{"id":19442,"date":"2020-01-15T07:00:54","date_gmt":"2020-01-15T13:00:54","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=19442"},"modified":"2020-01-11T09:43:01","modified_gmt":"2020-01-11T15:43:01","slug":"x-wing-points-update-quicktake","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/x-wing-points-update-quicktake\/","title":{"rendered":"X-Wing Points Update Quicktake"},"content":{"rendered":"<h3>General Thoughts\/FAQ Update<\/h3>\n<ul>\n<li>General across the board drop in points. Lots of generics got cheaper.<\/li>\n<li>Tractor Beam Changes: After the opponents moves you via tractor tokens, you can take a stress to rotate your ship 90 degrees. Huge tractor nerf.<\/li>\n<li>Gas Cloud: Now you roll a dice and on a Focus or Hit result you gain a Strain token. Makes gas clouds more of a deal, especially for the evasive ships that tended to take them.<\/li>\n<li>Poor Oddball. They added &#8220;Finally&#8221; to his card text on the Y-Wing.<\/li>\n<li>Goji doesn&#8217;t trigger off mines anymore. Now he requires fuses to do anything.<\/li>\n<li>Composure- After you gain the focus you can&#8217;t do any other actions this round. That&#8217;s a nerve for Snap, previously the only place you&#8217;d ever use it. But Vonreg&#8217;s TIE&#8217;s might have been able to exploit it for Focus\/Evade. But they can naturally get Focus\/Lock in one turn.<\/li>\n<li>Static Discharge Veins got cheaper. But now they damage you, in addition to stressing you, when you pass off your tokens.<\/li>\n<li><strong>Q:<\/strong> If a ship is destroyed and an effect such as R1-J5 []<br \/>\nrepairs one or more of its damage cards before it is<br \/>\nremoved, is the ship still destroyed (and thus removed)?<br \/>\n<strong>A:<\/strong> Yes. After a ship becomes &#8220;destroyed&#8221; for any reason, <strong>it remains<\/strong><br \/>\n<strong>destroyed no matter what effects are resolved<\/strong> before it is removed.<br \/>\nEffects can change the timing at which a ship is removed, but cannot undo<br \/>\nthe state of being destroyed.<\/p>\n<ul>\n<li>Does this break Tel Trevura?<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr \/>\n<h3>Generic Upgrades<\/h3>\n<ul>\n<li>R2 Astromech shot up a whole bunch.<\/li>\n<li>Cannons got more expensive. This feels like an overkill response to B-Wings. But we&#8217;ll see. They may still be great with their new title.<\/li>\n<li>The stream indicated that Force Powers were going down in price but they don&#8217;t appear to have changed.<\/li>\n<li>The only Gunners allowed in Hyperspace are Agile Gunner and Veteran Tail Gunner.\n<ul>\n<li>Faction unique gunners are almost all out in Hyperspace.<\/li>\n<li>This makes the Gunner slot an almost meaningless slot.<\/li>\n<li>Agile Gunner is still too pricey for happening during the End Phase.<\/li>\n<\/ul>\n<\/li>\n<li>Stream also talked about Talents all coming down but only a few did\n<ul>\n<li>Daredevil, which is pretty cool.<\/li>\n<li>Expert Handling<\/li>\n<li>Saturation Salvo<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr \/>\n<h3>\u00a0Republic<\/h3>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li>Cheap Swarms got hit\n<ul>\n<li>No V-19&#8217;s in hyperspace. Not sad, never fly them but unexpected.<\/li>\n<li>No 104th Battalion.<\/li>\n<li>No more Sinker swarms at all really as Sinker&#8217;s out of hyperspace.<\/li>\n<li>Bravo Flight dropped to 33 though so you can now take 6 N-1&#8217;s.<\/li>\n<\/ul>\n<\/li>\n<li>Ahsoka came down, yay! She&#8217;s fun but always felt like not enough for the price at I3.<\/li>\n<li>No Anakin, Mace or &#8230;.Saesee in the Jedi Interceptor. The first one makes sense. The second, sad but okay. But Saesee, that&#8217;s just odd.<\/li>\n<li>N-1&#8217;s are in Hyperspace but no Juke for them.<\/li>\n<li>Lots of odd choices on the hyperspace upgrade list\n<ul>\n<li>Delta 7B is also completely out of hyperspace which really changes the Jedi. I&#8217;m a little annoyed but also rather like this. I always default to using it so now I&#8217;ll have a reason to try CLT.