{"id":20744,"date":"2020-06-05T07:00:27","date_gmt":"2020-06-05T12:00:27","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=20744"},"modified":"2020-05-20T09:17:53","modified_gmt":"2020-05-20T14:17:53","slug":"finders-archive-creating-a-monster-part-4","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/finders-archive-creating-a-monster-part-4\/","title":{"rendered":"Finder\u2019s Archive \u2013 Creating a Monster (Part 4)"},"content":{"rendered":"<p>Hi everyone, and welcome to the fourth installment (<a href=\"https:\/\/www.d20radio.com\/main\/finders-archive-creating-a-monster-part-3\/\">part 3<\/a>) of making a critter for Starfinder, and the MONSTER GARAGE! \ud83d\ude1b<\/p>\n<p><strong>STATTING UP THE CREATURE (part 3)<\/strong><\/p>\n<p>Continuing on from last time, it\u2019s time to fill in some of the attacks and abilities of our creature. So we now turn to page 129 of the <em>Alien Archive<\/em> once more, but this time, we start by looking at Table 2: <strong>Combatant Array \u2013 Attack Statistics.<\/strong><\/p>\n<p>First, we look at<strong> Attack Bonuses<\/strong>. You\u2019ll notice that one of the numbers here is marked as high, and one is low. This is because most creatures have a type of attack that they\u2019re strongest at, either melee or ranged. This goes for practically all systems, though not all of them spell out the distance. So when you\u2019re creating your creature, devote some time to consider their primary attacks. A creature that\u2019s strong and tough would tend to have a high melee value, while one that\u2019s smart, dextrous, or relying on spells would tend to have a high ranged value. That\u2019s not always the case of course, but it works as a rule of thumb. Here we\u2019ll go with our creature being a melee combatant, so with a High value of +22, and a +19 as the low value, we\u2019ll put those in. (Do note that I\u2019m seriously considering not giving this creature a ranged attack, but we\u2019ll leave the stat for now).<\/p>\n<p>Next up comes the damage types, which are here split in <strong>Ranged Damage <\/strong>and <strong>Melee Damage<\/strong>. These are pretty straight forward. For ranged: If it\u2019s an energy attack, you use that column, and for Melee it depends on the number of attacks you have (though here the damage type is not relevant). For our creature, I\u2019ll fill in the Ranged damage as doing Fire (an energy type) damage, even though I\u2019m thinking of not giving it a ranged attack. It\u2019s something I\u2019ll address before buttoning up the creature. For the melee attacks, I think this creature, with its many legs, should have several attacks, so I\u2019m going to give it the full attack range (i.e. 4 attacks) that each do 1d10+10+Strength. It\u2019s worth noting, as this is something that confused me, to begin with, that this damage ALSO only applies to a single attack \u2013 i.e. if you have multiple attacks, you still only deal damage from that column, even if you\u2019re only using one attack. (If the creature only had one attack, it would be 2d10+10+Strength). So here, due to the Strength modifier, we fill in +1d10+18 in both Melee and Multiattack. This being its spider legs, I\u2019m going to call it claws, and have it do slashing damage. While this is mentioned on the Multiattack creature ability, I find that it\u2019s worth noting here, that these attacks are at -6 of the normal attack (i.e. +16 instead of +22), since it\u2019s more than 2 attacks. Normally multiattacking (which only has 2 attacks) would be at -4.