{"id":21691,"date":"2020-08-12T07:00:37","date_gmt":"2020-08-12T12:00:37","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=21691"},"modified":"2020-08-12T10:43:00","modified_gmt":"2020-08-12T15:43:00","slug":"rogue-squadron-dont-get-burned","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/rogue-squadron-dont-get-burned\/","title":{"rendered":"Rogue Squadron- Don&#8217;t Get Burned"},"content":{"rendered":"<p><em>Welcome to Rogue Squadron, pilot! In this series, we will be looking at different squadrons you can fly in Fantasy Flight Games X-Wing miniatures game. We give you the squad, what expansion pack all of the upgrades come from and then give you the lowdown on how best to fly it. Strap in and get ready to fly.<\/em><\/p>\n<h3>All Wings Report In (Extended)<\/h3>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-7149 size-thumbnail\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/09\/tiesf-e1475193081161-150x150.jpg\" alt=\"\" width=\"150\" height=\"150\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/09\/tiesf-e1475193081161-150x150.jpg 150w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/09\/tiesf-e1475193081161-300x300.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/09\/tiesf-e1475193081161-768x768.jpg 768w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/09\/tiesf-e1475193081161-1024x1024.jpg 1024w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/09\/tiesf-e1475193081161.jpg 1897w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/>TIE\/sf &#8220;Backdraft&#8221; (50 pts) (I4)<\/strong><\/p>\n<p><em>While you perform a Mobile Arc\u00a0primary attack, if the defender is in your\u00a0Rear Arc, roll 1 additional die.<\/em><\/p>\n<p><strong>Heavy Weapon Turret:<\/strong> You can rotate your Mobile Arc<i class=\"xwing-miniatures-font xwing-miniatures-font-singleturretarc\"><\/i> indicator only to your Front or Rear Arc<i class=\"xwing-miniatures-font xwing-miniatures-font-reararc\"><\/i>. You\u00a0<b>must<\/b> treat the Forward Arc <i class=\"xwing-miniatures-font xwing-miniatures-font-frontarc\"><\/i>requirement of your equipped Missile<i class=\"xwing-miniatures-font xwing-miniatures-font-missile\"><\/i> upgrades as Mobile Arc<i class=\"xwing-miniatures-font xwing-miniatures-font-singleturretarc\"><\/i>.<\/p>\n<ul>\n<li><strong>Gunner- <\/strong><em>Special Forces Gunner: <\/em>While you perform a primary Forward Arc attack, if your Mobile Arc is in your Forward Arc, you may roll 1 additional attack die. After you perform a primary Forward Arc attack, if your Mobile Arc is in your Rear arc, you may perform a bonus primary Mobile arc\u00a0attack.<\/li>\n<li><strong>Sensor-\u00a0<\/strong><em>Passive Sensors: <\/em>Charge 1. <strong>Action:<\/strong> Spend 1 Charge. You can only perform this action in your Perform Action step.\u00a0 While your Charge is inactive, you cannot be coordinated. Before you engage, if your Charge<i class=\"xwing-miniatures-font xwing-miniatures-font-charge\"><\/i> is inactive, you may perform a Calculate or Lock\u00a0action.<\/li>\n<\/ul>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-12496\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/12\/Silencer-e1513181428807-300x262.jpg\" alt=\"\" width=\"150\" height=\"131\" \/>TIE\/vn Silencer &#8220;Recoil&#8221; (58 pts) (I4)<br \/>\n<\/strong><\/p>\n<p><em>While you are stressed, you may treat enemy ships in your Forward Arc at range 0-1 as being in your Bullseye Arc.<\/em><\/p>\n<p><strong>Autothrusters:<\/strong> After you perform an action, you may perform a red Boost<i class=\"xwing-miniatures-font xwing-miniatures-font-barrelroll\"><\/i> or red Barrel Roll\u00a0action.<\/p>\n<ul>\n<li><strong>Talent- <\/strong><em>Marksmanship<\/em><em>:<\/em> While you perform an attack, if the defender is in your Bullseye Arc, you may change 1 Hit<i class=\"xwing-miniatures-font xwing-miniatures-font-hit\"><\/i> result to a Crit<i class=\"xwing-miniatures-font xwing-miniatures-font-crit\"><\/i>\u00a0result.<\/li>\n<\/ul>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-thumbnail wp-image-19894\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/03\/20200227_124024-scaled-e1582832241786-150x150.jpg\" alt=\"\" width=\"150\" height=\"150\" \/>TIE\/ba &#8220;Ember&#8221; (52pts) (I4)<\/strong><\/p>\n<p><em>While you perform an attack, if there is a damaged ship friendly to the defender at range 0-1 of the defender, the defender cannot spend focus or calculate tokens.\u00a0<\/em><\/p>\n<p><strong>Fine-Tuned Thrusters:<\/strong> After you fully execute a maneuver, if you are not depleted or strained, you may gain 1 deplete or strain token to perform a Lock<i class=\"xwing-miniatures-font xwing-miniatures-font-lock\"><\/i> or Barrel Roll<i class=\"xwing-miniatures-font xwing-miniatures-font-barrelroll\"><\/i>\u00a0action.<\/p>\n<ul>\n<li><strong>Tech- <\/strong><em>Advanced Optics: <\/em>While you perform an attack, you may spend 1 focus token to change 1 of your blank results to a Hit<i class=\"xwing-miniatures-font xwing-miniatures-font-hit\"><\/i>\u00a0result.<\/li>\n<\/ul>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-thumbnail wp-image-6928\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/09\/TIEFO-e1474241504951-150x150.jpg\" alt=\"\" width=\"150\" height=\"150\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/09\/TIEFO-e1474241504951-150x150.jpg 150w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/09\/TIEFO-e1474241504951-300x300.