{"id":21215,"date":"2020-06-23T07:00:56","date_gmt":"2020-06-23T12:00:56","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=21215"},"modified":"2020-06-18T17:41:15","modified_gmt":"2020-06-18T22:41:15","slug":"thats-how-i-roll-the-right-way-to-do-alignment","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/thats-how-i-roll-the-right-way-to-do-alignment\/","title":{"rendered":"That&#8217;s How I Roll &#8211; The Right Way To Do Alignment"},"content":{"rendered":"<p>Alignment: one of the most controversial components in traditional fantasy RPGs. Alignment is supposed to be a system that both describes and prescribes a PC&#8217;s ethical\/moral values and supposedly gives role-playing guidance. All too often, however, PCs&#8217; alignments are either 1) ignored completely, or 2) used as an excuse to be an asshole. Neither of those outcomes are desirable, and as a result many groups choose to drop their games&#8217; alignment systems altogether. Thankfully, however, I&#8217;ve discovered an alignment system that attempts to avoid both undesirable outcomes in an RPG called <strong>Monsters &amp; Magic<\/strong>.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-21218 alignleft\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/127944-233x300.jpg\" alt=\"\" width=\"315\" height=\"405\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/127944-233x300.jpg 233w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/127944-797x1024.jpg 797w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/127944-768x987.jpg 768w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/06\/127944.jpg 900w\" sizes=\"auto, (max-width: 315px) 100vw, 315px\" \/><a href=\"https:\/\/www.drivethrurpg.com\/product\/127944\/Monsters--Magic-Roleplaying-Game\">Monsters &amp; Magic<\/a> (M&amp;M) is an OSR fantasy game that attempts to re-imagine the original D&amp;D from 1974 by using modern game design insights and sensibilities. The result is a nice mix of new-school and old-school. Not only that, it&#8217;s also highly-compatible with older D&amp;D materials. I don&#8217;t want to go into a ton of detail about the game itself, but I do highly encourage everyone to check it out. What&#8217;s important to note for the purposes of this article, though, is the fact that M&amp;M introduces a new and innovative Alignment system that solves many of the problems found in more-traditional alignment systems.<\/p>\n<p>Like many editions of D&amp;D, M&amp;M uses a two-axis alignment system of Good vs. Evil and Law vs. Chaos, resulting in <a href=\"https:\/\/www.dndbeyond.com\/sources\/basic-rules\/personality-and-background#Alignment\">nine possible alignments<\/a>. Unlike many editions of D&amp;D, however, M&amp;M also provides concrete mechanical effects to go along with an otherwise narrative alignment system. There are three main mechanical components to the system: action bonuses, alignment focus, and alignment drift.<\/p>\n<p>The first way M&amp;M provides mechanical consequences and incentives for its alignment system is through action bonuses. For certain checks, when a character&#8217;s alignment is relevant and role-played well, the GM may grant a PC a small bonus to their check. The game highlights mental\/social combat checks as particularly fitting for these bonuses, but other types of checks can apply at the GM&#8217;s discretion. Action bonuses provide an incentive for players to roleplay the consequences of their characters&#8217; alignments instead of ignoring them.<\/p>\n<p>The next way M&amp;M ties alignment to mechanics is through Alignment Focus (AF). This mechanic has to do with a behavior that reinforces a PC&#8217;s alignment. The book provides examples of AFs for each of the nine alignments. The example AF for Lawful Neutral, for instance, is &#8220;Enforce the law whether it&#8217;s fair or not.&#8221; Good candidates for an AF are behaviors or decisions that require PCs to make a difficult choice that may or may not be in their and\/or their party&#8217;s best interest, as in the previous example. The GM is the final arbiter of whether or not a particular behavior or decision counts toward&#8217;s a PC&#8217;s AF. Every time a PC performs an action that counts towards their AF, they receive 1 Alignment Focus Point (ALP). Accruing 10 net AFPs allows the PC to become an &#8220;Alignment Champion.&#8221; Becoming an Alignment Champion provides a PC with both material and narrative benefits, including social influence over other characters that share their alignment, and the ability to use their AFPs as Hero Points to re-roll checks as well as other benefits. If the PC ever falls below 10 AFPs, they cease to be an Alignment Champion.<\/p>\n<p>The flip side to Alignment Focus is Alignment Drift. Alignment Drift (AD) is a behavior that pushes a PC towards a\u00a0<em>different<\/em> alignment. The example AD given for Lawful Neutral is &#8220;You have to be harsh &#8211; everyone&#8217;s always trying to take advantage.&#8221; Such a behavior would push a Lawful Neutral PC towards becoming Lawful Evil. A good AD should be a behavior that is tempting for a PC to perform, but that does not conform to their current alignment. Every time a PC performs an action that counts towards their AD, they receive 1 Alignment Drift Point (ADP). If a PC ever accrues 10 net ADPs, they cease to be their current alignment and become the alignment indicated by their AD.<\/p>\n<p>As a final note, it should probably be obvious based on the descriptions that AFPs and ADPs cancel each other out. Each PC&#8217;s AFPs and ADPs are totaled and the largest value is subtracted from the smallest. However many points of either AF or AD remain are then added to the PC&#8217;s net points of that type &#8211; similar to the way the Morality system works in FFG Star Wars&#8217; Force &amp; Destiny line.<\/p>\n<p>So there you have it. Monster &amp; Magic&#8217;s alignment system is a cool and unique way to handle alignment. I find this system to be superior to those found in various editions of D&amp;D and other games; it makes a PC&#8217;s alignment both mechanically and narratively relevant, and introduces concrete consequences for acting both to and against one&#8217;s alignment. I highly recommend giving the system a try, whether in M&amp;M proper or as a house-rule for another game. If you do, I encourage you to leave a comment below or shoot me an e-mail to let me know whether or not it worked for you and your group. I&#8217;d also love to hear from you if you can think of any other ways to improve the traditional alignment system. See you next week!<\/p>\n<hr \/>\n<p><em>Do you have thoughts or questions about the article or suggestions for future content? Leave a comment below or drop me a line at <a href=\"mailto:jtdimino@d20radio.com\">jtdimino@d20radio.com<\/a>.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Alignment: one of the most controversial components in traditional fantasy RPGs. Alignment is supposed to be a system that both describes and prescribes a PC&#8217;s <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/thats-how-i-roll-the-right-way-to-do-alignment\/\" title=\"That&#8217;s How I Roll &#8211; The Right Way To Do Alignment\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1599,"featured_media":20264,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[875,2757],"tags":[2880,52,2881],"class_list":["post-21215","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ask-a-gm","category-thir","tag-alignment","tag-mechanics","tag-monsters-magic"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>That&#039;s How I Roll - The Right Way To Do Alignment - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/thats-how-i-roll-the-right-way-to-do-alignment\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"That&#039;s How I Roll - The Right Way To Do Alignment - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"Alignment: one of the most controversial components in traditional fantasy RPGs. 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