{"id":17120,"date":"2019-05-20T07:00:16","date_gmt":"2019-05-20T12:00:16","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=17120"},"modified":"2019-05-16T21:59:04","modified_gmt":"2019-05-17T02:59:04","slug":"etiquette-and-protocol-time-flies-when-youre-having-fun","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/etiquette-and-protocol-time-flies-when-youre-having-fun\/","title":{"rendered":"Etiquette and Protocol: Time Flies When You&#8217;re Having Fun!"},"content":{"rendered":"<p><em>Etiquette &amp; Protocol (E&amp;P for short) is an occasional feature where I answer thorny out-of-character (OOC) manners questions about gaming and game groups. Why? Because, my dear gamer-ladies and gamer-gents, outrunning\/outwitting\/outgunning BBEG &amp; Co. will be ever so much more fun, if the game table isn&#8217;t turned into a soda-bottle and sourcebook m\u00eal\u00e9e field.<\/em><\/p>\n<div>\n<div>As I mentioned in my <a href=\"https:\/\/www.d20radio.com\/main\/astral-projections-gamer-nation-con-vi-after-action-report\/\">GamerNation Con VI after action report<\/a>, there were times where pre-game prep and in-game gabbing really cut into playing time in a big way&#8211;and it wasn&#8217;t limited to one GM\/Host or one game category. Set-up and covering rules of one boardgame took over an hour out of a 4 hour slot! Something similar happened in an otherwise great RPG session due to the GM opting for character creation over pre-gens. There was another RPG where talk about the development of the system hack we were playing bogged down gameplay, repeatedly. So it seems a good time to talk about how to better use gaming time, especially at cons. One-plus hour of set-up\/rules explanations\/exposition plus 3.5 hours of play won&#8217;t fit into a 4 hour session, unless you&#8217;re a Timelord. So, lacking a TARDIS, what can you do?<\/div>\n<div><\/div>\n<div><strong>1) The most obvious thing, for RPGs, is to use pre-gens.<\/strong> I know, I know. Making my own characters is one of my favorite things too, but it really is the best option for a con game, where Sessions Zero just aren&#8217;t possible. Now you can have players customize their pre-gens a bit&#8211;but it takes planning, including a good estimate of how long &#8220;Cgen&#8221; and play will take. Katrina Ostrander did this well with Fantasy Flight RPGs at GNC IV, shortening and simplifying her adaptation of <a href=\"https:\/\/en.wikipedia.org\/wiki\/Powered_by_the_Apocalypse\">Powered by the Apocalypse<\/a> character generation, so that the process took less time than usual. (She talks a little about this on her <a href=\"https:\/\/triplecrit.com\/gamernationcon-4-debriefing\/\">own blog<\/a>.)<\/div>\n<div><\/div>\n<div><strong>2) At the table, a PC roster will speed up selecting those pregens.<\/strong> Write up a page with 1-2 paragraphs on each PC&#8211;class\/career, race, a few sentences of background, a couple abilities and\/or primary weapon\/attack. Make a copy for each player to choose from, rather than passing around the character sheets themselves. In my experience, when the actual sheets are used for picks, players can&#8217;t resist reading <em>E<\/em><em>very. Single. Stat<\/em> on each one. Or the sheets don&#8217;t get passed around, with some players looking at 2 or 3 PCs at once while others have to wait, empty-handed. (Also, write up 1-2 more characters than you have openings, so even the last person to sit down has some choice. It might not speed up selection, but it will make for a better play experience.)<\/div>\n<div>\n<div><\/div>\n<div><strong>3) Playtest, or just run the main combat encounters, at least once.<\/strong> You will have a better idea of how long the game will run, so you can pick the right slot length. Bonus: You can make sure your pregens are a good fit for the module and tweak too tough\/easy encounters ahead of time, not on the fly. This is applicable to non-RPGs, too. If you can have a few newbs over to play beforehand, you can get used to teaching the rules, for example.<\/div>\n<\/div>\n<div><\/div>\n<div><strong>4) Estimated run\/play time should be less than the slot length; say 30 minutes less.<\/strong> This allows for picking PCs, clarifying rules, or stuff out of your control, like a game ending late, or a tornado warning (true GNC 5 story). Alternatives are to<strong> schedule a longer slot, shorten the module (RPGs), or choose a game with less prep or play time.<\/strong><\/div>\n<div><\/div>\n<div><strong>5) For board\/minis games with a lot of setup,\u00a0plan ahead for getting it done ASAP.<\/strong> Is there scenery that can be brought (partly) assembled? If the game has component sets and\/or decks for different players, are they separated this way in the box, or do you need to do this? Have a free slot before your game to give yourself plenty of setup time. If possible, ask for a table\/room that isn&#8217;t being used the previous slot. If not, perhaps once you&#8217;re at the con site, you can scout out a nearby empty space where you can stage as much as possible, then move it between sessions. This isn&#8217;t likely at a crowded con, but it won&#8217;t hurt to ask.<\/div>\n<div>\n<div><\/div>\n<div><strong>6)\u00a0Cut off side discussions at the pass!<\/strong> Even if they are about the game you&#8217;re playing, tell them to get with you later. Additional game info can go in your event registration page. The site used by GNC, <a href=\"https:\/\/tabletop.events\/\">Tabletop Dot Events<\/a>, allows this. I saw 1 or 2 GMs who included links to additional information on their pages as well. Even if you&#8217;re one of the players, not the GM\/Host, you have standing to say, &#8220;Let&#8217;s get back to playing the game. TICK-TOCK!&#8221; You are here to have fun gaming, after all.<\/div>\n<\/div>\n<\/div>\n<div><\/div>\n<div><em>GMs who have run con games, how do you prepare for them? What do you do to make the most of a time-limited session? Players, what have you seen in con games that speeds up play and maximizes fun? What slows them down, in your experience?<\/em><\/div>\n<div><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Etiquette &amp; Protocol (E&amp;P for short) is an occasional feature where I answer thorny out-of-character (OOC) manners questions about gaming and game groups. Why? Because, <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/etiquette-and-protocol-time-flies-when-youre-having-fun\/\" title=\"Etiquette and Protocol: Time Flies When You&#8217;re Having Fun!\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":17,"featured_media":17382,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"1557788400","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[665,1186],"tags":[41,152,358,61,198,156,1268],"class_list":["post-17120","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-astral-projections","category-etiquette-and-protocol","tag-board-games","tag-card-games","tag-conventions","tag-gm-advice","tag-historical-miniatures","tag-roleplaying-games","tag-tabletop-miniatures"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Etiquette and Protocol: Time Flies When You&#039;re Having Fun! - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/etiquette-and-protocol-time-flies-when-youre-having-fun\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Etiquette and Protocol: Time Flies When You&#039;re Having Fun! - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"Etiquette &amp; Protocol (E&amp;P for short) is an occasional feature where I answer thorny out-of-character (OOC) manners questions about gaming and game groups. 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