{"id":20907,"date":"2020-06-11T07:00:59","date_gmt":"2020-06-11T12:00:59","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=20907"},"modified":"2020-05-26T13:34:21","modified_gmt":"2020-05-26T18:34:21","slug":"the-epic-of-dreams-rpg-basilisk-edition-kickstarter-an-interview-with-drew-cochran","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/the-epic-of-dreams-rpg-basilisk-edition-kickstarter-an-interview-with-drew-cochran\/","title":{"rendered":"The Epic of Dreams RPG: Basilisk Edition Kickstarter: An Interview with Drew Cochran"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">During Kickstarter&#8217;s first <a href=\"https:\/\/www.kickstarter.com\/zine-quest\" target=\"_blank\" rel=\"noopener noreferrer\">Zine Quest<\/a>, I met Drew Cochran and joined his RPG zine, <a href=\"https:\/\/www.drivethrurpg.com\/product\/286422\/Harrowings-01-From-the-Rime?affiliate_id=814082\" target=\"_blank\" rel=\"noopener noreferrer\"><em>Harrowings #01: From the Rime!<\/em><\/a><\/span> When he mailed me copies of the zine, it included a tri-folded, one-page version of his RPG, <em>The <\/em><em>Epic of Dreams: Quickstart Rules<\/em>. I was fascinated by this diceless system which was new, yet short enough to describe on a single piece of paper, front and back. When Drew announced the crowdfunding of a new edition of the RPG, I sent him some questions to learn more about the new project.<\/p>\n<hr \/>\n<p><strong>EGG EMBRY (EGG): Drew, it\u2019s great to talk to you! You\u2019ve got a <a href=\"https:\/\/www.kickstarter.com\/projects\/drewcifer\/the-epic-of-dreams-rpg-basilisk-edition\" target=\"_blank\" rel=\"noopener noreferrer\">Kickstarter rolling<\/a>, what is it and what\u2019s it about?<\/strong><\/p>\n<p><b>DREW COCHRAN (DC):<\/b><span style=\"font-weight: 400;\"> Hey Egg! Thanks for having me! We are about to release the second edition of our RPG &#8211; <\/span><a href=\"https:\/\/www.kickstarter.com\/projects\/drewcifer\/the-epic-of-dreams-rpg-basilisk-edition\" target=\"_blank\" rel=\"noopener noreferrer\"><i><span style=\"font-weight: 400;\">The Epic of Dreams: Basilisk Edition<\/span><\/i><\/a><span style=\"font-weight: 400;\">. It\u2019s a game that\u2019s all about building the peak immersive experience, every single time. We do this through mechanics that are designed to minimize the time spent thinking about rules and numbers, as well as rewarding drama and creative thinking.\u00a0\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><br \/>\n<\/span><strong>EGG: Tell us about the system for the game?<\/strong><\/p>\n<p><b>DC: <\/b><span style=\"font-weight: 400;\">There\u2019s a good amount of weird stuff under the hood, I\u2019m so excited to share everything with you. <\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><\/p>\n<p><b><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/91764716_685232328947628_4312255479964237824_n.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-20910 alignright\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/91764716_685232328947628_4312255479964237824_n-300x269.jpg\" alt=\"\" width=\"300\" height=\"269\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/91764716_685232328947628_4312255479964237824_n-300x269.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/91764716_685232328947628_4312255479964237824_n-1024x919.jpg 1024w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/91764716_685232328947628_4312255479964237824_n-768x690.jpg 768w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/91764716_685232328947628_4312255479964237824_n-1536x1379.jpg 1536w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/b><span style=\"font-weight: 400;\">At the core of the game, we have a unique core mechanic, called <\/span><span style=\"font-weight: 400;\">The Circle of the Muse<\/span><span style=\"font-weight: 400;\">. It\u2019s a numbers guessing game where you try to match number ranges on a numbered Circle, from 1 to 20. Instead of beating a difficulty with a high number, your hero succeeds if any of the numbers on their \u2018roll\u2019 overlap with the numbers on the GM\u2019s range. The ranges themselves are determined by the Players\u2019 Skill modifier, and the GM\u2019s difficulty rating, and they always count up going clockwise. You don\u2019t need dice to play, but you can definitely use a D20, if desired.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Characters have two different kinds of stats: Core Stats, and Discerned Stats. Your Core Stats are your actual backstory, your level (1-9), and your Order Class (0-7) &#8211; a static number based on your species. As you play the game and get the hang of things, you\u2019ll find yourself remembering your Core Stats, and will be able to use them to discern the rest of your stats on the fly &#8211; Character sheets become optional. This also makes porting in new monsters for GM\u2019s incredibly easy. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Our magic system is elastic. Each ritual goes through a process of two separate rolls to determine one of five outcomes &#8211; there are no dud spells in <em>The Epic of Dreams<\/em>, and nothing is cookie cutter. Our combat system is likewise a riot. Every combat is lethal, do-or-die, and requires your players to think in character from moment to moment, devising impromptu strategies to gain the upper hand.