{"id":4546,"date":"2016-05-20T07:01:10","date_gmt":"2016-05-20T12:01:10","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=4546"},"modified":"2016-05-12T06:53:18","modified_gmt":"2016-05-12T11:53:18","slug":"inquisitive-design","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/inquisitive-design\/","title":{"rendered":"Inquisitive Design"},"content":{"rendered":"<p>Designing your own Inquisitor can be a fun and rewarding process, but can seem daunting. Fantasy Flight has provided a step-by-step process for building an Inquisitor on pages 419 &#8211; 421 of the <em>Force and Destiny<\/em> Core Rulebook. While I will be going through the steps here I won&#8217;t be retyping the entire section, so you should follow along in your books.<\/p>\n<p>Now you can just go through steps 1 through 7 quickly and run a generic bad guy Inquisitor. I prefer to customize my NPC adversaries to my story. You can come up with a completely new character and concept of your own for the Inquisitor. However, I like to sprinkle in bits of canon for my players to get excited about.<\/p>\n<p>For my Inquisitor I selected an established character <a href=\"http:\/\/starwars.wikia.com\/wiki\/Barriss_Offee\" target=\"_blank\">Barriss Offee<\/a>. I did this because one of my players, specifically my nephew, had worked into his backstory that he had met and was mentored by Ahsoka Tano for a time. So I thought a good counter to that would be her old friend turned enemy.<\/p>\n<p>There is a lot of information in the <a href=\"http:\/\/starwars.wikia.com\/wiki\/Barriss_Offee\/Legends\" target=\"_blank\">Legends<\/a> concerning Barriss, but I am going to stick to canon and some of my own campaign backstory and player choices and requests, specifically what we know from <em>Star Wars Rebels<\/em>.<\/p>\n<p>Since we now know the naming conventions used by the Inquisitorius I have chosen to give her the Title <em>First Mother<\/em>. So let&#8217;s get started. (For the final stat line and other backstory info see my other\u00a0article <a href=\"https:\/\/www.d20radio.com\/main\/wanted-by-cracken-first-mother\/\">Wanted By Cracken &#8211; First Mother<\/a>.<\/p>\n<h3>Step 1: Select NPC Type<\/h3>\n<p>Inquisitors should always be the Nemesis type of NPC allowing them to voluntarily take strain. This also gives them a Strain Threshold.<\/p>\n<h3>Step 2: Assigning Characteristics<\/h3>\n<p>You get to assign the following values to the characteristics of your choice: 5, 4, 3, 3, 3, and 2. For Barriss I decided to go with Brawn 3 and Agility 3. From what I remember of the <em>Clone Wars<\/em> series, she seemed physically fit and graceful. Intellect 2 and Cunning 4; most Jedi seemed to be of average Intelligence and would get inventive with tactics. Also I think the 4 in Cunning represents her ability to pull off the framing of Ahsoka. Finally Willpower 5 and Presence 3; I saw Barriss as being very Disciplined in the way she carried herself and she is a capable leader.<\/p>\n<p>So we have Brawn 3, Agility 3, Intellect 2, Cunning 4, Willpower 5, Presence 3.<\/p>\n<h3>Step 3: Wound and Strain Thresholds<\/h3>\n<p>All Inquisitors should have a base Wound and Strain Threshold of 20 before applying characteristics. That gives us a Wound Threshold of 23 and Strain Threshold of 25.<\/p>\n<h3>Step 4: Skills<\/h3>\n<p>This is broken into 3 sections: Combat, Knowledge, and General skills.<\/p>\n<p>For Combat skills you should choose 3 skills to give the Inquisitor ranks in. The book recommends assigning the following numbers: 4, 3, and 2.<\/p>\n<p>For Barriss I choose Lightsaber 4, Melee 3, Ranged (Light) 2.<\/p>\n<p>Knowledge skills are the simplest to assign. Inquisitors should be educated in a wide variety of fields. So we will simply assign 2 ranks to each Knowledge skill.<\/p>\n<p>Finally for General skills you should give the Inquisitors whatever skills seem appropriate. I would not assign more than 13 &#8211; 16 ranks between 6 General skills. The book actually has 7 different skill packages for you to use, which is where I got the idea for the previous suggestion. I looked these over and found one I liked, I used it with a few modifications.<\/p>\n<p>For Barriss I assigned the following skills: Coercion 2, Discipline 4,\u00a0Leadership 3, Perception 2, Piloting (Space) 2, Vigilance 3, for a total of 16 ranks.