{"id":9518,"date":"2017-04-18T07:00:23","date_gmt":"2017-04-18T12:00:23","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=9518"},"modified":"2017-04-13T10:18:56","modified_gmt":"2017-04-13T15:18:56","slug":"the-workshop-dnd-5e-level-0-characters","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/the-workshop-dnd-5e-level-0-characters\/","title":{"rendered":"The Workshop: DND 5e &#8211; Level 0 Characters"},"content":{"rendered":"<p><span style=\"color: #000000; font-family: Calibri;\">I recently took a second stab at my rules for Level 0 play for 5<\/span><sup><span style=\"color: #000000; font-family: Calibri; font-size: small;\">th<\/span><\/sup><span style=\"color: #000000; font-family: Calibri;\"> Edition Dungeons and Dragons after finding out that I was far too conservative in my first take. Creating characters within the frame work I had created didn\u2019t impart the feel that I was looking for, and I failed to see how the rules would help the player to appreciate the classes&#8217; 1<\/span><sup><span style=\"color: #000000; font-family: Calibri; font-size: small;\">st<\/span><\/sup><span style=\"color: #000000; font-family: Calibri;\">-level abilities. So, I decided to take an axe and clear away a lot more of the class abilities granted to a character at Level 0. I actually got rid of all of them \u2013 a Level 0 character gets no class abilities until he gains 1<\/span><sup><span style=\"color: #000000; font-family: Calibri; font-size: small;\">st<\/span><\/sup><span style=\"color: #000000; font-family: Calibri;\"> level (barring full progression spellcasting classes, more on them later). Unlike racial abilities, I just couldn\u2019t justify giving a Level 0 Rogue a slightly diminished version of Sneak Attack or a Barbarian a less potent version of their Rage. Instead, I want the play sessions to focus on those characters \u201clearning\u201d and \u201cearning\u201d the use of those abilities through play so that they could fully appreciate the abilities when they got them. <\/span><\/p>\n<p><span style=\"color: #000000; font-family: Calibri;\">Spell casters are a slightly different beast \u2013 their classes are predicated on them having access to magic. But again, these are not yet fully-trained and competent casters. So, I opted to give all the full casting classes (Bard, Cleric, Druid, Sorcerer, Warlock, and Wizard) one cantrip of their choice. Now that is not a very powerful ability in and of itself, but the choice does lend to a great amount of characterization for the caster in question. Do they take an aggressive attack cantrip? Do they instead select a utility cantrip they can use in multiple situations? Or are they going to take a niche selection, powerful in the right situation but also one that they may never actually use?<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Calibri;\">Anyway, on to the rules! The rules for creating a Level 0 character are the same as they are for creating a 1<\/span><sup><span style=\"color: #000000; font-family: Calibri; font-size: small;\">st<\/span><\/sup><span style=\"color: #000000; font-family: Calibri;\"> level character. You generate your ability scores as normal and you select your race, getting those proficiencies and abilities. When it comes time to pick your class, you gain only the proficiencies listed below. You choose a background as normal and those skill and proficiencies granted to you by your class. You gain hit points equal to that of a 1<\/span><sup><span style=\"color: #000000; font-family: Calibri; font-size: small;\">st<\/span><\/sup><span style=\"color: #000000; font-family: Calibri;\"> level character, but you do not have a hit die, earning that only when you reach 1<\/span><sup><span style=\"color: #000000; font-family: Calibri; font-size: small;\">st<\/span><\/sup><span style=\"color: #000000; font-family: Calibri;\"> level. Finally, you have a +1 proficiency bonus. <\/span><span style=\"color: #000000; font-family: Calibri;\">\u00a0<\/span><span style=\"color: #000000; font-family: Calibri;\">I really liked the idea of only getting access to one saving throw right away and so I kept that. Like everything else, this selection can help give the PC a little bit more characterization, such as the Rogue that favors Intelligence over Dexterity.\u00a0<\/span><span style=\"color: #000000; font-family: Calibri;\">\u00a0<\/span><\/p>\n<figure id=\"attachment_9519\" aria-describedby=\"caption-attachment-9519\" style=\"width: 1024px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/04\/young-adventurers.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-9519 size-large\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/04\/young-adventurers-1024x349.jpg\" alt=\"\" width=\"1024\" height=\"349\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/04\/young-adventurers-1024x349.jpg 1024w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/04\/young-adventurers-300x102.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/04\/young-adventurers-768x262.jpg 768w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/04\/young-adventurers.jpg 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption id=\"caption-attachment-9519\" class=\"wp-caption-text\">Sometimes a young character&#8217;s growing pains are a little more awkward. Dungeons and Dragons, owned by Hasbro Studios, 1983-1985<\/figcaption><\/figure>\n<p><span style=\"color: #000000; font-family: Calibri;\">Once the character has reached 1<\/span><sup><span style=\"color: #000000; font-family: Calibri; font-size: small;\">st<\/span><\/sup><span style=\"color: #000000; font-family: Calibri;\"> level, they gain everything else normally granted them by their class, getting additional weapon, armor and skill proficiencies as well as gaining proficiency with their second saving throw and all of their first level class abilities and advance like normal. <\/span><\/p>\n<p><span style=\"color: #000000; font-family: Calibri;\"><span style=\"text-decoration: underline;\"><strong>Barbarian<\/strong><\/span><br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Armor: Light armor<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Weapons: Simple weapons<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Tools: None<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Saving Throws: Strength OR Constitution<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Skills: Choose one from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Calibri;\"><span style=\"text-decoration: underline;\"><strong>Bard<\/strong><\/span><br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Armor: None<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Weapons: Simple weapons<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Tools: Three musical instruments of your choice<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Saving Throws: Dexterity OR Charisma<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Skills: Choose any one<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Cantrips: Any one<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Calibri;\"><span style=\"text-decoration: underline;\"><strong>Cleric<\/strong><\/span><br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Armor: Light armor<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Weapons: Simple weapons<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Tools: None<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Saving Throws: Wisdom OR Charisma<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Skills: Choose one from History, Insight, Medicine, Persuasion, and Religion<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Cantrips: Any one<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Calibri;\"><span style=\"text-decoration: underline;\"><strong>Druid<\/strong><\/span><br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Armor: Light armor<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, and spears<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Tools: Herbalism kit<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Saving Throws: Intelligence OR Wisdom<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Skills: Choose one from Arcana, Animal Handling, Medicine, Nature, Perception, Religion, and Survival<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Cantrips: Any one<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Calibri;\"><span style=\"text-decoration: underline;\"><strong>Fighter<\/strong><\/span><br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Armor: Light armor and shields<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Weapons: Simple weapons<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Tools: None<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Saving Throws: Strength OR Constitution<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Skills: Chose one from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidations, Perception, and Survival. <\/span><\/p>\n<p><span style=\"color: #000000; font-family: Calibri;\"><span style=\"text-decoration: underline;\"><strong>Monk<\/strong><\/span><br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Armor: None<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Weapons: Simple weapons<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Tools: Choose one type of artisan\u2019s tools or one musical instrument<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Saving Throws: Strength OR Dexterity<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Skills: Choose one from Acrobatics, Athletics, History, Insight, Religion, and Stealth<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Calibri;\"><span style=\"text-decoration: underline;\"><strong>Paladin<\/strong><\/span><br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Armor: Light armor and shields<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Weapons: Simple weapons<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Tools: None<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Saving Throws: Wisdom OR Charisma<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Skills: Choose one from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Calibri;\"><span style=\"text-decoration: underline;\"><strong>Ranger<\/strong><\/span><br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Armor: Light armor<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Weapons: Simple weapons<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Tools: None<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Saving Throws: Strength OR Dexterity<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Skills: Choose one from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival <\/span><\/p>\n<p><span style=\"color: #000000; font-family: Calibri;\"><span style=\"text-decoration: underline;\"><strong>Rogue<\/strong><\/span><br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Armor: None<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Weapons: Simple weapons<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Tools: Thieves\u2019 tools<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Saving Throws: Dexterity OR Intelligence<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Skills: Choose two from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Calibri;\"><span style=\"text-decoration: underline;\"><strong>Sorcerer<\/strong><\/span><br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Armor: None<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Weapons: Daggers, darts, slings, quarterstaffs, and light crossbows<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Tools: None<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Saving Throws: Constitution OR Charisma<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Skills: Choose one from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Cantrips: Choose one<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Calibri;\"><span style=\"text-decoration: underline;\"><strong>Warlock<\/strong><\/span><br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Armor: None<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Weapons: Simple weapons<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Tools: None<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Saving Throws: Wisdom OR Charisma<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Skills: Choose one from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Cantrips: Choose one<\/span><\/p>\n<p><span style=\"text-decoration: underline;\"><strong><span style=\"color: #000000; font-family: Calibri; text-decoration: underline;\">Wizard<\/span><\/strong><\/span><span style=\"color: #000000; font-family: Calibri;\"><br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Armor: None<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Weapons: Daggers, darts, slings, quarterstaffs, and light crossbows<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Tools: None<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Saving Throws: Intelligence OR Wisdom<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Skills: Choose one from Arcana, History, Insight, Investigation, Medicine, and Religion<br \/>\n<\/span><span style=\"color: #000000; font-family: Calibri;\">Cantrips: Choose one<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Calibri;\">My biggest struggle was with the question of equipment. Personally, I would start the characters off with their clothing and maybe a small weapon that made sense for the class they were working towards. Beyond that, my preference would be to dole out their 1<\/span><sup><span style=\"color: #000000; font-family: Calibri; font-size: small;\">st<\/span><\/sup><span style=\"color: #000000; font-family: Calibri;\"> level equipment through the first few sessions. The GM can tie that equipment into the story and give it meaning for the character in a way that isn\u2019t gained from selecting it from a list. A fighter\u2019s longsword becomes much more meaningful when it is his family\u2019s heirloom blade given to him by his father during play. This also gives the GM a chance to work with the player to give the character equipment with special significance that\u00a0isn\u2019t typically a part of the standard loadout. Additionally, each background tends to give the player a piece of equipment that is from their past. Giving them their equipment in this fashion gives you a chance to play the story of them finding that equipment or exploring where they found it. But if all of that that is not your preference, you can simply give the starting equipment from their background, a weapon they are proficient in, and a set of light armor if they are proficient in that, and then give them their standard loadout when they reach 1<\/span><sup><span style=\"color: #000000; font-family: Calibri; font-size: small;\">st<\/span><\/sup><span style=\"color: #000000; font-family: Calibri;\"> level, letting them figure out where and how they received them (or not).<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Calibri;\">Now, this process leads to very basic characters that look similar in practice. But that is by design. I feel this forces the player to consider why the character is selecting that class in an additional dimension than they normally do \u2013 specifically why they were drawn to that class in the first place. What event or events in their life made them desire to follow the path of the Fighter or the Rogue? Why did they choose to study as a Wizard instead of choosing a more martial pursuit? What happened to the Cleric that made them decide to devote their life to the service of a church or deity? Taking focus off of the class mechanics also allows a player to explore the various personality traits, bonds, flaws, and formative events presented by each background and maybe even play out certain selections in several sessions, leading to richer character development and more satisfying experiences at the table. <\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>I recently took a second stab at my rules for Level 0 play for 5th Edition Dungeons and Dragons after finding out that I was <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/the-workshop-dnd-5e-level-0-characters\/\" title=\"The Workshop: DND 5e &#8211; Level 0 Characters\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":4,"featured_media":9519,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[661],"tags":[369,1272,1225,1273],"class_list":["post-9518","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-the-workshop","tag-dungeons-and-dragons","tag-game-rules","tag-level-0","tag-simple-rules"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Workshop: DND 5e - Level 0 Characters - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/the-workshop-dnd-5e-level-0-characters\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Workshop: DND 5e - Level 0 Characters - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"I recently took a second stab at my rules for Level 0 play for 5th Edition Dungeons and Dragons after finding out that I was [...]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.d20radio.com\/main\/the-workshop-dnd-5e-level-0-characters\/\" \/>\n<meta property=\"og:site_name\" content=\"d20 Radio\" \/>\n<meta property=\"article:published_time\" content=\"2017-04-18T12:00:23+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/04\/young-adventurers.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1600\" \/>\n\t<meta property=\"og:image:height\" content=\"545\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Ben Erickson\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Ben Erickson\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/the-workshop-dnd-5e-level-0-characters\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/the-workshop-dnd-5e-level-0-characters\\\/\"},\"author\":{\"name\":\"Ben Erickson\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/#\\\/schema\\\/person\\\/15a3df44ae0ab1727bd3fb1aa0236857\"},\"headline\":\"The Workshop: DND 5e &#8211; 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