{"id":8902,"date":"2017-03-10T07:00:20","date_gmt":"2017-03-10T13:00:20","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=8902"},"modified":"2017-03-11T20:53:07","modified_gmt":"2017-03-12T03:53:07","slug":"the-gm-awakens-the-path-less-traveled-martial-artist","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/the-gm-awakens-the-path-less-traveled-martial-artist\/","title":{"rendered":"The GM Awakens: The Path Less Traveled &#8211; Martial Artist"},"content":{"rendered":"<p><em>The Path Less Traveled is a semi-regular series in which I\u2019ll be examining a single specialization from the Star Wars <\/em>Edge of the Empire\/Age of Rebellion\/Force and Destiny<em> lines of games. The purpose and hope is to take a look at a specialization that perhaps many players might overlook, or ones that are somewhat new to the game lines. We will look at strengths and weaknesses, synergies with other species and specializations, roles in a party, how to incorporate them into a campaign, and perhaps some uses which are not always obvious at first glance.<\/em><\/p>\n<p>The Path Less Traveled series has gotten some good feedback from many readers, along with several requests.\u00a0 The requests are\u00a0what brings us, partly, to this article&#8217;s specialization review: the Martial Artist from the new book, <em>No Disintegrations<\/em>.\u00a0 With the limited availability and newness of the new Bounty Hunter book, several asked if I could examine this new specialization and see how we might be able to integrate a Martial Artist into our Star Wars RPG&#8217;s.\u00a0 But make no mistake, I do not believe the Martial Artist to be the &#8220;Path Less Traveled.&#8221; \u00a0I think many people will use this specialization, and it&#8217;s one that has been highly awaited.<\/p>\n<p>Also, my family plays the Star Wars RPG with me every week.\u00a0 Martial Arts is very important to my family as both my children, ages 12 and 14, are black belts in Krav Maga and mixed martial arts.\u00a0 It&#8217;s been a part of our lives for so long, that it&#8217;s greatly exciting to see it finally making its debut in our beloved RPG.\u00a0 So it&#8217;s take a look at the new Martial Artist and dive in a bit deeper.<\/p>\n<h3>Talents and Skills<\/h3>\n<p>First and foremost, the Martial Artist is a Bounty Hunter.\u00a0 That means he gets access to all sorts of skills to handle himself as he stalks prey.\u00a0 Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, and Vigilance are all available to Martial Artists at the start.\u00a0 For being a Martial Artist, the character also gets access to another rank in Athletics, another rank in Brawl, Coordination, and Discipline.\u00a0 Coordination is a key skill to note here.\u00a0 When you take a dive into the Martial Artist&#8217;s talent tree, you find several Coordination-based talents.\u00a0 In fact, we should just go ahead and indicate that Coordination is the go-to skill for the Martial Artist.\u00a0 Taking the free rank in this talent is almost a no-brainer here.<\/p>\n<p>The real differentiation between the Martial Artist and other specializations, is unarmed combat.\u00a0 The skills and talents the Martial Artist invests in will make them proficient at taking out foes without a weapon of any kind.\u00a0 Without close examination, one would wonder why anyone would ever attack anyone without a weapon.\u00a0 The damage done is so much less in regards to its base value.\u00a0 But if you dive into the talent tree, you&#8217;ll start to see how these unarmed abilities shine.<\/p>\n<p>Iron Body allows a PC to remove setback dice from Coordination and Resilience checks, but more importantly, reduce the Critical Rating of unarmed combat by one.\u00a0 With two ranks of Iron Body on the tree, a player can get his unarmed critical rating down to three from its normal five.\u00a0 This is equal to most blasters and melee weapons, making unarmed combat almost as deadly as a gun for the Martial Artist.\u00a0 Related to critical hits, the player also gets access to Precision Strike along with Improved and Supreme versions as well.\u00a0 This talent allows players to <em>choose<\/em> what Critical Hit they want to dish out, with Supreme Precision Strike letting you choose from any Hard Critical Injury.\u00a0 To address damage dealt, the Martial Artist has access to Martial Grace, letting the PC add damage equal to ranks in Coordination.\u00a0 Overbalance and Grapple also let the PC perform some unique abilities in fights, like staggering an opponent or forcing a user to use two maneuvers to get out of striking range.\u00a0 Lastly, for defense, Unarmed Parry lets Martial Artists use the Parry talent without holding a weapon of any kind.\u00a0 Two ranks of Toughened and three ranks of Grit also give the PC plenty of ability to stand and take a shot.<\/p>\n<p>All of these special abilities make the Martial Artist the king of unarmed combat.\u00a0 Weapons can deal more damage but if a character&#8217;s Brawn is a four, and the PC has two or three ranks in Coordination, combined with Martial Grace that will dish out six or seven damage per hit, which is easily on par with a blaster pistol.\u00a0 But let&#8217;s take a look at the synergy that this unarmed spec has with the other specializations in the game.<\/p>\n<h3>Specialization Synergy<\/h3>\n<p>So, the obvious pairings that seriously work with Martial Artists are any of the hand-to-hand combat sort of specs.