{"id":3146,"date":"2015-10-29T12:00:10","date_gmt":"2015-10-29T17:00:10","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=3146"},"modified":"2016-08-16T12:07:27","modified_gmt":"2016-08-16T17:07:27","slug":"monster-mash-massacre-at-corva-yag","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/monster-mash-massacre-at-corva-yag\/","title":{"rendered":"Monster Mash!- Massacre at Corva Yag"},"content":{"rendered":"<p style=\"text-align: justify;\">Werewolves\u2026in Star Wars\u2026now that is an interesting subject.\u00a0 With Halloween just around the corner, finding a truly spooky or fear causing adventure for my PCs seems like an interesting challenge.\u00a0 When I was pitched the idea of writing about how to use werewolves in the Star Wars RPG, I figured that would be a great way to bring that fear filled adventure to my PCs.\u00a0 As I began some research on this idea for this article, I quickly discovered that what I was truly doing was writing a full fledged adventure.\u00a0 So I thought I could bring that same process to you. \u00a0First, I will lay out my research and thought process on how I came to integrate werewolves to be used in a Star Wars game and then I will provide you with a rough draft adventure (really the skeleton of the adventure) that shows how I ended up with this idea and hopefully inspire you with your own ideas for a truly spooky adventure!<\/p>\n<h2>Research<\/h2>\n<p>I know many players want a plausible reason for werewolves in a game before I throw those types of threats their way. \u00a0\u00a0You basically need to answer the Who, Where, When and How for your PCs.\u00a0 \u00a0I thought about lots of different ways you could end up with a part-man, part wolf\/beast adversary.\u00a0 Ideas that come to mind are genetic experimentation, Force manipulation, or perhaps a new semi-sentient wolf-like creature.\u00a0 After some research, I decided that I would go the route of genetic manipulation.\u00a0 This led me on a several hour-long foray into the bowels of Wookieepedia to discover a few nuggets which I found very helpful.\u00a0 First, I realized there was already a humanoid wolf\/dog based alien in Star Wars: the Shistavanen.\u00a0 I also discovered, to my joy, that the Shistavanen were genetically engineered as a part of their evolutionary process.\u00a0 I decided that I would use this fact as a basis for my adventure.\u00a0 So this helped answer the \u201cHow,\u201d now I needed to move on to the \u201cWhere.\u201d<\/p>\n<p>I obviously needed a good setting.\u00a0 I wanted my setting to be in a forest or jungle \u2013 something that could be creepy and foggy&#8211;and where I could force my PCs to be in an environment that will be dark with deceptive shadows everywhere (and of course I will have them doing this at night!).\u00a0 My research eventually gave me\u00a0the planet of Corva Yag.\u00a0 Published material doesn\u2019t give Corva Yag\u2019s environment description, but I discovered it was the location of a massacre of over 300 colonists that the authorities attributed to some malfunctioning 87-RM Scout Collector droids.\u00a0 \u00a0Furthermore, rumors state the real reason for the deaths was that the colonists discovered a secret Imperial base and were eliminated. \u00a0Now I have my &#8220;Where.&#8221;<\/p>\n<p>The next thing I wanted to do was flesh out what type of research could be going on at a secret Imperial base that could cause genetic experimentation that could result in wolf-beasts.\u00a0 I eventually came up with the Clone Wars era T-series tactical droid \u201cDoctor.\u201d\u00a0 This droid nearly caused the destruction of a Republic world by engineering a genetic neurotoxin to kill everyone on the planet.\u00a0 He even had a pet named Seventeen \u2013 apparently the number of animals the Doctor used to genetically create this \u201cpet.\u201d\u00a0 I decided that the Empire recovered and repaired this droid after theClone Wars to do genetic testing for them.\u00a0 I now had the full answer to the questions \u201cHow\u201d and \u201cWho\u201d and had a pretty cool villain to boot!<\/p>\n<p>Overall, I hope this gave you a good idea on how one could go about utilizing werewolves (or any sort of spooky adversary) into your games.\u00a0 Below I have included my rough draft (again, this is a rough skeleton draft) adventure outline for your use and\/or inspiration.