{"id":2111,"date":"2015-08-27T07:00:06","date_gmt":"2015-08-27T12:00:06","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=2111"},"modified":"2015-08-15T16:56:59","modified_gmt":"2015-08-15T21:56:59","slug":"black-market-force-and-destiny-review-2","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/black-market-force-and-destiny-review-2\/","title":{"rendered":"Black Market: Force and Destiny Review"},"content":{"rendered":"<p><em><strong>Chris&#8217; Quick Take:<\/strong> <span style=\"text-decoration: underline;\">Force and Destiny<\/span> is all you need for epic, Force-using Star Wars roleplaying, but it will leave you wanting for more starships, stock adversaries, and dark side options. \u00a0Great buy for anyone looking to run a Force-using game, but you&#8217;ll probably eventually want to pick up Age of Rebellion or Edge of the Empire as well.<\/em><\/p>\n<figure id=\"attachment_2122\" aria-describedby=\"caption-attachment-2122\" style=\"width: 300px\" class=\"wp-caption alignright\"><a href=\"https:\/\/www.fantasyflightgames.com\/en\/products\/star-wars-force-and-destiny\/products\/star-wars-force-and-destiny-core-rulebook\/\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2122\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2015\/08\/fd.png\" alt=\"Copyright Fantasy Flight Games\" width=\"300\" height=\"300\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2015\/08\/fd.png 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2015\/08\/fd-150x150.png 150w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-2122\" class=\"wp-caption-text\">Copyright Fantasy Flight Games<\/figcaption><\/figure>\n<p><a href=\"https:\/\/www.fantasyflightgames.com\/en\/products\/star-wars-force-and-destiny\/products\/star-wars-force-and-destiny-core-rulebook\/\">Fantasy Flight Games\u2019 <em>Force and Destiny<\/em><\/a> completes the trilogy of Star Wars roleplaying.\u00a0 It is what many have been waiting for, the core book unlocking play as Jedi and other Force users.\u00a0 This tome is over 400 pages and runs at a suggested retail of $60.00 USD.\u00a0 At that price and size, <em>Force and Destiny<\/em> must not only deliver a top notch product, but also must be able to stand alone as a core rulebook.\u00a0 <em>Force and Destiny<\/em> stretches a few sections thin, as I will point out below, but ultimately it met and exceeded my expectations &#8211; and that\u2019s not just because I spent seventy of my multi-coloured Canadian dollars on it.\u00a0 This review will cover topics following the flow of the book\u2019s chapters, offering praise and criticism where it is deserved.<\/p>\n<p>I was immediately struck by the fantastic piece of art inside the cover.\u00a0 The clear expanse of Tatooine conjured feelings of openness and possibilities. A very effective choice.\u00a0 While Zo\u00eb Robinson\u2019s art direction has almost reached the point where I take it for granted, I am still struck by how evocative the images are in the book.\u00a0 A few of my favourites are the young Jedi training on pages 22-23, the slain Krayt Dragon on 198-199, and the epic duel in space on 214-215.\u00a0 On a personal note, it was a pleasant surprise to see art based on <em>Dark Forces II: Jedi Knight<\/em> characters.<\/p>\n<p>The Introduction was efficient and effective, getting the key points across in an entertaining but brief manner.\u00a0 If you are familiar with <em>Edge of the Empire<\/em> or <em>Age of Rebellion<\/em>, then there will be no surprises to the overall organization of the book.\u00a0 Nor is there much to note in the Introduction or Combat sections.\u00a0 The relevant rules are faithfully reproduced, cast with appropriately Force-based examples.\u00a0 As with the Beta, the rules for Triggering Morality are kept optional.\u00a0 Page 52 attempts to address concerns that it is too easy to rise in Morality towards Light Side Paragon.\u00a0 While the suggestions here are valid, I suggest it is necessary to further cement the importance of providing opportunities to gain Conflict as a core game experience, and that should circumstances indicate a session does not provide such opportunities that Morality not be adjusted.<\/p>\n<p>A future article on d20radio.com will outline the changes from Beta to Core, but nothing major was found on my initial passes through the book.\u00a0 The species listed are those of iconic canon Jedi and Sith.\u00a0 The Specializations included provide almost a complete coverage of Force using archetypes from both canon and Legends material.\u00a0 A welcome fluff addition to the Class section comes in the form of boxes explaining six of the classic lightsaber combat forms.\u00a0 As with the beta, Form VII Juyo remains absent.\u00a0 One presentation tweak to the Aggressor class is the new designation of Terrify as a \u201cTalent with Conflict Cost\u201d (<em>FaD<\/em> <em>98);<\/em>\u00a0this is likely a case of future proofing for more talents along these lines.\u00a0 On my second pass through the book I noted the sheer number of non-Force talents within these Specializations.\u00a0 I am particularly supportive of this when it comes to Parry, allowing non-Force Sensitives to keep up in melee combat with lightsabers.\u00a0 Characters like General Grievous and settings like\u00a0<em>Knights of the Old Republic<\/em> immediately come to mind.\u00a0 The developers made good use of this by giving the Magnaguard generous ranks in Parry.<\/p>\n<p>The equipment section provides a good variety of weapons, kit, and mystical artifacts for both players and adversaries.\u00a0 Much of this is recycled from previous core books as was the trend set in <em>Age of Rebellion<\/em>, helping <em>Force and Destiny<\/em> remain viable as a stand-alone core.\u00a0 Both cortosis melee weapons and a variety of lightsabers are provided for your epic dueling pleasure.\u00a0 The only weapon I noted as absent was the lightwhip, but given the lightwhip\u2019s less than universal approval this did not surprise me.\u00a0 The Holocrons and Ancient Talismans section left me wanting more.\u00a0 No doubt this will be expanded in future supplements, but conspicuously absent were rules for Sith Holocrons noted for their ability to corrupt their users towards the dark side.