{"id":27848,"date":"2022-09-09T07:00:23","date_gmt":"2022-09-09T12:00:23","guid":{"rendered":"https:\/\/www.d20radio.com\/main\/?p=27848"},"modified":"2022-09-08T09:41:44","modified_gmt":"2022-09-08T14:41:44","slug":"things-that-go-squeak-in-the-night-system-discussion-combining-game-mechanics","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/things-that-go-squeak-in-the-night-system-discussion-combining-game-mechanics\/","title":{"rendered":"THINGS THAT GO SQUEAK IN THE NIGHT: System Discussion &amp; Combining Game Mechanics"},"content":{"rendered":"<p>Jim Davies\u2019 <i><b>THINGS THAT GO SQUEAK IN THE NIGHT<\/b><\/i> is a tabletop roleplaying game in which you play mice saving children and families from supernatural threats. I reviewed <a href=\"https:\/\/www.drivethrurpg.com\/product\/384448\/Things-That-Go-Squeak-in-the-Night?affiliate_id=814082\" target=\"_blank\" rel=\"noopener\"><i><b>THINGS THAT GO SQUEAK IN THE NIGHT<\/b><\/i><\/a> for <i><b>Knights of the Dinner Table<\/b><\/i>. For this article, I\u2019ll avoid duplicating a review of the game in favor of talking about how <i><b>SQUEAK\u2019<\/b><\/i><i><b>s <\/b><\/i>engine succeeds. This RPG innovates through good combinations of existing game mechanics presented in new and interesting ways. Taking it further, beyond this game\u2019s mechanics, let\u2019s consider some other combos that might change the gaming experience.<\/p>\n<p><i><b>THINGS THAT GO SQUEAK IN THE NIGHT<\/b><\/i> was crowdfunded around the same time as <b>Onyx Path Publishing\u2019s <\/b><i><b>Squeaks in the Deep Tabletop Roleplaying Game<\/b><\/i>. <a href=\"https:\/\/www.drivethrurpg.com\/product\/388790\/Squeaks-in-the-Deep?affiliate_id=814082\" target=\"_blank\" rel=\"noopener\"><i><b>Squeaks in the Deep<\/b><\/i><\/a> is a sourcebook for Eddy Webb\u2019s <a href=\"https:\/\/www.drivethrurpg.com\/product\/204313\/Pugmire-Core-Rulebook?affiliate_id=814082\" target=\"_blank\" rel=\"noopener\"><i><b>Pugmire<\/b><\/i><\/a> and <a href=\"https:\/\/www.drivethrurpg.com\/product\/243273\/Monarchies-of-Mau-Core-Rulebook?affiliate_id=814082\" target=\"_blank\" rel=\"noopener\"><i><b>Monarchies of Mau<\/b><\/i><\/a>. <i><b>Squeaks in the Deep<\/b><\/i> is an OGL RPG sourcebook. <i><b>THINGS THAT GO SQUEAK IN THE NIGHT<\/b><\/i> is a <i><b>Powered by the Apocalypse<\/b><\/i>RPG core rulebook. While both RPGs deal with mice as protagonists, they are distinct from each other. However, it\u2019s important to acknowledge the similarity in title to clear up any confusion before I get into the article.<\/p>\n<p><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2022\/09\/Powered_by_the_Apocalypse_logo.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-27850 alignright\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2022\/09\/Powered_by_the_Apocalypse_logo-300x100.jpg\" alt=\"\" width=\"300\" height=\"100\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2022\/09\/Powered_by_the_Apocalypse_logo-300x100.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2022\/09\/Powered_by_the_Apocalypse_logo.jpg 547w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>Published by <a href=\"https:\/\/www.drivethrurpg.com\/browse\/pub\/10267\/Gallant-Knight-Games?affiliate_id=814082\" target=\"_blank\" rel=\"noopener\"><i><b>Gallant Knight Games<\/b><\/i><\/a><i><b>, THINGS THAT GO SQUEAK IN THE NIGHT<\/b><\/i>, which we\u2019ll call <i><b>SQUEAK <\/b><\/i>going forward, puts together elements of the <i><b>Powered by the Apocalypse<\/b><\/i> <b>(PbtA)<\/b> system with the smell of mechanics from <i><b>7<\/b><\/i><sup><i><b>th<\/b><\/i><\/sup><i><b> Sea 2e<\/b><\/i> and <b>Green Ronin\u2019s<\/b> <i><b>AGE<\/b><\/i> system. I\u2019m alluding to Moves with rolls that generate points to purchase actions. Since writing that <i><b>SQUEAK<\/b><\/i> review for <i><b>Knights<\/b><\/i>, I\u2019ve thought on Jim\u2019s innovations for the <b>PbtA<\/b> system and what could be developed from those concepts.