{"id":19897,"date":"2020-03-10T07:00:25","date_gmt":"2020-03-10T12:00:25","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=19897"},"modified":"2020-03-04T21:42:11","modified_gmt":"2020-03-05T03:42:11","slug":"campaign-headquarters-hyperspace-and-its-evolving-nature-part-3","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\/","title":{"rendered":"Campaign Headquarters \u2013 Hyperspace and Its Evolving Nature (Part 3)"},"content":{"rendered":"<p>Welcome to the crunchy bits as I continue my exploration of hyperspace by looking at what recent movies have shown us.\u00a0 In the previous installments I discussed the basic mechanics of hyperspace, the history and lore regarding hyperspace travel, and then the technology and methods that have been used to interdict hyperspace travel.\u00a0 In this week\u2019s chapter I will begin discussing how to adjudicate when your players try to emulate what they have seen on-screen in <em>Star Wars<\/em>.<\/p>\n<p><strong><em>Solo: A Star Wars Story<\/em><\/strong><\/p>\n<p>While nothing crazy happened regarding the mechanics of hyperspace in <em>Solo: A Star Wars Story<\/em>, I think we need to start here as most of the unusual cases I will discuss later have one thing in common: \u00a0the<em> Millennium Falcon<\/em>.\u00a0 From that perspective, the thing we need to focus on most in this stand-alone <em>Star Wars<\/em> movie is the droid character <a href=\"https:\/\/starwars.fandom.com\/wiki\/L3-37\">L3-37<\/a> or L3.\u00a0 After the shootout and escape from Kessel, Lando Calrissian removed her neural core and uploaded it into the <em>Falcon\u2019s<\/em> navicomputer.\u00a0 \u00a0At that point, L3 became part of the ship and it was her extensive navigation database that enabled Han Solo to plot a course through the <a href=\"https:\/\/starwars.fandom.com\/wiki\/Akkadese_Maelstrom\">Akkadese Maelstrom<\/a> and make his record-setting Kessel Run.<\/p>\n<p>Mechanically, I think that the impact of having L3-37 as a part of the<em> Millennium Falcon\u2019s<\/em> navicomputer is to automatically upgrade any astrogation check made using the <em>Falcon\u2019s<\/em> navigation charts.\u00a0 This upgrade is likely what provided the triumph necessary for many of the amazing things accomplished by the <em>Falcon<\/em> and its pilots over the years.<\/p>\n<p><strong><em>Star Wars:\u00a0 The Force Awakens<\/em><\/strong><\/p>\n<p><em>The Force Awakens <\/em>marked two firsts for <em>Star Wars<\/em> fans:\u00a0 the first time we saw a ship jump to hyperspace from inside a docking bay and the first time we saw a ship jump into the atmosphere of another planet through a shield.\u00a0 It probably helped that both feats were accomplished by Han Solo flying <em>The Millennium Falcon<\/em> especially with the aforementioned upgrade provided by L3.\u00a0 How difficult should it be for your players to copy these moves at your game table?<\/p>\n<p>First, let\u2019s look at jumping to hyperspace from within a docking bay.\u00a0 Whether it is the bay of a station or a starship, we will assume that the location is in open space and not within a planetary gravity well.\u00a0 As the pilot of the vessel is simply attempting to lightspeed jump to a point in a direct line through the exit of the bay, I would start with an Easy (one purple die) difficulty for the Astrogation check and upgrade the difficulty to one red die to represent being inside a confined space.\u00a0 I would modify the check with an additional difficulty die for making a quick calculation under duress and throw in a setback for exiting from inside a docking bay.\u00a0 An additional setback could be added for heavy starship traffic in the area or for being in the gravity well of a planet for an orbital station.\u00a0 A despair result could result in a major collision as the ship collides with the exit portal while accelerating to light speed or could simply mean that the hyperspace inhibitor completely shuts down the system for a reboot.\u00a0 Threats should definitely result in system strain to the ship and\/or strain to the pilot.<\/p>\n<p>How about exiting from hyperspace inside a planetary atmosphere?