{"id":19500,"date":"2020-01-21T07:00:35","date_gmt":"2020-01-21T13:00:35","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=19500"},"modified":"2020-01-19T18:43:27","modified_gmt":"2020-01-20T00:43:27","slug":"campaign-hq-the-west-end-games-legacy-for-the-star-wars-rpg","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/campaign-hq-the-west-end-games-legacy-for-the-star-wars-rpg\/","title":{"rendered":"Campaign HQ \u2013 The West End Games Legacy for the Star Wars RPG"},"content":{"rendered":"<p>With recent shake-ups at Fantasy Flight Games (FFG) the fate of their <em>Star Wars<\/em> RPG line is uncertain at best.\u00a0 Does this signal an end of any new products by FFG for <em>Star Wars<\/em>?\u00a0 Will the license change to a new company to produce an RPG?\u00a0 Or is Disney just going to let a tabletop RPG fade away like a dead Jedi Master?\u00a0 I feel that I have finally gotten comfortable with the FFG rules and I am not ready to embrace a new version of the RPG anytime soon.<\/p>\n<p>As I\u2019ve reflected on what these changes at FFG might mean for the future of my beloved <em>Star Wars<\/em>, I realized that there have been four iterations of <em>Star Wars<\/em> RPG rules in the past 30 years.\u00a0 Each change has sent ripples out through the Force causing more than a few disturbances among gaming nerds everywhere.\u00a0 Arguably, FFG has the best version of the RPG that has been produced with its narrative dice system and the flexibility inherent in its character creation and advancement rules.\u00a0 Players are not restricted to a level-based system and can dip into other talent trees to build a character to suit their desires.<\/p>\n<p>I have enjoyed playing each version of the <em>Star Wars<\/em> RPG, but I always find myself comparing each system to the original one created by West End Games (WEG).\u00a0 Spiritually, I would say that the FFG system is a direct successor to the d6 version of the game created by WEG.\u00a0 There are many similarities between the two that allowed a grognard like me to eagerly embrace <em>Edge of the Empire<\/em> and the narrative dice system.<\/p>\n<p>For those reading this that have no experience with WEG and its d6 <em>Star Wars<\/em> RPG, I am going to give you an overview of that rule set and discuss those aspects that are similar to FFG\u2019s version of the game.\u00a0 I am not looking to convert people from FFG to WEG; I merely want to educate people on the legacy that WEG has provided today\u2019s fans of <em>Star Wars<\/em> RPGs.\u00a0 Conversely, if you are an old WEG player like me and have no experience with FFG then I hope I inspire you to give it a try.<\/p>\n<p><strong>The First <em>Star Wars<\/em> Roleplaying Game<\/strong><\/p>\n<p>West End Games acquired the license to publish a <em>Star Wars<\/em> RPG and released its first core rulebook in late 1987.\u00a0 That and the <em>Star Wars Sourcebook <\/em>were the first two products released and they were a treasure trove of information for first generation <em>Star Wars<\/em> fans.\u00a0 These were the first books to discuss the size of an <em>Imperial-class<\/em> Star Destroyer, provide stats on a <em>Victory-class<\/em> Star Destroyer, or discuss the crew complement on either.\u00a0 WEG and the dozens of sourcebooks and supplements they released through their 11-year run for <em>Star Wars<\/em> helped to define what was then known as the Expanded Universe (EU) and what we know today as Legends.\u00a0 \u00a0Their books were required source materials for authors writing the stories of the time.<\/p>\n<p>The game itself was simple and required only a large quantity of readily-available six-sided dice or d6\u2019s to play.\u00a0 This d6 system was the same for several other products released by WEG including their Ghostbusters RPG and Men in Black RPG.\u00a0 WEG had a good, streamlined rules set and it lent itself easily to the concept of a universal RPG system which WEG eventually published as well as <em>The D6 System<\/em>.