{"id":23494,"date":"2021-02-23T07:00:33","date_gmt":"2021-02-23T13:00:33","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=23494"},"modified":"2021-02-18T08:23:19","modified_gmt":"2021-02-18T14:23:19","slug":"for-the-love-of-cthulhu-hide-the-monsters-face","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/for-the-love-of-cthulhu-hide-the-monsters-face\/","title":{"rendered":"For the Love of Cthulhu, Hide the Monster&#8217;s Face"},"content":{"rendered":"<p>&nbsp;<\/p>\n<p>I recently completed a year-long trek through the epic <em>Call of Cthulhu<\/em> campaign <em>Masks of Nyarlathohotep<\/em>. The players were from my first roleplaying group, formed almost 25 years ago. Like many groups, we drifted physically apart from one another and convene on Skype and Roll20 for our weekly games. Like many Keepers in the last year, I\u2019ve done my best to adjust to doing a lot of gaming on Roll20. Like most VTTs, it uses tokens to keep track of characters and monsters on the battlemap.<\/p>\n<p>I wish I\u2019d used blank tokens for the monsters.<\/p>\n<p>Why? There\u2019s a huge difference in the horror impact between a ghastly description of a Mythos-based creature and plopping a grotesque picture down on the board and saying, \u201cYou fight\u2026 well, this thing.\u201d<\/p>\n<p>It lacks the emotional punch. There\u2019s no horror of the unknown. Unlike reading Lovecraft\u2019s tales, there\u2019s no theater of the mind where you create your own mental images of the monstrosities from Lovecraft\u2019s words. The terror we create in our own imaginations is much greater than what is realized by an artist\u2019s rendering. Maybe this is why Lovecraft stories have been rarely successful in their film adaptations.<\/p>\n<p>By providing the accurate artist\u2019s depictions of the Mythos creatures my group faced, I robbed them of the basic horror experience of visualizing the creature themselves. Because I reused the tokens when the Mythos entity was encountered in a different battle, the players recognized the monsters and knew their strategies and weaknesses. I made it even worse by revealing the creatures\u2019 names when setting the battle map.<\/p>\n<p>Without using tokens I could have said, \u201cThe mosque\u2019s ancient foundation heaves as you cower in the basement. The sounds of tons of sandstone collapse overhead. Dust and debris find their way between the cracks. There\u2019s a scream of shock as the elderly man left to guard the trapdoor is crushed beneath the collapsing mosque. Then, the darkness is punctured. Claws the size of swords rend the mosque\u2019s floor. As the timbers are destroyed, you see backlit twisted worm-like bodies upon what might be a misshapen head. The head lunches forward, exposing a maw full of fangs. Its saliva pours down upon you.\u201d<\/p>\n<p>That\u2019s what I should have said. Instead, I put a hunting horror token on the battle map and said, \u201cThe floors are ripped apart above you. Then, you see this creature moving in to attack.\u201d<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-23533\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2021\/02\/hun-300x203.jpg\" alt=\"\" width=\"300\" height=\"203\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2021\/02\/hun-300x203.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2021\/02\/hun-1024x695.jpg 1024w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2021\/02\/hun-768x521.jpg 768w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2021\/02\/hun.jpg 1032w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>A player asked, \u201cIs that a hunting horror?&#8221;<\/p>\n<p>I replied, \u201cThat\u2019s a hunting horror all right. Make a Sanity roll.\u201d<\/p>\n<p>The players should never have known what they were fighting. It doesn\u2019t matter if my group was familiar with the creatures of the Cthulhu Mythos or not. Most of my players weren\u2019t, but after their third battle with the creature represented by that token, they knew what they were up against. They didn\u2019t fear the entity.<\/p>\n<p>In the <em>Malleus Monstrorum<\/em>, the bestiary for Cthulhu Mythos creatures, the writers suggest to never reveal the monsters\u2019 names and never let them behave the same. These creatures are alien. Humans cannot make sense of their motives nor their tactics. The monsters\u2019 tactics should be mixed up each fight. These are not typical goblins, which every player of a level one <em>Dungeons and Dragons<\/em> character has fought. These are creatures whose very essence shatters sanity. They behave however they want to, and it doesn\u2019t have to make any sense.<\/p>\n<p>Mentioning <em>Dungeons and Dragons<\/em>, I\u2019m reminded of something Guy Sclanders said. \u201cIf you change the number of hit points a monster has, and a player says, \u2018No, the <em>Monster Manual<\/em> says the monster should have this amount of hit points,\u2019 say, \u2018The monster gets a free attack against your character. Do you have anything else you\u2019d like to say?\u2019\u201d<\/p>\n<p>Sly Flourish suggests altering the <em>Dungeons and Dragons<\/em> monsters\u2019 hit points within the range of their hit dice, allowing for greater challenges. Also, doubling their hit points and adding an extra attack creates a dire version of whatever monster you have a stat block for.<\/p>\n<p>The point is that in any game the characters should not have a complete technical manual of the creatures they face. If a character has never before seen an owlbear, the DM shouldn\u2019t say, \u201cYou\u2019re fighting an owlbear\u201d but rather should describe the scene and let the horror of the fight sink in as the hooting four-legged machine of death tears the party limb from limb.<\/p>\n<p>By not using the appropriate miniature or using the monster\u2019s proper name, you keep the players guessing at what they\u2019re up against and allow their imaginations to grasp at the Keeper\u2019s descriptions, so that their mental image will likely be ten times more frightening than any artist\u2019s depiction.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>&nbsp; I recently completed a year-long trek through the epic Call of Cthulhu campaign Masks of Nyarlathohotep. The players were from my first roleplaying group, <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/for-the-love-of-cthulhu-hide-the-monsters-face\/\" title=\"For the Love of Cthulhu, Hide the Monster&#8217;s Face\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":886,"featured_media":23535,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[1784],"tags":[887,3172,61],"class_list":["post-23494","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-general-articles","tag-call-of-cthulhu","tag-for-the-love-of-cthulu","tag-gm-advice"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>For the Love of Cthulhu, Hide the Monster&#039;s Face - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/for-the-love-of-cthulhu-hide-the-monsters-face\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"For the Love of Cthulhu, Hide the Monster&#039;s Face - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"&nbsp; I recently completed a year-long trek through the epic Call of Cthulhu campaign Masks of Nyarlathohotep. 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