{"id":20644,"date":"2020-05-22T07:00:59","date_gmt":"2020-05-22T12:00:59","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=20644"},"modified":"2020-05-13T14:44:03","modified_gmt":"2020-05-13T19:44:03","slug":"finders-archive-creating-a-monster-part-3","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/finders-archive-creating-a-monster-part-3\/","title":{"rendered":"Finder\u2019s Archive \u2013 Creating a Monster (Part 3)"},"content":{"rendered":"<p>Hi everyone, and welcome to the third installment (<a href=\"https:\/\/www.d20radio.com\/main\/finders-archive-creating-a-monster-part-1\/\">Part 1<\/a>, <a href=\"https:\/\/www.d20radio.com\/main\/finders-archive-creating-a-monster-part-2\">Part 2<\/a>) of making a critter for Starfinder, and the MONSTER GARAGE! \ud83d\ude1b<\/p>\n<p><strong>STATTING UP THE CREATURE (part 2)<\/strong><\/p>\n<p>This time around we\u2019re going to start statting up the creature. We start by opening up the <em>Alien Archive<\/em> on page 129 at the Combatant Array. This is obviously different to each system, but the thoughts behind each will be explained as we go along.<\/p>\n<p>For <em>Starfinder<\/em>, statting up a creature is thankfully remarkably easy, and you don\u2019t have to worry much about balancing the creature, as the books provide you with their stats.<\/p>\n<p>First, we start with the <strong>EAC<\/strong> (Energy Armor Class) and <strong>KAC<\/strong> (Kinetic Armor Class). From the tables, we can see that these are 23 and 25, so we put these into the creature\u2019s stats. Thinking back on our creature, it makes sense that energy weapons would have an easier time getting to it than a normal kinetic weapon (or bullet) as it looks to be fairly well-armored.<\/p>\n<p>Next is the <strong>saving throws<\/strong>. These are Fortitude, Reflex, and Will. These are listed as +12, +12, and +9. Again, this seems reasonable for our spider-critter, as it looks tough, but as it is a spider, chances are good that it\u2019s pretty nimble, even for something of its size. And most fighting creatures would tend to have lower Will saves, as they\u2019re not as mentally strong. I\u2019m going to make a note of that one though, as I might come back to adjust it later. For now, we\u2019ll put them in, and add an asterisk at the Will save.<\/p>\n<p><strong>Hit Points<\/strong> are next \u2013 these are set for a CR 10 combatant as 165 hp, so that\u2019s easy. There\u2019s no need to worry about how your Constitution affects it (unlike, for example, D&amp;D or PF1, where the math has to line up), as the modifiers here only really apply for skill checks \u2013 with the exception of Strength.<\/p>\n<p>Next is <strong>Ability DC <\/strong>\u2013 this is the Difficulty Class (DC) of any special abilities that we give the creature. A little further in the line, we can see that a CR 10 Combatant should have 2 of these. I\u2019m going to assign special abilities last though, so for now, I\u2019m just going to add in what the DC is, so that I can remember it for later. The Ability DC is set for 16 for a CR 10 creature.<\/p>\n<p>Next is S<strong>pell DC<\/strong>. This is the DC if the creature has any spells that it uses. I\u2019m not planning for this creature to have any spells, so I\u2019m going to ignore this. If I hadn\u2019t, for a CR 10 creature, it would be DC 13. At the same time, I\u2019m going to remove the \u201cSpell-Like Abilities\u201d lines, as they won\u2019t be needed.<\/p>\n<p>Next, we have the <strong>Ability Score Modifier<\/strong>. Here are 3 stats, listed as +8, +5, and +3. These are the three main stats of the creature, and they should be placed accordingly. A strong creature should have a high Strength, a nimble one should have a high Dexterity, and so on. You can still assign more stats apart from these, but they generally should not be higher than 3. So you could have +1 for all the other ability score modifiers if you\u2019d like, but that is up to you. For this creature though, I\u2019ve already described it as strong and nimble, so I\u2019m going to put the +8 in Strength, and the +5 in Dexterity. However, I don\u2019t think it\u2019s necessarily as tough as other creatures of its size, as it\u2019s got those giant \u201cvial\u201d things, exposed, and that could affect its toughness, so I don\u2019t want the +3 in Constitution. Neither do I necessarily think of it as intelligent, more like some sort of destructive killing machine \u2013 not necessarily stupid, but it doesn\u2019t feel like it should be one of its strengths. And looking at the thing, it doesn\u2019t look like something you\u2019d really want to talk to, so let\u2019s not put it into Charisma either. That leaves us with Wisdom, and that seems to fit the bill, as it is also how perceptive a creature is, how quick-witted. And a creature with that many eyes feels like it should be. So we end up going with +8 for Strength, +5 for Dexterity, and +3 Wisdom. \u00a0That leaves us with the other stats \u2013 now I\u2019m going to cheat a little here, and reveal that since we\u2019ve already talked about it being some sort of \u201cundead robot thingie\u201d in a previous installment, two of those creature types have a \u2014 for their Constitution, and I think we\u2019re going to use that for it. So we\u2019ll put that in there too, and change it later if we want. As before, I don\u2019t think the creature is necessarily stupid, but it\u2019s probably not super intelligent either, so we\u2019re going to give it a +1 as it\u2019s Intelligence modifier, to reflect its technological nature (otherwise I\u2019d have given a +0), and since the creature feels horrific, I\u2019m going to give it a -3 to Charisma. It\u2019s important to note here, that while most characters who want to be intimidating should not do that, monsters in Starfinder (and Pathfinder 2) do not suffer penalties to their skills from their ability score modifiers \u2013 but they do not gain any bonuses either. So our little creature here can still be intimidating (a building-sized spider-robot should be!).