{"id":28568,"date":"2023-03-22T07:00:32","date_gmt":"2023-03-22T12:00:32","guid":{"rendered":"https:\/\/www.d20radio.com\/main\/?p=28568"},"modified":"2023-03-06T11:00:08","modified_gmt":"2023-03-06T17:00:08","slug":"murmurs-from-the-q-continuum-cater-to-your-crews-styles","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/murmurs-from-the-q-continuum-cater-to-your-crews-styles\/","title":{"rendered":"Murmurs From the Q Continuum &#8211; Cater to Your Crew\u2019s Styles"},"content":{"rendered":"<p>As the gamemaster for a <em>Star Trek Adventures<\/em> roleplaying game, it\u2019s important to recognize the different styles the players gravitate toward. Then, it\u2019s your job to create plots and subplots that appeal to the majority of your group at a time and to work in elements to please the other players throughout the course of a session.<\/p>\n<p><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2023\/02\/star_trek_battle_by_rehsup_d2gp8d7-fullview.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-28567 alignright\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2023\/02\/star_trek_battle_by_rehsup_d2gp8d7-fullview-300x188.jpg\" alt=\"\" width=\"300\" height=\"188\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2023\/02\/star_trek_battle_by_rehsup_d2gp8d7-fullview-300x188.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2023\/02\/star_trek_battle_by_rehsup_d2gp8d7-fullview-768x481.jpg 768w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2023\/02\/star_trek_battle_by_rehsup_d2gp8d7-fullview.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>I have a player named Alan who is an Enterprising player. The Captain can\u2019t finish a request before he volunteers his character\u2019s specialties. Other players may be better equipped to handle the skill test, but Alan is there volunteering to assist on the roll, using in-character reasons why this is a good idea.<\/p>\n<p>You want to have Enterprising players at your table. They keep the action moving forward. However, they tend to hog the spotlight and have to be reminded that the other players are there to participate also.<\/p>\n<p>Jeremiah is an Intelligence Gathering player. You might think he\u2019s not paying attention or feels left out being the CMO, when there isn\u2019t a medical emergency on the ship. He analyzes everything that\u2019s going on and is always trying to put the pieces together. He\u2019s the type of player that will catch the clues you try to sneak pass the other players\u2026 and they often miss the details as they\u2019re engrossed in conversation about how to face the other challenges you\u2019ve described.<\/p>\n<p>Players who gravitate toward Intelligence Gathering tend to like personal story lines that challenge their values. That\u2019s why I had Jeremiah\u2019s character, a Klingon, face the struggle of coming to terms as a Federation officer tasked to aid in an attack on the Klingon Empire during the time the Klingons backed out of the Khitomer Accords.<\/p>\n<p>Then there\u2019s the Entertaining character. When I think of my own group, I don\u2019t see a clear-cut example of this type. The closest I have is Wes, who is quick to interact with an NPC, setting things up for a comedic exchange. It\u2019s important to provide for these players by offering them light-hearted moments to break away from the serious \u201csaving the galaxy\u201d feel of the game. By offering these players a chance to make the group laugh, these players will know you\u2019re taking their needs into consideration.<\/p>\n<p>An important thing to note about Entertaining players is the rest of the group needs to feel safe. They shouldn\u2019t feel triggered by interactions with the antics of an Entertaining player and laugh along with the character instead of feel they\u2019ve been mentally assaulted.<\/p>\n<p>For the Defending type of play style I\u2019m again reminded of Alan. He\u2019ll bargain for every point of Endurance his character or the ship loses. He\u2019ll push for every bit of power that can be routed into the shields. He\u2019s quick to point out when I make a call that\u2019s contrary to what\u2019s in the printed book.<\/p>\n<p>Players who act this way are often concerned for the \u201clife\u201d of their character and don\u2019t want to see them die or fail at a mission. They hold the whole group up to high standards to join him in the quest of keeping everyone alive and succeeding.<\/p>\n<p>Gamemasters can cater to these players by having fair encounters. I\u2019m not a good example of this because I believe players should tell when they\u2019re outmatched and run, something I picked up from <em>Deadlands<\/em>. But, if the player sees the combats are challenging but fair, they\u2019ll feel safe about taking risks and trusting the gamemaster to not carelessly lead the group into a TPK.<\/p>\n<p>Then, there\u2019s the Protocoling player. I have a player who roleplays the Section 31 agent and Security Officer Aneia. She suffered a nasty injury that destroyed her spine. Living in a specially engineered suit she\u2019s tougher than ever and is massively armored. She has <em>Shadowrun<\/em> type technology built into her suit and takes over any combat with her sword.\u00a0 Aneia was built to maximize her usefulness, finding devices and technology to give her an edge at the tasks she specializes in.<\/p>\n<p>The smart thing to do for these players is to let them excel where they excel. If Aneia is like River Song in melee combat, throw armies of troops at her to cut down. Also, arrange for her to have to undertake tasks where her skills aren\u2019t maxed out. If Aneia is the only one conscious on the Bridge who can pilot the ship out of the plummet into a planet\u2019s gravity well, her character will find a way to save everyone\u2019s lives, even though she doesn\u2019t have all the modifiers already in her favor.<\/p>\n<p>Finally, we get to the Tactical player. This person wants a starship battle in every session. At my table my group is pretty good at running away from overwhelming threats. I don\u2019t have a player calculating how their ship can overcome a Borg Cube.<\/p>\n<p>But for gamemasters who have players like this, find ways for the group to be involved in space combat. There are plenty of exciting examples of space combat in the <em>Star Trek<\/em> sagas. Also, when on away missions, have packs of predators attack the group, or have the lost space station be guarded by robotic armies. That will give the Tactical player a thrill.<\/p>\n<p>These are the main play styles of <em>Star Trek Adventures<\/em> players, as described by the <em>Star Trek Adventures Gamemasters Guide<\/em>. When designing your sessions, be sure to address the needs of as many of these players as possible. As for the rest, don\u2019t go too long without catering to their playstyles. You\u2019ll have a group that won\u2019t want your sessions to ever come to an end.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>As the gamemaster for a Star Trek Adventures roleplaying game, it\u2019s important to recognize the different styles the players gravitate toward. Then, it\u2019s your job <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/murmurs-from-the-q-continuum-cater-to-your-crews-styles\/\" title=\"Murmurs From the Q Continuum &#8211; Cater to Your Crew\u2019s Styles\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":886,"featured_media":28567,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[3693],"tags":[3538,1419],"class_list":["post-28568","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-murmurs-from-q","tag-murmurs-from-the-q-continuum","tag-star-trek-adventures"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Murmurs From the Q Continuum - Cater to Your Crew\u2019s Styles - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/murmurs-from-the-q-continuum-cater-to-your-crews-styles\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Murmurs From the Q Continuum - Cater to Your Crew\u2019s Styles - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"As the gamemaster for a Star Trek Adventures roleplaying game, it\u2019s important to recognize the different styles the players gravitate toward. 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