<\/p>\n<p>Credit:\u00a0I created the stat blocks using OggDude\u2019s Star Wars GM Tools and Character Generator which I highly recommend.<\/p>\n<h2>Massacre at Corva Yag &#8211; Adventure Summery<\/h2>\n<p><a href=\"http:\/\/photobucket.com\/\" target=\"_blank\"><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/i728.photobucket.com\/albums\/ww286\/greyhseer\/d20radio\/Corva%20Yag%20Regional%20Massacre%20web_zpsmigwvttf.png\" alt=\" photo Corva Yag Regional Massacre web_zpsmigwvttf.png\" border=\"0\" \/><\/a><br \/>\nThe PCs get a mission to investigate the massacre of 300 colonists on Corva Yag\u2013 perhaps from the Alliance wanting a propaganda source or perhaps from some other source, like a concerned or upset family member or an investor who had bought into the colony where the massacre took place.\u00a0 The PCs will investigate the massacre and will be told amazing tales of terrible beasts in the jungle that kill settlers and leave no bodies, stories of humans who go into the jungle and come back as monsters or perhaps just simple \u2013 no one comes back from that jungle alive.<\/p>\n<h2>Massacre at Corva Yag \u2013 Part I \u2013 Initial investigation<\/h2>\n<p><a href=\"http:\/\/photobucket.com\/\" target=\"_blank\"><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/i728.photobucket.com\/albums\/ww286\/greyhseer\/d20radio\/Corva%20Yag%20Planet%20Page%20web_zpscspjxxce.png\" alt=\" photo Corva Yag Planet Page web_zpscspjxxce.png\" border=\"0\" \/><\/a><br \/>\nGive the PCs a brief on the planet and an initial mission brief from their employers\/superiors\/contact that includes basic information about the massacre and some vague hints that nothing seems to add up in the official investigation report. Be sure the PCs have an easy opportunity to discover the 300 colonists were mostly Shistavanens.<\/p>\n<p>Once on the planet, have the PCs go to a cantina for information and have them pick up\/hire Rosalyn Kane, a local hunter and scout to help them. (This could be whoever you\u2019d like.\u00a0 I included a basic human scout here) Have her give more vague hints about the massacre and be sure to have her give rumors of werewolves and perhaps she will mention stories of people missing in the woods or those who are missing returning and going crazy or worse yet, turning into wolves or other beasts. Make sure some of these rumors are echoed by others if the PCs ask around the settlements.<br \/>\n<a href=\"http:\/\/photobucket.com\/\" target=\"_blank\"><img decoding=\"async\" class=\"alignleft\" src=\"http:\/\/i728.photobucket.com\/albums\/ww286\/greyhseer\/d20radio\/Rosalyn%20Kane%20Stat%20Block_zpsacj7ross.png\" alt=\" photo Rosalyn Kane Stat Block_zpsacj7ross.png\" border=\"0\" \/><\/a><\/p>\n<p>Have the PCs go to the abandoned settlement which is the site of the massacre to do further research and have them find more clues that show the initial investigation report was obviously misleading.\u00a0 At some point, have the PCs follow Kane into the jungle \u2013 perhaps to show the PCs a place where she saw some strange beast\u00a0\u2013 or perhaps have one of the PCs spot a wolf-like creature at the edge of the settlement and they are tracking it.<\/p>\n<p><a href=\"http:\/\/photobucket.com\/\" target=\"_blank\"><img decoding=\"async\" class=\"alignright\" src=\"http:\/\/i728.photobucket.com\/albums\/ww286\/greyhseer\/d20radio\/Werehumans%20Stat%20Block_zpsrdfzz1zd.png\" alt=\" photo Werehumans Stat Block_zpsrdfzz1zd.png\" border=\"0\" \/><\/a><br \/>\nAt the end of the day\u2026get the PCs in the Jungle\u2026at night.\u00a0 Be sure to explain all the spookiness\u2026lots of fog, strange noises\u2026.and distant growls.\u00a0 Have them get lost.\u00a0 Be sure to include Fear checks here.\u00a0 Eventually the PCs are ambushed by a group of humans that are in various states of transformation to wolves \u2013 elongated noses, claws, teeth\u2026walking on all 4s, etc. This encounter isn\u2019t about damaging the PCs, it&#8217;s about getting them afraid.\u00a0 Give them just basic details, not a lot to go on\u2026and then have the PCs win unexpectedly as the werewolves take their dead and wounded into the jungle.\u00a0 The PCs will follow the trail of blood to find the hidden imperial facility.<\/p>\n<h2>Massacre at Corva Yag \u2013 Part II \u2013 Exploring the Facility<\/h2>\n<p><a href=\"http:\/\/photobucket.com\/\" target=\"_blank\"><img decoding=\"async\" src=\"http:\/\/i728.photobucket.com\/albums\/ww286\/greyhseer\/d20radio\/Corva%20Yag%20Regional%20Party%20Path%20web_zpstq1mfeau.png\" alt=\" photo Corva Yag Regional Party Path web_zpstq1mfeau.png\" border=\"0\" \/><\/a><br \/>\nThe PCs find the facility with just a few Stormtroopers guarding the gate.