\u00a0 Again, the basic Astrogation check difficulty is Easy, or one purple die.\u00a0 I would upgrade this difficulty automatically as there is nothing basic about this check and I would add another difficulty die as navigation charts are not going to take into account the notion of jumping into the planet\u2019s atmosphere.\u00a0 Successfully pulling off this maneuver is going to take more than a little luck so I would add a setback just for general purposes.\u00a0 In the case of Han Solo flying into the atmosphere of Starkiller Base, I would upgrade the difficulty again for flying through planetary shields.\u00a0 It may not seem like much, but the final check for Han Solo would be two red challenge dice and one black setback die.\u00a0 He would likely succeed, but there are opportunities for at least two despairs which could mean a collision or other dire consequences.\u00a0 Think about it this way:\u00a0 a lot of people can jump a ship into an atmosphere, but they may not often survive the sudden stop.<\/p>\n<p><strong><em>Star Wars:\u00a0 The Last Jedi<\/em><\/strong><\/p>\n<p>In this movie, <a href=\"https:\/\/starwars.fandom.com\/wiki\/Amilyn_Holdo\">Vice Admiral Amilyn Holdo<\/a> gave us a tactic which now bears her name:\u00a0 <a href=\"https:\/\/starwars.fandom.com\/wiki\/Holdo_maneuver\">The Holdo Maneuver<\/a>.\u00a0 Essentially, she turns the MC85 Star Cruiser<a href=\"https:\/\/starwars.fandom.com\/wiki\/Raddus_(MC85_Star_Cruiser)\"> <em>Raddus <\/em><\/a>and flies it at lightspeed into the First Order Mega-class Star Dreadnought <a href=\"https:\/\/starwars.fandom.com\/wiki\/Supremacy\"><em>Supremacy <\/em><\/a>sacrificing herself and destroying the flagship of the First Order fleet.\u00a0 The resulting carnage had a shotgun effect that also damaged several smaller Star Destroyers flying as escort for the <em>Supremacy<\/em>.\u00a0 So why hasn\u2019t this tactic been used more often?<\/p>\n<p>First, it\u2019s a suicide mission.\u00a0 It can only be attempted once per ship and per pilot.\u00a0 So, if using a Star Cruiser it could also be expensive.<\/p>\n<p>Second, it\u2019s not that easy.\u00a0 You are trying to fire a bullet using line-of-sight to hit another moving target.\u00a0 Depending on the range between ships, the slightest miscalculation can have you just missing the target.\u00a0 Think in terms of firing a handgun at a target on a range.\u00a0 If you jerk the trigger just enough when firing the weapon you can pull the aim of the weapon to the right so that you may actually be off-target by \u00bc inch at one foot of distance.\u00a0 If you multiply that out then you are five inches off-target by twenty feet, 10 inches at forty feet, and 15 inches by sixty feet.\u00a0 You could completely miss the paper edge of a human silhouette target at 60 feet just by being off by \u00bc inch at your firing point.\u00a0 A similar principle should apply to ramming ships at lightspeed.<\/p>\n<p>In game terms, I would use the following method to calculate the difficulty of attempting the Holdo Maneuver.\u00a0 First, compare the silhouettes of the two ships involved.\u00a0 I would estimate the <em>Raddus<\/em> to have a silhouette of 8 and the <em>Supremacy<\/em> a silhouette of 15.\u00a0 With the <em>Raddus<\/em> as the \u201cfiring vessel\u201d, the difficulty of attacking the <em>Supremacy<\/em> is Easy or one purple die.\u00a0 Next, compare the range of the ships.\u00a0 At the time Vice Admiral Holdo turned the <em>Raddus<\/em>, it was just entering into weapon range for the <em>Supremacy<\/em> so we can assume that the ships were at Long Range to each other or four range bands apart.\u00a0 Using my pistol analogy earlier, I would upgrade the difficulty for each range band of distance.\u00a0 In this case, I would upgrade that single purple difficulty die four times to end up with two red challenge dice and one purple difficulty die.\u00a0 I would also add two setback dice for attempting to visually line up the attack and for taking fire from the <em>Supremacy<\/em>.\u00a0 This difficulty pool would go against a Piloting (Space) check for the <em>Raddus<\/em> taking into account the ship\u2019s handling.