<\/li>\n<li>All of the Republics unique upgrades are gone\n<ul>\n<li>Gunners are all gone (Ahsoka, Clone Commander Gunner, 7th Fleet Gunner).<\/li>\n<li>Astromechs are all gone except R4-P17.<\/li>\n<li>Synchronized Console got cheaper but is also out of hyperspace.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr \/>\n<h3>Rebellion<\/h3>\n<ul>\n<li>Hyperspace\n<ul>\n<li>5 X-Wing!<\/li>\n<li>All the underutilized pilots came down. And many dropped from hyperspace so they won&#8217;t have an impact there.<\/li>\n<li>Having one of the more diverse set of pilots makes them the easiest to have pilots rotate in and out.<\/li>\n<li>All of the classic ships are in Hyperspace (except U-Wings, which I would argue now qualify since they&#8217;re a major trilogy era movie ship).<\/li>\n<li>B-Wings didn&#8217;t get any cheaper (except Blade Squadron) and their S-foils costs 2. Plus cannons all went up. But I suppose that&#8217;s wise as double tap is powerful.\u00a0 Even as is can do four Blades with Ion Cannon and servos.<\/li>\n<li>Hyperspace Upgrades\n<ul>\n<li>I love how Maul is legal but you can&#8217;t take any of the Ezra&#8217;s.<\/li>\n<li>Same as Republic, all the unique gunners are out (and Ezra is still to expensive).<\/li>\n<li>Leia continues to inch back up to where she was. From 8 to 2 to 6 to 7.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Extended\n<ul>\n<li>Cheaper HWK&#8217;s will be fun.<\/li>\n<li>A-Wings dropped to 29. One more and you can fly 7. Come on next update.<\/li>\n<li>Cheap Z&#8217;s came down like TIE&#8217;s.<\/li>\n<li>Dash, and all YT-2400, are getting more affordable.<\/li>\n<li>Four E-Wings could be a thing to try.<\/li>\n<li>Six Dorsal turret Y-Wings could be annoying.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr \/>\n<h3>Resistance<\/h3>\n<ul>\n<li>Very limited Hyperspace field, especially at first. Transport\/Pod, T-70&#8217;s, A-wings. Lost the Falcon and Starfortress. Fireball will be added shortly.\n<ul>\n<li>Despite the already limited field, the few ships available lost some pilots. L&#8217;ulo, Ello and Finn.<\/li>\n<li>Just like Rise of Skywalker, Rose has been wiped from Hyperspace.<\/li>\n<\/ul>\n<\/li>\n<li>Fireball pilots got points.\n<ul>\n<li>33 points for Yaeger is a real low cost I5.<\/li>\n<li>Good range of upgrades: Astromech, Illicit, Missile, Double Mods<\/li>\n<\/ul>\n<\/li>\n<li>Starfortress and Trajectory both went down. Will be interesting in Extended to see if they make an appearance.<\/li>\n<li>Several good options for four T-70&#8217;s now\n<ul>\n<li>Red Squadron with Pattern and Heroic.<\/li>\n<li>Black Squadron Ace with R4 and Heroic<\/li>\n<li>Blue Squadron Recruit with Pattern, Heroic and R4.<\/li>\n<li>Pattern Analyzer is out of Hyperspace sadly.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr \/>\n<h3>Separatist<\/h3>\n<ul>\n<li>No Bellyrub in Hyperspace. But Captain Sear shot up a whole bunch.<\/li>\n<li>But more importantly, no Energy Shell Charges.<\/li>\n<li>Ensnare took a big hit going up to 12 for most ships. It now costs a Vulture droid on an I5 or I6.\n<ul>\n<li>Also, its out of Hyperspace so that makes Nantex&#8230;interesting&#8230;for Hyperspace.<\/li>\n<\/ul>\n<\/li>\n<li>Gorgol now has a Modification slot, the only Nantex with one. That could be interesting.<\/li>\n<li>Most of the Hyenas came down. Without Belbullab&#8217;s and Energy Shells to fill in with Vultures we&#8217;ll see what kind of role they start to play.<\/li>\n<\/ul>\n<hr \/>\n<h3>Empire<\/h3>\n<ul>\n<li>Hyperspace\n<ul>\n<li>TIE Advanced X1 continues to slip downward.\n<ul>\n<li>Tempest Squadron is cheap enough now you can fly five with Passive Sensors.<\/li>\n<\/ul>\n<\/li>\n<li>A weird collection of TIE&#8217;s for hyperspace. Instead of the classic trilogy ships minus the Rogue one ships like the Rebels have in Hyperspace, you have the Rogue One collection. Plus a Decimator.<\/li>\n<li>One of the only factions to keep their faction unique Gunners in hyperspace.\n<ul>\n<li>Fifth Brother got more expensive though.<\/li>\n<\/ul>\n<\/li>\n<li>Also one of the few places Titles didn&#8217;t get cheaper.