\u00a0 Have the PCs either fight or sneak their way inside.\u00a0 As soon as they get into the facility, they trip an alarm which traps them \u2013 they only can explore deeper.\u00a0 Have them get deeper into the facility and discover administrative areas (good opportunity to get information on the genetic experiments going on and hints as to the nemesis).\u00a0 The place looks evacuated.\u00a0\u00a0Even deeper, they then get to the genetics labs and animal pens which look as if they have all been opened.\u00a0 There are signs of struggles and blood is everywhere\u2026to make matters worse&#8230;the lighting seems to be failing in the facility as power seems to be going out.\u00a0 There are even signs of Stormtrooper helmets and\u00a0it looks as if large animals tore apart something and dragged it away.\u00a0 But at this point\u2026no bodies (build the suspense and make it obvious when the Fear checks will be coming).<br \/>\n<a href=\"http:\/\/photobucket.com\/\" target=\"_blank\"><img decoding=\"async\" class=\"alignleft\" src=\"http:\/\/i728.photobucket.com\/albums\/ww286\/greyhseer\/d20radio\/Strorm%20Troopers%20Stat%20Block_zps3t0hu1u9.png\" alt=\" photo Strorm Troopers Stat Block_zps3t0hu1u9.png\" border=\"0\" \/><\/a><\/p>\n<p>As the PCs move deeper into the facility they are again faced with another werewolf attack, but this time they kill all of them and can inspect them more clearly to see they are mostly human or once were.<\/p>\n<p>The next level down is more animal pens, but these pens are much larger.\u00a0 The lights continue flickering and the PCs find more blood\u2026this time partially eaten bodies of Stormtroopers.\u00a0 The only way down is a hall with no lights.\u00a0 It is dark and they move into a large room where they hear more noises and they will suffer yet another ambush, this time the larger were-Shistavanens.<br \/>\n<a href=\"http:\/\/photobucket.com\/\" target=\"_blank\"><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/i728.photobucket.com\/albums\/ww286\/greyhseer\/d20radio\/Wereshistavanens%20Stat%20Block_zpsolpem7s7.png\" alt=\" photo Wereshistavanens Stat Block_zpsolpem7s7.png\" border=\"0\" \/><\/a><\/p>\n<h2>Massacre at Corva Yag \u2013 Part III \u2013 The Doctor<\/h2>\n<p>The PCs finally find the lowest level where Doctor is completing his research.\u00a0 The PCs find this nemesis in addition to his new \u201cpet\u201d- Eighteen \u2013 a genetically combined Wrix and a Dark Wolf.\u00a0 Depending on the Party size, include more were-humans and were-Shistavanens.<br \/>\n<a href=\"http:\/\/photobucket.com\/\" target=\"_blank\"><img decoding=\"async\" src=\"http:\/\/i728.photobucket.com\/albums\/ww286\/greyhseer\/d20radio\/Doctor%20Stat%20Block_zpsimejkknm.png\" alt=\" photo Doctor Stat Block_zpsimejkknm.png\" border=\"0\" \/><\/a><a href=\"http:\/\/photobucket.com\/\" target=\"_blank\"><img decoding=\"async\" src=\"http:\/\/i728.photobucket.com\/albums\/ww286\/greyhseer\/d20radio\/Eighteen%20Stat%20Block_zpshbwhg06o.png\" alt=\" photo Eighteen Stat Block_zpshbwhg06o.png\" border=\"0\" \/><\/a><br \/>\nAfter the PCs triumph (or if not, Doctor gets away), the PCs discover a computer terminal which shows the Doctor intended to betray the Empire, wipe out Corva Yag\u2019s entire population and then find a new, hidden base where he could perfect his genetic masterpieces and eventually cleanse the galaxy of pesky biologics..<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Werewolves\u2026in Star Wars\u2026now that is an interesting subject.\u00a0 With Halloween just around the corner, finding a truly spooky or fear causing adventure for my PCs <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/monster-mash-massacre-at-corva-yag\/\" title=\"Monster Mash!- Massacre at Corva Yag\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":897,"featured_media":3189,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[45],"tags":[524,537,47],"class_list":["post-3146","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-lore-check","tag-halloween-week","tag-monster-mash","tag-star-wars"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Monster Mash!- Massacre at Corva Yag - d20 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