{"id":22812,"date":"2020-12-11T07:00:39","date_gmt":"2020-12-11T13:00:39","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=22812"},"modified":"2020-11-25T05:51:58","modified_gmt":"2020-11-25T11:51:58","slug":"finders-archive-christmas-special-vol-3-of-4","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/finders-archive-christmas-special-vol-3-of-4\/","title":{"rendered":"Finder\u2019s Archive \u2013 Christmas Special Vol. 3 of 4"},"content":{"rendered":"<p><em>Hi everyone, and welcome back to the Finder\u2019s Archives.<\/em><\/p>\n<p><em>Last week we started week two (or <a href=\"https:\/\/www.d20radio.com\/main\/?p=22699&amp;preview=true\">days 8 \u2013 14<\/a>) of the D20Radio Julekalender campaign. This week we continue for another 7 days. Remember these sessions are supposed to be no more than an hour long (though some of the enterprising ones of you out there might get more time out of it), and has no set game system for it. Simple, narrative systems will probably work best though.<\/em><\/p>\n<p><em>That said, we pick up where we left off, with the heroes having just defeated the Troll King.<\/em><\/p>\n<hr \/>\n<p><strong>15<sup>th<\/sup> of December<\/strong><\/p>\n<p>Having stayed the night at Velena\u2019s, the heroes are once more contacted by their old friend. He\u2019s having a lot of trouble with the puzzle, but he knows where they can get help. He\u2019s sent the puzzle to one of his acquaintances, a man that he refers to as \u201cFather Bear\u201d who is an old and wise spirit, but he\u2019s normally hibernating during this time of the year. So he\u2019s not responded. And the heroes should go wake him. Waking the old sleeping bear is dangerous, as it takes him a few rounds after being woken to recover his wits. In that time, he\u2019s angry and attacks anyone nearby \u2013 though once he regains control (either after 3 rounds or after knocking a hero unconscious) he\u2019ll heal anyone that he\u2019s harmed. Looking at the puzzle sent by their friend, he can tell them that problem is that it\u2019s not a puzzle. It\u2019s instructions on how to get to the Faerie realm. Some of the wording in there seems to indicate that the Troll King is actually trying to dethrone the Faerie King and Queen and take their place in the Faerie Court. Luckily Father Bear knows where the entrance is from the instructions, but the portal doesn\u2019t open again until dawn.<\/p>\n<hr \/>\n<p><strong>16<sup>th<\/sup> of December<\/strong><\/p>\n<p>At the crack of dawn the next day, a blue, glowing portal opens where Father Bear took them, in a small glade of a nearby forest. The portal opens into another realm, into a magnificent castle. Somehow the colors are more vibrant, more ALIVE than the normal world. Sunlight filters through glorious stained glass windows, in the many rooms. But no doors open up to the outside. All doors within the castle seem to lead to other rooms. And while the castle is truly enormous \u2013 miles wide and long \u2013 it\u2019s not infinite in size. But the rooms are empty, there is no one inside. Finally, the heroes come to the throne room, which is not empty \u2013 but the inhabitants are not the ones that are supposed to be there. In the throne room are some of the creatures used by the Troll King, who attack the heroes. Furthermore, there is a small creature hiding in a corner, a small green lizard-like creature. The Troll King\u2019s servants can reveal that the Troll King captured the entirety of the court and imprisoned them somewhere on the planes. The lizard-like creature crawls unseen into the backpack of one of the heroes if they do not take it along themselves. (Which will come back to haunt them later).<\/p>\n<hr \/>\n<p><strong>17<sup>th<\/sup> of December<\/strong><br \/>\nFollowing the information handed over by the minions of the Troll King, the heroes once more find themselves outside an icy cave. This one is extremely cold, and no lights can penetrate the darkness inside. Even magical lighting only clears up an area of about 5 feet around the user. The only thing that can break through the impenetrable darkness is sunlight (whether natural or magical). Fumbling their way through, the heroes eventually get to the bottom of the cave where there is a tiny fire. Around the fire are huddled two people, one young and one ancient. When spoken to, the two answer cryptically, as if reading entries from a history book. Smart players will eventually figure out that these are \u201cFather Time\u201d \u2013 or rather two of them. One of the times to come (the young), and one of the times that have been (the ancient one). They\u2019ve been imprisoned in the cave by the Troll King and cannot leave until sunlight is brought to them. To do so, the characters must either enable sunlight to get there, either through magic, the clever use of mirrors, or by acquiring it. (In this world, Sunlight can be captured in a mirrored box &#8211; a box with mirrors inside). Releasing them is the work of a whole day, as the sunlight reaches them. Once it reaches them, they both stand up, powerfully and strong, no longer bent by the oppressive darkness. They promise the heroes that the next day when they wake, they\u2019ll find themselves on the doorstep of the Troll King.