{"id":19823,"date":"2020-02-25T07:00:13","date_gmt":"2020-02-25T13:00:13","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=19823"},"modified":"2020-02-21T20:22:56","modified_gmt":"2020-02-22T02:22:56","slug":"campaign-headquarters-hyperspace-and-its-evolving-nature-part-2","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-2\/","title":{"rendered":"Campaign Headquarters \u2013 Hyperspace and It\u2019s Evolving Nature (Part 2)"},"content":{"rendered":"<p>Welcome to my second installment as I continue my exploration of hyperspace and how our understanding of it has changed over the years.\u00a0 <a href=\"https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-1\/\">In the first installation,<\/a> I focused on the basic mechanics of hyperspace that have been a foundation of our knowledge throughout.\u00a0 In this chapter, I will be delving into some of the history and lore surrounding hyperspace as well as methods used to interdict hyperspace travel.<\/p>\n<p><strong>History of Hyperspace Travel<\/strong><\/p>\n<p>As long ago as 1,000,000 BBY, hyperspace travel existed in the galaxy in the form of <a href=\"https:\/\/starwars.fandom.com\/wiki\/Hyperspace_tractor_beam\">hyperspace tractor beams<\/a> used by the <a href=\"https:\/\/starwars.fandom.com\/wiki\/Celestial\/Legends\">Celestials<\/a>.\u00a0 More recently, around 100,000 BBY, the <a href=\"https:\/\/starwars.fandom.com\/wiki\/Columi\/Legends\">Columi<\/a> were travelling interstellar distances, but nothing is known about the drives they were using or if they traveled via hyperspace at all.\u00a0 Other contemporary species of the Columi, the <a href=\"https:\/\/starwars.fandom.com\/wiki\/Gree_(species)\/Legends\">Gree<\/a> and the <a href=\"https:\/\/starwars.fandom.com\/wiki\/Kwa\">Kwa<\/a>, used <a href=\"https:\/\/starwars.fandom.com\/wiki\/Hypergate\">hypergates<\/a> and <a href=\"https:\/\/starwars.fandom.com\/wiki\/Infinity_Gate\">infinity gates<\/a> respectively, to travel between the worlds of their stellar domains. \u00a0The remains of hypergates and infinity gates can still be found in the modern <em>Star Wars<\/em> eras though the knowledge of how to use them has been lost to time.<\/p>\n<p>The <a href=\"https:\/\/starwars.fandom.com\/wiki\/Rakata\">Rakata<\/a> species developed the first hyperdrive and this helped them to expand their <a href=\"https:\/\/starwars.fandom.com\/wiki\/Infinite_Empire\">Infinite Empire<\/a> prior to 25,000 BBY.\u00a0 It wasn\u2019t until a few centuries after the fall of the Rakata\u2019s empire that other species began to reverse-engineer their hyperdrives.\u00a0 These first of the modern hyperdrives were developed by the <a href=\"https:\/\/starwars.fandom.com\/wiki\/Corellian\">humans of Corellia<\/a> and the <a href=\"https:\/\/starwars.fandom.com\/wiki\/Duros\">Duros<\/a>.\u00a0 Prior to this, other species of the galaxy were using other technological means for long distance interstellar travel such as <a href=\"https:\/\/starwars.fandom.com\/wiki\/Sleeper_ship\">sleeper ships<\/a> and <a href=\"https:\/\/starwars.fandom.com\/wiki\/Hyperspace_cannon\">hyperspace cannons<\/a>.<\/p>\n<p>Navicomputers were not widely available until approximately 4,000 BBY.\u00a0 Prior to this, starships had to rely on <a href=\"https:\/\/starwars.fandom.com\/wiki\/Hyperspace_beacon\/Legends\">hyperspace beacons<\/a> to obtain astrogation coordinates.\u00a0 Oftentimes, these beacons were part of or near a space station or hyperspace terminal to provide repairs and services for ships who wished to dock.\u00a0 Some of those old stations, for example, <a href=\"https:\/\/starwars.fandom.com\/wiki\/Darknon_Station\">Darknon Station<\/a>, still exist during the time of the Galactic Empire.\u00a0 Ships would make a hyperspace jump to a fixed beacon and communicate with the beacon to gain coordinates for the next leg of its journey.\u00a0 These beacons were only reliable as long as they were maintained and updated regularly by the Old Republic. \u00a0Even in modern times hyperspace beacons are still used for traversing difficult hyperspace routes in some areas of space such as the <a href=\"https:\/\/starwars.fandom.com\/wiki\/Tapani_sector\/Legends\">Tapani Sector<\/a>.<\/p>\n<p>In 34 ABY, the <a href=\"https:\/\/starwars.fandom.com\/wiki\/First_Order\">First Order<\/a> fired a superweapon from its <a href=\"https:\/\/starwars.fandom.com\/wiki\/Starkiller_Base\">Starkiller Base<\/a> that utilized hyperspace to strike targets across the galaxy.\u00a0 The energy beam was said to travel through <a href=\"https:\/\/starwars.fandom.com\/wiki\/Sub-hyperspace\">sub-hyperspace<\/a> by tearing a hole in the dimensional fabric of hyperspace.\u00a0 The nature of this weapon enabled its effects to be seen by viewers across the galaxy as it happened instead of having to wait for the speed of light to view them.<\/p>\n<p><strong>Methods and Tactics of Interdicting Hyperspace Travel<\/strong><\/p>\n<p>Beings have attempted to stop ships travelling through hyperspace or prevent them from entering hyperspace since the early days of the <a href=\"https:\/\/starwars.fandom.com\/wiki\/Old_Republic\">Old Republic<\/a>.\u00a0 Pirates and slavers would sometimes tamper with hyperspace beacons to redirect ships to deep space ambush points where they would be raided.\u00a0 In modern eras, pirates still attempt to raid ships by pulling them out of hyperspace along well-traveled trade routes.