{"id":9015,"date":"2017-03-17T07:00:30","date_gmt":"2017-03-17T12:00:30","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=9015"},"modified":"2017-03-09T16:04:51","modified_gmt":"2017-03-09T22:04:51","slug":"the-gm-awakens-skillzone-discipline","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/the-gm-awakens-skillzone-discipline\/","title":{"rendered":"The GM Awakens: SkillZone &#8211; Discipline"},"content":{"rendered":"<p><em>Welcome to the SkillZone.\u00a0 This article is one in an occasionally running series on one of the cornerstones of most RPGs:\u00a0 Skills.\u00a0 Skills usually have pretty cut and dry uses in roleplaying games.\u00a0 They are used by the player characters to perform actions and see if they are able to accomplish tasks.\u00a0 If your group is like my play groups, there are about 6 or 7 skills are used in almost every adventure, 3 or 4 that pop up occasionally, and about 10 that are rarely used.\u00a0 But one thing I&#8217;ve found is that creative, narrative use of skills that aren&#8217;t necessarily obvious in the moment is what separates good players from great players, and good games from great games.\u00a0 These uses generally create the best roleplaying fodder as well!<\/em><\/p>\n<p><em>So in the SkillZone we will discuss a skill that&#8217;s not commonly used, and possible creative uses of skills that are too often taken for granted.\u00a0 For the next examination, we&#8217;ll cover another skill that&#8217;s rarely used in my games:<\/em><\/p>\n<h2>Discipline<\/h2>\n<p>Discipline is a vague skill in some senses.\u00a0 In my games it is used but it&#8217;s mostly used in a very RAW (Rules as Written) way.\u00a0 The times the core books tell me to use Discipline, I do.\u00a0 Aside from those times, it&#8217;s not come up with much regularity.\u00a0 However, as I examined all the skills for this series of SkillZone, I started finding a ton of uses for it in games if one steps back from just the core book uses for the skill.\u00a0 However, let&#8217;s look at both the suggested uses, as well as the more creative ways to use the skill.<\/p>\n<h3>Definition<\/h3>\n<p>Discipline is simply defined in the books as a character&#8217;s ability to control his biological instincts, so that he can overcome things that might induce abject panic in a person of lesser resolve.\u00a0 It&#8217;s their ability to maintain composure and react effectively in harrowing circumstances.\u00a0 This seems, at first glance, that it can have some overlap with Cool, or Resilience&#8230;and it does to a point.\u00a0 But if you&#8217;re really looking to react in game how a person really would, you might not need to look much past Discipline.<\/p>\n<h3>Common Uses<\/h3>\n<p>So the biggest way that the Discipline skill comes into play in my games is when one must recover Strain.\u00a0 A simple Discipline check is used to recover Strain based on the number of successes rolled.\u00a0 Cool can also be used, but Discipline is allowed.\u00a0 This is the way my groups will use it 90% of the time.\u00a0 Fear checks are the other large way Discipline is used.\u00a0 When something fearful strikes the PC, they need to run that past their Discipline to see if their character is negatively affected.\u00a0 I really love the idea of the fear check, and have found it an amazingly easy tool to manipulate the party negatively without taking complete GM control or frustrating players.\u00a0 Personally, I need to use fear checks a <strong>lot<\/strong> more than I have been.\u00a0 I don&#8217;t disregard them entirely but I do miss opportunities.\u00a0 So it&#8217;s my fault Discipline doesn&#8217;t come into play as often as it could.\u00a0 So, if you want Discipline to be a bigger part of your games, then don&#8217;t forget your fear checks!<\/p>\n<p>When <em>Force and Destiny <\/em>arrived, it brought Discipline checks back into the forefront more with the mechanical use of the Force in the game.\u00a0 The go-to skill that&#8217;s used if a character uses Force powers on you, is Discipline.\u00a0 Unless otherwise stated, Discipline is going to be used in some way with most Force-related effects, determining if your character can withstand or succumbs to the power being directed at him.\u00a0 So if a character chooses specializations from the Force and Destiny line, he or she is more apt to focus on Discipline.\u00a0 However, the other 2\/3 of the possible careers and specializations might not pay much attention to it.<\/p>\n<h3>Use in Social Situations<\/h3>\n<p>One of the ways that Discipline can be used by a GM is when an opposed social check is called for.\u00a0 At times, there is a clear cut skill that should oppose the one being directed towards the PC.\u00a0 A few of these call for Discipline to be used right out of the core rule books.\u00a0 Coercion, Deception, and Leadership being those.