{"id":17322,"date":"2019-05-16T07:00:38","date_gmt":"2019-05-16T12:00:38","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=17322"},"modified":"2019-05-14T13:51:17","modified_gmt":"2019-05-14T18:51:17","slug":"fate-of-cthulhu-kickstarter-interview-with-evil-hat-productions","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/fate-of-cthulhu-kickstarter-interview-with-evil-hat-productions\/","title":{"rendered":"Fate of Cthulhu Kickstarter: Interview with Evil Hat Productions"},"content":{"rendered":"<p><span data-contrast=\"auto\">On\u00a0<\/span><b><span data-contrast=\"auto\">Kickstarter, Evil Hat Productions<\/span><\/b><span data-contrast=\"auto\">\u00a0is crowdfunding\u00a0<\/span><a href=\"https:\/\/www.kickstarter.com\/projects\/evilhat\/fate-of-cthulhu\" target=\"_blank\" rel=\"noopener noreferrer\"><b><i><span data-contrast=\"none\">Fate of Cthulhu<\/span><\/i><\/b><\/a><span data-contrast=\"auto\">, a re-envisioning of the Cthulhu Mythos for your tabletop using the\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate Core<\/span><\/i><\/b><span data-contrast=\"auto\">\u00a0system. To get a sense of the game and the campaign, I spoke to five members of the\u00a0<\/span><b><span data-contrast=\"auto\">Evil Hat<\/span><\/b><span data-contrast=\"auto\">\u00a0crew:\u00a0<\/span><span data-contrast=\"auto\">Fred Hicks, President of Evil Hat;<\/span><span data-contrast=\"auto\">\u00a0<\/span><span data-contrast=\"auto\">Sophie Lagac\u00e9, Line Development &amp; Project Management;<\/span><span data-contrast=\"auto\"> Ed Turner, System Development; Stephen Blackmoore, Creative Direction; and Tom Lommel, Marketing &amp; Social Media. <\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\"><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-17331 aligncenter\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-01-300x300.jpg\" alt=\"\" width=\"300\" height=\"300\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-01-300x300.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-01-150x150.jpg 150w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-01.jpg 680w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/span><\/p>\n<p><b><span data-contrast=\"auto\">EGG EMBRY (EGG)<\/span><\/b><b><span data-contrast=\"auto\">: Thanks for breaking away from the campaign to talk about your Great New One. What can you tell me about <\/span><\/b><a href=\"https:\/\/www.kickstarter.com\/projects\/evilhat\/fate-of-cthulhu\" target=\"_blank\" rel=\"noopener noreferrer\"><b><i><span data-contrast=\"none\">Fate of Cthulhu<\/span><\/i><\/b><\/a><b><span data-contrast=\"auto\">?\u00a0<\/span><\/b><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">ED TURNER<\/span><\/b><span data-contrast=\"auto\">:\u00a0<\/span><span data-contrast=\"auto\">It\u2019s the end of the world; civilization as you know it has collapsed, the Earth has been overtaken by innumerable horrors following the will of an impossibly powerful cosmic menace, and what few dregs of humanity\u00a0still remaining\u00a0are being corrupted into monsters themselves. In\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate of Cthulhu<\/span><\/i><\/b><span data-contrast=\"auto\">, the worst has already come to pass. But while there\u2019s no coming back from the end of the world, we might be able to prevent it; a combination of human ingenuity and the space- and time-warping nature of\u00a0<\/span><span data-contrast=\"auto\">Yog-Sothoth<\/span><span data-contrast=\"auto\">\u00a0has allowed the remaining enclaves of humanity to send a few brave heroes into the past. Just a decade, but it might be enough to prevent the end of the world from coming to pass. Or maybe just make it a little less awful.\u00a0<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><b><i><span data-contrast=\"auto\">Fate of Cthulhu<\/span><\/i><\/b><span data-contrast=\"auto\">\u00a0is a\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate Core<\/span><\/i><\/b><b><span data-contrast=\"auto\">-powered<\/span><\/b><span data-contrast=\"auto\">\u00a0game about those time travelers, fighting to prevent a Great Old One from coming to power. The PCs have a timeline of events leading to the rise of the Great Old One, but of course, not only is their information often misleading, their own actions will ripple outward\u2014their success or failure dealing with one event will cause the others to change in unpredictable ways. In some senses, it\u2019s a very hopeful take on Cthulhu mythos\u2026 the core concept is that you can prevent the apocalypse from happening, after all, and the characters are generally able and empowered. But it\u2019s still Cthulhu, so the odds are very good that you can\u2019t fix everything, and you might just lose your humanity in the process.\u00a0<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\"><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-17330 size-full\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-02.jpg\" alt=\"\" width=\"680\" height=\"511\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-02.jpg 680w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-02-300x225.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-02-678x509.jpg 678w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-02-326x245.jpg 326w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-02-80x60.jpg 80w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/a><\/span><\/p>\n<p><b><span data-contrast=\"auto\">EGG<\/span><\/b><b><span data-contrast=\"auto\">: The pitch has the feel of James Cameron\u2019s\u00a0<\/span><\/b><b><i><span data-contrast=\"auto\">Terminator<\/span><\/i><\/b><b><span data-contrast=\"auto\">. While your game is *not* making use of the <\/span><\/b><b><i><span data-contrast=\"auto\">Terminator<\/span><\/i><\/b><b><span data-contrast=\"auto\">\u00a0property, what sparked the idea of mixing premises?