\u00a0 They accomplish this by towing an asteroid or celestial body into the spacelanes and wait for a ship\u2019s hyperspace inhibitor to drop it out of lightspeed to avoid collision.\u00a0 These are some of the most basic ways to interfere with hyperspace travel and some of the lowest tech ways.<\/p>\n<p>When we think of true interdiction technology, the <a href=\"https:\/\/starwars.fandom.com\/wiki\/Galactic_Empire\">Galactic Empire<\/a> clearly leads the way.\u00a0 This totalitarian regime has perfected a variety of means and methods to stop, detain, and destroy ships in hyperspace or prevent them from escaping to hyperspace.\u00a0 These include the <a href=\"https:\/\/starwars.fandom.com\/wiki\/Immobilizer_418_cruiser\/Legends\"><em>Interdictor-class<\/em> heavy cruiser<\/a>,<a href=\"https:\/\/starwars.fandom.com\/wiki\/Interdictor-class_Star_Destroyer\"> <em>Interdictor-class<\/em> Star Destroyer<\/a>, and the <a href=\"https:\/\/starwars.fandom.com\/wiki\/Hyperspace_pulsemass_generator\">hyperspace pulsemass generator<\/a>.<\/p>\n<p>Both the <em>Interdictor-class<\/em> heavy cruiser, or Immobilizer 418 cruiser, and the <em>Interdictor-class<\/em> Star Destroyer are the modern successors to the <a href=\"https:\/\/starwars.fandom.com\/wiki\/Interdictor-class_cruiser\"><em>Interdictor-class<\/em> cruiser<\/a> first built by the Old Republic in 3963 BBY.\u00a0 These ships all relied on an array of <a href=\"https:\/\/starwars.fandom.com\/wiki\/Gravity_well_projector\/Legends\">gravity well projectors<\/a> to simulate the gravitic mass of a planet or other celestial body in order to pull ships out of hyperspace.\u00a0 Gravity well projectors could also be used to prevent ships in the vicinity from escaping to hyperspace unless they wanted to risk disabling their hyperspace inhibitor.<\/p>\n<p>The hyperspace pulsemass generator is an experimental weapon developed by the Galactic Empire to destroy ships traveling in hyperspace.\u00a0 This device created a spread of hyperenergy spheres that could be deployed in an area of space to essentially mine it and prohibit ships from traveling through in hyperspace.\u00a0 Ships in realspace were unaffected by the hyperspace pulsemass generator while vessels in hyperspace would find themselves quickly destroyed by the hail of energy particles.\u00a0 This weapon\u2019s utility was limited as the hyperenergy projectiles only lasted a few minutes thus requiring that you needed advance notice of when and where your target was travelling to be effective.<\/p>\n<p>The <a href=\"https:\/\/starwars.fandom.com\/wiki\/Hapes_Consortium\/Legends\">Hapes Consortium<\/a> utilized a gravity well mine, also called a <a href=\"https:\/\/starwars.fandom.com\/wiki\/Pulsemass_generator\">pulsemass generator<\/a> or <a href=\"https:\/\/starwars.fandom.com\/wiki\/Pulse-gravity_interdiction_mine\">pulse-gravity interdiction mine<\/a>, to pull ships out of hyperspace or keep ships from escaping to hyperspace.\u00a0 These were deployed by Hapan warships to mine an area of space and function en masse in a way similar to a gravity well projector.\u00a0 They frequently used these to interdict smugglers and other unauthorized ships attempting to travel the <a href=\"https:\/\/starwars.fandom.com\/wiki\/Hapes_Cluster\">Hapes Cluster<\/a>.<\/p>\n<p><strong>Coming Next\u00a0 <\/strong><\/p>\n<p>In the third and final installment on this topic, I will review some of the instances we have seen in more recent television shows and movies that seemingly contradict what we know about hyperspace travel in <em>Star Wars<\/em>.\u00a0 I will give you my advice on how to adjudicate when your players want to attempt things once thought impossible regarding hyperspace at your game table.\u00a0 Until then, may the Force be with you!<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Welcome to my second installment as I continue my exploration of hyperspace and how our understanding of it has changed over the years.\u00a0 In the <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-2\/\" title=\"Campaign Headquarters \u2013 Hyperspace and It\u2019s Evolving Nature (Part 2)\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":911,"featured_media":19729,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[179,2582],"tags":[61,47,181],"class_list":["post-19823","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured-articles","category-campaign-headquarters","tag-gm-advice","tag-star-wars","tag-swrpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Campaign Headquarters \u2013 Hyperspace and It\u2019s Evolving Nature (Part 2) - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-2\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Campaign Headquarters \u2013 Hyperspace and It\u2019s Evolving Nature (Part 2) - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"Welcome to my second installment as I continue my exploration of hyperspace and how our understanding of it has changed over the years.\u00a0 In the [...]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.d20radio.com\/main\/campaign-headquarters-hyperspace-and-its-evolving-nature-part-2\/\" \/>\n<meta property=\"og:site_name\" content=\"d20 Radio\" \/>\n<meta property=\"article:published_time\" content=\"2020-02-25T13:00:13+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2020\/02\/Hyperspace-TFA.jpg\" \/>\n\t<meta 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