\u00a0 On a failed check, the <em>Raddus<\/em> might simply miss its target, however a success should be treated spectacularly.<\/p>\n<p><strong>In the Next Installment<\/strong><\/p>\n<p>Next week I will conclude my discussion by dissecting the impact of a successful Holdo Maneuver and discuss <em>Star Wars: The Rise of Skywalker<\/em>.\u00a0 Until then, may the Force be with you!<\/p>\n<p><strong><em>\u00a0 \u00a0\u00a0\u00a0<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Welcome to the crunchy bits as I continue my exploration of hyperspace by looking at what recent movies have shown us.\u00a0 In the previous installments <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\/\" title=\"Campaign Headquarters \u2013 Hyperspace and Its Evolving Nature (Part 3)\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":911,"featured_media":19729,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[2582],"tags":[76,61,47,181],"class_list":["post-19897","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-campaign-headquarters","tag-game-mechanics","tag-gm-advice","tag-star-wars","tag-swrpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Campaign Headquarters \u2013 Hyperspace and Its Evolving Nature (Part 3) - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Campaign Headquarters \u2013 Hyperspace and Its Evolving Nature (Part 3) - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"Welcome to the crunchy bits as I continue my exploration of hyperspace by looking at what recent movies have shown us.\u00a0 In the previous installments [...]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\/\" \/>\n<meta property=\"og:site_name\" content=\"d20 Radio\" \/>\n<meta property=\"article:published_time\" content=\"2020-03-10T12:00:25+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/02\/Hyperspace-TFA.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1920\" \/>\n\t<meta property=\"og:image:height\" content=\"799\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Brian Wilson\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Brian Wilson\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\\\/\"},\"author\":{\"name\":\"Brian Wilson\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/#\\\/schema\\\/person\\\/6268cd2a78b3caa663494474e4ea639f\"},\"headline\":\"Campaign Headquarters \u2013 Hyperspace and Its Evolving Nature (Part 3)\",\"datePublished\":\"2020-03-10T12:00:25+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\\\/\"},\"wordCount\":1243,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/wp-content\\\/uploads\\\/2020\\\/02\\\/Hyperspace-TFA.jpg\",\"keywords\":[\"game mechanics\",\"gm advice\",\"Star Wars\",\"SWRPG\"],\"articleSection\":[\"Campaign Headquarters\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/www.d20radio.com\\\/main\\\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\\\/\",\"url\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\\\/\",\"name\":\"Campaign Headquarters \u2013 Hyperspace and Its Evolving Nature (Part 3) - d20 Radio\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/wp-content\\\/uploads\\\/2020\\\/02\\\/Hyperspace-TFA.jpg\",\"datePublished\":\"2020-03-10T12:00:25+00:00\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/www.d20radio.com\\\/main\\\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\\\/#primaryimage\",\"url\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/wp-content\\\/uploads\\\/2020\\\/02\\\/Hyperspace-TFA.jpg\",\"contentUrl\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/wp-content\\\/uploads\\\/2020\\\/02\\\/Hyperspace-TFA.jpg\",\"width\":1920,\"height\":799},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Campaign Headquarters \u2013 Hyperspace and Its Evolving Nature (Part 3)\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/#website\",\"url\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/\",\"name\":\"d20 Radio\",\"description\":\"Where Gamers Roll\",\"publisher\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/#organization\",\"name\":\"d20 