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/09\/TIEFO-e1474241504951-768x768.jpg 768w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/09\/TIEFO-e1474241504951-1024x1024.jpg 1024w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2016\/09\/TIEFO-e1474241504951.jpg 1500w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/>TIE\/fo &#8220;Scorch&#8221; (39 pts) (I4)<\/strong><\/p>\n<p><em>While you perform a primary attack, if you are not stressed, you may gain 1 stress token to roll 1 additional attack die.<\/em><\/p>\n<ul>\n<li><strong>Talent-<\/strong>\u00a0<em>Fanatical:\u00a0<\/em>While you perform a primary attack, if you are not shielded, you may change 1 Focus<i class=\"xwing-miniatures-font xwing-miniatures-font-focus\"><\/i> result to a Hit<i class=\"xwing-miniatures-font xwing-miniatures-font-hit\"><\/i>\u00a0result.<\/li>\n<li><strong>Tech- <\/strong><em>Advanced Optics: <\/em>While you perform an attack, you may spend 1 focus token to change 1 of your blank results to a Hit<i class=\"xwing-miniatures-font xwing-miniatures-font-hit\"><\/i>\u00a0result.<\/li>\n<\/ul>\n<hr \/>\n<h3>Lock S-Foils in Attack Position<\/h3>\n<p>This list gives a good sample of the First Order TIE variants. Each one flies differently which gives you a great opportunity to try them. This can be a boon, as its harder for your opponent to anticipate your moves but it&#8217;s also harder for you to plan. They are all I4 though so that gives you more options in how you activate them for movement and attacking.<\/p>\n<p>Recoil is your most expensive piece but also the most slippery as he can double reposition in any order. Get him in close and he&#8217;s getting extra crits thanks to his ability and Marksmanship. Ember is almost as slippery and doesn&#8217;t have to stress himself in the process. He can also get double dice mods if he doesn&#8217;t need to alter his position. Sometimes the extra offense can be worth going for if you feel confident in getting a shot. At I4, these guys will not have perfect board knowledge like an I5 or I6 so keep that in mind.<\/p>\n<p>Backdraft is your safety net. He can shoot front or back with three dice and can decide when he activates where his turret arc is facing thanks to Passive Sensors. He&#8217;s the easiest to shoot with only two agility but can go into positions the others can&#8217;t and still shoot back.<\/p>\n<p>Scorch is your wildcard. No one wants to waste time shooting a FO when there are other options. But he can reliably get himself a three die attack and be very accurate with it or very accurate with just two thanks to Fanatical and Advanced Optics working together.<\/p>\n<hr \/>\n<h3>Variations<\/h3>\n<p>This list has a one point bid and almost all of the upgrades are non-essential (Special Forces Gunner and Marksmanship being the main exemptions).\u00a0 But even those can change without major consequence.<\/p>\n<p>Changing Embers Optics for Fanatic on Recoil, and possibly also himself, is one option worth considering. Ember, with two hull, doesn&#8217;t much care for Fanatic, but Recoil with four can get good use out of it. Once his shields drop he can very easily get double dice mods.<\/p>\n<hr \/>\n<p><a href=\"https:\/\/www.patreon.com\/d20radio\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-16290 size-medium\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/01\/patreon-300x93.png\" alt=\"\" width=\"300\" height=\"93\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/01\/patreon-300x93.png 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/01\/patreon.png 402w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<figure id=\"attachment_16289\" aria-describedby=\"caption-attachment-16289\" style=\"width: 150px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/discord.gg\/UXV3s5Z\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-16289 size-thumbnail\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/01\/discord-150x150.png\" alt=\"\" width=\"150\" height=\"150\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/01\/discord-150x150.png 150w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/01\/discord.png 256w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><\/a><figcaption id=\"caption-attachment-16289\" class=\"wp-caption-text\"><a href=\"https:\/\/discord.gg\/UXV3s5Z\">Discuss this article on Discord!<\/a><\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Welcome to Rogue Squadron, pilot! In this series, we will be looking at different squadrons you can fly in Fantasy Flight Games X-Wing miniatures game. <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/rogue-squadron-dont-get-burned\/\" title=\"Rogue Squadron- Don&#8217;t Get Burned\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":16,"featured_media":21713,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[183,1848,1130],"tags":[1177,2927,47,2691,1024,2931],"class_list":["post-21691","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-rogue-squadron","category-x-wing-2-0-review","category-x-wing-squadron","tag-first-order","tag-special-forces-tie","tag-star-wars","tag-tie-ba","tag-tiefo","tag-tie-vn-silencer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Rogue Squadron- Don&#039;t Get Burned - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/rogue-squadron-dont-get-burned\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Rogue Squadron- Don&#039;t Get Burned - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"Welcome to Rogue Squadron, pilot! 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