<\/li>\n<\/ul>\n<\/li>\n<li>Extended\n<ul>\n<li>6 Interceptors\/6 Strikers is now a thing. Those are a lot of fun to fly.<\/li>\n<li>Aggressors also are slowly coming down. Six with turrets or cheap missile.<\/li>\n<li>Defenders down to 67, just over that can take three line. But only just.<\/li>\n<li>Force Multipliers was their main place to nerf and the Empire feels it the most with Howlrunner and Jonus getting quite pricey.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr \/>\n<h3>First Order<\/h3>\n<ul>\n<li>TIE\/ba Interceptor gets points.\n<ul>\n<li>Vonreg is a decent 57 for an I6.<\/li>\n<li>Holo, which could be a real shenanigans player is reasonable at 54.<\/li>\n<\/ul>\n<\/li>\n<li>TIE\/FO\u00a0 can now fly a full eight ship swarm.<\/li>\n<li>No Quickdraw for Hyperspace.<\/li>\n<li>Same to the shuttle.\n<ul>\n<li>All of the faction crew are not in hyperspace. Which is okay for now as they Upsilon was their only ride.<\/li>\n<\/ul>\n<\/li>\n<li>Proud\/False Tradition is to expensive at 2 points. The benefit it gives you is to get actions when stressed. But as soon as you do that your target makes you flip it and it&#8217;s all downside after that. It&#8217;s a fun idea but not worth the cost to equip.<\/li>\n<li>Four I6&#8217;s in a single list is one point to expensive (Midnight 42, Rush 57, Vonreg 57, Quickdraw 45= 201)<\/li>\n<\/ul>\n<hr \/>\n<h3>\u00a0Scum<\/h3>\n<ul>\n<li>Hyperspace\n<ul>\n<li>Falcon is out of Hyperspace. Same with the Resistance one. Wonder if they&#8217;ll rotate the Falcon through the factions so there&#8217;s only one legal at any one time.<\/li>\n<li>A tight field for Hyperspace, especially considering the Jumpmaster is one of the few options.\n<ul>\n<li>It carries a cannon slot now and did come down in points so maybe it will be good again?<\/li>\n<li>Nom Lumb, the new pilot, is cheaper than the generic. That&#8217;s kind of cool.<\/li>\n<\/ul>\n<\/li>\n<li>M3-A is now cheap enough you can field a full 8 ship swarm.\n<ul>\n<li>Jamming Beam is not Hyperspace but a full 8 of those with it might be scary. Use Jamming Beam&#8217;s 3 dice attack to clear tokens and then give the rest have an easier time.<\/li>\n<\/ul>\n<\/li>\n<li>Four Fearless Fang fighters could be a thing now. Probably not a good thing but it&#8217;s worth trying once.<\/li>\n<li>Kath Scarlett and six M3-A worth trying maybe?<\/li>\n<\/ul>\n<\/li>\n<li>Extended\n<ul>\n<li>Quite a lot of the titles came down in points. This is nice as you want to use them if you fly that ship.<\/li>\n<li>Quad Jumpers went down and Tractor got balanced. Seems fair.<\/li>\n<li>Fly any three IG&#8217;s together. I need to get me a third&#8230;<\/li>\n<li>Torkil went up and the other HWK&#8217;s, except Palob, went down.<\/li>\n<li>Guri and three Starviper friends is a thing! I need to go get another Scum conversion kit now.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"list-style-type: none;\"><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>General Thoughts\/FAQ Update General across the board drop in points. Lots of generics got cheaper. Tractor Beam Changes: After the opponents moves you via tractor <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/x-wing-points-update-quicktake\/\" title=\"X-Wing Points Update Quicktake\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":16,"featured_media":18556,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[183,1848,1132],"tags":[2663,2662,2194,2664,1833],"class_list":["post-19442","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-rogue-squadron","category-x-wing-2-0-review","category-buying-guide","tag-hyperspace-season","tag-january-points-update","tag-points-update","tag-wave-6","tag-x-wing-2-0"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>X-Wing Points Update Quicktake - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/x-wing-points-update-quicktake\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"X-Wing Points Update Quicktake - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"General Thoughts\/FAQ Update General across the board drop in points. Lots of generics got cheaper. 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