<\/p>\n<p>Then we have <strong>Creature Type Graft <\/strong>where we determine what kind of creature it is. Now as I\u2019ve mentioned before, I see this creature as a mix of robotic (i.e. construct) and undead. But for the purposes of this one, we\u2019re going to make it a construct with the technological subtype, meaning that it is a form of sentient robot created through technology \u2013 again, fitting in with the terror-weapon we\u2019ve envisaged. So we\u2019ll give it that subtype and all of the abilities that come with it (you can see all of those <a href=\"https:\/\/www.starjammersrd.com\/game-mastering\/bestiary\/creating-monsters-and-other-npcs\/#Step_2_Creature_Type_Graft-2\">here<\/a>, for brevity\u2019s sake) \u2013 it also has adjustments for saving throws (-2 to all of them) and for attack rolls (+1 to all of them), as well as a BUNCH of <a href=\"https:\/\/www.starjammersrd.com\/game-mastering\/bestiary\/universal-creature-rules\/#Construct_Immunities_Ex\">immunities.<\/a><\/p>\n<p>Next steps would be Subtype and Class grafts if it had either of those that gave special abilities, but I\u2019ve chosen that this creature isn\u2019t specialized enough to need a subtype (for example, an elemental would have a subtype depending on the element it was attached to) nor a class (where a human soldier would have the soldier graft for example). It does have ONE ability from the class grafts though, which is the Resolve Points. Calculating those is a matter of taking your CR and dividing by 5 and adding 3, giving us a total of 5.<\/p>\n<p>So now our creature looks like this:<\/p>\n<p><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/04\/Sci-fi-Monster.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-20283 aligncenter\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/04\/Sci-fi-Monster.jpg\" alt=\"\" width=\"640\" height=\"360\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/04\/Sci-fi-Monster.jpg 640w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/04\/Sci-fi-Monster-300x169.jpg 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p><strong>#NAME#\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 CR 10 Combatant<br \/>\n<\/strong>AL Huge construct (technological)<br \/>\n<strong>Init <\/strong>+X;\u00a0 <strong>Senses <\/strong>darkvision 60 ft., low-light vision; <strong>Perception <\/strong>+19<br \/>\n<strong>Aura <\/strong>X (X ft, DC X)<\/p>\n<p><strong>DEFENSE<\/strong>\u00a0\u00a0\u00a0\u00a0 <strong>HP <\/strong>165\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <strong>RP <\/strong>5<br \/>\n<strong>EAC <\/strong>23; <strong>KAC <\/strong>25<br \/>\n<strong>Fort <\/strong>+10; <strong>Ref <\/strong>+10; <strong>Will <\/strong>+7<br \/>\n<strong>Defensive Abilities <\/strong>construct immunities<\/p>\n<p><strong>OFFENSE<\/strong><br \/>\n<strong>Speed <\/strong>X ft.<br \/>\n<strong>Melee <\/strong>claws +23 (1d10+18 S)<br \/>\n<strong>Multiattack <\/strong>4 claws +17 (1d10+18 S)<br \/>\n<strong>Ranged <\/strong>X +20 (XdX+X #Damagetype)<br \/>\n<strong>Space <\/strong>X ft.; <strong>Reach <\/strong>X ft. (omit if Small or Medium)<\/p>\n<p><strong>Offensive Abilities<\/strong><br \/>\n<strong>STATISTICS<\/strong><br \/>\n<strong>Str <\/strong>+8; <strong>Dex <\/strong>+5; <strong>Con <\/strong>\u2014; <strong>Int <\/strong>+1; <strong>Wis <\/strong>+3; <strong>Cha <\/strong>-3<br \/>\n<strong>Skills <\/strong>Athletics +19, Engineering +19, Intimidate +24,<br \/>\n<strong>Languages<br \/>\n<\/strong><strong>Other Abilities<\/strong><\/p>\n<p><strong>ECOLOGY<\/strong><br \/>\n<strong>Environment <\/strong><br \/>\n<strong>Organization <\/strong><\/p>\n<p><strong>SPECIAL ABILITIES (DC 16 \u2013 2 abilities)<br \/>\n<\/strong>#Insert Description of Special abilities here, in alphabetical order#<\/p>\n<p>&nbsp;<\/p>\n<p>And now that our creature is really beginning to take shape, next time around we\u2019ll finish it up in terms of abilities, and ecology. We\u2019ll address any missing lines that are either not used or which we haven\u2019t filled yet, and we\u2019re going to add a small bit of a blurb-story \u2013 fluff if you will \u2013 to it. &#x1f60a;<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Hi everyone, and welcome to the fourth installment (part 3) of making a