\u00a0 Similarly, FFG\u2019s narrative dice system has been utilized now in its <em>Genesys Roleplaying Game<\/em> which says a lot about the adaptability of the game mechanics.<\/p>\n<p>To create a player character, the d6 <em>Star Wars<\/em> RPG required you to select a species, allocate dice to six attributes, and select skills to add skill dice to.\u00a0 A base human had 2D in each of its six attributes of Strength (STR), Dexterity (DEX), Perception (PER), Knowledge (KNO), Mechanical (MEC), and Technical (TEC) though PCs had a total of 18 dice to split among attributes so it was possible to have 3D in all attributes for a starting human or push a few of them up to the human maximum of 4D.\u00a0 A starting PC also got to allocate seven dice to skills with each skill governed by an attribute.\u00a0 For example, Blaster and Dodge were both Dexterity skills while Brawling was a Strength skill.\u00a0 If no skill dice were given to Blaster or Dodge then they would be equal to the base DEX score.\u00a0 Otherwise, if you allocated dice to a skill then the skill was written to represent the total of the attribute plus skill dice.\u00a0 At character creation you could add up to 2D to any skill.\u00a0 So it was possible for a starting PC with a DEX of 4D to begin with a Blaster skill of 6D and a Dodge skill of 6D as well if that was how the player chose to assign their dice.\u00a0 To me, if you can wrap your head around this part of the rules then it isn\u2019t too difficult to figure out how to create a dice pool in FFG\u2019s <em>Star Wars<\/em> game as you are again considering skills and their governing characteristics as you determine what to roll.<\/p>\n<p>Difficulty levels were provided as general ranges of target numbers under categories of Very Easy (1-5), Easy (6-10), Moderate (11-15), Difficult (16-20), Very Difficult (21-30), and Heroic (31+).\u00a0 GM\u2019s were able to vary the difficulty numbers of a task based upon situational factors.\u00a0 For example, bypassing the lock on a standard door in an Imperial installation would be a Moderate difficulty task requiring a Security skill check.\u00a0 It the PC had a security tool kit the GM might choose to make it a Moderate (11) difficulty while if the PC had no tools and was trying to \u201chot wire\u201d the door he might bump it up to Moderate (15).\u00a0 Similarly, GMs have flexibility with FFG\u2019s system in that they can take an Average difficulty check and grant boost dice to represent having the right tools for the job or give setback dice to represent the increased challenges of not having the right tools.<\/p>\n<p>Each player was granted a Force Point that could be spent at a \u201cdramatically appropriate moment\u201d to represent a feat of heroism and drastically alter the course of an encounter.\u00a0 Mechanically, the PC that spent a Force Point could double all dice that they rolled for that round.\u00a0 So that starting character with a Blaster skill of 6D could spend a Force Point and roll 12 dice to attempt to make a Heroic-level shot and shoot the enemy sniper at long range with his blaster pistol.\u00a0 Destiny points serve a similar purpose in the FFG version of the RPG.<\/p>\n<p><strong>Second Edition and Second Edition, Revised and Expanded<\/strong><\/p>\n<p>In 1992, WEG published the <em>Second Edition<\/em> rulebook which was followed in 1996 by the <em>Second Edition Revised and Expanded<\/em> rulebook.\u00a0 Both of them introduced new concepts to the basic d6 RPG including skill specializations, scaling rules, and combined actions.\u00a0 The most important change, though, was the addition of the game mechanic known as the Wild Die.\u00a0 To me, this is the single aspect of WEG\u2019s d6 system that most closely mirrors the effect of FFG\u2019s narrative dice on game play.<\/p>\n<p>The advent of the Wild Die required that each roll include one die in the pool that was a different color from the rest or otherwise easily identifiable.\u00a0 This was the Wild Die.