{"id":7184,"date":"2016-10-11T07:00:04","date_gmt":"2016-10-11T12:00:04","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=7184"},"modified":"2016-10-05T19:07:38","modified_gmt":"2016-10-06T00:07:38","slug":"the-workshop-the-final-edge-of-fantasy","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/the-workshop-the-final-edge-of-fantasy\/","title":{"rendered":"The Workshop: The Final Edge of Fantasy"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">It should come as no surprise to anyone that has followed anything I\u2019ve done in the past year or so that I am a fan of Fantasy Flight Games&#8217;\u00a0<\/span><i><span style=\"font-weight: 400;\">Edge of the Empire<\/span><\/i><span style=\"font-weight: 400;\">,\u00a0<\/span><i><span style=\"font-weight: 400;\">Age of Rebellion, <\/span><\/i><span style=\"font-weight: 400;\">and <\/span><i><span style=\"font-weight: 400;\">Force and Destiny. <\/span><\/i><span style=\"font-weight: 400;\">More importantly, I\u2019m a huge fan of a lot of the things that Jay Little did when designing the mechanics that go on behind the game and drive it forward. I\u2019ve never been a fan of the idea of rolling the dice for the sake of rolling the dice. If you\u2019re going to pick up the dice, the action should have some weight and importance to the story. The narrative dice helped to make every single roll of the die important not only to the characters, but to the story as well through the use of several different axes of success and failure. Each time the dice were picked up, the players knew that it was important and could have ramifications on the story. Hearing about the idea of an action failing but still having something positive come out of it was exciting to me. Seeing it in action was mind-blowing in it\u2019s simplicity. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">But like many other gamers and designers out there, I saw the potential of this engine to run games <\/span><i><span style=\"font-weight: 400;\">other<\/span><\/i><span style=\"font-weight: 400;\"> than Star Wars, and even other than science fiction. A lot of people started using it to play fantasy games. One poster over at the d20 Radio boards was simply running a generic fantasy world. <a href=\"https:\/\/community.fantasyflightgames.com\/topic\/186412-how-i-converted-my-dd-campaign-to-the-eote-system-conversion-rules-included\/\" target=\"_blank\">One gamemaster converted his 4th Edition Dungeons and Dragons game into the system.<\/a> A few other posters were working on running The Elder Scrolls with the system.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">My mind, however, went to a different kind of fantasy when I started thinking about what this game could do. It went to something I had spent countless hours in my youth and even into my adult years playing. It went to something that had gone through so many incarnations in it\u2019s lifetime, stretching the boundaries of just what \u201cfantasy\u201d was, going \u00a0from classical, Gygax and Tolkien inspired fantasy to science fiction and everything in between. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">My mind went to Final Fantasy.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">One of the strongest things about this idea was born when I saw how the game\u2019s engine handled the Force. When rolling to activate a Force power, you gather up a number of \u201cForce Dice\u201d (white 12-sided dice) equal to your character\u2019s Force Rating, and roll them, sometimes by themselves and sometimes as a part of bigger action depending on what you\u2019re trying to accomplish with that particular use of the Force. Each face of the Force Die generates either dark side points or light side pips which are used to power these abilities. As you invest XP into improving your Force powers, you need to generate more and more of these points to activate the upgrades. Each face of the die has either one or two of these pips on them. The total number of pips is the same between the two, but the distribution is different. There are more faces with dark side pips then there are with light side pips, but that dilutes the potency of the dark side results, meaning that you will have a greater chance of rolling one dark side pip than two, whereas with light side pips you have a much greater chance of getting the more potent result of generating two. A character generally cannot use dark side pips to power their Force powers without suffering some ramifications in game from \u201ctouching the dark side.\u201d And seeing as a character that is just starting out with the Force only has a Force Rating of 1 and thus only rolls one Force Die when activating his powers, it becomes easy to see that the temptation to use the dark side results will be there. This not only serves to almost perfectly model the use of the Force during the era the game is set in when the Emperor had all but eradicated the Jedi and their vast libraries of information and knowledge on the Force, but also, rather ingeniously I might add, gives a nod to the classic line in Episode V when Luke asks Yoda if the dark side is stronger.