\u00a0<\/span><\/b><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">FRED HICKS<\/span><\/b><span data-contrast=\"auto\">:<\/span><span data-contrast=\"auto\">\u00a0It was a straight line between the two. Chris and I were talking about licenses that would be too much hassle, and that turned into talking about the parts of it that we loved. Once I looked at those parts I realized there were some resonances with the Mythos, which immediately sparked the idea of Cthulhu operating with Skynet\u2019s playbook. That\u2019s the starting point we handed over to the team.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">SOPHIE LAGAC\u00c9<\/span><\/b><span data-contrast=\"auto\">:\u00a0<\/span><span data-contrast=\"auto\">The original idea came from\u00a0<\/span><b><span data-contrast=\"auto\">Evil Hat Productions\u2019<\/span><\/b><span data-contrast=\"auto\">\u00a0president Fred Hicks and then-partner Chris Hanrahan. It started, like all our games, encapsulated in a simple pitch: \u201cCreate a\u00a0<\/span><b><i><span data-contrast=\"auto\">Terminator-like<\/span><\/i><\/b><span data-contrast=\"auto\">\u00a0game where Cthulhu is Skynet.\u201d From this simple idea, we put it through a go\/no-go process, including answering four basic questions we always ask of potential projects:<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<ul>\n<li data-leveltext=\"\u25cf\" data-font=\"\" data-listid=\"1\" data-aria-posinset=\"1\" data-aria-level=\"1\"><b><span data-contrast=\"auto\">What problem does the product solve?<\/span><\/b><span data-contrast=\"auto\">\u00a0(Bring a fresh take to the\u00a0<\/span><span data-contrast=\"auto\">M<\/span><span data-contrast=\"auto\">ythos, with the kind of spin and shine that\u00a0<\/span><b><span data-contrast=\"auto\">Evil Hat<\/span><\/b><span data-contrast=\"auto\">\u00a0can put on a property, where the fun is maintained<\/span><span data-contrast=\"auto\">\u00a0<\/span><span data-contrast=\"auto\">and the flavor is both familiar and new at once.)<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559685&quot;:720,&quot;335559739&quot;:160,&quot;335559740&quot;:276,&quot;335559991&quot;:360}\">\u00a0<\/span><\/li>\n<li data-leveltext=\"\u25cf\" data-font=\"\" data-listid=\"1\" data-aria-posinset=\"2\" data-aria-level=\"1\"><b><span data-contrast=\"auto\">Does it create any new problems?<\/span><\/b><span data-contrast=\"auto\">\u00a0(We need to find the right mix to do horror in\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate<\/span><\/i><\/b><span data-contrast=\"auto\">, and we need to avoid copyright pitfalls and stick to public domain inspirations.)<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559685&quot;:720,&quot;335559739&quot;:160,&quot;335559740&quot;:276,&quot;335559991&quot;:360}\">\u00a0<\/span><\/li>\n<li data-leveltext=\"\u25cf\" data-font=\"\" data-listid=\"1\" data-aria-posinset=\"3\" data-aria-level=\"1\"><b><span data-contrast=\"auto\">Can we create the product at a good price?<\/span><\/b><span data-contrast=\"auto\">\u00a0(Yes.)<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559685&quot;:720,&quot;335559739&quot;:160,&quot;335559740&quot;:276,&quot;335559991&quot;:360}\">\u00a0<\/span><\/li>\n<li data-leveltext=\"\u25cf\" data-font=\"\" data-listid=\"1\" data-aria-posinset=\"4\" data-aria-level=\"1\"><b><span data-contrast=\"auto\">Can we pay our talent decent wages?<\/span><\/b><span data-contrast=\"auto\">\u00a0(Yes.)<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559685&quot;:720,&quot;335559739&quot;:160,&quot;335559740&quot;:276,&quot;335559991&quot;:360}\">\u00a0<\/span><\/li>\n<\/ul>\n<p><span data-contrast=\"auto\">T<\/span><span data-contrast=\"auto\">he development team created a vision document spelling out the goals, schedule, resources, team, scope, and finished book\u2019s requirements and got to work. Just to give you an idea of how we produce a game: This was in the pipeline for about 3 years.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><b><span data-contrast=\"auto\">EGG<\/span><\/b><b><span data-contrast=\"auto\">: Most Cthulhu Mythos games use varying versions of an insanity meter. Yours goes a different route, correct?<\/span><\/b><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">STEPHEN BLACKMOORE<\/span><\/b><span data-contrast=\"auto\">:<\/span><b><span data-contrast=\"auto\">\u00a0<\/span><\/b><span data-contrast=\"auto\">Sanity as a game mechanic has always rubbed me the wrong way. Aside from it being frankly ridiculous (&#8220;I&#8217;ve read the dreaded\u00a0<\/span><b><i><span data-contrast=\"auto\">Necronomicon<\/span><\/i><\/b><span data-contrast=\"auto\">\u00a0and now I will roll on the DSM V chart to see what I get!&#8221;) there&#8217;s a level of disrespect in it.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">We all know someone who&#8217;s struggling with mental health even if we don&#8217;t know it. I didn&#8217;t want to go near that and neither did anyone else.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">So instead we have Corruption. The Great Old Ones leave a mark on all who encounter them. Literally.