{"id":21284,"date":"2020-06-25T07:00:56","date_gmt":"2020-06-25T12:00:56","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=21284"},"modified":"2020-06-25T08:14:51","modified_gmt":"2020-06-25T13:14:51","slug":"alice-is-missing-an-interview-with-ivan-van-norman-and-spenser-starke-hunters-entertainment","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/alice-is-missing-an-interview-with-ivan-van-norman-and-spenser-starke-hunters-entertainment\/","title":{"rendered":"Alice is Missing: An Interview with Ivan Van Norman and Spenser Starke (Hunters Entertainment)"},"content":{"rendered":"<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\">This is my second interview about <\/span><\/span><a href=\"https:\/\/www.kickstarter.com\/projects\/huntersbooks\/alice-is-missing-a-silent-role-playing-game\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><i>Alice is Missing<\/i><\/span><\/span><\/a><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\">, the silent tabletop RPG crowdfunding on Kickstarter. Played via instant messaging, <\/span><\/span><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\">this game is a new roleplaying experience. <\/span><\/span><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\">At EN World, <a href=\"https:\/\/www.enworld.org\/threads\/alice-is-missing-an-interview-with-spenser-starke-hunters-entertainment.672843\/\" target=\"_blank\" rel=\"noopener noreferrer\">I spoke with Spenser Starke about the project<\/a>. In this interview, <\/span><\/span><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\">Ivan <\/span><\/span><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\">V<\/span><\/span><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\">an Norman joins the conversation and we get into more of the technical side of this RPG.<\/span><\/span><\/p>\n<hr \/>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><b><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/Alice-is-Missing-02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-21288 alignleft\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/Alice-is-Missing-02-300x133.jpg\" alt=\"\" width=\"300\" height=\"133\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/Alice-is-Missing-02-300x133.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/Alice-is-Missing-02-678x302.jpg 678w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/Alice-is-Missing-02.jpg 680w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>EGG EMBRY (EGG): Thank you for talking to me about this project. For those that don\u2019t know, what\u2019s the premise of <i>Alice is Missing<\/i>? <\/b><\/span><\/span><\/p>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><b>IVAN VAN NORMAN (IVAN)<\/b>: <i>Alice is Missing<\/i> is a collaborative storytelling game about a group of friends trying to find Alice Briarwood, a high school junior in the town of Silent Falls. Unlike many role-playing games, this plays with a facilitator (not a GM) &#8211; and communication during the game only occurs via text messaging.<\/span><\/span><\/p>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><b>EGG: No talking, all play conducted via your phone or online via Roll20 or chats? In playtests, how have fans adapted to that version of roleplaying? <\/b><\/span><\/span><\/p>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><b>IVAN<\/b>: Playtesters have really adapted to using phones for roleplaying. As we know, not everyone enjoys public speaking or \u2018doing voices\u2019 in role-playing games &#8211; and the capacity to type out what you\u2019re feeling and thinking in real-time was very liberating for many. Texting for a huge part of the population has become as second nature as speaking or writing, so it\u2019s not a vast jump in thinking creatively for the game.<\/span><\/span><\/p>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><b>SPENSER STARKE (SPENSER)<\/b>: It\u2019s definitely a new way to play for a lot of people, but I think that\u2019s what makes it exciting! Because the primary communication of the game is happening through the device that we use to talk with each other in real life every day already, it gives the game a level of immersion that is unlike anything I\u2019ve played or designed before. I\u2019m always trying to figure out how to give my players a unique experience, and after my first playtest of this game, I knew there was something special in it.<\/span><\/span><\/p>\n<p align=\"left\"><b><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/Alice-is-Missing-04.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-21287 alignright\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/Alice-is-Missing-04-300x155.png\" alt=\"\" width=\"300\" height=\"155\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/Alice-is-Missing-04-300x155.png 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/Alice-is-Missing-04-678x352.png 678w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/Alice-is-Missing-04.png 680w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>EGG: Of the virtual tabletop options, why did you focus on creating this for <a href=\"https:\/\/roll20.net\/\" target=\"_blank\" rel=\"noopener noreferrer\">Roll20<\/a>?