<\/p>\n<p>So our final Ability Score modifier line looks like this: <strong>Str <\/strong>+8; <strong>Dex <\/strong>+5; <strong>Con <\/strong>\u2014; <strong>Int <\/strong>+1; <strong>Wis <\/strong>+3; <strong>Cha <\/strong>-3.<\/p>\n<p>Finally, are the <strong>Skills<\/strong>. You get 1 Master Skill (i.e. +24) as a CR 10 Combatant and 2 Good Skills (+19). Your Perception as well, is also always equal to a Good skill (for a monster), unless you up it to their Master skill. So we\u2019ll put +19 into Perception, and then we\u2019ll look at some skills.<\/p>\n<p>We\u2019ve already decided that the creature should be intimidating, so I think that one of the skills should be Intimidate, and I think we\u2019ll make it our Master skill. We\u2019ve created a spider-robot that\u2019s essentially a terror weapon, so this feels appropriate.<br \/>\nNext, we\u2019ll give it Athletics at +19 \u2013 it\u2019s a spider, so it should be good at climbing, which comes under that skill, and finally I WAS going to give it Computers, also at +19. Most technological creatures like robots have it, so it makes sense for it to have it \u2013 but since our creature is unlikely to ever use Computers (it is a terror weapon) that doesn\u2019t make sense. Instead, I\u2019ll give it Engineering \u2013 making it good at disassembling buildings and vehicles.)<\/p>\n<p>So now our creature looks like this:<\/p>\n<p><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/04\/Sci-fi-Monster.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-20283 aligncenter\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/04\/Sci-fi-Monster.jpg\" alt=\"\" width=\"640\" height=\"360\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/04\/Sci-fi-Monster.jpg 640w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/04\/Sci-fi-Monster-300x169.jpg 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p><strong>#NAME#\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 CR 10 Combatant<br \/>\n<\/strong>AL Huge Creature type<br \/>\n<strong>Init <\/strong>+X;\u00a0 <strong>Senses <\/strong>X; <strong>Perception <\/strong>+19<br \/>\n<strong>Aura <\/strong>X (X ft, DC X)<\/p>\n<p><strong>DEFENSE<\/strong>\u00a0\u00a0\u00a0\u00a0 <strong>HP <\/strong>165\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <strong>RP <\/strong>X<br \/>\n<strong>EAC <\/strong>23; <strong>KAC <\/strong>25<br \/>\n<strong>Fort <\/strong>+12; <strong>Ref <\/strong>+12; <strong>Will <\/strong>+9<br \/>\n<strong>Defensive Abilities <\/strong><\/p>\n<p><strong>OFFENSE<\/strong><br \/>\n<strong>Speed <\/strong>X ft.<br \/>\n<strong>Melee <\/strong>X +X (XdX+X #Damagetype)<br \/>\n<strong>Multiattack <\/strong>X +X (XdX+X #Damagetype)<br \/>\n<strong>Ranged <\/strong>X +X (XdX+X #Damagetype)<br \/>\n<strong>Space <\/strong>X ft.; <strong>Reach <\/strong>X ft. (omit if Small or Medium)<\/p>\n<p><strong>Offensive Abilities<\/strong><br \/>\n<strong>STATISTICS<\/strong><br \/>\n<strong>Str <\/strong>+8; <strong>Dex <\/strong>+5; <strong>Con <\/strong>\u2014; <strong>Int <\/strong>+1; <strong>Wis <\/strong>+3; <strong>Cha <\/strong>-3<br \/>\n<strong>Skills <\/strong>Athletics +19, Engineering +19, Intimidate +24,<br \/>\n<strong>Languages<br \/>\n<\/strong><strong>Other Abilities<\/strong><\/p>\n<p><strong>ECOLOGY<\/strong><br \/>\n<strong>Environment <\/strong><br \/>\n<strong>Organization <\/strong><\/p>\n<p><strong>SPECIAL ABILITIES (DC 16 \u2013 2 abilities)<br \/>\n<\/strong>#Insert Description of Special abilities here, in alphabetical order#<\/p>\n<p>&nbsp;<\/p>\n<p>With that, we\u2019ll continue next week, and see if we can flesh out our creature a bit more. &#x1f60a;<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Hi everyone, and welcome to the third installment (Part 1, Part 2) of making a critter for Starfinder, and the MONSTER GARAGE! \ud83d\ude1b STATTING UP <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/finders-archive-creating-a-monster-part-3\/\" title=\"Finder\u2019s Archive \u2013 Creating a Monster (Part 3)\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1580,"featured_media":20286,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[1783],"tags":[61,1678],"class_list":["post-20644","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-finders-archive","tag-gm-advice","tag-monster-stats"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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These days I freelance as a writer for various companies (currently Fat Goblin Games, Flaming Crab Games, Outland Entertainment, Paizo, Raging Swan Games, Rusted Iron Games, and Zenith Games), I've dipped my hands into all sorts of games, but my current \\\"go-to\\\" games are Pathfinder 2, Dungeon Crawl Classics and SLA Industries. 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