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">SOPHIE LAGAC\u00c9<\/span><\/b><span data-contrast=\"auto\">:<\/span><span data-contrast=\"auto\">\u00a0<\/span><span data-contrast=\"auto\">The key question in\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate<\/span><\/i><\/b><span data-contrast=\"auto\">\u00a0is not \u201cCan you succeed?\u201d so much as \u201cWhat are you willing to sacrifice in order to succeed?\u201d In\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate of Cthulhu<\/span><\/i><\/b><span data-contrast=\"auto\">, you can choose to use the Great Old Ones\u2019 technology and power to fight them, but at the cost of embracing the horror. You can allow an aspect to become corrupted in order to gain extraordinary abilities like Alien Muscle Grafts or Extruded Bone Daggers, but it changes you on a fundamental level. You can add to these powers by corrupting your aspects one by one, becoming more and more powerful. But when you take that last step, when your last aspect is corrupted, you are no longer human. You become a servant of the Great Old Ones.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Incidentally, time travel is in fact Great Old One technology and using it causes corruption, so if you decide to create a Kyle Reese-like character who has seen the terrifying future and came back in time to stop it, you already have one corrupted aspect and the super-ability that comes with it.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\"><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-08.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-17324 size-full\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-08.jpg\" alt=\"\" width=\"680\" height=\"419\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-08.jpg 680w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-08-300x185.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-08-678x419.jpg 678w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/a><\/span><\/p>\n<p><b><span data-contrast=\"auto\">EGG<\/span><\/b><b><span data-contrast=\"auto\">: What makes\u00a0<\/span><\/b><b><i><span data-contrast=\"auto\">Fate Core<\/span><\/i><\/b><b><span data-contrast=\"auto\">\u00a0the right system for this setting?<\/span><\/b><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">ED TURNER<\/span><\/b><span data-contrast=\"auto\">:<\/span><b><span data-contrast=\"auto\">\u00a0<\/span><\/b><b><i><span data-contrast=\"auto\">Fate Core<\/span><\/i><\/b><span data-contrast=\"auto\">\u00a0is a system that naturally creates competent and proactive characters; that might seem like an unusual choice for a Cthulhu-Mythos game, but you\u2019ll be playing people who have battled time itself\u00a0in an effort to\u00a0prevent an inevitable apocalypse orchestrated by an unimaginably powerful Great Old One. So yeah,\u00a0<\/span><span data-contrast=\"auto\">pretty competent<\/span><span data-contrast=\"auto\">\u00a0and proactive.\u00a0<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">More to the point, one of the things that\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate<\/span><\/i><\/b><i><span data-contrast=\"auto\">\u00a0<\/span><\/i><span data-contrast=\"auto\">is very good at is allowing you to create unique and interesting characters and allowing those characters to change over time. When you\u2019ve got time travel and eldritch beasties, there are naturally going to be a lot of weird and amazing character concepts, more than we could possibly predict. But\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate<\/span><\/i><\/b><i><span data-contrast=\"auto\">\u00a0<\/span><\/i><span data-contrast=\"auto\">handles weird\u00a0<\/span><span data-contrast=\"auto\">really well<\/span><span data-contrast=\"auto\">. Say two people want to play the same character, one from the present and the other from a post-apocalyptic future? Not only does\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate<\/span><\/i><\/b><span data-contrast=\"auto\">\u00a0allow for that, it can give that relationship actual mechanical weight, and not just flavor. And if that relationship changes in the story\u2014if you decide that your future self is a huge jerk and you don\u2019t want to turn into them\u2014then that change has mechanical weight too, and changes the sorts of benefits and troubles that come from your character concept.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Not only is that great on its own, it\u2019s the backbone of the corruption system; when you gain those extraordinary abilities, you lose a measure of your humanity in exchange.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">EGG<\/span><\/b><b><span data-contrast=\"auto\">: For those that do not know, can you give a quick overview of\u00a0<\/span><\/b><b><i><span data-contrast=\"auto\">Fate\u2019s<\/span><\/i><\/b><b><span data-contrast=\"auto\">\u00a0core [ha!] mechanics, and why it\u2019s such a popular system?