critter for Starfinder, and the MONSTER GARAGE! \ud83d\ude1b STATTING UP THE CREATURE <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/finders-archive-creating-a-monster-part-4\/\" title=\"Finder\u2019s Archive \u2013 Creating a Monster (Part 4)\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1580,"featured_media":20286,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[1783],"tags":[61,1678],"class_list":["post-20744","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-finders-archive","tag-gm-advice","tag-monster-stats"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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These days I freelance as a writer for various companies (currently Fat Goblin Games, Flaming Crab Games, Outland Entertainment, Paizo, Raging Swan Games, Rusted Iron Games, and Zenith Games), I've dipped my hands into all sorts of games, but my current \\\"go-to\\\" games are Pathfinder 2, Dungeon Crawl Classics and SLA Industries. Unfortunately, while wargaming used to be a big hobby, with wife, dog and daughter came less time.\",\"url\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/author\\\/kfrandsen\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Finder\u2019s Archive \u2013 Creating a Monster (Part 4) - d20 Radio","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.d20radio.com\/main\/finders-archive-creating-a-monster-part-4\/","og_locale":"en_US","og_type":"article","og_title":"Finder\u2019s Archive \u2013 Creating a Monster (Part 4) - d20 Radio","og_description":"Hi everyone, and welcome to the fourth installment (part 3) of making a critter for Starfinder, and the MONSTER GARAGE! \ud83d\ude1b STATTING UP THE CREATURE [...]","og_url":"https:\/\/www.d20radio.com\/main\/finders-archive-creating-a-monster-part-4\/","og_site_name":"d20 Radio","article_published_time":"2020-06-05T12:00:27+00:00","og_image":[{"width":288,"height":220,"url":"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/04\/monster-garage.jpg","type":"image\/jpeg"}],"author":"Kim Frandsen","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Kim Frandsen","Est. reading time":"5 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.d20radio.com\/main\/finders-archive-creating-a-monster-part-4\/#article","isPartOf":{"@id":"https:\/\/www.d20radio.com\/main\/finders-archive-creating-a-monster-part-4\/"},"author":{"name":"Kim Frandsen","@id":"https:\/\/www.d20radio.com\/main\/#\/schema\/person\/4940e816278eeae32b8be78a408fa7fc"},"headline":"Finder\u2019s Archive \u2013 Creating a Monster (Part 4)","datePublished":"2020-06-05T12:00:27+00:00","mainEntityOfPage":{"@id":"https:\/\/www.d20radio.com\/main\/finders-archive-creating-a-monster-part-4\/"},"wordCount":908,"commentCount":0,"publisher":{"@id":"https:\/\/www.d20radio.com\/main\/#organization"},"image":{"@id":"https:\/\/www.d20radio.com\/main\/finders-archive-creating-a-monster-part-4\/#primaryimage"},"thumbnailUrl":"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/04\/monster-garage.jpg","keywords":["gm advice","monster stats"],"articleSection":["Finder's Archive"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/www.d20radio.com\/main\/finders-archive-creating-a-monster-part-4\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/www.d20radio.com\/main\/finders-archive-creating-a-monster-part-4\/","url":"https:\/\/www.d20radio.com\/main\/finders-archive-creating-a-monster-part-4\/","name":"Finder\u2019s Archive \u2013 Creating a Monster (Part 4) - 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These days I freelance as a writer for various companies (currently Fat Goblin Games, Flaming Crab Games, Outland Entertainment, Paizo, Raging Swan Games, Rusted Iron Games, and Zenith Games), I've dipped my hands into all sorts of games, but my current \"go-to\" games are Pathfinder 2, Dungeon Crawl Classics and SLA Industries. 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