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In addition to this, we have three separate kinds of drama mechanics, rewarding players in different ways based on how they play their character. The most unique of these is our Soliloquy mechanic!\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">And that\u2019s not even all of it. From the GM\u2019s seat, you have access to a helper character called the Muse, that sits beside the story you\u2019re building with your players, acting as both an arbiter of luck, and the audience of the game. Based on the Muse\u2019s personality and backstory, the GM can quickly discern and create new encounters and adventures on the fly. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Due to the nature of the game starting with the story first, it is compatible with any setting or adventure module for any RPG system. As long as you have the lore, you have it.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><strong>EGG: That&#8217;s a nice range of options. I dig the concept of diceless. However, a lot of roleplayers arch their backs at the mention of diceless (see the comments to <a href=\"https:\/\/www.enworld.org\/threads\/game-design-masterclass-going-diceless.670334\/\" target=\"_blank\" rel=\"noopener noreferrer\">Andrew Peregrine\u2019s EN World article<\/a> about <em>Amber Diceless<\/em> for a few examples). What makes diceless work for this RPG?<\/strong><\/p>\n<p><b>DC:<\/b><span style=\"font-weight: 400;\"> Truth be told, it\u2019s more \u2018Dice-Optional\u2019 than truly diceless. The Circle of the Muse functions by emulating the probability of a D20, so you can use a die with ease. With certain playgroups, you\u2019ll never reach the level of trust needed to just riff on the Circle without dice, and that\u2019s okay! <\/span><\/p>\n<p><span style=\"font-weight: 400;\">The intended Diceless play really just solidifies the tempo of play, making every dice roll lightning speed. This helps every juncture of game inserted into the story take up less time, and the games end up just being intense and evocative. But I always run <em>The Epic<\/em> with a d20 in my pocket just in case.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><strong>EGG: This is a new edition of this RPG. What will you update in the <em>Basilisk Edition<\/em> versus previous\u00a0editions?<\/strong><\/p>\n<p><b>DC: <\/b><span style=\"font-weight: 400;\">This time around, we are focusing on presentation quality. Our mechanics are very different, and we want to make sure we communicate them as effectively as possible, so the game is accessible for everyone, regardless of prior gaming background. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">As well as this, we have streamlined our combat system over the past two years, and it\u2019s probably the aspect I\u2019m the most excited about. Every combat we\u2019ve done has been just adrenal. I never thought a dungeon crawl in a narrative game could be so much fun, but we\u2019ve done it, and I\u2019m just so ready to unleash it on the world. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">The <em>Basilisk Edition<\/em> will be printed in an A5 format in softcover &#8211; but for this Kickstarter we are offering an alternate art hardcover that we\u2019re only printing once.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><b><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/Basilisk-Hard-Cover-5-Books-NO-BACKGROUND.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-20911 alignleft\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/Basilisk-Hard-Cover-5-Books-NO-BACKGROUND-300x200.png\" alt=\"\" width=\"300\" height=\"200\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/Basilisk-Hard-Cover-5-Books-NO-BACKGROUND-300x200.png 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/Basilisk-Hard-Cover-5-Books-NO-BACKGROUND-1024x683.png 1024w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/Basilisk-Hard-Cover-5-Books-NO-BACKGROUND-768x512.png 768w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/Basilisk-Hard-Cover-5-Books-NO-BACKGROUND-1536x1024.png 1536w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/Basilisk-Hard-Cover-5-Books-NO-BACKGROUND-2048x1366.png 2048w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/b><strong>EGG: What are gamified Soliloquies?<\/strong><\/p>\n<p><b>DC:<\/b><span style=\"font-weight: 400;\"> So, gamified Soliloquies are really the secret sauce of <em>The Epic<\/em>. Instead of gaining experience for slaying monsters or gaining gold, you gain experience by performing Soliloquies.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Soliloquies are short monologued moments where players reveal the inner thoughts and musings of their character to the group. A lot of the time, the internal thought process and deeper roleplay gets tossed to the wayside at the table, because the focus is always on the adventure. When you read a book, you can always peer into the protagonists mind, and live through their travailing moments with them. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">With Soliloquies, not only do we remedy that disconnect, but we use it to bring everyone deeper into the story. When you hear a good soliloquy, it gets not only the speaker deeper into character, but the rest of the table begins to believe the tale deeper. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">By rewarding it in play, it just cements the dynamic. And it has been <\/span><i><span style=\"font-weight: 400;\">so<\/span><\/i><span style=\"font-weight: 400;\"> much fun.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><strong>EGG: Why is the RPG setting neutral instead of bolting on a setting?<\/strong><\/p>\n<p><span style=\"font-weight: 400;\"><strong>DC<\/strong>: A couple reasons. The main one being that I have some setting books we\u2019re planning on releasing through the next few years that I didn\u2019t want to be tied to any one system. I also think that being setting neutral just provides a lot more gameplay possibilities and replay value. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">We use world mythology and epic poetry in the core rulebook as a sort of implied default setting, but using those ancient, classic themes is also helpful for worldbuilders. We wanted to pack as much evergreen resources into this book so that it bolsters both players, Game Masters, and writers of all shades. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">By having access to all these mythological tropes written out, we can see where a lot of our modern fantasy series come from, and learn to draw upon deeper source materials to create new fantasy worlds of our own, that have some echoed weight of the Homeric pen. We want the worlds that GM\u2019s build in our system to ring true &#8211; and by using mythology as a touchstone, it becomes easy.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/the-linnorm.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-20909 alignright\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/the-linnorm-300x231.png\" alt=\"\" width=\"300\" height=\"231\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/the-linnorm-300x231.png 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/the-linnorm-768x592.png 768w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/the-linnorm.png 774w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>EGG: What kind of feedback have you gotten on <em>The Epic of Dreams<\/em>?<\/strong><\/p>\n<p><b>DC: <\/b><span style=\"font-weight: 400;\">Every time we play with our regular groups, my players tell me it\u2019s the best session they\u2019ve ever had. I wish this was hyperbole &#8211; I don\u2019t want to sound like the highfalutin\u2019 hipster or anything. I usually rag on them for saying it so often &#8211; \u201cyou say that every week!\u201d \u201cYeah, but it\u2019s true!\u201d is the go around. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">People are really grabbing on to our game, and I\u2019m just really thankful that it\u2019s worked out as it has. But yeah, after every game, our players walk away inspired, and itching for the next game.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><strong>EGG: You, I, and a boatload of other creators worked on <a href=\"https:\/\/www.drivethrurpg.com\/product\/286422\/Harrowings-01-From-the-Rime?affiliate_id=814082\" target=\"_blank\" rel=\"noopener noreferrer\"><em>Harrowings #01: From the Rime!<\/em><\/a> for\u00a0Kickstarter\u2019s first Zine Quest. What\u2019s the pitch for that zine? As the creative force behind it, how do you feel that project turned out?<\/strong><\/p>\n<p><b>DC:<\/b><span style=\"font-weight: 400;\"> If all of my projects are lead zeppelins &#8211; which they are &#8211; <a href=\"https:\/\/www.drivethrurpg.com\/product\/286422\/Harrowings-01-From-the-Rime?affiliate_id=814082\" target=\"_blank\" rel=\"noopener noreferrer\"><em>Harrowings #01<\/em><\/a> was definitely the one I didn\u2019t understand the scope of. <\/span><\/p>\n<p><span style=\"font-weight: 400;\"><em>Harrowings<\/em> is a dramatic OSR zine featuring a bunch of different creators and games. The digital versions of each issue are <a href=\"https:\/\/www.drivethrurpg.com\/product\/286422\/Harrowings-01-From-the-Rime?affiliate_id=814082\" target=\"_blank\" rel=\"noopener noreferrer\">online for free<\/a>, and we have limited print runs of each as well. It\u2019s [tagline is] \u201cAnd RPG Zine to Steal your Soul!\u201d, and focuses on the juxtaposition between horror, fantasy, and poetry. We\u2019ve been extremely blessed to work with everyone we have in the past, including yourself! \ud83d\ude09 <\/span><\/p>\n<p><span style=\"font-weight: 400;\">I think it turned out well for our first go. We\u2019re still learning what it\u2019s like to work with an extended team &#8211; each issue we\u2019ve had about 12 people in the squad. I\u2019m really happy with the final product, and I\u2019m really stoked for <a href=\"https:\/\/www.kickstarter.com\/projects\/drewcifer\/harrowings-the-exalted-hours\" target=\"_blank\" rel=\"noopener noreferrer\"><em>Harrowings #02: The Exalted Hours<\/em><\/a>. We\u2019re nearing the end of production with that, and every year the people involved just amaze me with the creativity they bring to the table.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/0-Circle-Poster.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-20912 alignleft\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/0-Circle-Poster-300x169.jpg\" alt=\"\" width=\"300\" height=\"169\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/0-Circle-Poster-300x169.