\u00a0<\/span><\/b><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">ED TURNER<\/span><\/b><span data-contrast=\"auto\">:<\/span><span data-contrast=\"auto\">\u00a0<\/span><span data-contrast=\"auto\">Probably the most defining feature of\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate<\/span><\/i><\/b><i><span data-contrast=\"auto\">\u00a0<\/span><\/i><span data-contrast=\"auto\">is the use of\u00a0<\/span><b><span data-contrast=\"auto\">aspects<\/span><\/b><span data-contrast=\"auto\">. Aspects are short, descriptive statements about things that are important to a character or a situation. \u201cPowered by Mi-Go Cybernetics\u201d or \u201cI Need to Protect the Past Version of Myself,\u201d for instance, are two aspects a character might have. Aspects are truths about the world, and they determine narrative position\u2014most humans can\u2019t interface with Mi-Go tech, but if you ARE Mi-Go tech you could give it a try. They can help you: if you have an aspect that would benefit you an<\/span><span data-contrast=\"auto\">d<\/span><span data-contrast=\"auto\">\u00a0a roll, you can spend one of your limited supplies of\u00a0<\/span><b><span data-contrast=\"auto\">F<\/span><\/b><b><span data-contrast=\"auto\">ate<\/span><\/b><span data-contrast=\"auto\">\u00a0points to invoke it and get a bonus. And they can complicate your life: if you have an aspect that might complicate a situation, the GM can compel it, offering you a fate point if that aspect forces you to make a bad decision or suffer an unwanted consequence\u2014maybe your cybernetics short out, or maybe you decide to abandon a mission because your past self is in danger. Compels are important, because they make adventures dynamic: problems crop up, and because they\u2019re based on a character\u2019s aspects, you know the problems matter to the characters. And players can propose compels as well, giving them power to push the narrative in interesting directions. I think that\u2019s a good part of what makes it so popular: aspects allow you to make characters in basically any genre and have them immediately be interesting, useful, and swimming in story hooks.\u00a0<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Of course, there are many other elements of the system, but rather than going over them in any depth, I\u2019m going to mention one of the other things that makes\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate<\/span><\/i><\/b><i><span data-contrast=\"auto\">\u00a0<\/span><\/i><span data-contrast=\"auto\">great: how accessible it is.\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate Core<\/span><\/i><\/b><i><span data-contrast=\"auto\">\u00a0<\/span><\/i><span data-contrast=\"auto\">is available as a\u00a0<\/span><a href=\"https:\/\/www.evilhat.com\/store\/index.php?main_page=product_info&amp;cPath=79&amp;products_id=223&amp;zenid=7le3kb6pfknriuiflv7i1np9p5\" target=\"_blank\" rel=\"noopener noreferrer\"><span data-contrast=\"none\">Pay-What-You-Want PDF<\/span><\/a><span data-contrast=\"auto\">, or you can read the rules at the\u00a0<\/span><a href=\"https:\/\/fate-srd.com\/\" target=\"_blank\" rel=\"noopener noreferrer\"><span data-contrast=\"none\">online SRD<\/span><\/a><span data-contrast=\"auto\">. If you\u2019re interested in\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate Core<\/span><\/i><\/b><i><span data-contrast=\"auto\">,<\/span><\/i><span data-contrast=\"auto\">\u00a0you can\u00a0<\/span><span data-contrast=\"auto\">take a look<\/span><span data-contrast=\"auto\">\u00a0right now.\u00a0<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-07.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-17325 size-full\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-07.jpg\" alt=\"\" width=\"680\" height=\"340\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-07.jpg 680w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-07-300x150.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-07-678x340.jpg 678w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/a><\/p>\n<p><b><span data-contrast=\"auto\">EGG<\/span><\/b><b><span data-contrast=\"auto\">: Will players need to own<\/span><\/b><b><i><span data-contrast=\"auto\">\u00a0Fate Core<\/span><\/i><\/b><b><span data-contrast=\"auto\"> to play this game?<\/span><\/b><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">SOPHIE LAGAC\u00c9<\/span><\/b><span data-contrast=\"auto\">:<\/span><b><span data-contrast=\"auto\">\u00a0<\/span><\/b><span data-contrast=\"auto\">No, it\u2019s a standalone game, all the rules are in the book. In fact, contributors at the $10 level and higher can immediately check out the rules by downloading the prototype edition, which is complete except for the features we\u2019re funding through this\u00a0<\/span><b><span data-contrast=\"auto\">K<\/span><\/b><b><span data-contrast=\"auto\">ickstarter<\/span><\/b><span data-contrast=\"auto\">\u00a0campaign: additional art, proofreading, indexing. If the rules are not clear, now is a good time to tell us!<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">EGG<\/span><\/b><b><span data-contrast=\"auto\">: Any plans to develop a\u00a0<\/span><\/b><b><i><span data-contrast=\"auto\">Fate Accelerated<\/span><\/i><\/b><b><span data-contrast=\"auto\">\u00a0version?\u00a0<\/span><\/b><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">SOPHIE LAGAC\u00c9<\/span><\/b><span data-contrast=\"auto\">:<\/span><b><span data-contrast=\"auto\">\u00a0<\/span><\/b><span data-contrast=\"auto\">We don\u2019t see a big hurdle in adapting\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate Core\u2019s<\/span><\/i><\/b><span data-contrast=\"auto\">\u00a0skills to\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate\u00a0<\/span><\/i><\/b><b><i><span data-contrast=\"auto\">Accelerated\u2019s<\/span><\/i><\/b><span data-contrast=\"auto\">\u00a0approaches, but it\u2019s been a popular request<\/span><span data-contrast=\"auto\">,<\/span><span data-contrast=\"auto\">\u00a0so we had Ed Turner pen a\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate Accelerated<\/span><\/i><\/b><span data-contrast=\"auto\">\u00a0conversion. It\u2019s just a few pages and is now available as a free PDF for backers of the campaign. How\u2019s that for plans? &#x1f603;<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\"><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-17328 size-full\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-04.jpg\" alt=\"\" width=\"680\" height=\"511\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-04.jpg 680w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-04-300x225.