<\/p>\n<h3>Step 5: Talents<\/h3>\n<p>All Inquisitors have the Adversary talent at rank 3. Depending on how powerful you want to make your Inquisitor you should give them a Force Rating of 1 to 3. I chose to give Barriss a 3 she is an experienced Force user at this time. The book also give you a selection of 9 talents to choose from. The recommendation the book gives is to pick 2 of these talents. With the large groups that I tend to run I chose 5: Drive Back, Lethal Blows 2, Parry 4, Reflect 4, and Improved Scathing Tirade. Some might call this overkill, but I also tend to run high XP campaigns and want to challenge my players. Plus, it is always fun to watch them be reminded that you don&#8217;t always have to kill the enemy in order to survive the encounter.<\/p>\n<p>Now there are some story reasons I picked these Talents. Parry and Reflect are your standard go to talents for Lightsaber wielders. I chose Lethal Blows so in the case of a critical hit on a PC it really made them think about trying to stand toe to toe with her. Drive Back also helps reinforce the PC&#8217;s doubt about trying to take her head on. Even though the Inquisitor missed with that attack, maybe the miss was purposeful&#8211;to steer the character to a more advantageous area, or to separate the from their colleagues. Finally Scathing Tirade fits in with one of the Special Abilities that I have chosen for Barriss.<\/p>\n<h3>Step 6: Abilities and Force Powers<\/h3>\n<p>Now comes some more fun. Selecting Force Powers and other abilities. Depending on what Force Rating you give your Inquisitor you will want to consider which of the 9 choices you take, 10 if you consider the optional sidebar entry. Again the book recommends selecting 2 of these, but I think you can safely take 3 or even 4 without it being too overpowering for your PCs, especially if they are optimizers like mine tend to be. I chose 6:\u00a0Lightsaber Mastery,\u00a0Imperial Valor,\u00a0Terrifying, Unleash <em>Force Power<\/em>,\u00a0Move\u00a0<em>Force Power<\/em>, and Enhanced Nemesis Combat.<\/p>\n<p>I gave Barriss the ability to use Willpower instead of Brawn with her Lightsaber skill. Terrifying ties back to the Scathing Tirade talent. I wanted the ability to drive home the idea that the PCs were in over their heads. I chose Move because we saw Barriss make extensive use of that in the <em>Clone Wars<\/em> cartoon. Unleash was selected because, lets face it, most people expect a dark side force user to throw that power around.<\/p>\n<p>I always, always, always, give my Main Villains Enhanced Nemesis Combat. I think you should always do this, the only exception being is if you are going to have several rivals or another Nemesis in the encounter. However I wouldn&#8217;t put more than 1 Nemesis in an encounter with fewer than 6 PCs at the table.<\/p>\n<h3>Step 7: Equipment<\/h3>\n<p>This is probably the easiest section after Wound and Strain Threshold. You have 7 choices. 5 are weapons and 2 are armor. I chose to give her a standard Lightsaber, a Heavy Blaster Pistol, and Armored Robes.<\/p>\n<p>With Breach 1 and Sunder I felt that I didn&#8217;t need to upgrade the Saber any more especially after taking Lethal Blows, Parry, and Reflect. I also chose to give her Armored Robes. Most of the Inquisitors we saw in the Rebels cartoon and in the other Legends sources wore armored robes.<\/p>\n<p>I am\u00a0considering\u00a0an idea for my next campaign of having a low-level Inquisitor or Inquisitor&#8217;s acolyte begin harrying the PCs around the time they reach Knight-Level and show up at other key moments before the big finally all complete and ready to give the PCs that big cinematic ending.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Designing your own Inquisitor can be a fun and rewarding process, but can seem daunting. Fantasy Flight has provided a step-by-step process for building an <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/inquisitive-design\/\" title=\"Inquisitive Design\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":19,"featured_media":234,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[45,23],"tags":[732,816,47],"class_list":["post-4546","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-lore-check","category-rules-lawyer","tag-inquisitor","tag-npc-design","tag-star-wars"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Inquisitive Design - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/inquisitive-design\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Inquisitive Design - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"Designing your own Inquisitor can be a fun and rewarding process, but can seem daunting. 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