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/0-Circle-Poster-768x432.jpg 768w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/0-Circle-Poster-678x381.jpg 678w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/0-Circle-Poster.jpg 960w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>EGG: Beyond <em>The Epic of Dreams RPG: Basilisk Edition<\/em>, what else are you working on?<\/strong><\/p>\n<p><b>DC:<\/b><span style=\"font-weight: 400;\"> In addition to finishing up <em>Harrowings #02<\/em>, we have a bunch on the backburner. As the <em>Basilisk Edition<\/em> really is the restart to our RPG career, we want to just focus on that release.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">However, we have been working the past three years on a picaresque space fantasy setting &#8211; where the suns themselves are immortal Djinni, and space is a ship-navigable sea. Players are slated as either explorers, missionaries, pyrates, sages, or merchants from diverse planetary backgrounds, trying to solve some of the ancient mysteries surrounding the now-burned matron tree, who gave life to all planets. <\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><b><i>\u201cThe Seas of Ayil\u201d<\/i><\/b><span style=\"font-weight: 400;\"> is, hopefully, going to be our big release next year. <\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">As well as this, we\u2019re working on some more traditional OSR offerings that I can\u2019t talk about yet. \ud83d\ude09<\/span><\/p>\n<p><span style=\"font-weight: 400;\">(We have a tendency of releasing playable spoilers of future releases as stretch goal content, so uh, don\u2019t miss out.)<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/baslogo-2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-20913 alignright\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/baslogo-2-300x169.jpg\" alt=\"\" width=\"300\" height=\"169\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/baslogo-2-300x169.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/05\/baslogo-2.jpg 497w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>EGG: Thanks for talking with me. Where can fans follow you and your Kickstarter?<\/strong><\/p>\n<p><b>DC:<\/b><span style=\"font-weight: 400;\"> It\u2019s always a blast whenever we get to talk Egg! Thanks for having me on! It really means a lot!<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Our Kickstarter is right <a href=\"https:\/\/www.kickstarter.com\/projects\/drewcifer\/the-epic-of-dreams-rpg-basilisk-edition\" target=\"_blank\" rel=\"noopener noreferrer\">here<\/a>.\u00a0<\/span><span style=\"font-weight: 400;\">Besides this, our <a href=\"https:\/\/discord.gg\/gtFseJR\" target=\"_blank\" rel=\"noopener noreferrer\">Discord Server<\/a> is really where things are at. <\/span><span style=\"font-weight: 400;\">You can also find us on FaceBook, Instagram, Twitter, and YouTube under <em>The Epic of Dreams<\/em>, or @epicofdreams. We post some really spicy memes when we can be bothered to, lol.<\/span><\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<h2><strong><em><a href=\"https:\/\/www.kickstarter.com\/projects\/drewcifer\/the-epic-of-dreams-rpg-basilisk-edition\" target=\"_blank\" rel=\"noopener noreferrer\">The Epic of Dreams RPG: Basilisk Edition<\/a><\/em> from Drew Cochran<\/strong><\/h2>\n<p>End Date: Tue, June 16, 2020<\/p>\n<p><span style=\"font-weight: 400;\">\u201cA Unique RPG designed for the Pinnacle Immersive Role-Play Experience.\u201d<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><em>Egg Embry participates in the OneBookShelf Affiliate Program and is an Amazon Associate. These programs provide advertising fees by linking to DriveThruRPG and Amazon.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>During Kickstarter&#8217;s first Zine Quest, I met Drew Cochran and joined his RPG zine, Harrowings #01: From the Rime! When he mailed me copies of <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/the-epic-of-dreams-rpg-basilisk-edition-kickstarter-an-interview-with-drew-cochran\/\" title=\"The Epic of Dreams RPG: Basilisk Edition Kickstarter: An Interview with Drew Cochran\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1602,"featured_media":20912,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[172,292],"tags":[2840,293,2839],"class_list":["post-20907","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interrogation-droid","category-kickstarter-korner","tag-drew-cochran","tag-kickstarter","tag-the-epic-of-dreams-rpg-basilisk-edition"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Epic of Dreams RPG: Basilisk Edition Kickstarter: An Interview with Drew Cochran - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/the-epic-of-dreams-rpg-basilisk-edition-kickstarter-an-interview-with-drew-cochran\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Epic of Dreams RPG: Basilisk Edition Kickstarter: An Interview with Drew Cochran - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"During Kickstarter&#8217;s first Zine Quest, I met Drew Cochran and joined his RPG zine, Harrowings #01: From the Rime! 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