{"id":6231,"date":"2016-08-02T07:00:46","date_gmt":"2016-08-02T12:00:46","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=6231"},"modified":"2016-07-29T17:17:27","modified_gmt":"2016-07-29T22:17:27","slug":"the-workshop-the-art-of-evolution-part-1","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/the-workshop-the-art-of-evolution-part-1\/","title":{"rendered":"The Workshop: The Art of Evolution (Part 1)"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">I finally bit the bullet and downloaded <em>Pokemon Go!<\/em> the other night, just to give it a try. I don\u2019t honestly know how much I\u2019ll actually play it or for how long, but it\u2019s proved to be an interesting diversion so far and something to do on group outings and easy date nights (hey, let\u2019s go downtown and walk around and hit some PokeStops!). <\/span><\/p>\n<p><span style=\"font-weight: 400;\">One of the bigger things that Pokemon is known for is (though a far cry from having actually invented) is the idea of \u201cEvolution.\u201d As your Pokemon gain experience through battling they grow in power, eventually changing form and becoming more powerful versions of themselves. And it got me thinking about how that idea is presented in other games, specifically in table-top roleplaying games. Most gamers are no stranger to \u201cleveling up\u201d at the end of a session and getting new abilities, but it isn\u2019t always presented in the same way, shape, or form, and I thought it might be fun to take a deeper look at some of the experience mechanics that are presented in various games, both popular and lesser known. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Whatever your feelings on level-based experience systems, you can\u2019t talk about gaining experience without touching on them. Level-based gaming has many benefits such as an incredible robustness and ease of understanding. But it also has many drawbacks such as a breakdown of the math and slowing down of gameplay at higher levels. But we\u2019re not here to talk about those. We\u2019re here to talk about the legacy of the level system. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">And you can\u2019t talk about level-based experience systems without talking about the granddaddy of all roleplaying games &#8211; <em>Dungeons and Dragons<\/em>. It has meant different things over the lifetime of the game &#8211; from simply gaining some more hit points and maybe a new spell or small boost in your ability to hide in shadows and sneak around in the first editions of the game to the dizzying myriad of feats or powers that you could take to customize your character to your liking in later editions. Your character gaining a level has always been something that has been hard coded in the game in some way, shape or form &#8211; as you gain levels, you gain more and more power which allows you to take on more dangerous threats which in turn yield more experience which lets you gain higher levels and more epic powers. It can easily become recursive if handled incorrectly, and a lot of the time it can feel like threats are simply created to be bigger bags of hit points that can do extra damage to whittle down the PCs more easily (who have also become bigger bags of hit points) and so I understand why there are many gamers out there that don\u2019t like it. But they can\u2019t deny that it has been around for as long as it has without a reason &#8211; a lot of people love the small thrill that comes with hitting the next level and getting that feat they\u2019ve been eyeing or getting access to the next level of spells. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">They even started to include natural breaks in the power levels as the game went on. Although it was introduced early on with supplemental boxed sets, <em>3rd Edition Dungeons and Dragons<\/em> coined the term \u201cEpic Level Play\u201d as any character above level 20. They released a new book with all sorts of insane powers and spells that allowed the players to begin breaking the rules of the universe &#8211; of course as they did so, the dangers they faced would also increase, which didn\u2019t address a lot of the problems that are so inherent in level based play. <\/span><\/p>\n<p><span style=\"font-weight: 400;\"><em>4th Edition Dungeons and Dragons<\/em> took that concept and ingrained it in their design philosophy &#8211; there were three levels or \u201ctiers\u201d of play that were designed to change the scale of the game as the players increased in level &#8211; an \u201cevolution\u201d of sorts for your character. The first ten levels were the \u201cHeroic Tier\u201d in which the characters were starting to make their mark as adventurers. Dangers were local and monsters were the standard fare as the characters grew in power and learned the ins and outs of their class. Levels 11 through 20 were \u201cParagon Tier\u201d where the characters had distinguished themselves as heroes. The scope of the dangers they faced as their adventures took them farther and farther from their homes, quite possibly even into other planes of existence. Each character was able to choose a Paragon Path that gave them unique abilities to distinguish themselves from simple members of their chosen class. Finally levels 21 through 30 were the \u201cEpic Tier.\u201d The characters were on their way to becoming legends in their own right as they battle their way across the planes and faced down creatures of myth and legend. Maybe they would face the gods themselves in time. At this level of play they were able to choose an Epic Destiny to explore that separated them from even the most noteworthy of adventurers. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">The benefits of the level system helped it to become a massively popular way for publishers to use in their games, and gamers saw any number of games embrace it from <em>Star Wars<\/em> to <em>Pathfinder<\/em> to <em>d20 Modern<\/em> to <em>Mutants and Masterminds<\/em> (albeit highly modified) to other retro clones such as <em>Castles &amp; Crusades<\/em> and <em>Dungeon Crawl Classics. <\/em>The sheer number of titles that utilize the level system\u00a0in and of itself shows the power of the system and why it has such a longevity within the world of roleplaying games. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Next week we\u2019ll take a look at some other systems of character advancement and how they capture the feel of character evolution in how characters advance through play. <\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>I finally bit the bullet and downloaded Pokemon Go! the other night, just to give it a try. I don\u2019t honestly know how much I\u2019ll <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/the-workshop-the-art-of-evolution-part-1\/\" title=\"The Workshop: The Art of Evolution (Part 1)\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":4,"featured_media":4310,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[661],"tags":[925,924,778,923],"class_list":["post-6231","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-the-workshop","tag-experience","tag-leveling","tag-leveling-up","tag-pokemon-go"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Workshop: The Art of Evolution (Part 1) - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/the-workshop-the-art-of-evolution-part-1\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Workshop: The Art of Evolution (Part 1) - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"I finally bit the bullet and downloaded Pokemon Go! the other night, just to give it a try. 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