{"id":7836,"date":"2016-12-30T07:00:54","date_gmt":"2016-12-30T13:00:54","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=7836"},"modified":"2016-12-19T11:13:09","modified_gmt":"2016-12-19T17:13:09","slug":"the-gm-awakens-skillzone-perception","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/the-gm-awakens-skillzone-perception\/","title":{"rendered":"The GM Awakens &#8211; SkillZone &#8211; Perception"},"content":{"rendered":"<p><em>This series follows the trials, tribulations, successes, and failures of a fairly inexperienced GM who has recently picked up the hobby after a long time away. It aims to assist new GM\u2019s by examining what worked, didn\u2019t work, and what failed miserably as he spins up new campaigns, modules, encounters, and adventures for his friends and family in Fantasy Flight Games\u2019 Edge of the Empire\/Age of Rebellion\/Force and Destiny system.<\/em><\/p>\n<p><em>Welcome to the SkillZone.\u00a0 This article is one in an occasionally running series on one of the cornerstones of most RPGs:\u00a0 Skills.\u00a0 Skills usually have pretty cut and dry uses in roleplaying games.\u00a0 They are used by the player characters to perform actions and see if they are able to accomplish tasks.\u00a0 If your group is like my play groups, about 6 or 7 skills are used in almost every adventure, 3 or 4 that pop up occasionally, and about 10 that are rarely used.\u00a0 But what really separates the great player and games I&#8217;ve found to be creative, narrative use of skills that aren&#8217;t necessarily obvious in the moment.\u00a0 These uses generally create the best roleplaying fodder as well!<\/em><\/p>\n<p><em>So in the SkillZone we will discuss a skill that&#8217;s not commonly used, and possible creative uses of skills that are too often taken for granted.\u00a0 For the next examination, we&#8217;ll cover a skill that&#8217;s rarely used in my games:<\/em><\/p>\n<h2><strong>Perception<\/strong><\/h2>\n<p>Perception is a skill that looks like it would be used for many purposes during character creation.\u00a0 In some RPGs it&#8217;s also known as awareness, insight, or observation.\u00a0 All my PC&#8217;s paid some attention to this skill during the development of their characters.\u00a0 However, I can count on one hand the number of times it&#8217;s been used in our entire campaign to date.\u00a0 I&#8217;m not sure quite why.\u00a0 I often suggest ways to use the skill during games but players don&#8217;t like spending their action on trying to notice or find out something.\u00a0 They want to DO things.\u00a0 That&#8217;s my best guess.\u00a0 After character creation, they do not spend XP to improve it, that&#8217;s for sure.\u00a0 But let&#8217;s look at the ways you can use Perception more in your games.<\/p>\n<p>Perception is the maintaining of awareness of your surroundings and environment.\u00a0 It represents both your passive state of awareness as well as a conscious effort to find or notice something.\u00a0 It&#8217;s for noticing subtle clues when you aren&#8217;t normally looking for them, and it&#8217;s for seeing how much detail you can glean out of a found place, situation, or item.\u00a0 So let&#8217;s examine both ways in which this skill can be used, both passively and actively.<\/p>\n<h3>Perception &#8211; Passive Use<\/h3>\n<p>First to point out, as a GM, I don&#8217;t mind the passive use of skills in this regard as long as the player can tell me what it is they&#8217;re hoping to achieve, even if it&#8217;s not completely specific.\u00a0 I hear players say, &#8220;Do I notice anything?&#8221;\u00a0 I&#8217;d tell them, &#8220;I don&#8217;t know, it might need a Perception check.&#8221;\u00a0 Then, as the player reaches for the dice, I stop them and say, &#8220;What is it you want to notice?&#8221;\u00a0 The response doesn&#8217;t have to be extremely specific, as that is Active Use.\u00a0 &#8220;Do I see a trap?&#8221; is a bit too specific.\u00a0 But I do need to have a little bit of help with where they&#8217;d like to narrow things down to.\u00a0 In the Star Wars Fantasy Flight Games&#8217; narrative dice system, this could denote boosts, setbacks, or difficulties depending on what the player is hoping they perceive.<\/p>\n<h4><span style=\"color: #0000ff;\">Alternatives to Fighting<\/span><\/h4>\n<p>I have a lot of good, experienced gamers that I&#8217;m running with in my campaigns.