{"id":24853,"date":"2021-10-13T07:00:51","date_gmt":"2021-10-13T12:00:51","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=24853"},"modified":"2021-10-16T07:12:34","modified_gmt":"2021-10-16T12:12:34","slug":"rogue-squadron-just-one-lonely-tri-fighter-all-by-itself","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/rogue-squadron-just-one-lonely-tri-fighter-all-by-itself\/","title":{"rendered":"Rogue Squadron- Just One Lonely Tri-Fighter All By Itself"},"content":{"rendered":"<hr \/>\n<p><em>Welcome to Rogue Squadron, pilot! In this series, we will be looking at different squadrons you can fly in Fantasy Flight Games X-Wing miniatures game. We give you the squad and then give you the lowdown on how best to fly it. Strap in and get ready to fly.<\/em><\/p>\n<hr \/>\n<h3><a href=\"https:\/\/raithos.github.io\/?f=Separatist%20Alliance&amp;d=v8ZsZ200Z423XW113WW367W366Y428X343WWWWW91WWY272X204WWWWWWW216W&amp;sn=Just%20One%20Lowly%20Tri-Fighter%20All%20by%20Itself&amp;obs=\">All Wings Report In<\/a><\/h3>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-23042\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/12\/trifighter-scaled-e1607109665780-300x300.jpg\" alt=\"\" width=\"300\" height=\"300\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/12\/trifighter-scaled-e1607109665780-300x300.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/12\/trifighter-scaled-e1607109665780-150x150.jpg 150w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/12\/trifighter-scaled-e1607109665780-768x768.jpg 768w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/12\/trifighter-scaled-e1607109665780.jpg 851w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>Droid Tri-Fighter\u00a0 &#8220;Phlac-Arphocc Prototype&#8221; (41 pts) (I5)<\/strong><\/p>\n<p><em>During the System Phase, you may spend your lock on a ship to look at that ship&#8217;s dial.<\/em><\/p>\n<ul>\n<li><strong>Chassis Ability- <\/strong><del><em>Networked Calculations<\/em><\/del><em> Independent Calculations<\/em>\n<ul>\n<li><del>While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0-1 to change 1 Focus<i class=\"xwing-miniatures-font xwing-miniatures-font-focus\"><\/i> result to an Evade<i class=\"xwing-miniatures-font xwing-miniatures-font-evade\"><\/i> or Hit<i class=\"xwing-miniatures-font xwing-miniatures-font-hit\"><\/i>\u00a0result.<\/del><\/li>\n<li>While you perform a white Calculate\u00a0action, you may treat it as red to gain 1 additional calculate token. Other ships cannot spend your calculate tokens using the\u00a0<strong>Networked Calculations<\/strong>\u00a0ship ability.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Configuration-\u00a0<\/strong><em>Intercept Booster<\/em>\n<ul>\n<li>3 Charges, Lose a charge each round<\/li>\n<li class=\"info-restrictions\"><b><i class=\"xwing-miniatures-font red xwing-miniatures-font-lock\"><\/i><\/b><strong>Attached:<\/strong>\n<ul>\n<li class=\"info-restrictions\"><b>Adds:\u00a0<\/b>SLAM &#8211;&gt; <span style=\"color: #ff0000;\">Red Lock<\/span><\/li>\n<li><strong>Setup:<\/strong> Equip this side faceup. <i>(Added Actions available on this side only)<\/i><\/li>\n<li>During the System Phase, gain 1 disarm token unless you flip this card<\/li>\n<li>At the end of the End Phase, if you have no active Charges, flip this card.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Detached:<\/strong>\u00a0<i>Empty<\/i><\/li>\n<\/ul>\n<\/li>\n<li><strong>Modification &#8211; <\/strong><em>Independent Calculations<\/em>\n<ul>\n<li>Replace your\u00a0<strong>Networked Calculations<\/strong> ship ability with\u00a0<strong>Independent Calculations.<\/strong><\/li>\n<\/ul>\n<\/li>\n<li><strong>Sensor &#8211; <\/strong><em>Fire Control System<\/em>\n<ul>\n<li>While you perform an attack, if you have a lock on the defender, you may reroll 1 attack die. If you do, you cannot spend your lock during this attack.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-6950\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/09\/firespray-e1474245061516-300x300.jpg\" alt=\"\" width=\"300\" height=\"300\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/09\/firespray-e1474245061516-300x300.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/09\/firespray-e1474245061516-150x150.jpg 150w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/09\/firespray-e1474245061516-768x768.jpg 768w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/09\/firespray-e1474245061516-1024x1024.