\u00a0 With limited space to provide those essential pieces of kit from the other lines in addition to <em>Force and Destiny<\/em> specific items I have no problem mostly overlooking the omission of darker artifacts at this time.<\/p>\n<p>The Vehicles and Starships chapter is definitely where this book struggles in comparison to the other core books.\u00a0 A small, but well selected assortment of ships are included to facilitate adventures including the\u00a0Delta-7 Aethersprite Jedi Starfighter, G9 Rigger, and Hwk-290 alongside a thin offering of staples such as the Y-Wing, X-Wing, TIE Fighter, and Victory Star Destroyer. \u00a0Players and GMs looking to combine their Force powered adventures with starship combat, perhaps to follow the footsteps of Anakin and Luke Skywalker, will likely need to look to <em>Age of Rebellion<\/em> for more starship options.<\/p>\n<p>Any frugality in the Vehicles and Starships chapter is quickly forgiven when we get to the Force.\u00a0 The chapter starts off on the right foot by including a sidebar on page 274 taking a compromise approach towards the powder keg topic of Midi-Chlorians.\u00a0 In a nutshell, \u201cHey, sometimes these correlate with strength in the force, but maybe not always, alright?\u201d\u00a0 The many powers presented have clear, tweaked, and tested rules showing effort was wisely directed towards this vital section.\u00a0 For those who had the Beta and dreaded keeping track of the changes to powers like Harm and Unleash, this is what all your suffering and submission of feedback was for.\u00a0 Missing are some iconic dark side powers from previous roleplaying and video game legends materials such as Drain Knowledge and Dark Rage. \u00a0It is debatable how welcome those two powers would be in the current edition, with Drain Knowledge being fairly game breaking to investigations and Dark Rage perhaps feeling too video-gamey for the current narrative system.\u00a0 Ultimately, the Force section delivers on expectations.<\/p>\n<p>The Gamemastery and subsequent fluff chapters provide a predictably solid wealth of advice and lore.\u00a0 Triggering Morality still feels awkward and overall less integrated with the game than its companions Obligation and Duty.\u00a0 It was a wise decision to leave Triggering Morality as an optional rule as I suspect many GMs will find the basic Morality system serves ably enough.\u00a0 The Conflict award chart remains similar to the beta and I praise the decision to not cap the maximum Conflict award possible.\u00a0 As a GM, I have awarded 25 Conflict for a single decision and subsequent heinous offscreen activities.\u00a0 I am running a Sith game which is definitely on the fringe of expected play experience, but it is nice to minimize the amount of house rules for dark side play.\u00a0 The fluff chapters provide an excellent overview of the relevant lore, often with new connections such as the <em>Star Wars: The Old Republic <\/em>Jedi Consular being the entombed Jedi in the <em>Jedi Knight: Jedi Academy<\/em> level on Chandrila.<\/p>\n<p>The Adversaries chapter follows the pattern set by the rest of the book: a mix of reprinted content to make the book stand-alone and new content to fit the theme and add value.\u00a0 I feel, overall, a good balance was struck.\u00a0 I was surprised by the absence of the Master (bounty) Hunter (<em>EotE 400)<\/em> and the Emperor\u2019s Hand (<em>EotE 402) <\/em>as both are likely to cross paths with Force-using PCs. The beasts included are good choices and are well statted, but Tuk\u2019ata and Shyrack stats would have been a good addition for use when PCs explore Sith, rather than Jedi, ancient sites.\u00a0 The Inquisitor creation section remains a marvelous addition that <a href=\"http:\/\/aux5.com\/images\/1\/1c\/Bounty-Hunter-Nemesis.pdf\" target=\"_blank\">has already inspired fan works such as Bounty Hunter creation rules<\/a>.\u00a0 This feature alone makes me happy to overlook some otherwise absent adversaries, but those with just this core may be wise to fill some holes with Adversary Cards.<\/p>\n<p>I have yet to run or play in the back of the book adventure, \u201cLessons from the Past,\u201d but from an initial reading it looks to be serviceable as a campaign starting adventure.\u00a0 A mix of covert investigation, exploration of dangerous &#8220;ruins&#8221; \u2013 with a twist \u2013 and some combat make it seem to be an exciting adventure, at least on initial reading.<\/p>\n<p>Overall, <em>Force and Destiny<\/em> delivers a new core experience with everything needed to play almost any Force-using archetype in the majority of play experiences.\u00a0 Specific alternative Force traditions and dark side options are likely to follow in subsequent books, but until then minimal house ruling is all that is needed, if it is needed at all.\u00a0 Ultimately, if you are looking to run or play in a Force-centric campaign this book is all that is needed.\u00a0 You may wish to branch out and pick up one of the other core books to supplement starships and adversaries if needed.\u00a0 For those not really looking for a Force-centric play experience, the price tag of this book may keep you away.\u00a0 If that is true, that\u2019s fine \u2013 after all, is that not the point of having three separate core rulebooks?\u00a0 With the circle complete, a newcomer can tailor their purchases to tell their <em>Star Wars<\/em> story.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Chris&#8217; Quick Take: Force and Destiny is all you need for epic, Force-using Star Wars roleplaying, but it will leave you wanting for more starships, <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/black-market-force-and-destiny-review-2\/\" title=\"Black Market: Force and Destiny Review\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":2,"featured_media":235,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[24,8],"tags":[372,64,38,67,146,156,26,47,181],"class_list":["post-2111","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blackmarket","category-reviews","tag-fad","tag-fantasy-flight-games","tag-ffg","tag-force-and-destiny","tag-roleplaying","tag-roleplaying-games","tag-rpg","tag-star-wars","tag-swrpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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