\u00a0 They don&#8217;t always just look for the first fight out of the gate.\u00a0 They try not to turn every Star Wars adventure into a dungeon crawl.\u00a0 They like to find ways around fights and ways around problems without plowing ahead with swords and blasters.\u00a0 However, they don&#8217;t use Perception as a skill in doing so.\u00a0 They often ask me what&#8217;s around a room they might use.\u00a0 Many times, though, I don&#8217;t have those things prepared ahead of time.\u00a0 A good Perception skill check would work nicely in these situations.<\/p>\n<p>If you&#8217;re pinned down in a room, perhaps a Perception check allows you to notice something, like a fire suppression system that can flood the room and create fog or cover.\u00a0 Perhaps you notice controls to a door you can shut quickly, just like Luke did on the Death Star as Vader was heading for the hangar.\u00a0 &#8220;Blast the door, kid!&#8221; could have easily been Han&#8217;s Perception check, narratively.\u00a0 In a fantasy or D&amp;D setting, perhaps one notices a large boulder off balance and a strike could cause it to roll in front of a door blocking the foes from advancing.\u00a0 This is more &#8220;passive&#8221; use of the Perception skill because you&#8217;re not focusing on finding a specific element of your surroundings, but rather trying to see what stands out.<\/p>\n<h4><span style=\"color: #0000ff;\">Boosts in Social Encounters<br \/>\n<\/span><\/h4>\n<p>RPGs in my humble opinion, turn into true <strong>role<\/strong>playing games when characters really play their parts socially within the confines of the game itself.\u00a0 A Perception skill check or two can really amplify this idea.<\/p>\n<p>Perhaps during a negotiation a Perception check can be used to spot patterns in speech, look for deception, or notice when certain elements of what you say worries the other person.\u00a0 During interrogation, you can use Perception to notice specific question types that bother the target more, giving you boosts to future checks to extract info.\u00a0 Advantage rolled or perhaps a natural 20 or high number means new facts are learned.<\/p>\n<p>When in a crowded area, a bar or street or market, one could use Perception to pick up conversations, notice groups, or get a read on the overall situation.\u00a0 I find when my game groups encounter an unknown situation, they often do not stop to observe before heading in.\u00a0 A good Perception check could help even the playing field.<\/p>\n<p>Perception checks could be used to prepare for future encounters as well.\u00a0 In dealing with a Hutt or crime lord perhaps, a Perception check in the first meeting could clue you into mannerisms or lieutenants that can help influence the boss.\u00a0 Maybe you pick up on how and what the crime lord keys on or what&#8217;s important to him.\u00a0 With a successful Perception check, the next encounters you have with him can grant you boosts or pluses when you meet.<\/p>\n<h3>Perception &#8211; Active Use<\/h3>\n<p>Active use of a Perception check means to actively try to find something specific, as opposed to seeing what you can pick up in a general sense.\u00a0 You&#8217;re actively trying to notice something.<\/p>\n<h4><span style=\"color: #0000ff;\">Investigations and Clues<br \/>\n<\/span><\/h4>\n<p>This is the obvious use.\u00a0 Working an investigation adventure and needing to find clues or leads, Perception checks can tell you what you find and how much you find.\u00a0 This is the classic use of the skill.\u00a0 Depending on the success of the roll, the number, or advantage rolled could dictate just how much you learn or what extra facts you find.\u00a0 As this is a rather obvious use we&#8217;ll leave this one be for now.<\/p>\n<h4><span style=\"color: #0000ff;\">Boosting Abilities in Combat<\/span><\/h4>\n<p>One thing that&#8217;s quite present in the FFG system is the idea of boosting future checks from yourself or your PC teammates.\u00a0 The idea of performing a skill check to see if you can have advantages in future checks.\u00a0 While the FFG system has this concept baked right in, I would also allow these kinds of skill checks in fantasy settings as well with traditional d20 systems.<\/p>\n<p>Perception checks in combat encounters can be quite potent, all\u00a0considered.