<\/p>\n<p>In <i><b>SQUEAK<\/b><\/i>, you pick your Move like a <b>PbtA<\/b> RPG, but you roll 4d6 and count each 5 or 6 as 1 point for Perks. The Move you selected has a number of options (Perks) and you can choose as many as you rolled points for. If you\u2019ve played any of <b>Green Ronin\u2019s<\/b> <i><b>AGE <\/b><\/i>RPGs then you\u2019ll feel the Stunts in this mechanic or, more broadly applied, John Wick\u2019s <i><b>7<\/b><\/i><sup><i><b>th<\/b><\/i><\/sup><i><b> Sea 2e<\/b><\/i> and its raises.<\/p>\n<p>The idea of picking your Move and then rolling to see if it happens and, if so, how well it goes speaks to me. I like when players know if they succeed, it gives them more control over how to narrate their actions. <i><b>Dungeons &amp; Dragons<\/b><\/i> and the <i><b>World of Darkness<\/b><\/i> embrace the concept of chasing the GM to determine what number you\u2019re rolling against. The player rolls and has to check with the GM to see if they succeeded. Games like <i><b>Call of Cthulhu<\/b><\/i> and <i><b>Chronicles of Darkness<\/b><\/i> use static target numbers, allowing the player to determine if they succeeded or failed without as much GM intervention. Taking this further, <i><b>Powered by the Apocalypse, Forged in the Dark<\/b><\/i>, and <i><b>Powered by Polymorph<\/b><\/i> RPGs take advantage of static charts with customized results. Not only does the player know if they succeeded, but they know if there\u2019s a cost for their success. In ways, <i><b>SQUEAK<\/b><\/i> goes further because the player knows the success and can choose which Perks they want to employ.<\/p>\n<p><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2022\/09\/Shadow-of-the-Demon-Lord.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-27851 alignleft\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2022\/09\/Shadow-of-the-Demon-Lord-239x300.png\" alt=\"\" width=\"239\" height=\"300\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2022\/09\/Shadow-of-the-Demon-Lord-239x300.png 239w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2022\/09\/Shadow-of-the-Demon-Lord-815x1024.png 815w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2022\/09\/Shadow-of-the-Demon-Lord-768x964.png 768w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2022\/09\/Shadow-of-the-Demon-Lord.png 899w\" sizes=\"auto, (max-width: 239px) 100vw, 239px\" \/><\/a>Speaking of giving player\u2019s control of their actions, let\u2019s take a moment to praise Robert J. Schwalb\u2019s <i><b>Shadow of the Demon Lord\u2019<\/b><\/i><i><b>s<\/b><\/i> initiative system. As a GM, my OGL games are so much smoother for starting each round with, \u201cOk, who has a Fast Action for me?\u201d Each round, the players that have an action in the chamber get to announce their intentions while those that need time have it. Robert\u2019s work puts strategy and agency in the player\u2019s hands. Bravo big for that one!<\/p>\n<p>I bring that up because it\u2019s time to talk about combining concepts. Let\u2019s take these game mechanics to the idea blender to see what flavor we get. <i><b>SQUEAK\u2019S<\/b><\/i> Move system could be combined with <i><b>Shadow of the Demon Lord\u2019<\/b><\/i><i><b>s<\/b><\/i> initiative system. For this mental exercise, let\u2019s assume a round-by-round approach to combat, something <i><b>Shadow<\/b><\/i> was designed for but most <b>PbtA<\/b> games are not.<\/p>\n<p>Fast actions (a single action) would get either a Move at 4d6 or movement (characters goes from A location to B location). A Slow action (movement and another action that go after the enemy\u2019s Fast action) would get 4d6 as well, meaning the Move and a movement. Alternately, we could conceive of getting two Moves (many at 3d6 per Move). Any rolled Move would have Perks to determine everything from effect to damage.<\/p>\n<p>Leveling in modern rules lite RPGs is harder and harder to define given the thin amount of mechanics. However, with this system (4d6 where 5 and above give you one point), each level would let you upgrade one of your d6s to a d8. At 6<sup>th<\/sup> level, you\u2019d convert one d8 to a d10 and the cycle continues. The use of dice with greater potential results against an unmoving static target number would improve your odds level after level.