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-04-678x509.jpg 678w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-04-326x245.jpg 326w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-04-80x60.jpg 80w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/a><\/span><\/p>\n<p><b><span data-contrast=\"auto\">EGG<\/span><\/b><b><span data-contrast=\"auto\">: Perfect! Tell me about the creative team. Who is developing <\/span><\/b><b><i><span data-contrast=\"auto\">Fate<\/span><\/i><\/b><b><span data-contrast=\"auto\">\u00a0for this game? Who is handling the worldbuilding? What are some of the cooler bits about this world?\u00a0<\/span><\/b><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">SOPHIE LAGAC\u00c9<\/span><\/b><span data-contrast=\"auto\">:<\/span><b><span data-contrast=\"auto\">\u00a0<\/span><\/b><span data-contrast=\"auto\">The original vision comes from Fred Hicks and then-partner Chris Hanrahan. We entrusted creative direction to\u00a0<\/span><a href=\"https:\/\/www.stephenblackmoore.com\/\" target=\"_blank\" rel=\"noopener noreferrer\"><span data-contrast=\"none\">Stephen Blackmoore<\/span><\/a><span data-contrast=\"auto\">, who is a talented writer of action horror novels (check out his most recent,\u00a0<\/span><b><i><span data-contrast=\"auto\">Fire Season<\/span><\/i><\/b><span data-contrast=\"auto\">, for example.) Stephen also wrote the setting material, the narrative part of the book, and particularly, the five timelines we present in\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate of Cthulhu<\/span><\/i><\/b><span data-contrast=\"auto\">.\u00a0<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">For\u00a0<\/span><span data-contrast=\"auto\">system<\/span><span data-contrast=\"auto\">\u00a0<\/span><span data-contrast=\"auto\">development,<\/span><span data-contrast=\"auto\">\u00a0<\/span><span data-contrast=\"auto\">we<\/span><span data-contrast=\"auto\">\u00a0turned to\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate<\/span><\/i><\/b><span data-contrast=\"auto\">\u00a0virtuoso\u00a0<\/span><a href=\"https:\/\/twitter.com\/pk_sullivan\" target=\"_blank\" rel=\"noopener noreferrer\"><span data-contrast=\"none\">PK Sullivan<\/span><\/a><span data-contrast=\"auto\">, who has done a wonderful job of creating the scaffolding to support the vision and fiction, including new rules for time travel, Elder God technology, corruption, heroic sacrifice, and so forth.\u00a0<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Towards the final stages we brought in\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate<\/span><\/i><\/b><span data-contrast=\"auto\">\u00a0developer emeritus\u00a0<\/span><a href=\"https:\/\/en.wikipedia.org\/wiki\/Leonard_Balsera\" target=\"_blank\" rel=\"noopener noreferrer\"><span data-contrast=\"none\">Leonard Balsera<\/span><\/a><span data-contrast=\"auto\">, who helped organi<\/span><span data-contrast=\"auto\">z<\/span><span data-contrast=\"auto\">e the revisions in response to the beta playtest results, and designer\u00a0<\/span><a href=\"http:\/\/www.eddlyt.com\/\" target=\"_blank\" rel=\"noopener noreferrer\"><span data-contrast=\"none\">Edward Turner<\/span><\/a><span data-contrast=\"auto\">, who created the examples of play, the NPC stats, and helped PK with some\u00a0<\/span><span data-contrast=\"auto\">rules<\/span><span data-contrast=\"auto\">\u00a0refinements.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">It\u2019s now our policy to have a sensitivity consultant, but with a book based on the Lovecraftian mythos, it was especially important. We were particularly concerned about HPL\u2019s virulent racism and about the long-time association of the\u00a0<\/span><span data-contrast=\"auto\">M<\/span><span data-contrast=\"auto\">ythos with \u201cinsanity,\u201d as well of course as our own unconscious biases. We consulted with\u00a0<\/span><a href=\"https:\/\/blackgirlgameworks.com\/\" target=\"_blank\" rel=\"noopener noreferrer\"><span data-contrast=\"none\">Misha Bushyager<\/span><\/a><span data-contrast=\"auto\">, who not only provided the sensitivity reading but helped us articulate our position by writing an introduction section.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">For editing we\u00a0<\/span><span data-contrast=\"auto\">called<\/span><span data-contrast=\"auto\">\u00a0on the services of veteran\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate<\/span><\/i><\/b><span data-contrast=\"auto\">\u00a0editor Josh Yearsley, who was super helpful in getting us to be consistent and clear. And the project oversight was done by Director of Projects Sean\u00a0<\/span><span data-contrast=\"auto\">Nittner<\/span><span data-contrast=\"auto\">\u00a0and Project Manager\/Line Developer Sophie\u00a0<\/span><span data-contrast=\"auto\">Lagac\u00e9<\/span><span data-contrast=\"auto\">.