{"id":24632,"date":"2021-07-23T07:00:57","date_gmt":"2021-07-23T12:00:57","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=24632"},"modified":"2021-06-23T07:43:32","modified_gmt":"2021-06-23T12:43:32","slug":"finders-archive-buried-ruin","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/finders-archive-buried-ruin\/","title":{"rendered":"Finder\u2019s Archive \u2013 Buried Ruin"},"content":{"rendered":"<p><em>Hi everyone, and welcome back to the Finder\u2019s Archives.<\/em><\/p>\n<p><em>In this column, we take some of the lands from Magic: The Gathering and turn them into something you can use for your fantasy games.<\/em><\/p>\n<p><em>The stats given in each entry assumes that you\u2019re using Pathfinder 2 for your games, but they can easily be converted over into any fantasy system. This week we look at something that history has forgotten, the Buried Ruin.<\/em><\/p>\n<figure id=\"attachment_24633\" aria-describedby=\"caption-attachment-24633\" style=\"width: 215px\" class=\"wp-caption alignright\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-24633\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2021\/06\/BuriedRuin-215x300.jpg\" alt=\"\" width=\"215\" height=\"300\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2021\/06\/BuriedRuin-215x300.jpg 215w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2021\/06\/BuriedRuin.jpg 672w\" sizes=\"auto, (max-width: 215px) 100vw, 215px\" \/><figcaption id=\"caption-attachment-24633\" class=\"wp-caption-text\"><em>Copyright Wizards of the Coast<\/em><\/figcaption><\/figure>\n<p><strong>Buried Ruin<\/strong><\/p>\n<p>The location of the Buried Ruin is shrouded in mystery, as no one actually knows where it is located. Local myths and legends have placed it all over the world, in the most likely and unlikely places. This ranges from mountain tops, inside volcanoes, to the deepest and darkest depths of the netherworld or the biggest oceans.<\/p>\n<p>The reason for that is simple: At one point, all of these tales were true. Through magical rituals, the leaders of the city used to move it around, as a magical defense against invasion. In the end, it wasn\u2019t enough and they fell through treachery from within, and demons from without.<\/p>\n<p><strong>Lay of the Land<\/strong><\/p>\n<p>Bridgehold, as the now-buried ruin was originally named, was intended as both a physical and metaphysical bridge between cultures from all over the multiverse. Never intended to be a rival to a place like the <a href=\"https:\/\/forgottenrealms.fandom.com\/wiki\/Sigil\">City of Doors<\/a>, it was intended to provide the inhabitants with some of the same advantages that the inhabitants of the Cage enjoyed: Easy access to resources, from a secure location. It is even rumored that there was a permanent portal to the City of Doors within Bridgehold, though this has never been confirmed.<\/p>\n<p>Bridgehold was split into several wards, and while unconfirmed, it\u2019s possible that these wards were split apart when Bridgehold was invaded. The wards were the Governmental Ward, Magic Ward, Mercantile Ward, and the Astral Docks. Within the Governmental Ward (which was the smallest) was where the leader of the city (known locally as the Primarch, the senior spellcaster of any type within the city \u2013 determined every 5 years) and his designated workers would live and work. Typically, the Primarchs kept the same staff around, and some families had been employed in the same positions for decades \u2013 it practically became a tradition that only a handful of positions would change places during the reign of each Primarch.<\/p>\n<p>The Magic Ward was the center of magical learning in Bridgehold, and home to two magic academies, one which specialized in the various theories of magic, and the other which specialized in the direct application and use of magic. Often these two schools were at odds with each other over whether magic was a tool to be used directly or if it was better to study the finer points and apply more finesse in one\u2019s application of magic.<\/p>\n<p>The Mercantile Ward was where trade happened and where most of Bridgehold\u2019s citizens lived, including the city\u2019s well-trained militia. This was where its wealth came from as creatures and people came from across the universe to trade at a safe location, and preferably one that wasn\u2019t placed on the Outer Planes for whatever reason.<\/p>\n<p>Finally, the Astral Dock was where magical ships and creatures were moored upon arrival at the city. The magical barriers of the city prohibited teleportation magic, and only more physical forms of travel would allow one to enter Bridgehold. Most therefore used magical vessels of some sort, though these were all scuttled when Bridgehold fell.<\/p>\n<p><strong>Dangers<\/strong><\/p>\n<p>Bridgehold was invaded by demons and the inhabitants were all slaughtered. It now stands as an eerie ruin, a testament to the power of mankind, and the fragility thereof when it is not applied properly. The demons are long gone as are the inhabitants, but the city is haunted by the thousands of spirits of the people who died in those terrible days. Any kind of incorporeal undead can be found here, but the single most terrifying one is The Grim Reaper (<a href=\"https:\/\/2e.aonprd.com\/Monsters.aspx?ID=250\">PF2<\/a> \/ for 5e, treat as a <a href=\"https:\/\/www.5esrd.com\/gamemastering\/monsters-foes\/monsters-by-type\/undead\/lich\/\">Lich<\/a> ) that has made it its mission to spread its gospel of pain and death across the world. It has one goal, and one goal only: The end of all life. But it cannot escape Bridgehold. Only if the city is restored, and the magical barriers lowered once more (which can only be done by living creatures) will it be able to leave.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Hi everyone, and welcome back to the Finder\u2019s Archives. In this column, we take some of the lands from Magic: The Gathering and turn them <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/finders-archive-buried-ruin\/\" title=\"Finder\u2019s Archive \u2013 Buried Ruin\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1580,"featured_media":24633,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[1783],"tags":[1541,61,2341,2340,126,315,156,2430],"class_list":["post-24632","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-finders-archive","tag-fantasy-rpgs","tag-gm-advice","tag-land","tag-magic-the-gathering","tag-npc-stats","tag-pathfinder","tag-roleplaying-games","tag-rpg-adventure-ideas"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Finder\u2019s Archive \u2013 Buried Ruin - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/finders-archive-buried-ruin\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Finder\u2019s Archive \u2013 Buried Ruin - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"Hi everyone, and welcome back to the Finder\u2019s Archives. 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