are somewhat new to the game lines. We will look at strengths and weaknesses, synergies with other species and specializations, roles in a party, how to incorporate them into a campaign, and perhaps some uses which are not always obvious at first glance.<\/em><\/p>\n<p>I&#8217;m very excited and pleased at the reaction that\u00a0<em>The Path Less Traveled<\/em> series has been getting. \u00a0It has been well received and I&#8217;ve been getting requests of different specializations to cover. \u00a0As is the intent of the series, most of the requests are specializations that might not often find their way to the table, specifically as a primary character concept. \u00a0So in that vein comes the next installment of\u00a0<em>The Path Less Traveled<\/em>, an examination of one of the first specifications from\u00a0<em>Edge of the Empire<\/em>, the Fringer.<\/p>\n<h3>Species<\/h3>\n<p>Species selection, unless you&#8217;re aiming for a specific character concept, revolve around characteristics that would lend themselves to a strong build based on what you&#8217;d like to play. \u00a0For the Fringer, as we&#8217;ll see in the skills and talents\u00a0area, focus around Intelligence and Agility. \u00a0If a third must be added to that list, Cunning would make the most sense. \u00a0As we&#8217;ll get into it, knowledge, piloting, and coordination are things the Fringer does well, so Intelligence and Agility should be at the top of the list of characteristics to focus on.<\/p>\n<p>So, for species that have a strong Intelligence and Agility to begin, there are several choices. \u00a0There are three species that begin with 3s in both Intelligence and Agility: the Chadra-Fan, the Shistavanen, and the Verpine. \u00a0Of these, the Verpine has a Cunning of just 1, so you might consider that when choosing. \u00a0After that, any species with a 2 in either Intelligence or Agility, and a 3 in the other should be your top choices. \u00a0There are many of those, so I won&#8217;t list them out. \u00a0Some species like the Sathari or Selonian or Aleena get a free rank of Coordination, which lends itself to the build nicely as well. \u00a0Keep those characteristics and such in mind and you should be in good shape picking a species.<\/p>\n<h3>Skills and Talents<\/h3>\n<p>The Fringer is in the Explorer career, which means that Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge (Xenology), Perception, Piloting (Space), and Survival are all career skills for the Fringer. \u00a0But then the Fringer adds another potential rank of Astrogation, with career skills in Coordination, Negotiation, and Streetwise. \u00a0This gives the player a pretty solid piloting build to start. \u00a0Simply make sure that Agility is a focus of species selection above, and you can build a strong pilot without having to head for one of the more traditional piloting specifications.<\/p>\n<p>Aside from the piloting skills, your character can make a great Knowledge check specialist, something ALL my PCs ignore to a fault, aside from Knowledge (Warfare) that they all seem to gravitate towards. \u00a0But, for a Fringer, a great amount of their usefulness to the party will be the Knowledge checks, or it should be at least. \u00a0This requires a good player who can creatively use Knowledge checks in their games. \u00a0Add the Negotiation and you can have a good face character in certain situations, and then Perception, Cool, and even Coordination can make for a feisty PC who can really hold their own in battle as well.<\/p>\n<p>For talents, the Fringer has three distinct areas or paths down the talent tree. \u00a0The first one is a closed off set of talents in the upper left corner. \u00a0These do not connect to the bottom two rows, or right most columns. \u00a0These are the master astrogation talents. \u00a0Galaxy Mapper and Skilled Jockey are staples for pilot builds, and Defensive Driving makes for a great defensive talent when flying in combat. \u00a0Master Starhopper is the big talent here, which decrease the difficulty of Astrogation checks in exchange for strain.<\/p>\n<p>The second path starts at the top of the third and fourth columns and snakes down and to the left. \u00a0It does not connect to other paths. \u00a0This path can be described as your combat skill path. \u00a0This is where Grit, Toughened, and Rapid Recovery populate the path, with Jump Up in there as well.<\/p>\n<p>The third path is pretty much the rightmost column, heading straight down. \u00a0This is where some of the more advanced combat skills lie for the Fringer. \u00a0Toughened and Durable make you harder to take down, and two ranks of Dodge at the bottom make you quite hard to hit. \u00a0So at first glance, the Fringer doesn&#8217;t seem able to\u00a0handle himself well in combat, but head down the right paths and make the right build, and you can make a quite formidable fighter.<\/p>\n<h3>Specialization Synergy and Character Concepts<\/h3>\n<p>So I generally like to explore how other specializations combine with the one we&#8217;re looking at. \u00a0So, what kind of characters can you build with a Fringer involved? \u00a0For my money, there are a\u00a0lot\u00a0of fun possibilities.