{"id":7649,"date":"2016-11-29T07:00:05","date_gmt":"2016-11-29T13:00:05","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=7649"},"modified":"2016-11-23T14:29:24","modified_gmt":"2016-11-23T20:29:24","slug":"the-workshop-relics","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/the-workshop-relics\/","title":{"rendered":"The Workshop: Relics"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">Doctor Strange has come and gone in theaters (or at least it has in my area). I didn\u2019t get a chance to see it as many times as I necessarily would have liked, but I did get to see it a couple of times, and it got me thinking about magic and how it is presented in a lot of tabletop games. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">What got me thinking the most was the scene where Mordo and Strange are sparring in the courtyard. Mordo spends a few minutes talking about magical powers that cannot be sustained on their own, and so sorcerers imbue items with the power instead, giving the power longer life. These items are known as relics that sorcerers wield and utilize. Mordo for example wields the Staff of the Living Tribunal and wears the Vaulting Boots of Valtorr. Furthermore, he implies that the relics choose the sorcerer instead of the other way around; when Strange asks him when he will get his relic, which is of course confirmed when the Cloak of Levitation comes to his aid and defense during the battle of the New York Sanctum Sanctorum.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The conversation got me thinking about magical items and how they are normally presented in fantasy roleplaying games like <\/span><i><span style=\"font-weight: 400;\">Pathfinder <\/span><\/i><span style=\"font-weight: 400;\">and <\/span><i><span style=\"font-weight: 400;\">Dungeon and Dragons.<\/span><\/i><span style=\"font-weight: 400;\"> The characters raid dungeons, slay monsters, and loot vast treasure hordes in order to get various magical items: +1 weapons, cloaks of elvenkind, rings of protection, and boots of speed are all items that can be found within these games. Players often have wish lists as long as their character sheets about what kinds of magical gear they want to equip their characters with. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">It got me thinking about how a game could be impacted by simply adapting a different take on magic items and replacing them with relics as they are being presented within the Marvel Cinematic Universe.*<\/span><\/p>\n<h3><strong>Portable Power and a Measure of Control<\/strong><\/h3>\n<p><span style=\"font-weight: 400;\">This really is no different from how magical items function in a \u201cnormal\u201d game. They are meant to be wearable or portable pieces of equipment that can be used to create or mimic magical effects for characters that might not otherwise have access to those powers, either through lack of spellcasting as a class feature or lack of access to certain spells. However, magical item creation has become less of an art and more of a science as editions have changed over the years. That\u2019s not always a bad thing &#8211; being able to reverse engineer something to figure out what the designers did can help you to keep game balance at the table, but when it is implied that the GM follows the same rules as the players, it makes it harder to introduce items that then break those rules. Not impossible, just harder. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Replacing magic items with relics allows the GM to control what he wants within his game &#8211; magical footwear can oftentimes only have one of several effects because of how magical items are constructed. If you change those fundamental rules, you also change what they are capable of doing, allowing you to come up with some truly unique items. <\/span><\/p>\n<h3><strong>Worldbuilding in a Can!<\/strong><\/h3>\n<p><span style=\"font-weight: 400;\">Though not specifically called out in the film, it is implied that the relics in Doctor Strange are one of a kind items, created by sorcerers in the days of old, giving them connection to the world and hinting at other stories that have taken place within the world. We don\u2019t necessarily know who Valtorr was, but we know that he was important enough to have created a relic that has survived to this day. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">This idea is also present in a lot of the fantasy fiction that inspired and is inspired by games like <\/span><i><span style=\"font-weight: 400;\">Dungeons and Dragons <\/span><\/i><span style=\"font-weight: 400;\">and <\/span><i><span style=\"font-weight: 400;\">Pathfinder. <\/span><\/i><span style=\"font-weight: 400;\">Bilbo doesn\u2019t find a magical sword &#8211; he finds Sting. Harry doesn\u2019t just wield a vorpal longsword to face the Basilisk &#8211; he wields the Sword of Godric Gryffindor. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">This makes each magic item that you find special in the sense that it is unique. You aren\u2019t going to find another pair of boots that function the exact same way in another treasure room on the other side of the continent. And it also makes each item, even those that aren\u2019t that powerful special in terms of being connected to the world. <\/span><\/p>\n<h3><strong>Blue Light Special! <\/strong><\/h3>\n<p><span style=\"font-weight: 400;\">The final thing I\u2019ll discuss here that can be easily noticed by \u00a0replacing a \u201ctraditional\u201d magic item system with a relic system is that it removes the character\u2019s ability to \u201cshop\u201d for magical equipment, both figuratively or literally. If the magic item chooses the character, that power is taken out of their hands. While this could be frustrating to players who like to control that kind of progression for their characters, I can also see the fun in letting go of that control and seeing what the GM decides to send my way. Finding a use for an off the wall relic seems a lot more satisfying than finally getting that magical quiver that my archer has been jockeying for. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">On the other side it\u2019s important for the GM to play fair here and give the players relics that their characters are actually going to be able to get use out of. Just because you control the flow of magical items doesn\u2019t mean you get to squash player fun. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">This also continues to nail down the idea that these items are unique and special. You\u2019re not going to find another ring of protection +2 that you\u2019re just going to sell when you get back to town because you don\u2019t have use for it. It\u2019s a unique relic that has its own use and its own place in the campaign world. And speaking of selling magical items, this also prevents characters from simply physically going shopping for magical gear. It\u2019s just not going to happen with magical items like this. <\/span><\/p>\n<p><span style=\"font-weight: 400;\"><em>*I understand this isn\u2019t as simple as I make it sound. I realize that the systems are built on the idea that characters should be receiving \u201cx\u201d amount of magical gear by \u201cy\u201d level so they can face \u201cz<\/em>\u201d threat. I also realize that there are other games out that don\u2019t rely on this kind of math and are thus better suited to a system of magical items like this. What I really wanted to get across, however, is how different the flavor of a game can feel by changing the flavor of how you present magical items to the players &#8211; and that is something that can be done regardless of system. <\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Doctor Strange has come and gone in theaters (or at least it has in my area). I didn\u2019t get a chance to see it as <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/the-workshop-relics\/\" title=\"The Workshop: Relics\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":4,"featured_media":4310,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[661],"tags":[1085,369,1083,963,315,1084],"class_list":["post-7649","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-the-workshop","tag-dr-strange","tag-dungeons-and-dragons","tag-magic-items","tag-mcu","tag-pathfinder","tag-relics"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Workshop: Relics - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/the-workshop-relics\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Workshop: Relics - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"Doctor Strange has come and gone in theaters (or at least it has in my area). I didn\u2019t get a chance to see it as [...]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.d20radio.com\/main\/the-workshop-relics\/\" \/>\n<meta property=\"og:site_name\" content=\"d20 Radio\" \/>\n<meta property=\"article:published_time\" content=\"2016-11-29T13:00:05+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/01\/workshop-984022_1920.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1920\" \/>\n\t<meta property=\"og:image:height\" content=\"1230\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Ben Erickson\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Ben Erickson\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/the-workshop-relics\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/the-workshop-relics\\\/\"},\"author\":{\"name\":\"Ben Erickson\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/#\\\/schema\\\/person\\\/15a3df44ae0ab1727bd3fb1aa0236857\"},\"headline\":\"The Workshop: Relics\",\"datePublished\":\"2016-11-29T13:00:05+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/the-workshop-relics\\\/\"},\"wordCount\":1112,\"commentCount\":1,\"publisher\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/the-workshop-relics\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/wp-content\\\/uploads\\\/2016\\\/01\\\/workshop-984022_1920.jpg\",\"keywords\":[\"Dr. Strange\",\"dungeons and dragons\",\"Magic Items\",\"MCU\",\"Pathfinder\",\"Relics\"],\"articleSection\":[\"The Workshop\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/www.d20radio.com\\\/main\\\/the-workshop-relics\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/the-workshop-relics\\\/\",\"url\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/the-workshop-relics\\\/\",\"name\":\"The Workshop: Relics - 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