{"id":25151,"date":"2021-09-13T07:00:14","date_gmt":"2021-09-13T12:00:14","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=25151"},"modified":"2021-09-09T13:56:03","modified_gmt":"2021-09-09T18:56:03","slug":"murmurs-from-the-q-continuum-tell-a-story-about-me","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/murmurs-from-the-q-continuum-tell-a-story-about-me\/","title":{"rendered":"Murmurs From the Q Continuum: Tell a Story About Me!"},"content":{"rendered":"<p><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2021\/08\/q.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-25152 alignright\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2021\/08\/q-300x196.jpg\" alt=\"\" width=\"300\" height=\"196\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2021\/08\/q-300x196.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2021\/08\/q-768x501.jpg 768w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2021\/08\/q.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>If you want to have a session where everything\u2019s taken to the extreme, then look no forward than your narrator, Q, to work into your tales of boldly going where no one has gone before. It can be quite rewarding to tell a tale of Q.<\/p>\n<p>I know, this seems like the perfect opportunity to stick it to your players, to turn the First Officer into a badger, and there\u2019s nothing anyone can do about it. As much as I\u2019m a fan of turning officers into badgers, I need to remind you that sessions where authority is taken away from the players can be met with resentment, even a sense of \u201cthis isn\u2019t fun anymore.\u201d<\/p>\n<p>That\u2019s the last thing you want your players to say.<\/p>\n<p>So, while it\u2019s fun to initially throw the Bridge into chaos, move on to the other brilliant plots I\u2019m known for. How about epic moral choices?<\/p>\n<p>Send the crew through space and time to a planet that\u2019s about to be hit by a meteor. Watch them make plans to stop the big rock. Then tell them if the race survives, they\u2019ll go on to drive the Klingons to extinction. Do you still protect the life on that little planet? How far do the Starfleet values go? To what lengths will a crew go to protect life?<\/p>\n<p>Another great plot involving me involves the quest to learn what it\u2019s like to be human\u2026 or mortal, depending on the races on the starship. Get into the player characters\u2019 minds about what it means to be a sentient race with a limited lifespan. For instance, Q might moan about how humans obsess with what will happen to them when they die. As Q, you know exactly what happens, and it isn\u2019t worth making a fuss about. Would sharing that knowledge affect how the crew members live the rest of their lives?\u00a0 Perhaps Q tells them the truth of what happens after death and it completely changes the characters, so much so that they beg Q to make them forget they were ever told.<\/p>\n<p>Balance this plot line with first contact with a race that is one big death cult. They wish to honor the coming of the aliens by sacrificing the Starfleet officers to their gods. How does diplomacy handle this situation?<\/p>\n<p><em>The Sciences Division Supplemental Rulebook<\/em> has a couple of other suggestions for Q-centric adventures. What is the background mission happening that Q will hamper? Why does Q blame the crew?<\/p>\n<p>For the first question, I\u2019d write a perfectly normal <em>Star Trek<\/em> adventure, then complicate it as Q shows up and mucks things up. The indigenous species isn\u2019t spacefaring when met, but Q provides them with spaceships. Their first contact is a Rolling Stones concert. Let the crew piece together the remnants of the Prime Directive after this mission.<\/p>\n<p>For the second question, I like this a lot. Hold the crew accountable for the flaws of all humankind. This can be effective if the crew made a moral flaw in a recent adventure that Q noticed and wants to hold over the characters\u2019 heads. Convincing the Admirals their actions were in accordance with the highest standards of Starfleet is one thing. Convincing the all-knowing Q of the same thing. That\u2019s a different story.<\/p>\n<p>Finally, as much as I hate to admit it, there are other Q\u2019s than me. Remember <em>The<\/em> <em>Next Generation<\/em> episode \u201cTrue Q,\u201d where Amanda Rogers, an intern on the <em>Enterprise<\/em>, learns that she is Q. I offer to take her away to be with the rest of the continuum. Imagine what this young girl finding herself with godlike powers would be like should she come back into contact with a Starfleet crew.<\/p>\n<p>Enough talking about other Q\u2026 shake things up for your crew by having them encounter Q. Make them think about defending or explaining the core principles that makes them a Starfleet officer or simply a human being. Complicate what should be routine missions as Q interferes. Finally, hold the crew accountable for some past act. If they don\u2019t satisfy Q with their response, they will be destroyed.<\/p>\n<p>And they say Social Encounters aren\u2019t entertaining. We\u2019ll talk more about those in the next article.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>If you want to have a session where everything\u2019s taken to the extreme, then look no forward than your narrator, Q, to work into your <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/murmurs-from-the-q-continuum-tell-a-story-about-me\/\" title=\"Murmurs From the Q Continuum: Tell a Story About Me!\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":886,"featured_media":25152,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[179],"tags":[61,95,1419],"class_list":["post-25151","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured-articles","tag-gm-advice","tag-star-trek","tag-star-trek-adventures"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Murmurs From the Q Continuum: Tell a Story About Me! 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