\u00a0<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\"><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-17327 size-full\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-05.jpg\" alt=\"\" width=\"680\" height=\"511\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-05.jpg 680w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-05-300x225.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-05-678x509.jpg 678w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-05-326x245.jpg 326w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-05-80x60.jpg 80w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/a><\/span><\/p>\n<p><b><span data-contrast=\"auto\">EGG<\/span><\/b><b><span data-contrast=\"auto\">: You have\u00a0a number of\u00a0stretch goals from some exceptional creators. Which ones are you most excited about?\u00a0<\/span><\/b><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">SOPHIE LAGAC\u00c9<\/span><\/b><span data-contrast=\"auto\">:<\/span><span data-contrast=\"auto\">\u00a0<\/span><span data-contrast=\"auto\">Hmm, it\u2019s hard to choose a favorite. We put together an amazing roster of authors that might not have had the immediate availability to write an entire\u00a0<\/span><span data-contrast=\"auto\">book, but<\/span><span data-contrast=\"auto\">\u00a0were able to join the team to write one timeline. We talked through the concepts and matched them to apocalypses they were excited about writing, so I really feel this will be a stellar collection \u2014 the stars are right!\u00a0<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><a href=\"https:\/\/twitter.com\/the_strix\" target=\"_blank\" rel=\"noopener noreferrer\"><span data-contrast=\"none\">Whitney \u201cStrix\u201d Beltran<\/span><\/a><span data-contrast=\"auto\">\u00a0(<\/span><b><i><span data-contrast=\"auto\">Bluebeard\u2019s Bride<\/span><\/i><\/b><span data-contrast=\"auto\">) will be writing the timeline for\u00a0<\/span><b><i><span data-contrast=\"auto\">The\u00a0<\/span><\/i><\/b><b><i><span data-contrast=\"auto\">Colour<\/span><\/i><\/b><b><i><span data-contrast=\"auto\">\u00a0Out of Space<\/span><\/i><\/b><span data-contrast=\"auto\">,\u00a0<\/span><a href=\"https:\/\/mabelharper.com\/\" target=\"_blank\" rel=\"noopener noreferrer\"><span data-contrast=\"none\">Mabel Harper<\/span><\/a><span data-contrast=\"auto\">\u00a0tackles\u00a0<\/span><b><i><span data-contrast=\"auto\">Azathoth<\/span><\/i><\/b><span data-contrast=\"auto\">,\u00a0<\/span><a href=\"https:\/\/www.kickstarter.com\/projects\/alastorgv\/the-maze-2\"><span data-contrast=\"none\">Alastor Guzman<\/span><\/a><span data-contrast=\"auto\">\u00a0(<\/span><b><i><span data-contrast=\"auto\">The Maze<\/span><\/i><\/b><span data-contrast=\"auto\">) will be doing\u00a0<\/span><b><i><span data-contrast=\"auto\">Yig<\/span><\/i><\/b><span data-contrast=\"auto\">. Those are all unlocked. On deck we have\u00a0\u00a0<\/span><a href=\"https:\/\/www.patreon.com\/kiramagrann\" target=\"_blank\" rel=\"noopener noreferrer\"><span data-contrast=\"none\">Kira Magrann<\/span><\/a><span data-contrast=\"auto\">\u00a0(<\/span><b><i><span data-contrast=\"auto\">Something Is Wrong Here<\/span><\/i><\/b><span data-contrast=\"auto\">) uttering\u00a0<\/span><b><i><span data-contrast=\"auto\">Hastur\u2019s<\/span><\/i><\/b><span data-contrast=\"auto\">\u00a0name,\u00a0<\/span><a href=\"https:\/\/www.patreon.com\/ashcheshire\" target=\"_blank\" rel=\"noopener noreferrer\"><span data-contrast=\"none\">Ash Cheshire<\/span><\/a><span data-contrast=\"auto\">\u00a0(<\/span><b><i><span data-contrast=\"auto\">(Abyssal)<\/span><\/i><\/b><span data-contrast=\"auto\">) invoking\u00a0<\/span><b><i><span data-contrast=\"auto\">Yog-Sothoth<\/span><\/i><\/b><span data-contrast=\"auto\">; and more exciting stretch goals (not necessarily all tightly Mythos-based) to be announced on Tuesday, May 14.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">EGG<\/span><\/b><b><span data-contrast=\"auto\">: With one of the stretch goals, you\u2019ve committed \u201c<\/span><\/b><b><span data-contrast=\"none\">to providing an\u00a0<\/span><\/b><b><span data-contrast=\"none\">open-licensable version of the system<\/span><\/b><b><span data-contrast=\"auto\">.\u201d What can developers expect from this open-license?\u00a0<\/span><\/b><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">SOPHIE LAGAC\u00c9<\/span><\/b><span data-contrast=\"auto\">:<\/span><b><span data-contrast=\"auto\">\u00a0<\/span><\/b><span data-contrast=\"auto\">You can think of it as a shorter version of the\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate Core<\/span><\/i><\/b><b><span data-contrast=\"auto\">\u00a0SRD<\/span><\/b><span data-contrast=\"auto\">, with a level of detail\u00a0<\/span><span data-contrast=\"auto\">similar to<\/span><span data-contrast=\"auto\">\u00a0what\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate Accelerated<\/span><\/i><\/b><span data-contrast=\"auto\">\u00a0does while providing skills and stunt examples. That makes it much more portable for designers who want to write standalone\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate-based<\/span><\/i><\/b><span data-contrast=\"auto\">\u00a0games. It shrinks the page count dedicated to basic\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate<\/span><\/i><\/b><span data-contrast=\"auto\">\u00a0rules from 80 or so pages down to about 30. Plus<\/span><span data-contrast=\"auto\">,<\/span><span data-contrast=\"auto\">\u00a0we will make our\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate of Cthulhu<\/span><\/i><\/b><b><span data-contrast=\"auto\">-specific<\/span><\/b><span data-contrast=\"auto\">\u00a0rules available, as we have done previously with other\u00a0<\/span><b><span data-contrast=\"auto\">Kickstarter<\/span><\/b><span data-contrast=\"auto\">\u00a0campaigns.