\u00a0 If someone uses one of those three skills against a PC, that character&#8217;s Discipline will attempt to combat it.<\/p>\n<p>But sometimes it&#8217;s not always obvious which social skill to use to oppose a check.\u00a0 Players can get very creative and come up with a scenario that isn&#8217;t so clear cut as to what social skill to utilize in opposition.\u00a0 This is where Discipline comes in.\u00a0 Whenever you aren&#8217;t sure what to use, let a character&#8217;s Discipline inform your skill check.<\/p>\n<p>Another time that Discipline is commonly used in RPG&#8217;s would be interrogations.\u00a0 I have called on several different social skills to assist with interrogations from the receiving end.\u00a0 I easily have seen cases where a person uses Cool to stay calm, or Charm and Deception to trick their captors, or even Leadership.\u00a0 But Discipline can be your go-to opposed skill here as well.\u00a0 A person&#8217;s inner ability to take what&#8217;s happening to them can always be explained in such a check with little effort.<\/p>\n<h3>Use in Combat<\/h3>\n<p>As a GM I&#8217;m always looking to figure out ways to use other checks in combat.\u00a0 My players tend to immediately use combat skills to get through enemies.\u00a0 So, sometimes as a GM I need to remember to suggest and\/or call for checks to spice things up.\u00a0 Discipline can easily be used in this sort of situation.\u00a0 A player could ask to use Discipline to be granted a boost die on future combat checks, narratively describing concentrating and focusing before coming out from behind cover.\u00a0 This could be done before the shooting starts.\u00a0 A GM could call for a Discipline check for a character who is having a lot of fire come over their heads behind cover.\u00a0 Similar to a fear check of sorts, failing the check could mean setback dice for the character in trying to remain focused on the task at hand.\u00a0 I would also allow a Discipline check for PC&#8217;s who wanted to aim carefully when shooting at a tricky or delicate target, even in place of whichever Ranged combat skill they usually use.<\/p>\n<p>In what ways have you creatively used Discipline in your games?\u00a0 Ever find that the skill doesn&#8217;t get used much?\u00a0 What might be some ways as a player or GM you might want to try to use a Discipline skill creatively next time?<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Welcome to the SkillZone.\u00a0 This article is one in an occasionally running series on one of the cornerstones of most RPGs:\u00a0 Skills.\u00a0 Skills usually have <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/the-gm-awakens-skillzone-discipline\/\" title=\"The GM Awakens: SkillZone &#8211; Discipline\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1164,"featured_media":9132,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[970],"tags":[66,65,64,38,67,61,47,181],"class_list":["post-9015","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gm-awakens","tag-age-of-rebellion","tag-edge-of-the-empire","tag-fantasy-flight-games","tag-ffg","tag-force-and-destiny","tag-gm-advice","tag-star-wars","tag-swrpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The GM Awakens: SkillZone - Discipline - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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Scott is married to his high school sweetheart, and has 2 children in middle school, both Black Belts in Krav Maga martial arts.\",\"url\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/author\\\/scotter23\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"The GM Awakens: SkillZone - Discipline - d20 Radio","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.d20radio.com\/main\/the-gm-awakens-skillzone-discipline\/","og_locale":"en_US","og_type":"article","og_title":"The GM Awakens: SkillZone - Discipline - d20 Radio","og_description":"Welcome to the SkillZone.\u00a0 This article is one in an occasionally running series on one of the cornerstones of most RPGs:\u00a0 Skills.\u00a0 Skills usually have [...]","og_url":"https:\/\/www.d20radio.com\/main\/the-gm-awakens-skillzone-discipline\/","og_site_name":"d20 Radio","article_published_time":"2017-03-17T12:00:30+00:00","og_image":[{"width":711,"height":594,"url":"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/03\/meditate.jpg","type":"image\/jpeg"}],"author":"Scott Alden","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Scott Alden","Est. reading time":"6 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.d20radio.com\/main\/the-gm-awakens-skillzone-discipline\/#article","isPartOf":{"@id":"https:\/\/www.d20radio.com\/main\/the-gm-awakens-skillzone-discipline\/"},"author":{"name":"Scott Alden","@id":"https:\/\/www.d20radio.com\/main\/#\/schema\/person\/14347eeccae030734174bd4c4bf5f93a"},"headline":"The GM Awakens: SkillZone &#8211; 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