<\/p>\n<p>The first sort of obvious, but powerful synergy, is with the other pilot builds. \u00a0Some pilot builds like the Hotshot, Gunner, and Rigger are all fantastic pilot builds, but they lack a lot of the piloting talents and skills the Fringer has like Astrogation and navigation based elements. \u00a0So if you have a pilot you&#8217;re making, but have holes in the skills and talents we&#8217;ve seen above, consider the Fringer tree to round out the character&#8217;s abilities, and throw in a bit more combat abilities as well. \u00a0You could use it for the other pilot builds, but be careful as you&#8217;ll have multiple ranks like Skilled Jockey and Galaxy Mapper that become redundant after a while. \u00a0There are only so many setback dice you need to really remove from a check.<\/p>\n<p>Bounty Hunters are another area where Fringers can fill out a good build. \u00a0Until <em>No Disintegrations<\/em> came out, there really wasn&#8217;t a piloting-based skill tree for the Bounty Hunter. \u00a0And while the Operator specialization now fills that gap, the others still need help being a good pilot if you&#8217;d like your Bounty Hunter to have his own cool ship to fly around in. \u00a0So if you&#8217;re an Assassin, Skip Tracer, Martial Artist, or Gadgeteer, you might seriously look at the Fringer too. \u00a0You can get rounded out with some basic advanced combat talents like Dodge, and have a lot of piloting talents to pull from too in order to round out the build.<\/p>\n<p>Smugglers can easily benefit from a Fringer build added on. \u00a0The Scoundrel, Thief, Gambler, Charmer, and Gunslinger can all benefit from a hybrid pilot\/combat build. \u00a0Add in Negotiation skills from the Fringer and you can really add on to the theme of a Smuggler quite easily.<\/p>\n<p>Looking in the\u00a0<em>Age of Rebellion<\/em> lines, I think the Tactician from the Commander career could be fantastic. \u00a0Imagine a combat focused Tactician who has great skills on the ground in battle, keeping the team together coordinating actions, but now add piloting skills as well as the ability to stay up in a fight and dodge out of harm&#8217;s way. \u00a0I think that&#8217;d be a fantastic build.<\/p>\n<p>To that end I also believe the Commando or Medic could have some fantastic builds when combined with the Fringer. \u00a0You get a combat focused character, but one that can hold their own in the sky and stay up more on the ground. \u00a0The Fringer doesn&#8217;t look sexy, but combined right you can make a stout character.<\/p>\n<p>In the\u00a0<em>Force and Destiny<\/em> lines, one could focus on quickly on a Starfighter Ace and Fringer build. \u00a0The reason is, the Starfighter Ace doesn&#8217;t have a lot of the traditional piloting talents that you&#8217;d duplicate. \u00a0Skilled Jockey and Galaxy Mapper appear but not often, and the way the tree is arranged, you can dodge them for the most part if you need. \u00a0This would make a well-rounded pilot and navigator in the stars, and add to the combat and physical prowess of the Starfighter Ace.<\/p>\n<p>The Seeker&#8217;s Hunter specification also looks tempting. \u00a0It&#8217;s a career with native piloting career skills, but the Hunter&#8217;s tracking, hunting, and combat efficient talents get supplemented with more skills to keep the character up and out of harm&#8217;s way. \u00a0It will also take the skill ranks in piloting skills and put them with talents of navigating the stars. \u00a0Now the Hunter can hunt on land and in the skies.<\/p>\n<p>There are obviously many other combinations but these were some of my personal favorites. \u00a0Have any of you put a Fringer on the table? \u00a0Found any good combinations that worked well at your table? \u00a0Maybe next time you draw up a build, you won&#8217;t skip past the Fringer!<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>The Path Less Traveled is a regular series in which I\u2019ll be examining a single specialization from the Star Wars Edge of the Empire\/Age of <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/the-gm-awakens-the-path-less-traveled-the-fringer\/\" title=\"The GM Awakens: The Path Less Traveled &#8211; The Fringer\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1164,"featured_media":9589,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[970],"tags":[66,65,38,67,1284,146,156,47],"class_list":["post-9587","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gm-awakens","tag-age-of-rebellion","tag-edge-of-the-empire","tag-ffg","tag-force-and-destiny","tag-fringer","tag-roleplaying","tag-roleplaying-games","tag-star-wars"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The GM Awakens: The Path Less Traveled - The Fringer - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link 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(Rock Chalk, Jayhawk! Just outside Kansas City for those who don't know.) Scott is a veteran of several role playing, table top miniatures, video, and board games, starting with the Atari 2600 when he was 6, and the classic red box Dungeons and Dragons game when he was 12. After a long hiatus away from the hobby, Scott has recently picked up gaming once again, and is running two different campaigns in Fantasy Flight Games' Edge of the Empire\\\/Age of Rebellion\\\/Force and Destiny lines. He is an avid X-Wing miniatures player, as well as Armada, Imperial Assault, Space Hulk, and Rebellion. (His family is obviously a Star Wars family, right?) 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