\u00a0 So if you were making one shot with a Blaster skill of 6D you would roll five dice of one color with one Wild Die for your skill check.\u00a0 If the Wild Die came up as anything from 2-5, then you just counted it as normal to determine success or failure.\u00a0 If the Wild Die came up as a 6, then you added the dice as normal and then you rolled the Wild Die again and added it to your total.\u00a0 If another 6 came up on the re-roll, then you added it to the total and rolled again.\u00a0 You could continue doing this as long as you kept rolling a 6 on the Wild Die.\u00a0 This allowed players with only average skill levels to be capable of having miraculous results with a little luck on their side.\u00a0 FFG\u2019s triumph mechanic could be considered the successor to this aspect of the Wild Die.<\/p>\n<p>On the other hand, a 1 on the Wild Die could best be compared to the despair mechanic in FFG.\u00a0 When a 1 was rolled on a Wild Die the GM had three ways they could handle it.\u00a0 First, they could add up the dice as normal.\u00a0 Second, they could remove the Wild Die from the pool along with the highest other die rolled.\u00a0 Finally, they could total up the dice as normal to determine success and say that a complication occurs.\u00a0 This last method most approximates succeeding on a task in FFG\u2019s system but having a despair add a level complication.<\/p>\n<p><strong>In Summary<\/strong><\/p>\n<p>I really enjoy playing the <em>Star Wars<\/em> RPG published by Fantasy Flight Games and I attribute most of my love for the system to fondness for West End Game\u2019s version of the RPG.\u00a0 So much of FFG\u2019s system seems familiar to me from allocation of characteristics and skills, assignment of difficulties, the use of destiny points, and the flexibility of the narrative dice system.\u00a0 With the Wild Die mechanic I was pretty much telling narrative stories under the WEG rules almost two decades before FFG published its system.\u00a0 Overall though, I feel that FFG has refined some of the weaknesses of the d6 systems and taken it beyond a simple pass or fail resolution system.\u00a0 I hope that FFG will continue to publish great content for the current version of the <em>Star Wars<\/em> RPG.\u00a0 It should be noted that last year, FFG published a 30th Anniversary Edition of the d6 <a href=\"https:\/\/www.amazon.com\/Star-Wars-Role-Playing-Anniversary\/dp\/163344323X\/ref=asc_df_163344323X\/?tag=hyprod-20&amp;linkCode=df0&amp;hvadid=312115015182&amp;hvpos=1o2&amp;hvnetw=g&amp;hvrand=11134557823682169431&amp;hvpone=&amp;hvptwo=&amp;hvqmt=&amp;hvdev=c&amp;hvdvcmdl=&amp;hvlocint=&amp;hvlocphy=9018871&amp;hvtargid=pla-563476561111&amp;psc=1&amp;tag=&amp;ref=&amp;adgrpid=63584368058&amp;hvpone=&amp;hvptwo=&amp;hvadid=312115015182&amp;hvpos=1o2&amp;hvnetw=g&amp;hvrand=11134557823682169431&amp;hvqmt=&amp;hvdev=c&amp;hvdvcmdl=&amp;hvlocint=&amp;hvlocphy=9018871&amp;hvtargid=pla-563476561111\"><em>Star Wars<\/em> RPG and <em>Star Wars<\/em> Sourcebook<\/a> as a two-book set.\u00a0 May the Force be with them\u2026and us all!<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>With recent shake-ups at Fantasy Flight Games (FFG) the fate of their Star Wars RPG line is uncertain at best.\u00a0 Does this signal an end <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/campaign-hq-the-west-end-games-legacy-for-the-star-wars-rpg\/\" title=\"Campaign HQ \u2013 The West End Games Legacy for the Star Wars RPG\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":911,"featured_media":19528,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[179,2582],"tags":[2669,38,61,181,1959],"class_list":["post-19500","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured-articles","category-campaign-headquarters","tag-d6","tag-ffg","tag-gm-advice","tag-swrpg","tag-weg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Campaign HQ \u2013 The West End Games Legacy for the Star Wars RPG - d20 Radio<\/title>\n<meta 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