{"id":8309,"date":"2017-01-27T07:00:55","date_gmt":"2017-01-27T13:00:55","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=8309"},"modified":"2017-01-18T09:51:17","modified_gmt":"2017-01-18T15:51:17","slug":"the-gm-awakens-more-roleplaying-in-your-roleplaying-games","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/the-gm-awakens-more-roleplaying-in-your-roleplaying-games\/","title":{"rendered":"The GM Awakens &#8211; More Roleplaying in Your Roleplaying Games"},"content":{"rendered":"<p><em>This series follows the trials, tribulations, successes, and failures of a fairly inexperienced GM who has recently picked up the hobby after a long time away. It aims to assist new GM\u2019s by examining what worked, didn\u2019t work, and what failed miserably as he spins up new campaigns, modules, encounters, and adventures for his friends and family in Fantasy Flight Games\u2019 <\/em>Edge of the Empire\/Age of Rebellion\/Force and Destiny<em> system.<\/em><\/p>\n<p>I know that there are a lot of blogs and articles around that give tips and tricks on how to get your players to do more actual roleplaying at the table during your roleplaying games.\u00a0 However, if this is to be a true examination of my trials and tribulations as I become an experienced GM, I need to address the topic&#8230; because lack of roleplay is really an issue in my games.\u00a0 And it&#8217;s not just my players, I can&#8217;t blame them.\u00a0 I&#8217;m a big part of the issue as well.\u00a0 I don&#8217;t do near enough roleplay myself with my NPCs or with combat or social situations.<\/p>\n<p>Part of this reason is just me getting back my Game Master chops.\u00a0 There are 100 things to keep track of when you GM, and I am thinking of those things while also trying to roleplay or making things more interesting than, &#8220;He shoots at Steve.&#8221;\u00a0 So I&#8217;m hopeful that as I get my feet under me, this will become more natural.\u00a0 But regardless, I definitely don&#8217;t do the right things to encourage it and pull the roleplaying out of the RPG at the table.<\/p>\n<p>So for several weeks I&#8217;ve been putting several things into practice to help with roleplaying at the table.\u00a0 So here, from a variety of sources and conversations, are my top suggestions for getting players to roleplay more at your table that have worked for me I plan to implement.<\/p>\n<p><em>(Let me say, many times I could replace the word &#8220;roleplay&#8221; with &#8220;narrate.&#8221; \u00a0Because I have to admit, I don&#8217;t &#8220;roleplay&#8221; in a very intense, traditional sense.\u00a0 Not many do.\u00a0 However, almost all my players can, and aren&#8217;t too shy about, narrating.\u00a0 Adding description to their actions isn&#8217;t that big a deal, I don&#8217;t think.\u00a0 Speaking in a different tone of voice just like an actor would or speaking in different vernacular&#8230; that could be a different issue.)<\/em><\/p>\n<h4>Give &#8217;em a Boost<\/h4>\n<p>I have talked to my groups on several occasions about narrating more, talking in character, trying to see if more roleplaying can happen at the table.\u00a0 Despite suggestions and dialogue on the subject, I am taking some advice I heard and I&#8217;m rewarding good roleplaying.\u00a0 Many GMs out there give XP for great roleplay moments, and that&#8217;s entirely a legit option.\u00a0 I would like to do that sometimes as well.\u00a0 But because that moment for more XP is a rare moment, I wanted something that happened more often.\u00a0 In the Star Wars RPG lines from Fantasy Flight Games, there is the concept of giving a Boost die to a skill check, allowing a slight advantage during the roll.\u00a0 Usually reserved for circumstances surrounding the check, I decided to use the Boost die to reward good narration and roleplay.\u00a0 So if my players go above and beyond the &#8220;I shoot the guy&#8221; they could be rewarded with a boost to their skill check.\u00a0 If you&#8217;re a d20 player, telling players they get a free +1 to any check or +2 or whatever you think is reasonable is an easy thing to throw in.<\/p>\n<p>I am still working out this little trick and seeing how it works in my games.\u00a0 So far the results have been positive.\u00a0 I&#8217;m watching to see if any of these extra boosts are making the game imbalanced and so far I haven&#8217;t experienced that, but I&#8217;m going to keep an eye out.<\/p>\n<h4>Lead by Example<\/h4>\n<p>Let&#8217;s face it, I&#8217;m the biggest culprit.\u00a0 I don&#8217;t narrate <strong>near<\/strong> enough when I run games.\u00a0 I do at times when I&#8217;m narrating events or parts of adventures, but actions and such I&#8217;m not consistent.\u00a0 When you&#8217;re a GM, you don&#8217;t only run the game, but you set the tone for the game.\u00a0 If you&#8217;re in a giddy mood, the table mood usually lightens.\u00a0 When you&#8217;re not organized, the game seems disjointed.\u00a0 Same goes for narrating.\u00a0 When you do not narrate actions or thoughts, the players pick up on that and to keep the game moving, they will stop too.\u00a0 Speed is the biggest reason I don&#8217;t narrate.\u00a0 It&#8217;s no excuse.\u00a0 I have a lot of players and I&#8217;m very conscious of the players being bored or having too much downtime.\u00a0 So, I try to speed myself up.\u00a0 I&#8217;m working on keeping a moderate pace going while still narrating events.\u00a0 If you&#8217;d like your fellow players to do the same, it all starts with you&#8230;whether you&#8217;re a player or a GM.<\/p>\n<h4>Accept Some Won&#8217;t Roleplay (Narrate)<\/h4>\n<p>This is something that I have come to grips with.\u00a0 That is, sometimes people just feel uncomfortable or cheesy by narrating what their character is doing.\u00a0 I have a game group I run over lunch at work and I&#8217;ve had a couple players say that being at work makes them feel a bit odd narrating and roleplaying.\u00a0 So, I accept that and don&#8217;t push the issue.\u00a0 My trick above giving a boost to checks is starting to pay dividends here, though.<\/p>\n<p>So for these players I sort of take over the narration.\u00a0 My player could say something like, &#8220;I want to make an Athletics check and try to jump over the pit.