{"id":15704,"date":"2018-11-06T07:00:56","date_gmt":"2018-11-06T13:00:56","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=15704"},"modified":"2018-11-01T09:41:54","modified_gmt":"2018-11-01T14:41:54","slug":"the-workshop-kickstarter-korner-never-going-home-world-war-occult-role-playing","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/the-workshop-kickstarter-korner-never-going-home-world-war-occult-role-playing\/","title":{"rendered":"The Workshop: Kickstarter Korner &#8211; Never Going Home: World War Occult Role Playing"},"content":{"rendered":"<p>I recently stumbled across this intriguing looking game on my Facebook and it caught my eye enough to click over into the campaign. This was probably in no small part due to the incredibly evocative art by Charles Ferguson-Avery that the game is using from his 2017 book <em>World War Occult<\/em>. As of the time of writing this article, the Kickstarter is over halfway funded with $4,607 pledged out of a $7,000 goal with 33 days left to go. With your help they have more than enough time to reach that goal and beyond and bring on some new writers to produce mission folios to challenge and threaten the soldiers at your table.<\/p>\n<figure id=\"attachment_15708\" aria-describedby=\"caption-attachment-15708\" style=\"width: 259px\" class=\"wp-caption alignright\"><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/10\/download.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-15708\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/10\/download.png\" alt=\"\" width=\"259\" height=\"195\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/10\/download.png 259w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/10\/download-80x60.png 80w\" sizes=\"auto, (max-width: 259px) 100vw, 259px\" \/><\/a><figcaption id=\"caption-attachment-15708\" class=\"wp-caption-text\">Wet Ink Games Logo<\/figcaption><\/figure>\n<p>The Kickstarter is being published by Wet Ink Games. Now, they\u2019re a fairly new company, and I wasn\u2019t at all familiar with them when I stumbled across the Kickstarter, but they were founded by industry veterans Brandon K. Aten and Matthew Orr who have worked for companies like Palladium Games and Third Eye Games. 2017 saw the release of their first game, <em>Wild Skies<\/em>, and they state that their design mantra is that roleplaying games should be \u201ccollective storytelling games for the enjoyment of all involved.\u201d<\/p>\n<p>The year is 1916. The Battle of the Somme has just begun and something happens that finally weakens the veil enough to let\u2026 them through. Solders in the trenches begin to report hearing whispers in their ear. These whispers promised them power, telling them how they could win the war. Some soldiers resisted these whispers, and they were driven mad by the Others, the beings that were allowed to come through when the veil weakened. But, others accepted, gaining arcane powers in the exchange that allowed them to do great things. But there is always a cost to such power. That cost might be their very humanity.<\/p>\n<figure id=\"attachment_15707\" aria-describedby=\"caption-attachment-15707\" style=\"width: 217px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/10\/up-on-cannibal-hill.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-15707 size-medium\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/10\/up-on-cannibal-hill-217x300.jpg\" alt=\"\" width=\"217\" height=\"300\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/10\/up-on-cannibal-hill-217x300.jpg 217w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/10\/up-on-cannibal-hill-768x1064.jpg 768w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/10\/up-on-cannibal-hill-739x1024.jpg 739w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/10\/up-on-cannibal-hill.jpg 1155w\" sizes=\"auto, (max-width: 217px) 100vw, 217px\" \/><\/a><figcaption id=\"caption-attachment-15707\" class=\"wp-caption-text\">&#8220;Up On Cannibal Hill&#8221; by Charles Ferguson-Avery<\/figcaption><\/figure>\n<p><em>Never Going Home: World War Occult Role Playing <\/em>is stated to be loosely based on the Compass System that was used in <em>Wild Skies. <\/em>It uses a number of d6s based on the soldier\u2019s skill rating and you try to obtain a number of successes (5s or 6s on the dice) to surpass a task&#8217;s difficulty. A simple enough system, but lots of room to add complexity and deepen the game mechanics. One of the wrinkles here is the ability to manipulate the dice results, or even add dice to your skill rank based on your various attributes. But these attributes are also tied to your overall health and well-being, so if you spend too aggressively, you can get seriously hurt at a very inopportune time. It also means as you face the horrors of war and the Others, that is reflected in your character\u2019s capabilities and proficiencies.