Radio\",\"url\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/#\\\/schema\\\/logo\\\/image\\\/\",\"url\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/wp-content\\\/uploads\\\/2015\\\/03\\\/cropped-gamernation_logo_siteheader-2.jpg\",\"contentUrl\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/wp-content\\\/uploads\\\/2015\\\/03\\\/cropped-gamernation_logo_siteheader-2.jpg\",\"width\":300,\"height\":100,\"caption\":\"d20 Radio\"},\"image\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/#\\\/schema\\\/logo\\\/image\\\/\"}},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/#\\\/schema\\\/person\\\/6268cd2a78b3caa663494474e4ea639f\",\"name\":\"Brian Wilson\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/f80b3f0c6b4c4b95592ac0b25bb2ea22cb99a90d14b03fa0c290a6fbe8d7340e?s=96&d=mm&r=pg\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/f80b3f0c6b4c4b95592ac0b25bb2ea22cb99a90d14b03fa0c290a6fbe8d7340e?s=96&d=mm&r=pg\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/f80b3f0c6b4c4b95592ac0b25bb2ea22cb99a90d14b03fa0c290a6fbe8d7340e?s=96&d=mm&r=pg\",\"caption\":\"Brian Wilson\"},\"description\":\"Brian (aka Stayker) got started with RPGs playing and DMing the Dungeons &amp; Dragons Basic Set (red box) back in 1982. He has played or GMed RPGs across all genres since then, but his primary focus since 1989 has been on Star Wars RPGs. His first d6 Star Wars campaign continued for 13 years of adventures in that galaxy far, far away. Brian currently lives in Wisconsin and he has a wife and three children. He has a 20+ year career in local government and previously served in the U.S. Army Reserve as a First Lieutenant. He has always wanted to be a writer and is very happy for the opportunity to write articles for d20radio.com!\",\"sameAs\":[\"http:\\\/\\\/staykerblog.wordpress.com\"],\"url\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/author\\\/stayker\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Campaign Headquarters \u2013 Hyperspace and Its Evolving Nature (Part 3) - d20 Radio","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\/","og_locale":"en_US","og_type":"article","og_title":"Campaign Headquarters \u2013 Hyperspace and Its Evolving Nature (Part 3) - d20 Radio","og_description":"Welcome to the crunchy bits as I continue my exploration of hyperspace by looking at what recent movies have shown us.\u00a0 In the previous installments [...]","og_url":"https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\/","og_site_name":"d20 Radio","article_published_time":"2020-03-10T12:00:25+00:00","og_image":[{"width":1920,"height":799,"url":"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/02\/Hyperspace-TFA.jpg","type":"image\/jpeg"}],"author":"Brian Wilson","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Brian Wilson","Est. reading time":"6 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\/#article","isPartOf":{"@id":"https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\/"},"author":{"name":"Brian Wilson","@id":"https:\/\/www.d20radio.com\/main\/#\/schema\/person\/6268cd2a78b3caa663494474e4ea639f"},"headline":"Campaign Headquarters \u2013 Hyperspace and Its Evolving Nature (Part 3)","datePublished":"2020-03-10T12:00:25+00:00","mainEntityOfPage":{"@id":"https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\/"},"wordCount":1243,"commentCount":0,"publisher":{"@id":"https:\/\/www.d20radio.com\/main\/#organization"},"image":{"@id":"https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\/#primaryimage"},"thumbnailUrl":"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/02\/Hyperspace-TFA.jpg","keywords":["game mechanics","gm advice","Star Wars","SWRPG"],"articleSection":["Campaign Headquarters"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\/","url":"https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\/","name":"Campaign Headquarters \u2013 Hyperspace and Its Evolving Nature (Part 3) - d20 