{"id":383,"date":"2015-04-29T07:00:15","date_gmt":"2015-04-29T12:00:15","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=383"},"modified":"2015-04-21T23:04:03","modified_gmt":"2015-04-22T04:04:03","slug":"rules-lawyer-team-up-stunts","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/rules-lawyer-team-up-stunts\/","title":{"rendered":"Rules Lawyer &#8211; Team-up Stunts"},"content":{"rendered":"<p>One of the hands-down coolest moments in superhero fiction is when two or more characters combine their powers to overcome an obstacle, take down a whole bunch of henchmen all at once, or deal a decisive attack to the all-powerful villain. The most classic example is probably the \u201cfastball special\u201d popularised in the pages of <em>Uncanny X-Men<\/em>, where the super strong Colossus would pick-up and throw the Wolverine at an opponent.<\/p>\n<figure id=\"attachment_385\" aria-describedby=\"caption-attachment-385\" style=\"width: 392px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2015\/04\/fastballspecial.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-385 size-full\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2015\/04\/fastballspecial.jpg\" alt=\"\" width=\"392\" height=\"461\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2015\/04\/fastballspecial.jpg 392w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2015\/04\/fastballspecial-660x776.jpg 660w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2015\/04\/fastballspecial-310x364.jpg 310w\" sizes=\"auto, (max-width: 392px) 100vw, 392px\" \/><\/a><figcaption id=\"caption-attachment-385\" class=\"wp-caption-text\">X-Men #100 (volume 1, 1976) from Marvel Comics, by Chris Claremont and Dave Cockrum<\/figcaption><\/figure>\n<p>Representing this sort of Team-up Stunt in <em>Mutants &amp; Masterminds<\/em> can be a little bit tricky if you\u2019re looking at it for the first time. Team Checks can be used in certain situations, but are somewhat limited. Here\u2019s the d20 Radio Blog to the rescue!<\/p>\n<p>One of the most versatile aspects of the <em>Mutants &amp; Masterminds<\/em> system is the Power Stunt mechanic: the player is able to have their character suffer a Fatigue condition, and in exchange, they\u2019re able to temporarily redistribute the Power Points used to build one of their powers. Effectively, the player is able to create an entirely new use for those Power Points, limited only by their imagination and how narratively appropriate it is in the moment.<\/p>\n<p>It\u2019s not difficult to change a Power Stunt into a Team-up Stunt; you just need the Enhanced Trait power combined with the Affects Others Only modifier, and some creativity.<\/p>\n<p>Let\u2019s consider the fastball special. It\u2019s awesome on the comic page when the super-strong character picks-up and throws their ally at an enemy, because it makes for a very cinematic moment. It is also something that could be done fairly easily in a <em>Mutants &amp; Masterminds<\/em> game session, as there are existing rules which are very clear about how far a character can throw an object &#8212; or, in this case, ally &#8212; of a certain mass in a given round. The problem is that, other than covering distance, there\u2019s really no mechanical benefit for doing so. What if instead of going through the motions of one character picking-up and throwing the other, the super-strength character\u2019s player was to create a Team-up Stunt?<\/p>\n<p>For this example, we\u2019ll use the Powerhouse and the Martial builds found in the Character Archetypes section of the <em>Mutants &amp; Masterminds Hero\u2019s Handbook<\/em> as the thrower and throwee respectively.<\/p>\n<p>The Powerhouse archetype\u2019s strength is built as:<\/p>\n<blockquote><p><strong>Super-Strength <\/strong>\u2022 <strong><em>20 pp<\/em><\/strong><br \/>\n&#8211; Enhanced Strength 8<br \/>\n&#8211; Enhanced Strength 4; Limited to Lifting<\/p><\/blockquote>\n<p>Using the system in place, that&#8217;s more than enough strength to lift and throw a regular person up to four miles. However, Power Stunting the Powerhouse\u2019s super-strength would give character\u2019s player the opportunity to use those 20 power points creatively to get the Martial Artist from their current position to invading the bad guy\u2019s personal space as quickly as possible.<\/p>\n<p>Something like this would work:<\/p>\n<blockquote><p><strong>Fastball Special <\/strong>\u2022<strong> <em>20 pp<\/em><\/strong><br \/>\n&#8211; Enhanced Extra: Multiattack 4<br \/>\n&#8211; Enhanced Advantage: Improved Critical (Unarmed) 3<br \/>\n&#8211; Leaping 11<br \/>\n&#8211; Immunity 2 (Self-Inflicted Slam Damage)<\/p><\/blockquote>\n<p>Using that Fastball Special build as a Team-up Stunt would allow the Powerhouse to \u201cthrow\u201d the Martial Artist effectively the same distance, while giving the Martial Artist the opportunity to maximise their potential damage by temporarily granting their normal unarmed attack the Multiattack extra &#8212; they\u2019ll be attacking with all their limbs, after all &#8212; as well as increasing the chance the attack will result in a Critical success. Also, the Immunity allows the Martial Artist to perform a Slam Maneuver without the player needing to be concerned about potentially taking damage.