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cNo. No. No. Quicker, easier, more seductive.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/10\/goldstar.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-7185 alignright\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/10\/goldstar.jpg\" alt=\"goldstar\" width=\"259\" height=\"194\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/10\/goldstar.jpg 259w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/10\/goldstar-235x176.jpg 235w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/10\/goldstar-80x60.jpg 80w\" sizes=\"auto, (max-width: 259px) 100vw, 259px\" \/><\/a>\u201cBut enough of that!\u201d you are saying. \u201cThis post is supposed to be about Final Fantasy! Right?\u201d Well, yes. Technically. But how the Force Die was used in the game was the launching point of of this mental exercise that later developed into a full-fledged system hack, so bear with me. Some of you more astute readers may have already picked up on where I\u2019m going with this. If so, good for you. You get a gold star.*<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Final Fantasy has always had a rich tradition of magic in its games. And more often than not, there\u2019s a clear delineation between black magic and white magic. Black magic is the stuff that tends to hurt people and white magic is the stuff that tends to heal people.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">There are two kinds of pips on the Force Die. One that is a white circle, and one that is a black circle. One side to power white magic, one side to power black magic. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Now, obviously it wasn\u2019t going to be quite that simple in practice, but in concept, the idea was the perfect springboard. The distribution would work quite well in theory \u2013 while the level of success would be skewed slightly towards the black magic spells, the number of points generated on those dice would make it harder to hit the required number to activate all the upgrades a high level caster would want. Obviously the higher prevalence of magic in these kinds of games requires me to consider a few additional things about the game. Force using characters can invest several hundred XP in their character just to get a Force Rating of 2 or 3 &#8211; since magic is the mage\u2019s primary form of interacting in battle, that might need to change a little bit for a Final Fantasy hack. I\u2019m undecided yet if a mage would be able to suffer strain to activate a black magic spell with white magic points by suffering strain or if increasing the rate at which they might be able to gain Magic Rating increases would help solve that. Maybe certain equipment or talents could grant bonus Magic Dice or give bonus points of a certain color. There are a lot of ways that this can be figured, and a lot of things to consider. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">The spells themselves could all be presented as the Force powers are \u2013 a basic ability that you can buy and then a series of upgrades you can purchase to modify the spell instead of just being able to cast more powerful versions of the spell like you get in the console titles. For example, looking at the classic Fire spell for an example, the basic power would simply allow you to cause damage to a target within a short distance from you. You can then spend XP on upgrades to buy the basic Range, Magnitude, and Strength upgrades to increase the basic power of the spell. What about giving it the Burn quality? That sounds like a Control Upgrade to me. Mastery upgrades as they were introduced in <\/span><i><span style=\"font-weight: 400;\">Force and Destiny<\/span><\/i><span style=\"font-weight: 400;\"> gives a lot of room to create signature abilities to emulate some of the higher level spells, such as removing damage type to emulate the more powerful Flare spell and get around resistances.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Some initial thoughts anyway.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><em><span style=\"font-weight: 400;\">*Gold star is non-transferable and not redeemable for any other rewards. Gold star has no cash value. Offer void outside of the continental US, MA, and the District of Columbia, or where prohibited by law.<\/span><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>It should come as no surprise to anyone that has followed anything I\u2019ve done in the past year or so that I am a fan <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/the-workshop-the-final-edge-of-fantasy\/\" title=\"The Workshop: The Final Edge of Fantasy\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":4,"featured_media":4310,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[661],"tags":[64,857,1044,80],"class_list":["post-7184","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-the-workshop","tag-fantasy-flight-games","tag-final-fantasy","tag-jay-little","tag-narrative-dice"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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