<\/p>\n<hr \/>\n<p><strong>18<sup>th<\/sup> of December<\/strong><\/p>\n<p>The next morning the heroes wake up outside of a small hut. They\u2019re not physically at the doorstep of the Troll King, but they are MENTALLY at it. As they wake, they can hear pots and pans clanging away inside, and eventually, an old crone emerges. She is HIDEOUS beyond belief, and nearsighted to the point of blindness, but she is friendly and clearly fey in nature (though she resembles the worst excesses of trolls, ogres, and hags). This is the Troll King\u2019s mother, and she can answer many questions that the characters may have about him. She can tell them that his was a happy childhood, at least until he started in school where he was bullied relentlessly. He was beaten mercilessly by them and swore his revenge. And while she loves her little boy (still), his anger is implacable and he made a deal with the Faerie King, one that granted him power, but trapped him in an unseemly body. This was not what her son thought he\u2019d agreed to, as he did not wish to keep his disfigured body. Using illusion magic, he covered himself up and set out into the world. Now his sights were set on the Faerie Court however, he wanted vengeance on them all. Last she heard, he\u2019d been accepted into the court as a jester, and she\u2019s sure that nothing good could have come of it.<br \/>\nThe Troll King\u2019s mother isn\u2019t sure where he is now, but she knows where his favorite hiding spot was when he was a kid. There\u2019s a small hollow by a nearby river, but it\u2019s getting late in the day by that point, and she points out that the area is not safe for non-fey when darkness comes. (Should the heroes move out during the night, they\u2019ll be attacked by shadowy creatures that drain life).<\/p>\n<hr \/>\n<p><strong>19<sup>th<\/sup> of December<\/strong><\/p>\n<p>The following morning she takes them all down to his hiding spot. And it turns out that someone HAS been there recently. The Troll King himself was there for a day or two, after his initial defeat at the hands of the heroes. She leaves them to it, and they can investigate the area. There they find an old, battered diary of the Troll King. Most of it is childish nonsense, but the most recent entries are only a few days old. They talk of \u201cthe Plot\u201d finally coming to fruition thanks to the interference of a bunch of \u201cso-called heroes.\u201d It turns out that their rescue of Velena\u2019s dad was a cover-up, and they were under a spell at the time \u2013 one that caused them to see the Faery Court as being the Troll King\u2019s minions, and the heroes were instrumental in defeating them. (If they had a game against the Troll King, that too turns out to be a cover, while the King and Queen were whisked away). Now he has them trapped in his dungeons in the Shadow Dimension. To get there, once more walk \u201cThrough the Valley of the Shadow of Death.\u201d Consulting with their old friend, they eventually discover that this an actual place. On the planes, there is a gigantic statue of the Grim Reaper, one that oversees a valley, and covers the entire thing in darkness. Their old friend believes that this is where they need to go, but to get there, they must first get back to him, and something is blocking his transport spells, so they\u2019re going to have to walk.<\/p>\n<hr \/>\n<p><strong>20<sup>th<\/sup> of December<\/strong><\/p>\n<p>Getting back to their old friend turns out to be a chore. They spend a few hours going through torrential rain, only to be followed for a few hours by a raging sandstorm. That is then followed by a 2-hour blizzard, and that is followed by a hurricane that rages for 3 hours. That is finished up by a couple of nice hours of weather before they arrive at their old friend\u2019s house. Regrettably, waiting for them there, are the Troll King\u2019s minions who are laying siege to the place, and they will have to fight their way through to get to their friend. He has been busy keeping these creatures at bay, but he\u2019ll prepare the needed ritual overnight so that they can get there first thing in the morning.<\/p>\n<hr \/>\n<p><strong>21<sup>st<\/sup> of December<\/strong><\/p>\n<p>Overnight their friend prepares the ritual, and he is ready to send them off. A dizzying sensation and they find themselves standing at the entrance to the Valley of the Shadow of Death. A titanic statue of the Grim Reaper towers above the valley and canyon. Walking down it, they\u2019ll eventually encounter the Guardian. The Guardian is an enormous female sphinx that thunders \u201cStand Ready to be Judged Mortals or Fall Before the Gaze of Eternity.\u201d In reality, she\u2019s quite nice, but a bit lonely. She\u2019s got a duty to attend to, however, and she\u2019ll get it done. In order to get through, each hero must answer a riddle. Here are few sample riddles:<\/p>\n<p><strong>Riddle:<\/strong> This thing all things devour: birds, beasts, trees, flowers; gnaws iron, bites steel; grinds hard stones to meal; slays kings, ruins towns; and beats high mountains down.