<\/span><\/span><\/b><\/p>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><b>IVAN<\/b>: We\u2019ve been building a good relationship with Roll20 over the past year, and really believe in the team as well as the direction the platform is taking gameplay in the future. They\u2019ve also been very helpful in making some of our other titles available to more gamers in these \u2018stay at home\u2019 times.<\/span><\/span><\/p>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><b>EGG: Despite the use of phones, this is not a strictly virtual game because cards are required to play, correct? How will they work?<\/b><\/span><\/span><\/p>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><b>IVAN<\/b>: The cards help facilitate play, providing narrative structure in the form of characters, clues, suspects, and locations throughout the session. You build your \u2018clue deck\u2019 before the game using a number of these cards, and it drives the story forward, giving you a different experience every time.<\/span><\/span><\/p>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><b>SPENSER<\/b>: In a one-shot style game, two of the most important things I always want to consider are the amount of time it takes to get up and running and being able to complete your session with a full, finished story. By using cards to facilitate both of these things, we get the players into a game quickly and structure their session to have a climactic ending every time.<\/span><\/span><\/p>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><b>EGG: You\u2019ve unlocked the <i>Alice is Missing App<\/i> stretch goal. Will that allow play exclusively through phones or will physical elements be needed? What features will the app include?<\/b><\/span><\/span><\/p>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><b>IVAN<\/b>: We\u2019re still going over the details with the app developer, so I don\u2019t want to make too many promises of features or elements yet. However, our goal is to create a \u2018jackbox\u2019 style app &#8211; where players \u2018check-in\u2019 to a session &#8211; and have the physical elements, the cards, available in a cloud server for everyone to have access to. The goal of the app is 100% remote play with your friends, which we\u2019ll be providing to backers for their participation in the game.<\/span><\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-21289 alignleft\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/Alice-is-Missing-01-300x151.png\" alt=\"\" width=\"300\" height=\"151\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/Alice-is-Missing-01-300x151.png 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/Alice-is-Missing-01-678x342.png 678w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/Alice-is-Missing-01.png 680w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><b>EGG: The game is a single session, 45 minutes of character creation and then you play. Why 90 minutes sessions? <\/b><\/span><\/span><\/p>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><b>SPENSER<\/b>: I experimented a lot with the length of the play session in development and 90 minutes ended up being the best for the type of gameplay and the story being told. I wanted there to be enough time that the game has the capacity to build and players have the opportunity to explore their relationships and reveal their secrets, but not so much time that sitting in the emotional headspace the game puts you in tires you out before it ends. Finding that balance was really important to me.<\/span><\/span><\/p>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><b>EGG: The 90 minutes has a timer with music. What music?<\/b><\/span><\/span><\/p>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><b>IVAN<\/b>: Thanks to Spenser, we\u2019ve acquired a wide range of licensed music including artist such as <span style=\"color: #282828\"><i>Message To Bears<\/i><\/span><span style=\"color: #282828\">, <\/span><span style=\"color: #282828\"><i>This Patch of Sky<\/i><\/span><span style=\"color: #282828\">, <\/span><span style=\"color: #282828\"><i>Justin LaPointe<\/i><\/span><span style=\"color: #282828\">, and <\/span><span style=\"color: #282828\"><i>Be Still The Earth. <\/i><\/span><span style=\"color: #282828\">We figure if you\u2019re going to have a timer, it should at least be pleasant. Also, it really helps set the tone. <\/span><\/span><\/span><\/p>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><b>SPENSER<\/b>: I\u2019m so lucky that we were able to license songs from some of these incredible artists to bring the game to life. Music was one of the most important parts of the experience for me during playtesting&#8211; it\u2019s used to set the right mood and feel for the game up top, and also allowed me as the designer to have another lever of control over the build up of tension during the game. I\u2019ve found that it\u2019s a subtle but vital piece of the overall design.