\u00a0 The Marauder, Bodyguard, and Commando are the easy ones to imagine.\u00a0 Having the ability to fight armed and unarmed means the PC will never be in a situation they can&#8217;t handle themselves in a fight.\u00a0 Other ideas are geared toward non-combat focused characters that will likely not be carrying much equipment, or want to need minimal assistance should trouble arise.\u00a0 The Infiltrator, Saboteur, Assassin, and Thief are all specs that could do well with minimal equipment and a low profile.\u00a0 Sneaking into a facility with just the clothes on your back, would allow the PC to still handle himself despite being weapon free.\u00a0 Go to assassinate a target disguised as a politician, not able to bring weapons, and your Martial Artist will have little worry about getting in a scrape.<\/p>\n<p>Now there&#8217;s another large group of specializations that fit extremely well with the Martial Artist that&#8217;s impossible to ignore.\u00a0 Lightsaber fighting style specializations.\u00a0 Lightsaber duels in the Star Wars films have always involved more than the sword play.\u00a0 It&#8217;s involved kicks and punches, flips, and other physical moves to go along with the laser swords.\u00a0 So if you&#8217;re wanting to make a Force-using lightsaber-wielding murder hobo, the Martial Artist can easily round out your character concept.<\/p>\n<p>Some of the more interesting character combos with the Martial Artist, however, come from the meditative and spiritual qualities of the Force-using or Jedi builds.\u00a0 These concepts that the Seeker, Mystic, and Consular use a lot can work quite well with a Martial Artist.\u00a0 Narratively, this can assist with all sorts of roleplay fodder for those hoping to make a character that does much more than beat things with sticks.\u00a0 You can easily make meditation for the Jedi arts coincide with the martial arts.\u00a0 It&#8217;s easy to imagine a Jedi character in touch with the Force and his or her surroundings studying the martial arts and tuning their body physically even more.<\/p>\n<p>So if you don&#8217;t have <em>No Disintegrations <\/em>yet, or you haven&#8217;t yet had a Martial Artist at your command or in your party, you might want to give it a try or build it into a character you already have, adding its abilities to your character.\u00a0 Have you tried a Martial Artist yet?\u00a0 Have you gotten to run the unarmed combat in your games?\u00a0 Is this a spec you&#8217;ve been looking to get your hands on?<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>The Path Less Traveled is a semi-regular series in which I\u2019ll be examining a single specialization from the Star Wars Edge of the Empire\/Age of <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/the-gm-awakens-the-path-less-traveled-martial-artist\/\" title=\"The GM Awakens: The Path Less Traveled &#8211; Martial Artist\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1164,"featured_media":8903,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[970],"tags":[66,65,64,67,61,47,181],"class_list":["post-8902","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gm-awakens","tag-age-of-rebellion","tag-edge-of-the-empire","tag-fantasy-flight-games","tag-force-and-destiny","tag-gm-advice","tag-star-wars","tag-swrpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The GM Awakens: The Path Less Traveled - Martial Artist - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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(Rock Chalk, Jayhawk! Just outside Kansas City for those who don't know.) Scott is a veteran of several role playing, table top miniatures, video, and board games, starting with the Atari 2600 when he was 6, and the classic red box Dungeons and Dragons game when he was 12. After a long hiatus away from the hobby, Scott has recently picked up gaming once again, and is running two different campaigns in Fantasy Flight Games' Edge of the Empire\/Age of Rebellion\/Force and Destiny lines. He is an avid X-Wing miniatures player, as well as Armada, Imperial Assault, Space Hulk, and Rebellion. (His family is obviously a Star Wars family, right?) Scott is married to his high school sweetheart, and has 2 children in middle school, both Black Belts in Krav Maga martial arts.","url":"https:\/\/www.d20radio.com\/main\/author\/scotter23\/"}]}},"_links":{"self":[{"href":"https:\/\/www.d20radio.com\/main\/wp-json\/wp\/v2\/posts\/8902","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.d20radio.com\/main\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.d20radio.com\/main\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.d20radio.com\/main\/wp-json\/wp\/v2\/users\/1164"}],"replies":[{"embeddable":true,"href":"https:\/\/www.d20radio.com\/main\/wp-json\/wp\/v2\/comments?post=8902"}],"version-history":[{"count":15,"href":"https:\/\/www.d20radio.com\/main\/wp-json\/wp\/v2\/posts\/8902\/revisions"}],"predecessor-version":[{"id":9164,"href":"https:\/\/www.d20radio.com\/main\/wp-json\/wp\/v2\/posts\/8902\/revisions\/9164"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.d20radio.com\/main\/wp-json\/wp\/v2\/media\/8903"}],"wp:attachment":[{"href":"https:\/\/www.d20radio.com\/main\/wp-json\/wp\/v2\/media?parent=8902"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.d20radio.com\/main\/wp-json\/wp\/v2\/categories?post=8902"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.d20radio.com\/main\/wp-json\/wp\/v2\/tags?post=8902"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}