{"id":5704,"date":"2016-07-01T12:00:43","date_gmt":"2016-07-01T17:00:43","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=5704"},"modified":"2016-06-21T16:56:20","modified_gmt":"2016-06-21T21:56:20","slug":"how-i-stopped-worrying-and-learned-to-enjoy-toon","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/how-i-stopped-worrying-and-learned-to-enjoy-toon\/","title":{"rendered":"How I Stopped Worrying and Learned to Enjoy Toon"},"content":{"rendered":"<p>The first years of my career as a GM were marked by an obsessive need to overprepare. I wanted contingencies of contingencies. I dared the players to make choices I hadn\u2019t anticipated. All of that changed when I discovered Greg Costikyan\u2019s masterpiece, <em><a href=\"http:\/\/www.sjgames.com\/toon\/\">Toon<\/a><\/em>.<\/p>\n<p><em>Toon<\/em> simulates being in a Woody Woodpecker, Tom and Jerry or Bugs Bunny cartoon. The characters, with bottomless pockets, can produce tanks or Betty White on a whim. No story\u2026 no scene\u2026 can be anticipated.<br \/>\nThe mechanics are incredibly simple. Roll 2d6 and try to score beneath your skill number. The brilliance is in the details. First, nobody dies. Characters get smashed by falling anvils, take tumbles off cliffs, even crash missiles into the moon. The worst that happens is the flattened or charred character limps out of the action for five minutes of game time, a mechanic called \u201cfalling down.\u201d<\/p>\n<p>Speaking of time, <em>Toon<\/em> is run on a ticking clock with the game length determined by how many players are at the table. Set the timer for half the game time, play the first act of mayhem, then afterwards take a ten minute intermission. Get a soda. Take a moment to gather your wits, because with a good group you will have been laughing hard for over half an hour. Play the second act. When the timer goes off at the conclusion of the second act, everyone gets one last chance to throw everything they have at the situation to bring the game to an epic finale. There\u2019s little chance the session will peter out. It\u2019ll naturally conclude with an epic finale.<\/p>\n<p>My other favorite mechanic is the mind over matter rule. Remember all the times the coyote runs off a cliff and keeps running until he looks down and realizes he should be falling? Only then does gravity affect him. The game simulates that by having characters who try to lift a skyscraper (usually as a result of being tricked) a chance to make a Smarts check. Blew the roll? No problem. You don\u2019t realize you shouldn\u2019t be able to hold the skyscraper. Made the roll? Your mind gets the better of you, and you get squished beneath the building. Then, a businessman pops out, steps on your head and hails a taxi.<\/p>\n<p>What can you play? I\u2019ve seen people simulate Muppets, Warner Bros cartoon characters, play Charlie Sheen and even Jesus. With 23 skills and a boatload of schticks to customize your character, there\u2019s no limit to the character you can create.<\/p>\n<p>So, what does it take to be a good <em>Toon<\/em> GM, also known as the Animator? The key\u2019s also the first rule of improv. Say \u201cyes, and\u2026\u201d Only the dice should deny success at an action, and even then something happens. Thanks to a volume of random tables, when a character tries to shapeshift into the President and fails, he changes into something, maybe a frying pan or Don Knotts. Keep the game moving forward by always letting something happen, even if it isn\u2019t what the player intended. Second, don\u2019t let your mind get in the way. Don\u2019t overthink what the best gimmick or solution should be. Spit out the first thing that enters your mind. The game\u2019s worst enemy is silence.<\/p>\n<p>How do you prepare a game of <em>Toon<\/em>? Simple. You build the set, then you populate it with characters and objects that the players and NPCs can use to unleash the most chaos.<\/p>\n<p>Stories are usually simple. Let\u2019s say the PCs have to go door to door selling Young Girls Pretending to Love Nature Cookies. Whoever sells the most cookies wins a car. The Animator simply needs to design the neighbors on the block and populate their houses with disasters waiting to happen. Maybe you\u2019re really into Marvel Netflix, so you have one of the houses the PCs visit be the one Kilgrave\u00a0acquired for Jessica Jones. And he\u2019s more than willing to use mind control to get all the cookies for free. Perhaps you\u2019ve binged on <em>Arrested Development<\/em>. One of the houses could be the Bluth model home, with all manner of <em>Arrested Development<\/em> shenanigans going on inside. The third house could be Frankenstein\u2019s, and he\u2019d love to buy cookies if he could borrow your brain for a moment.<\/p>\n<p>From there, when players ask if some prop\u2019s present, you roll on a random table or say \u201cyes, and\u2026\u201d Don\u2019t worry about the jokes. The players will have plenty of those. Just provide plenty of messes for the characters to cause. Once you\u2019ve done that and stopped your brain from getting in the way of telling a fast-paced story, you\u2019ll be prepared to be the Animator for any story any group can throw at you.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>The first years of my career as a GM were marked by an obsessive need to overprepare. I wanted contingencies of contingencies. I dared the <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/how-i-stopped-worrying-and-learned-to-enjoy-toon\/\" title=\"How I Stopped Worrying and Learned to Enjoy Toon\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":886,"featured_media":236,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[25,24],"tags":[884,844],"class_list":["post-5704","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ask-a-gamer","category-blackmarket","tag-improv","tag-toon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How I Stopped Worrying and Learned to Enjoy Toon - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/how-i-stopped-worrying-and-learned-to-enjoy-toon\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How I Stopped Worrying and Learned to Enjoy Toon - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"The first years of my career as a GM were marked by an obsessive need to overprepare. 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