<\/p>\n<p><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2022\/09\/Things-That-Go-Squeak-in-the-Night.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-27852 alignright\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2022\/09\/Things-That-Go-Squeak-in-the-Night-195x300.jpg\" alt=\"\" width=\"195\" height=\"300\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2022\/09\/Things-That-Go-Squeak-in-the-Night-195x300.jpg 195w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2022\/09\/Things-That-Go-Squeak-in-the-Night-666x1024.jpg 666w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2022\/09\/Things-That-Go-Squeak-in-the-Night.jpg 680w\" sizes=\"auto, (max-width: 195px) 100vw, 195px\" \/><\/a>In this theoretical setup, only the players would roll. When the enemy gets a Move (between the player\u2019s Fast and Slow Action), the players roll to resist. Combining <b>PbtA<\/b>, Perks, player rolls, and Fast\/Slow Action initiative could create an RPG that lets the GM simply narrate, not lawyer. The players would carry the onus of the action and be able to determine their success and when to maneuver. As a loose framework, this needs refining, but it could open up new options for the <b>PbtA<\/b> ruleset. Based on <i><b><a href=\"https:\/\/www.drivethrurpg.com\/product\/384448\/Things-That-Go-Squeak-in-the-Night?affiliate_id=814082\" target=\"_blank\" rel=\"noopener\">THINGS THAT GO SQUEAK IN THE NIGHT<\/a>, <\/b><\/i><i><b>Powered by the Apocalypse,<\/b><\/i><i><b> <\/b><\/i>and <a href=\"https:\/\/www.drivethrurpg.com\/browse\/pub\/8782\/Schwalb-Entertainment\/subcategory\/25352\/Shadow-of-the-Demon-Lord-Rulebooks?affiliate_id=814082\" target=\"_blank\" rel=\"noopener\"><i><b>Shadow of the Demon Lord<\/b><\/i><\/a>, this might give rise to a solid combat system that lets the players maximize their agency.<\/p>\n<p>&nbsp;<\/p>\n<p><i>Egg Embry participates in the OneBookShelf Affiliate Program, Noble Knight Games\u2019 Affiliate Program, and is an Amazon Associate. These programs provide advertising fees by linking to DriveThruRPG, Noble Knight Games, and Amazon.<\/i><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Jim Davies\u2019 THINGS THAT GO SQUEAK IN THE NIGHT is a tabletop roleplaying game in which you play mice saving children and families from supernatural <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/things-that-go-squeak-in-the-night-system-discussion-combining-game-mechanics\/\" title=\"THINGS THAT GO SQUEAK IN THE NIGHT: System Discussion &amp; Combining Game Mechanics\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1602,"featured_media":27852,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[8],"tags":[2710,3626,3595,3625],"class_list":["post-27848","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews","tag-gallant-knight-games","tag-jim-davies","tag-shadow-of-the-demon-lord","tag-things-that-go-squeak-in-the-night"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>THINGS THAT GO SQUEAK IN THE NIGHT: System Discussion &amp; 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Each moment feels real, yet each moment feels like a dream. Issue #1 of a dreampunk comic book series coming to Kickstarter.\\\" ------ I\u2019m a freelance RPG journalist that writes RPG crowdfunding news columns for EN World, the Open Gaming Network, and the Tessera Guild, as well as reviews for Knights of the Dinner Table and, now, d20 Radio. I've successfully crowdfunded the RPG zines POWERED by the DREAMR and Love\u2019s Labour\u2019s Liberated. NOTE: Articles may includes affiliate links. 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Each moment feels real, yet each moment feels like a dream. Issue #1 of a dreampunk comic book series coming to Kickstarter.\" ------ I\u2019m a freelance RPG journalist that writes RPG crowdfunding news columns for EN World, the Open Gaming Network, and the Tessera Guild, as well as reviews for Knights of the Dinner Table and, now, d20 Radio. I've successfully crowdfunded the RPG zines POWERED by the DREAMR and Love\u2019s Labour\u2019s Liberated. NOTE: Articles may includes affiliate links. 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