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>Firespay-31 &#8220;Zam Wesell&#8221; (88 pts) (I5)<\/strong><\/p>\n<p><em><strong>Setup:<\/strong> Lose 2 Charges.<\/em><\/p>\n<p><em>During the System Phase, you may assign 1 of your secret conditions to yourself facedown:<\/em><\/p>\n<ul>\n<li>\n<div class=\"name\"><strong>You&#8217;d Better Mean Business<\/strong><\/div>\n<ul>\n<li>\n<div class=\"name\">This condition is assigned facedown. Reveal it after you defend.<\/div>\n<\/li>\n<li>\n<div class=\"name\">After you defend, you may spend 2 Charges<i class=\"xwing-miniatures-font xwing-miniatures-font-charge\"><\/i>\u00a0from\u00a0<strong>Zam Wesell<\/strong>. If you do, perform a bonus attack against the attacker.<\/div>\n<\/li>\n<li>\n<div class=\"name\">At the end of the Engagement Phase, if this card is facedown and you are in an enemy ship&#8217;s firing arc, you may reveal this card. If you do, <strong>Zam Wesell<\/strong> recovers 2 Charges<i class=\"xwing-miniatures-font xwing-miniatures-font-charge\"><\/i>.<\/div>\n<\/li>\n<li>\n<div class=\"name\">At the start of the System Phase, remove this condition.<\/div>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<div class=\"name\"><strong>You Should Thank Me<\/strong><\/div>\n<ul>\n<li>\n<div class=\"name\">This condition is assigned facedown. Reveal it after you defend.<\/div>\n<\/li>\n<li>\n<div class=\"name\">After you defend, <strong>Zam Wesell<\/strong> recovers 1 Charge<i class=\"xwing-miniatures-font xwing-miniatures-font-charge\"><\/i>. Then, you may acquire a lock on the attacker.<\/div>\n<\/li>\n<li>\n<div class=\"name\">At the end of the Engagement Phase, if this card is facedown and you are in an enemy ship&#8217;s firing arc, you may reveal this card and spend 2 <i class=\"xwing-miniatures-font xwing-miniatures-font-charge\"><\/i>\u00a0from\u00a0<strong>Zam Wesell<\/strong>. If you do, you may perform a bonus attack.<\/div>\n<\/li>\n<li>\n<div class=\"name\">At the start of the System Phase, remove this condition.<\/div>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Illicit-\u00a0<\/strong><em>Cloaking Device<\/em>\n<ul>\n<li>Charges: 2<\/li>\n<li><strong>Action:<\/strong> Spend 1 Charge to perform a Cloak<i class=\"xwing-miniatures-font xwing-miniatures-font-cloak\"><\/i> action.<\/li>\n<li>At the start of the Planning Phase, roll 1 attack die. On a Focus<i class=\"xwing-miniatures-font xwing-miniatures-font-focus\"><\/i>\u00a0result, decloak or discard your cloak token.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Talent-\u00a0<\/strong><em>Deadeye Shot<\/em>\n<ul>\n<li>While you perform a primary attack, if the defender is in your Bullseye Arc<i class=\"xwing-miniatures-font xwing-miniatures-font-bullseyearc\"><\/i>, you may spend 1 Hit<i class=\"xwing-miniatures-font xwing-miniatures-font-hit\"><\/i> result or change 1 Crit<i class=\"xwing-miniatures-font xwing-miniatures-font-crit\"><\/i> result to a Hit<i class=\"xwing-miniatures-font xwing-miniatures-font-hit\"><\/i>\u00a0result. If you do, the defender exposes 1 of its damage cards.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-17103\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/04\/infiltrator-e1555964991817-300x300.jpg\" alt=\"\" width=\"250\" height=\"250\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/04\/infiltrator-e1555964991817-300x300.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/04\/infiltrator-e1555964991817-150x150.jpg 150w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/04\/infiltrator-e1555964991817-768x768.jpg 768w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/04\/infiltrator-e1555964991817-1024x1024.jpg 1024w\" sizes=\"auto, (max-width: 250px) 100vw, 250px\" \/>Sith Infiltrator &#8220;Darth Maul&#8221; (71 pts) (I5)<\/strong><\/p>\n<p><em>After you perform an attack, you may spend 2 Force\u00a0to perform a bonus primary attack against a different target. If your attack missed, you may perform that bonus primary attack against the same target instead.<\/em><\/p>\n<ul>\n<li><strong>Force Power-\u00a0<\/strong><em>Hate<\/em>\n<ul>\n<li>After you suffer 1 or more damage, recover that many Force.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Title-\u00a0<\/strong><em>Scimitar<\/em>\n<ul>\n<li><strong>Adds:\u00a0<\/strong><span style=\"color: #ff0000;\">Red Cloak<\/span>, Jam<\/li>\n<li><strong>Setup:<\/strong> After the Place Forces step, you may cloak.