{"id":19202,"date":"2019-12-10T07:00:15","date_gmt":"2019-12-10T13:00:15","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=19202"},"modified":"2019-12-05T12:09:00","modified_gmt":"2019-12-05T18:09:00","slug":"campaign-hq-getting-back-into-the-gm-chair-pt-2","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/campaign-hq-getting-back-into-the-gm-chair-pt-2\/","title":{"rendered":"Campaign HQ \u2013 Getting Back Into the GM Chair (Pt. 2)"},"content":{"rendered":"<p>In the first <a href=\"https:\/\/www.d20radio.com\/main\/campaign-hq-getting-back-into-the-gm-chair-pt-1\/\">part of this article,<\/a> I let you know how I got back into being a Game Master using the Fantasy Flight Games (FFG) <em>Star Wars<\/em> rules five years ago.\u00a0 During that first outing, I was playing with some old friends that were familiar with the D6 RPG rules for <em>Star Wars <\/em>and I was preparing to take them through the <em>Escape From <a href=\"https:\/\/starwars.fandom.com\/wiki\/Mos_Shuuta\">Mos Shuuta<\/a><\/em> scenario from the <em>Edge of the Empire Beginner Game.\u00a0 <\/em>It was the first time for any of us to play using the FFG rules and they were using their own characters rather than the pre-generated characters that come with the beginner set.\u00a0 In this second part, I\u2019m going to share with you some of the triumphs and despairs we shared at the table as we explored the narrative dice system together.\u00a0 There may be some potential spoilers about the scenario, but I will try to keep those to a minimum.<\/p>\n<p>As we began playing, the group included four players and me around the table.\u00a0 Since the scenario starts with the PCs on the run from guards of <a href=\"https:\/\/starwars.fandom.com\/wiki\/Teemo\">Teemo<\/a> the <a href=\"https:\/\/starwars.fandom.com\/wiki\/Hutt\/Legends\">Hutt<\/a> I had worked out in their backstory that a recent smuggling run for the crimelord had resulted in their ship being shot up and crashing in the<a href=\"https:\/\/starwars.fandom.com\/wiki\/Tatooine\"> Tatooine<\/a> desert while returning to Mos Shuuta.\u00a0 Teemo was furious about the loss of the vessel and wanted them punished and so his goons were now chasing them through the streets and alleys of the spaceport.\u00a0 This soon resulted in a combat encounter between the PCs and four <a href=\"https:\/\/starwars.fandom.com\/wiki\/Gamorrean\">Gamorrean<\/a> thugs armed with clubs in a seedy little cantina.\u00a0 This is where I made two key mistakes in my first foray with the rules.<\/p>\n<p>The first mistake I made was explaining how to create a dice pool for making skill checks.\u00a0 For example, to determine the dice to roll for an attack with a <a href=\"https:\/\/starwars.fandom.com\/wiki\/Vibro-ax\/Legends\">vibro-ax<\/a>, you use the score for the Brawn characteristic and the score for the Melee skill.\u00a0 The player with a <a href=\"https:\/\/starwars.fandom.com\/wiki\/Wookiee\">Wookiee<\/a> Marauder had a Brawn of four and Melee skill of two.\u00a0 By comparing the two numbers, four and two, you start the pool with a number of ability dice equal to the larger number.\u00a0 So I had the player take four green ability dice.\u00a0 Next, I took a number of proficiency dice equal to the smaller number and handed those to the player.\u00a0 I gave him two yellow proficiency dice.\u00a0 At this point, I should have told him to upgrade two of the green ability dice and replace them with the yellow proficiency dice to give him a total attack pool of two green and two yellow dice.\u00a0 However, I gave him the four green and two yellow and left that as the pool.\u00a0 This mistake persisted throughout the entire encounter for both the PCs and the NPCs.\u00a0 Needless to say, there were a large number of very successful attacks and a fairly high amount of critical hits scored due to a large number of generated advantage.\u00a0 I caught this error during negotiations with a shopkeeper conducted in the next encounter and corrected it from then on.<\/p>\n<p>The second mistake I made was having players roll on the critical hit table for hits on minion opponents.\u00a0 This was a minor error and the players enjoyed the flavor of seeing the results of their critical strikes.\u00a0 The entire table burst out in loud laughter when I announced that the Wookiee had gotten a \u201chamstrung\u201d result on one of the porcine Gamorreans!\u00a0 However, with the rules as written, minion NPCs who suffer a critical hit are automatically defeated.\u00a0 Had I used critical hits correctly the combat encounter would have been resolved much quicker.<\/p>\n<p>Early on during our game, I provided options for threat and advantage generated from dice rolls.\u00a0 Before we had even completed the first combat encounter my players were offering their own suggestions for how to use their threat and advantage and doing so in descriptive ways.\u00a0 For example, the player of the <a href=\"https:\/\/starwars.fandom.com\/wiki\/Chiss\">Chiss<\/a> Scout used deception to distract the Gamorreans during the first fight and generated four advantage.\u00a0 The player passed on a boost die to both the Wookiee and the Human Gadgeteer to represent them being able to flank the temporarily distracted thugs.\u00a0 My players began to really enjoy this new feeling of empowerment at the game table; they were able to influence the narrative in meaningful ways.<\/p>\n<p>This extended to the use of triumph and despair, for the most part, as well.\u00a0 The Human Gadgeteer attempted to coerce the shopkeeper during the social encounter and failed with despair.\u00a0 Though he offered a few ideas on how I might use it, I told him that I would hold onto it and apply it later.\u00a0 Unknown to the group, I decided that the angry shopkeeper would alert the slaver whose ship they were trying to get information about.\u00a0 This would allow the slaver to arrange a trap for anyone who came looking for him.\u00a0 Later, while infiltrating the spaceport control center, the Chiss Scout generated triumph on a computer check and asked to access the security surveillance in the slaver\u2019s docking bay.\u00a0 The PC was able to see that barricades and security droids were arranged to ambush anyone entering the docking bay.\u00a0 This allowed the group to figure out a way to bypass the trap and fight the slaver on even footing.<\/p>\n<p>The players successfully completed the adventure and managed to escape from Mos Shuuta.\u00a0 We were all extremely satisfied with what we saw of the FFG rules and <em>Edge of the Empire<\/em>.\u00a0 My friends asked me if we would be able to continue our revival of the old <em>Star Wars<\/em> campaign.\u00a0 I answered with an enthusiastic \u201cyes\u201d and told them that we should be able to play online using a virtual tabletop.\u00a0 Though we managed to get together to play a handful of times using <a href=\"https:\/\/roll20.net\/\">Roll20.net<\/a>, we were never able to get our schedules to all match up enough to continue long term.\u00a0 Even so, it felt great to get back to the GM chair with a system as good as FFG\u2019s, if even for a short while.\u00a0 I went on to play in some online one-shot games and eventually found a local group to start a bi-weekly game at a local FLGS,\u00a0 But that is a tale for another time.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>In the first part of this article, I let you know how I got back into being a Game Master using the Fantasy Flight Games <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/campaign-hq-getting-back-into-the-gm-chair-pt-2\/\" title=\"Campaign HQ \u2013 Getting Back Into the GM Chair (Pt. 2)\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":911,"featured_media":19204,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[179,2582],"tags":[65,38,76,156,181],"class_list":["post-19202","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured-articles","category-campaign-headquarters","tag-edge-of-the-empire","tag-ffg","tag-game-mechanics","tag-roleplaying-games","tag-swrpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Campaign HQ \u2013 Getting Back Into the GM Chair (Pt. 2) - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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