\u00a0 I find too often, however, my players feel a round where a blaster shot doesn&#8217;t go off is a wasted turn.\u00a0 But support characters can aid the PC combat-focused characters with a good Perception check.\u00a0 Perhaps you roll a Perception check to find a weakness in a bad guy&#8217;s armor.\u00a0 Success would have you get bonuses to hits or damage.\u00a0 Or maybe you can spot enemy tendencies, giving them penalties or setbacks to try and hit your teammates.\u00a0 Maybe you roll a Perception check against a minion group and identify a pattern to their actions, that could grant you a bonus to initiative.<\/p>\n<p>Knowledge checks can tell you what certain things are, but Perception checks can tell you what things are available in combat.\u00a0 A Perception check while fighting in an encounter can possibly allow you to take inventory of all the weapons an enemy has.\u00a0 Does he have a ranged weapon or grenade?\u00a0 What equipment does he have right this moment?\u00a0 Tactical knowledge of your opponents can be quite useful as you tell your teammates what to watch out for.<\/p>\n<p>There are many uses for this skill.\u00a0 Far more than mentioned here.\u00a0 Do you have any other creative uses for the Perception skill?\u00a0 How much do you use it in your games?<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>This series follows the trials, tribulations, successes, and failures of a fairly inexperienced GM who has recently picked up the hobby after a long time <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/the-gm-awakens-skillzone-perception\/\" title=\"The GM Awakens &#8211; SkillZone &#8211; Perception\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1164,"featured_media":7659,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[970],"tags":[66,65,64,38,67,61,1106,146,156,167,47,181],"class_list":["post-7836","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gm-awakens","tag-age-of-rebellion","tag-edge-of-the-empire","tag-fantasy-flight-games","tag-ffg","tag-force-and-destiny","tag-gm-advice","tag-perception","tag-roleplaying","tag-roleplaying-games","tag-skills","tag-star-wars","tag-swrpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The GM Awakens - SkillZone - Perception - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/the-gm-awakens-skillzone-perception\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The GM Awakens - SkillZone - Perception - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"This series follows the trials, tribulations, successes, and failures of a fairly inexperienced GM who has recently picked up the hobby after a long time [...]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.d20radio.com\/main\/the-gm-awakens-skillzone-perception\/\" \/>\n<meta property=\"og:site_name\" content=\"d20 Radio\" \/>\n<meta property=\"article:published_time\" content=\"2016-12-30T13:00:54+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/11\/GMAwakens-1024x678.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1024\" \/>\n\t<meta property=\"og:image:height\" content=\"678\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Scott Alden\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Scott Alden\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"7 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/the-gm-awakens-skillzone-perception\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/the-gm-awakens-skillzone-perception\\\/\"},\"author\":{\"name\":\"Scott Alden\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/#\\\/schema\\\/person\\\/14347eeccae030734174bd4c4bf5f93a\"},\"headline\":\"The GM Awakens &#8211; 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(Rock Chalk, Jayhawk! Just outside Kansas City for those who don't know.) Scott is a veteran of several role playing, table top miniatures, video, and board games, starting with the Atari 2600 when he was 6, and the classic red box Dungeons and Dragons game when he was 12. After a long hiatus away from the hobby, Scott has recently picked up gaming once again, and is running two different campaigns in Fantasy Flight Games' Edge of the Empire\\\/Age of Rebellion\\\/Force and Destiny lines. He is an avid X-Wing miniatures player, as well as Armada, Imperial Assault, Space Hulk, and Rebellion. (His family is obviously a Star Wars family, right?) 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