<\/li>\n<li>After you decloak, you may choose an enemy ship in your Bullseye Arc<i class=\"xwing-miniatures-font xwing-miniatures-font-bullseyearc\"><\/i>. If you do, it gains 1\u00a0jam token.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr \/>\n<h3>Lock S-Foils in Attack Position<\/h3>\n<p>This list aims to do one thing, capitalize on the Tri-Fighter&#8217;s ability to look at dials. You have your two big ships cloaked. The Tri-Fighter SLAMs in to get a lock. Then, as all your ships are I5,\u00a0 you can do system phase actions in any order. The Tri-Fighter spends the lock, looks at your target&#8217;s dial. Zam and Maul can then decloak, or not, in the best position. They then both get to potentially make two attacks for devastating effect.<\/p>\n<p>The hardest part will be decloaking a large base ship. You&#8217;ll want to take small obstacles and hope your opponent doesn&#8217;t bring the big ones. It can prove frustrating to try and decloak that monster when you&#8217;re in tight spaces. But if you can pull it off, and get the bullseye for a free Jam, the end result can wreck your target. Hate is there to help keep Maul fed and firing twice a round until he dies. Zam messes with target priority. And the lonely little Tri-Fighter can come back to cause trouble if it&#8217;s just ignored.<\/p>\n<hr \/>\n<h3>Variations<\/h3>\n<p>Most of the upgrades, aside from Cloaking Device and Scimitar, are flexible but probably not worth changing. Though, you&#8217;ll almost definitely want to keep Hate. FCS lets the Tri-Fighter get a reroll while keeping the lock to use next system phase. Intercept Booster helps it get into position for the opening engagement. Deadeye is completely flexible though. Marksmanship or Marg Sabl Closure, and Composure all cost the same.<\/p>\n<hr \/>\n<p><a href=\"https:\/\/www.patreon.com\/d20radio\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-16290 size-medium\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/01\/patreon-300x93.png\" alt=\"\" width=\"300\" height=\"93\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/01\/patreon-300x93.png 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/01\/patreon.png 402w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<figure id=\"attachment_16289\" aria-describedby=\"caption-attachment-16289\" style=\"width: 150px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/discord.gg\/UXV3s5Z\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-16289 size-thumbnail\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/01\/discord-150x150.png\" alt=\"\" width=\"150\" height=\"150\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/01\/discord-150x150.png 150w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/01\/discord.png 256w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><\/a><figcaption id=\"caption-attachment-16289\" class=\"wp-caption-text\"><a href=\"https:\/\/discord.gg\/UXV3s5Z\">Discuss this article on Discord!<\/a><\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Welcome to Rogue Squadron, pilot! In this series, we will be looking at different squadrons you can fly in Fantasy Flight Games X-Wing miniatures game. <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/rogue-squadron-just-one-lonely-tri-fighter-all-by-itself\/\" title=\"Rogue Squadron- Just One Lonely Tri-Fighter All By Itself\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":16,"featured_media":23042,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[183,1130],"tags":[1028,1998,2391,1847],"class_list":["post-24853","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-rogue-squadron","category-x-wing-squadron","tag-firespray","tag-separatist","tag-sith-infiltrator","tag-tri-fighter"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Rogue Squadron- Just One Lonely Tri-Fighter All By Itself - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/rogue-squadron-just-one-lonely-tri-fighter-all-by-itself\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Rogue Squadron- Just One Lonely Tri-Fighter All By Itself - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"Welcome to Rogue Squadron, pilot! In this series, we will be looking at different squadrons you can fly in Fantasy Flight Games X-Wing miniatures game. 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