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\"><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-17329 size-full\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-03.jpg\" alt=\"\" width=\"680\" height=\"511\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-03.jpg 680w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-03-300x225.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-03-678x509.jpg 678w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-03-326x245.jpg 326w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Fate-of-Cthulhu-03-80x60.jpg 80w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/a><\/span><\/p>\n<p><b><span data-contrast=\"auto\">EGG<\/span><\/b><b><span data-contrast=\"auto\">: A few months ago,\u00a0<\/span><\/b><a href=\"http:\/\/www.enworld.org\/forum\/content.php?6080-RPG-Crowdfunding-News-%96-Lunars-Lasers-Liches-Conclave-Immersive-Battle-Maps-The-Great-Old-Ones-and-more\" target=\"_blank\" rel=\"noopener noreferrer\"><b><span data-contrast=\"none\">I reported<\/span><\/b><\/a><b><span data-contrast=\"auto\">\u00a0on\u00a0<\/span><\/b><b><span data-contrast=\"auto\">Fria Ligan\u2019s\u00a0<\/span><\/b><a href=\"https:\/\/www.kickstarter.com\/projects\/1192053011\/the-call-of-cthulhu-illustrated-by-baranger\" target=\"_blank\" rel=\"noopener noreferrer\"><b><i><span data-contrast=\"none\">The Call of Cthulhu &#8211; Illustrated by Baranger<\/span><\/i><\/b><\/a><b><span data-contrast=\"auto\">, which is an illustrated version of the original <em>CoC<\/em> short story that includes an original Cthulhu-centric roleplaying game. In the comments, a fan asked a version of \u201cIsn\u2019t there a Cthulhu RPG already?\u201d With full games and expansions ranging from <\/span><\/b><b><i><span data-contrast=\"auto\">Call of Cthulhu<\/span><\/i><\/b><b><span data-contrast=\"auto\">\u00a0to\u00a0<\/span><\/b><b><i><span data-contrast=\"auto\">Achtung! Cthulhu<\/span><\/i><\/b><b><span data-contrast=\"auto\">\u00a0to\u00a0<\/span><\/b><b><i><span data-contrast=\"auto\">Convicts &amp; Cthulhu<\/span><\/i><\/b><b><span data-contrast=\"auto\">\u00a0to\u00a0<\/span><\/b><b><i><span data-contrast=\"auto\">Trail of Cthulhu<\/span><\/i><\/b><b><span data-contrast=\"auto\">\u00a0to\u00a0<\/span><\/b><b><i><span data-contrast=\"auto\">Age of Cthulhu<\/span><\/i><\/b><b><span data-contrast=\"auto\">\u00a0and more, the market has embraced Cthulhu like nothing other than\u00a0<\/span><\/b><b><i><span data-contrast=\"auto\">D&amp;D\u2019s<\/span><\/i><\/b><b><span data-contrast=\"auto\"> vision of sword and sorcery, that\u2019s to say it\u2019s a popular subgenre with many options. All of that said, how would you pitch this game to a fan that\u2019s experiencing choice overload? What\u2019s the secret that will make this the go-to Mythos game?<\/span><\/b><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">SOPHIE LAGAC\u00c9\u03a9\u03a9<\/span><\/b><span data-contrast=\"auto\">:<\/span><b><span data-contrast=\"auto\">\u00a0<\/span><\/b><span data-contrast=\"auto\">Most games lean into the despair that infuses Lovecraft\u2019s writings.\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate of Cthulhu<\/span><\/i><\/b><span data-contrast=\"auto\">\u00a0gives you the hope &#8212; however tenuous &#8212; of not merely staving off the apocalypse, but maybe, just maybe, making things better. The Great Old Ones are still a horrific, powerful threat, and you may have to die \u2014 or worse \u2014 for your cause, but you get to fight back against the forces of destruction.\u00a0<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">In most Mythos-based RPGs, the more your character learns, the more they decay &#8211; in both sanity and competence. In\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate of Cthulhu<\/span><\/i><\/b><span data-contrast=\"auto\">, the corruption mechanics mean your character becomes both more powerful and able to fight the monsters of the Elder Gods, but each\u00a0<\/span><span data-contrast=\"auto\">step in<\/span><span data-contrast=\"auto\">\u00a0pursuit of that power means they\u2019re that much closer to becoming a monster themselves.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Finally, the time travel rules we\u2019ve built in really make for an original take on the Lovecraftian genre. We begin the game where most other RPGs naturally\u00a0<\/span><span data-contrast=\"auto\">end:<\/span><span data-contrast=\"auto\">\u00a0with the rise of the Elder Gods. The time travel element means we can spin out a lot of variations on that premise. With\u00a0<\/span><b><i><span data-contrast=\"auto\">Fate of Cthulhu<\/span><\/i><\/b><span data-contrast=\"auto\">, you can play an even darker version of\u00a0<\/span><b><i><span data-contrast=\"auto\">Terminator<\/span><\/i><\/b><b><span data-contrast=\"auto\">,\u00a0<\/span><\/b><b><i><span data-contrast=\"auto\">Travelers<\/span><\/i><\/b><span data-contrast=\"auto\">, or\u00a0<\/span><b><i><span data-contrast=\"auto\">Twelve Monkeys<\/span><\/i><\/b><span data-contrast=\"auto\">.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\"><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Evil-Hat-Productions-Logo.