Radio","isPartOf":{"@id":"https:\/\/www.d20radio.com\/main\/#website"},"primaryImageOfPage":{"@id":"https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\/#primaryimage"},"image":{"@id":"https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\/#primaryimage"},"thumbnailUrl":"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/02\/Hyperspace-TFA.jpg","datePublished":"2020-03-10T12:00:25+00:00","breadcrumb":{"@id":"https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\/#primaryimage","url":"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/02\/Hyperspace-TFA.jpg","contentUrl":"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/02\/Hyperspace-TFA.jpg","width":1920,"height":799},{"@type":"BreadcrumbList","@id":"https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-3\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/www.d20radio.com\/main\/"},{"@type":"ListItem","position":2,"name":"Campaign Headquarters \u2013 Hyperspace and Its Evolving Nature (Part 3)"}]},{"@type":"WebSite","@id":"https:\/\/www.d20radio.com\/main\/#website","url":"https:\/\/www.d20radio.com\/main\/","name":"d20 Radio","description":"Where Gamers Roll","publisher":{"@id":"https:\/\/www.d20radio.com\/main\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/www.d20radio.com\/main\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/www.d20radio.com\/main\/#organization","name":"d20 Radio","url":"https:\/\/www.d20radio.com\/main\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.d20radio.com\/main\/#\/schema\/logo\/image\/","url":"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2015\/03\/cropped-gamernation_logo_siteheader-2.jpg","contentUrl":"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2015\/03\/cropped-gamernation_logo_siteheader-2.jpg","width":300,"height":100,"caption":"d20 Radio"},"image":{"@id":"https:\/\/www.d20radio.com\/main\/#\/schema\/logo\/image\/"}},{"@type":"Person","@id":"https:\/\/www.d20radio.com\/main\/#\/schema\/person\/6268cd2a78b3caa663494474e4ea639f","name":"Brian Wilson","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/f80b3f0c6b4c4b95592ac0b25bb2ea22cb99a90d14b03fa0c290a6fbe8d7340e?s=96&d=mm&r=pg","url":"https:\/\/secure.gravatar.com\/avatar\/f80b3f0c6b4c4b95592ac0b25bb2ea22cb99a90d14b03fa0c290a6fbe8d7340e?s=96&d=mm&r=pg","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/f80b3f0c6b4c4b95592ac0b25bb2ea22cb99a90d14b03fa0c290a6fbe8d7340e?s=96&d=mm&r=pg","caption":"Brian Wilson"},"description":"Brian (aka Stayker) got started with RPGs playing and DMing the Dungeons &amp; Dragons Basic Set (red box) back in 1982. He has played or GMed RPGs across all genres since then, but his primary focus since 1989 has been on Star Wars RPGs. His first d6 Star Wars campaign continued for 13 years of adventures in that galaxy far, far away. Brian currently lives in Wisconsin and he has a wife and three children. He has a 20+ year career in local government and previously served in the U.S. Army Reserve as a First Lieutenant. He has always wanted to be a writer and is very happy for the opportunity to write articles for d20radio.com!","sameAs":["http:\/\/staykerblog.wordpress.com"],"url":"https:\/\/www.d20radio.com\/main\/author\/stayker\/"}]}},"_links":{"self":[{"href":"https:\/\/www.d20radio.com\/main\/wp-json\/wp\/v2\/posts\/19897","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.d20radio.com\/main\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.d20radio.com\/main\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.d20radio.com\/main\/wp-json\/wp\/v2\/users\/911"}],"replies":[{"embeddable":true,"href":"https:\/\/www.d20radio.com\/main\/wp-json\/wp\/v2\/comments?post=19897"}],"version-history":[{"count":3,"href":"https:\/\/www.d20radio.com\/main\/wp-json\/wp\/v2\/posts\/19897\/revisions"}],"predecessor-version":[{"id":19914,"href":"https:\/\/www.d20radio.com\/main\/wp-json\/wp\/v2\/posts\/19897\/revisions\/19914"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.d20radio.com\/main\/wp-json\/wp\/v2\/media\/19729"}],"wp:attachment":[{"href":"https:\/\/www.d20radio.com\/main\/wp-json\/wp\/v2\/media?parent=19897"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.d20radio.com\/main\/wp-json\/wp\/v2\/categories?post=19897"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.d20radio.com\/main\/wp-json\/wp\/v2\/tags?post=19897"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}