<br \/>\n<strong>Answer:<\/strong> Time<\/p>\n<p><strong>Riddle:<\/strong> In spring I am gay in handsome array; in summer more clothing I wear; when colder it grows, I fling off my clothes; and in winter quite naked appear.<br \/>\n<strong>Answer:<\/strong> A tree<\/p>\n<p><strong>Riddle:<\/strong> I\u2019m alive, but without breath; I\u2019m as cold in life as in death; I\u2019m never thirsty, though I always drink.<br \/>\n<strong>Answer:<\/strong> A fish<\/p>\n<p><strong>Riddle: <\/strong>As small as your thumb, I am light in the air. You may hear me before you see me, but trust that I\u2019m here.<br \/>\n<strong>Answer:<\/strong> A hummingbird<\/p>\n<p><strong>Riddle: <\/strong>Never resting, never still; moving silently from hill to hill; it does not walk, run or trot; all is cool where it is not.<br \/>\n<strong>Answer: <\/strong>The sun<\/p>\n<p><strong>Riddle:<\/strong> What can bring back the dead; make you cry, make you laugh, make you young; is born in an instant, yet lasts a lifetime.<br \/>\n<strong>Answer:<\/strong> Memories<\/p>\n<p><strong>Riddle:<\/strong> What is always old and sometimes new; never sad, sometimes blue; never empty, but sometimes full; never pushes, always pulls?<br \/>\n<strong>Answer:<\/strong> The moon<\/p>\n<p><strong>Riddle: <\/strong>What is large, yet never grows; has roots that cannot be seen; and is taller than trees?<br \/>\n<strong>Answer:<\/strong> A mountain<\/p>\n<p><strong>Riddle:<\/strong> At night they come without being fetched, and by day they are lost without being stolen.<br \/>\n<strong>Answer:<\/strong> Stars<\/p>\n<p><strong>Riddle:<\/strong> I create my lair with earthen string, and dispatch my prey with a biting sting.<br \/>\n<strong>Answer:<\/strong> A spider<\/p>\n<p><strong>Riddle:<\/strong> Some try to hide, some try to cheat; but time will show, we always will meet. Try as you might to guess my name.<br \/>\n<strong>Answer:<\/strong> Death<\/p>\n<p><strong>Riddle:<\/strong> What can run, but never walks; has a mouth, but never talks; has a head, but never weeps; has a bed, but never sleeps?<br \/>\n<strong>Answer:<\/strong> A river<\/p>\n<p>Anyone keeping an eye on the sphinx will notice that she mimes the answer for those who struggle \u2013 as she wants them to succeed, but she is bound not to say the answer out loud.<\/p>\n<p>Once all heroes have passed the test (anyone not passing is struck by a lightning bolt \u2014The so-called Gaze of Eternity \u2013 if they survive, they must try again), she breathes a sigh of relief and says \u201cLet me take you to the Troll King\u2019s palace. It is far from here, but I was bound to not reveal it. Now that you\u2019ve passed the test, I can help once more.\u201d She lets them all climb onto her back (she\u2019s big enough to accept all of them on her back), and flies off, on a journey that takes the rest of the day and night. She answers any questions about the Troll King and his minions as best as she can, but she doesn\u2019t know much. She offers to tell the heroes tales about heroic exploits over the millennia, many of which she has seen firsthand. Anyone accepting and listening properly gains the benefit of a <em>Bless<\/em> spell for the next week.<\/p>\n<hr \/>\n<p>And that concludes this week \u2013 next week, we finish up our gaming Julekalender! &#x1f60a;<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Hi everyone, and welcome back to the Finder\u2019s Archives. Last week we started week two (or days 8 \u2013 14) of the D20Radio Julekalender campaign. <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/finders-archive-christmas-special-vol-3-of-4\/\" title=\"Finder\u2019s Archive \u2013 Christmas Special Vol. 3 of 4\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1580,"featured_media":22813,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[1783],"tags":[619,1541,61,156,2430],"class_list":["post-22812","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-finders-archive","tag-christmas","tag-fantasy-rpgs","tag-gm-advice","tag-roleplaying-games","tag-rpg-adventure-ideas"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Finder\u2019s Archive \u2013 Christmas Special Vol. 3 of 4 - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/finders-archive-christmas-special-vol-3-of-4\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Finder\u2019s Archive \u2013 Christmas Special Vol. 3 of 4 - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"Hi everyone, and welcome back to the Finder\u2019s Archives. Last week we started week two (or days 8 \u2013 14) of the D20Radio Julekalender campaign. 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These days I freelance as a writer for various companies (currently Fat Goblin Games, Flaming Crab Games, Outland Entertainment, Paizo, Raging Swan Games, Rusted Iron Games, and Zenith Games), I've dipped my hands into all sorts of games, but my current \\\"go-to\\\" games are Pathfinder 2, Dungeon Crawl Classics and SLA Industries. 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