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-17323 size-full\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Evil-Hat-Productions-Logo.jpg\" alt=\"\" width=\"680\" height=\"164\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Evil-Hat-Productions-Logo.jpg 680w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Evil-Hat-Productions-Logo-300x72.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2019\/05\/Evil-Hat-Productions-Logo-678x164.jpg 678w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/a><\/span><\/p>\n<p><b><span data-contrast=\"auto\">EGG<\/span><\/b><b><span data-contrast=\"auto\">: For fans interested in this\u00a0<\/span><\/b><b><span data-contrast=\"auto\">Kickstarter<\/span><\/b><b><span data-contrast=\"auto\">, where can they go to learn more? Where can they find more about\u00a0<\/span><\/b><b><span data-contrast=\"auto\">Evil Hat Productions\u2019<\/span><\/b><b><span data-contrast=\"auto\">\u00a0products?<\/span><\/b><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">TOM LOMMEL<\/span><\/b><span data-contrast=\"auto\">:<\/span><b><span data-contrast=\"auto\">\u00a0<\/span><\/b><span data-contrast=\"auto\">The best place to stay up to date is of course, the<\/span><span data-contrast=\"auto\">\u00a0<\/span><a href=\"https:\/\/www.kickstarter.com\/projects\/evilhat\/fate-of-cthulhu\" target=\"_blank\" rel=\"noopener noreferrer\"><b><i><span data-contrast=\"none\">Fate of Cthulhu\u00a0<\/span><\/i><\/b><b><span data-contrast=\"none\">Kickstarter page<\/span><\/b><\/a><span data-contrast=\"auto\">\u00a0where we keep everyone updated. We\u2019re in the final week of the campaign and that means it\u2019s time to lay our cards on the table and show everyone the exciting stretches we have in store for the final push. For up to the minute updates, the\u00a0<\/span><a href=\"https:\/\/www.twitter.com\/evilhatofficial\" target=\"_blank\" rel=\"noopener noreferrer\"><b><span data-contrast=\"none\">Evil Hat official Twitter<\/span><\/b><span data-contrast=\"none\">\u00a0account<\/span><\/a><span data-contrast=\"auto\">\u00a0is always popping with what\u2019s current at the\u00a0<\/span><b><span data-contrast=\"auto\">Hat<\/span><\/b><span data-contrast=\"auto\">\u00a0&#8211; both the\u00a0<\/span><b><span data-contrast=\"auto\">K<\/span><\/b><b><span data-contrast=\"auto\">ickstarter<\/span><\/b><span data-contrast=\"auto\">, our other games, and retweets of actual plays and podcasts featuring them all. And of course, the central source of info on everything\u00a0<\/span><b><span data-contrast=\"auto\">Evil Hat<\/span><\/b><span data-contrast=\"auto\">\u00a0is our website at\u00a0<\/span><a href=\"http:\/\/www.evilhat.com\/\" target=\"_blank\" rel=\"noopener noreferrer\"><span data-contrast=\"none\">www.evilhat.com<\/span><\/a><span data-contrast=\"auto\">.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<h1><a href=\"https:\/\/www.kickstarter.com\/projects\/evilhat\/fate-of-cthulhu\" target=\"_blank\" rel=\"noopener noreferrer\"><b><i><span data-contrast=\"none\">Fate of Cthulhu<\/span><\/i><\/b><\/a><b><span data-contrast=\"auto\">\u00a0by\u00a0Evil Hat Productions<\/span><\/b><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/h1>\n<p><span data-contrast=\"auto\">ENDS:\u00a0Tue, May\u00a0<\/span><span data-contrast=\"auto\">21<\/span><span data-contrast=\"auto\">\u00a02019 3:30 PM EDT.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><a href=\"https:\/\/www.kickstarter.com\/projects\/evilhat\/fate-of-cthulhu\" target=\"_blank\" rel=\"noopener noreferrer\"><span data-contrast=\"none\">https:\/\/www.kickstarter.com\/projects\/evilhat\/fate-of-cthulhu<\/span><\/a><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>On\u00a0Kickstarter, Evil Hat Productions\u00a0is crowdfunding\u00a0Fate of Cthulhu, a re-envisioning of the Cthulhu Mythos for your tabletop using the\u00a0Fate Core\u00a0system. To get a sense of the <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/fate-of-cthulhu-kickstarter-interview-with-evil-hat-productions\/\" title=\"Fate of Cthulhu Kickstarter: Interview with Evil Hat Productions\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1602,"featured_media":17331,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[172,292],"tags":[333,92,2366,293],"class_list":["post-17322","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interrogation-droid","category-kickstarter-korner","tag-evil-hat-productions","tag-fate-core","tag-fate-of-cthulhu","tag-kickstarter"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Fate of Cthulhu Kickstarter: Interview with Evil Hat Productions - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/fate-of-cthulhu-kickstarter-interview-with-evil-hat-productions\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Fate of Cthulhu Kickstarter: Interview with Evil Hat Productions - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"On\u00a0Kickstarter, Evil Hat Productions\u00a0is crowdfunding\u00a0Fate of Cthulhu, a re-envisioning of the Cthulhu Mythos for your tabletop using the\u00a0Fate Core\u00a0system. 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Each moment feels real, yet each moment feels like a dream. Issue #1 of a dreampunk comic book series coming to Kickstarter.\\\" ------ I\u2019m a freelance RPG journalist that writes RPG crowdfunding news columns for EN World, the Open Gaming Network, and the Tessera Guild, as well as reviews for Knights of the Dinner Table and, now, d20 Radio. I've successfully crowdfunded the RPG zines POWERED by the DREAMR and Love\u2019s Labour\u2019s Liberated. NOTE: Articles may includes affiliate links. 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