<\/p>\n<p>Now someone might look at that and say that granting another character the ability to leap incredible distances is not the same as throwing them, but I\u2019d argue that for the sake of the narrative there\u2019s no difference. Keep in mind that <em>Mutants &amp; Masterminds<\/em> is necessarily abstracted, and that for the sake of the Rule of Cool\u2122, the rules can bend just a little.<\/p>\n<p>As with other Power Stunts that your character regularly performs, it\u2019s a good idea to build any Team-up Stunts before actually sitting down to play, so you\u2019re not causing a delay of game flipping through the <em>Hero\u2019s Handbook<\/em> trying to create something on the fly. Just think about the characters in the game, and try to come up with a fun and interesting way to combine their powers. If you\u2019re hit with a sudden bolt of inspiration, it\u2019s probably forgiveable, but make sure you write it down afterwards so the Stunt can be used again in the future.<\/p>\n<p>If you&#8217;re looking for some inspiration as to what could be done with Team-Up Stunts, here are some favourite examples from recent[ish] superhero movies:<\/p>\n<p><em><strong>The Avengers<\/strong><\/em> (Marvel Studios, 2012) &#8211; During the battle of New York, Iron Man and Captain America are fighting the Chitauri invaders, and Cap uses his shield to reflect\u00a0Iron Man&#8217;s repulsor blast into a group of the alien warriors. That could be represented by Cap adding the Burst Area and Selective modifiers to Iron Man&#8217;s Blast power.<\/p>\n<p><em><strong>X-Men: Days of Future Past<\/strong>\u00a0<\/em>(20th Century Fox, 2014) &#8211; While fighting the future sentinels, Blink uses her ability to open portals to drop Colossus from a height, catch him with another portal, and then launch him out yet another\u00a0so he uses that built-up momentum to slam into a killer robot. It probably counts as a variation on the fastball special, but it looked amazing. Given the nature of the attack, this could be an Indirect extra, combined with a few ranks of Speed, and an Immunity (Self-Inflicted Slam Damage) again.<\/p>\n<p><em><strong>The Incredibles<\/strong><\/em> (Disney, Pixar, 2004) &#8211; When Syndrome&#8217;s goons attack the kids in the jungle, Violet is able to create a force field &#8220;hamster ball&#8221; around herself and Dash, which Dash then uses to roll-over a bunch of henchmen at high speed. Perhaps a Line Area Damaging extra\u00a0on Dash&#8217;s super-speed?<\/p>\n<p>Post\u00a0some of your favourite team-up maneuvers\u00a0from comics, movies, and video-games in the comments below. If you have an idea how you&#8217;d build them in\u00a0<em>Mutants &amp; Masterminds<\/em>, or the superhero RPG of your choice, post that too!<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>One of the hands-down coolest moments in superhero fiction is when two or more characters combine their powers to overcome an obstacle, take down a <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/rules-lawyer-team-up-stunts\/\" title=\"Rules Lawyer &#8211; Team-up Stunts\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":5,"featured_media":385,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[23],"tags":[52,113,118,115,116,114,117],"class_list":["post-383","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-rules-lawyer","tag-mechanics","tag-mutants-masterminds","tag-rules-lawyer","tag-superhero","tag-superhero-week","tag-superheroes","tag-team-up"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Rules Lawyer - Team-up Stunts - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/rules-lawyer-team-up-stunts\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Rules Lawyer - Team-up Stunts - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"One of the hands-down coolest moments in superhero fiction is when two or more characters combine their powers to overcome an obstacle, take down a [...]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.d20radio.com\/main\/rules-lawyer-team-up-stunts\/\" \/>\n<meta property=\"og:site_name\" content=\"d20 Radio\" \/>\n<meta property=\"article:published_time\" content=\"2015-04-29T12:00:15+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2015\/04\/fastballspecial.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"392\" \/>\n\t<meta property=\"og:image:height\" content=\"461\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Kyle Rivest\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Kyle Rivest\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/rules-lawyer-team-up-stunts\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/rules-lawyer-team-up-stunts\\\/\"},\"author\":{\"name\":\"Kyle Rivest\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/#\\\/schema\\\/person\\\/cb3556088934eb19de9f5cc408c1217b\"},\"headline\":\"Rules Lawyer &#8211; 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