<\/span><\/span><\/p>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><b>EGG: Time-wise, this has a lot of potential as a convention game. Do you see it as an innovative con experience? <\/b><\/span><\/span><\/p>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><b>SPENSER<\/b>: I\u2019ve run it as a private playtest a number of times at cons, and I couldn\u2019t be more excited for it to go public at conventions when they return next year. With the app now providing the connection between the players, they won\u2019t need to worry about switching phone numbers with strangers now either, which is a huge benefit. I\u2019m really hoping it will be a unique and immersive experience that con-goers will enjoy enough to bring home to their players!<\/span><\/span><\/p>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><b>EGG: Beyond <i>Alice is Missing<\/i>, what other projects are you working on? <\/b><\/span><\/span><\/p>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><b>IVAN<\/b>: We\u2019ve got a pretty busy year ahead, but the next project after <i>Alice is Missing<\/i> is <a href=\"https:\/\/www.huntersentertainment.com\/single-post\/2020\/04\/08\/Werewolf-The-Apocalypse---5th-Edition\" target=\"_blank\" rel=\"noopener noreferrer\"><i>Werewolf: The Apocalypse 5th Edition<\/i><\/a> &#8211; which is currently in development. Our Dystopian Cyberpunk RPG <a href=\"https:\/\/www.huntersentertainment.com\/ac\" target=\"_blank\" rel=\"noopener noreferrer\"><i>Altered Carbon<\/i><\/a> &#8211; based on the Netflix original series will be releasing this fall.<\/span><\/span><\/p>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><b><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/Alice-is-Missing-03.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-21286 alignright\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/Alice-is-Missing-03-300x169.png\" alt=\"\" width=\"300\" height=\"169\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/Alice-is-Missing-03-300x169.png 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/Alice-is-Missing-03-678x381.png 678w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/Alice-is-Missing-03.png 700w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>SPENSER<\/b>: I also have my magical school version of <i>Kids on Bikes<\/i>, called <a href=\"https:\/\/www.renegadegamestudios.com\/kids-on-brooms\" target=\"_blank\" rel=\"noopener noreferrer\"><i>Kids on Brooms<\/i><\/a>, coming out through Hunters and Renegade in August as well. It\u2019s been a busy year!<\/span><\/span><\/p>\n<hr \/>\n<p align=\"left\"><a href=\"https:\/\/www.kickstarter.com\/projects\/huntersbooks\/alice-is-missing-a-silent-role-playing-game\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"color: #000080\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><u><b>Alice is Missing: A Silent Role Playing Game<\/b><\/u><\/span><\/span><\/span><\/a><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><b> from <a href=\"https:\/\/www.drivethrurpg.com\/browse\/pub\/3439\/Hunters-Entertainment?affiliate_id=814082\" target=\"_blank\" rel=\"noopener noreferrer\">Hunters Entertainment<\/a> and Renegade Game Studios<\/b><\/span><\/span><\/p>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\">End Date: Mon, June 29 2020 9:58 AM EDT.<\/span><\/span><\/p>\n<p align=\"left\">\u201c<span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\">An immersive RPG played entirely via text message.\u201d<\/span><\/span><\/p>\n<p align=\"left\"><span style=\"font-family: Liberation Serif, serif\"><span style=\"font-size: medium\"><i>Egg Embry participates in the OneBookShelf Affiliate Program and is an Amazon Associate. These programs provide advertising fees by linking to DriveThruRPG and Amazon.<\/i><\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>This is my second interview about Alice is Missing, the silent tabletop RPG crowdfunding on Kickstarter. Played via instant messaging, this game is a new <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/alice-is-missing-an-interview-with-ivan-van-norman-and-spenser-starke-hunters-entertainment\/\" title=\"Alice is Missing: An Interview with Ivan Van Norman and Spenser Starke (Hunters Entertainment)\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1602,"featured_media":21286,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[172,292],"tags":[2891,2892,293],"class_list":["post-21284","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interrogation-droid","category-kickstarter-korner","tag-alice-is-missing","tag-hunters-entertainment","tag-kickstarter"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Alice is Missing: An Interview with Ivan Van Norman and Spenser Starke (Hunters Entertainment) - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/alice-is-missing-an-interview-with-ivan-van-norman-and-spenser-starke-hunters-entertainment\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Alice is Missing: An Interview with Ivan Van Norman and Spenser Starke (Hunters Entertainment) - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"This is my second interview about Alice is Missing, the silent tabletop RPG crowdfunding on Kickstarter. 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