<\/p>\n<p>But you can\u2019t just call a game <em>World War Occult <\/em>without including magic. Magic appears to be represented by the Whispers that the player selects for his soldier at character creation. These Whispers appear to cater to a very \u201chigh risk, high reward\u201d play style by offering big payoffs at the expense of increased difficulties. And risking too much and failing means terrible things might happen to these soldiers. The power of the Whispers might just become too much for them to carry in their bodies.<\/p>\n<p>The final aspect to this game is an interesting one \u2013 playing cards that represent the characters&#8217; humanity. As the battles around and within them rage on, they will find it necessary to sacrifice some of these cards in order to complete their missions, power occult ceremonies, and even avoid injury. These cards are also said to serve as the experience of the system of the game, being traded in for new powers and abilities. The balance that must be struck here is obvious \u2013 if your humanity runs out, you become no better than the monsters you are fighting against. But then again\u2026 you\u2019re probably never going home.<\/p>\n<figure id=\"attachment_15706\" aria-describedby=\"caption-attachment-15706\" style=\"width: 1600px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/10\/on-the-move-color.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-15706 size-full\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/10\/on-the-move-color.jpg\" alt=\"\" width=\"1600\" height=\"1170\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/10\/on-the-move-color.jpg 1600w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/10\/on-the-move-color-300x219.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/10\/on-the-move-color-768x562.jpg 768w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/10\/on-the-move-color-1024x749.jpg 1024w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/10\/on-the-move-color-80x60.jpg 80w\" sizes=\"auto, (max-width: 1600px) 100vw, 1600px\" \/><\/a><figcaption id=\"caption-attachment-15706\" class=\"wp-caption-text\">&#8220;On the Move&#8221; by Charles Ferguson-Avery.<\/figcaption><\/figure>\n<p>The reward levels are very pocketbook friendly, with as little as a $10 pledge getting you the PDF materials of the book and any digital stretch goal. The softcover of the book will run you $20 and the hardcover $35. But the deluxe bundles have the largest bang for your buck. A $45 or $65 pledge (depending on whether you want the softcover or hardcover version of the book respectively), gets you a copy of the book and PDF, a set of Kickstarter-exclusive dice and playing cards, as well as any digital and physical stretch goals that are unlocked over the campaign. And if you really like the idea of this game, there is a chance to get a very limited edition custom leather bound edition of the game\u2019s softcover, designed to look like a soldier\u2019s diary.<\/p>\n<p>You can find many more details over on the game\u2019s <a href=\"https:\/\/www.kickstarter.com\/projects\/2103068465\/never-going-home-world-war-occult-role-playing\/description\" target=\"_blank\" rel=\"noopener\">Kickstarter<\/a> page and make a pledge if this piques your interest like it did mine.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>I recently stumbled across this intriguing looking game on my Facebook and it caught my eye enough to click over into the campaign. This was <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/the-workshop-kickstarter-korner-never-going-home-world-war-occult-role-playing\/\" title=\"The Workshop: Kickstarter Korner &#8211; Never Going Home: World War Occult Role Playing\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":4,"featured_media":15705,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[661],"tags":[],"class_list":["post-15704","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-the-workshop"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Workshop: Kickstarter Korner - Never Going Home: World War Occult Role Playing - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/the-workshop-kickstarter-korner-never-going-home-world-war-occult-role-playing\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Workshop: Kickstarter Korner - Never Going Home: World War Occult Role Playing - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"I recently stumbled across this intriguing looking game on my Facebook and it caught my eye enough to click over into the campaign. 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