&#8221;\u00a0 As he&#8217;s making the check, I will interject, &#8220;So he gets a running start and with everything he has launches himself across the pit.&#8221; (He rolls a failure but several advantage.) &#8220;Just as he realizes he&#8217;s going to come up short on the jump he reaches out and with his hands grabs the edge, and he&#8217;s now hanging on, dangling over the pit.&#8221;\u00a0 In other words, I sort of do it for him.\u00a0 This helps keep the narration up at the table without singling out or making other players self-conscious.<\/p>\n<h4>Alternatives to Fighting<\/h4>\n<p>A lot of RPGs with players that don&#8217;t roleplay much or narrate devolve into combat encounter after combat encounter.\u00a0 For many players they don&#8217;t mind at all and they love RPGs for dungeon crawls and fighting.\u00a0 However, because combat encounters often offer the least amount of narration, I strongly urge GMs out there to build in non-combat encounters as well as alternatives to combat even inside an encounter built for combat.\u00a0 The reason is that when you&#8217;re not fighting, to a point, you almost <strong>need<\/strong> to narrate and explain what you&#8217;re doing, and how you&#8217;re doing it.<\/p>\n<p>Luckily for me, most of my players are pretty good at this.\u00a0 In fact, when they feel threatened, they often try to find any way out of fighting.\u00a0 I have gone entire sessions where my players got through all my planned combat encounters by creatively working their way out of a fight.\u00a0 It was one of the most fun sessions we&#8217;ve had.\u00a0 As a GM I always try to build in enough alternatives to fighting, and I roll with ideas my players propose to bypass the sword swinging or shooting.\u00a0 If you want more narrating and roleplaying at your table, I recommend focusing multiple encounters on non-combat ideas.<\/p>\n<h4>Narrate Thought Bubbles<\/h4>\n<p>In RPG&#8217;s we often narrate what we say, what we do, and how we do it.\u00a0 But there is one thing that as a GM or player I rarely narrate: thoughts and feelings.\u00a0 I think of it like a comic strip.\u00a0 There are moments we should talk about how our characters feel, and the only way to do that is to narrate and explain things.\u00a0 It also offers a great opportunity if you can&#8217;t think of what to say.\u00a0 Narrate how the PC or NPC feels or what he&#8217;s thinking.\u00a0 If you&#8217;re going to swing your sword, describe what&#8217;s going through your character&#8217;s head when doing so.\u00a0 &#8220;As I bring the sword back ready to slash, I&#8217;m worried because if this attack misses, I might not make it through the fight.&#8221;\u00a0 See?\u00a0 Narration with nothing more added about the action.<\/p>\n<p>What other tips and tricks do you have for adding more narration and roleplay in your games?\u00a0 This certainly isn&#8217;t a comprehensive list of any sort.\u00a0 Have you had challenges with this at your table?\u00a0 Have you had success getting more roleplaying out of your roleplayers?\u00a0 Have you had a tough time yourself?\u00a0 Or are you like me and are a GM that doesn&#8217;t do as much as you&#8217;d like?<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>This series follows the trials, tribulations, successes, and failures of a fairly inexperienced GM who has recently picked up the hobby after a long time <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/the-gm-awakens-more-roleplaying-in-your-roleplaying-games\/\" title=\"The GM Awakens &#8211; More Roleplaying in Your Roleplaying Games\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1164,"featured_media":7659,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[970],"tags":[151,1145,146],"class_list":["post-8309","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gm-awakens","tag-advice","tag-narration","tag-roleplaying"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The GM Awakens - More Roleplaying in Your Roleplaying Games - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/the-gm-awakens-more-roleplaying-in-your-roleplaying-games\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The GM Awakens - More Roleplaying in Your Roleplaying Games - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"This series follows the trials, tribulations, successes, and failures of a fairly inexperienced GM who has recently picked up the hobby after a long time [...]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.d20radio.com\/main\/the-gm-awakens-more-roleplaying-in-your-roleplaying-games\/\" \/>\n<meta property=\"og:site_name\" content=\"d20 Radio\" \/>\n<meta property=\"article:published_time\" content=\"2017-01-27T13:00:55+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/11\/GMAwakens-1024x678.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1024\" \/>\n\t<meta property=\"og:image:height\" content=\"678\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Scott Alden\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Scott Alden\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"7 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/the-gm-awakens-more-roleplaying-in-your-roleplaying-games\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/the-gm-awakens-more-roleplaying-in-your-roleplaying-games\\\/\"},\"author\":{\"name\":\"Scott Alden\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/#\\\/schema\\\/person\\\/14347eeccae030734174bd4c4bf5f93a\"},\"headline\":\"The GM Awakens &#8211; 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(Rock Chalk, Jayhawk! Just outside Kansas City for those who don't know.) Scott is a veteran of several role playing, table top miniatures, video, and board games, starting with the Atari 2600 when he was 6, and the classic red box Dungeons and Dragons game when he was 12. After a long hiatus away from the hobby, Scott has recently picked up gaming once again, and is running two different campaigns in Fantasy Flight Games' Edge of the Empire\\\/Age of Rebellion\\\/Force and Destiny lines. He is an avid X-Wing miniatures player, as well as Armada, Imperial Assault, Space Hulk, and Rebellion. (His family is obviously a Star Wars family, right?) 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