{"id":15246,"date":"2018-09-18T07:00:50","date_gmt":"2018-09-18T12:00:50","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=15246"},"modified":"2018-09-14T11:02:47","modified_gmt":"2018-09-14T16:02:47","slug":"the-workshop-character-archetype-the-inquisitor","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/the-workshop-character-archetype-the-inquisitor\/","title":{"rendered":"The Workshop: Character Archetype &#8211; The Inquisitor"},"content":{"rendered":"<p><em>Instead of giving you a fully fleshed out character, I opted to take a different route this week and explore a multiclass build that would lend itself well to a particular character archetype, that of a religious inquisitor tasked with seeking out and destroying the enemies of your church from without and within.\u00a0<\/em><\/p>\n<p>Wood Elf Rogue (Inquisitive) 3\/Cleric of Knowledge 1<\/p>\n<figure id=\"attachment_15248\" aria-describedby=\"caption-attachment-15248\" style=\"width: 400px\" class=\"wp-caption alignright\"><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/09\/Inquisitor.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-15248\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/09\/Inquisitor.jpg\" alt=\"\" width=\"400\" height=\"598\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/09\/Inquisitor.jpg 526w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/09\/Inquisitor-201x300.jpg 201w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/a><figcaption id=\"caption-attachment-15248\" class=\"wp-caption-text\">Artist unknown. All rights reserved.<\/figcaption><\/figure>\n<p><em>Armor Class<\/em>\u00a0 13 (leather armor)<br \/>\n<em>Hit Points <\/em>23<em>\u00a0<\/em><br \/>\n<em>Proficiency Bonus<\/em>\u00a0+2<br \/>\n<em>Speed<\/em> 35 ft<br \/>\n<em>Alignment<\/em>\u00a0 lawful neutral<br \/>\n<em>Languages<\/em>\u00a0Common, Dwarvish, Elvish, Giant, Gnomish, Halfling,<\/p>\n<p>Ability Scores<br \/>\nStrength\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 8 (-1)<br \/>\nDexterity\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 14 (+2)<br \/>\nConstitution\u00a0\u00a0 11 (+0)<br \/>\nIntelligence\u00a0\u00a0\u00a0\u00a0 14 (+2)<br \/>\nWisdom\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 16 (+3)<br \/>\nCharisma\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 12 (+1)<\/p>\n<p>Attacks<br \/>\n<strong>Melee Attack<\/strong>: shortsword +4 1d6+2 piercing damage, finesse, light<br \/>\n<strong>Melee or Ranged Attack: <\/strong>dagger +4 1d4+2 piercing damage, finesse, light, thrown (range 20\/60)<br \/>\n<strong>Ranged Attack<\/strong>: shortbow +4 1d6+2 piercing damage, ammunition (range 80\/320), two-handed<\/p>\n<p><strong>Skills<\/strong>\u00a0Acrobatics +2, Animal Handling +3, Arcana +6, Athletics -1, Deception +3, History +6, Insight +8, Intimidation +3, Investigation +7, Medicine +3, Nature +2, Perception +5, Performance +1, Persuasion +3, Religion +4, Sleight of Hand +2, Stealth +2, Survival +3<\/p>\n<p><strong>Equipment<\/strong>\u00a0shortsword, shortbow and quiver of 20 arrows, explorer\u2019s pack, leather armor, two daggers, thieves\u2019 tools, holy symbol, prayer book, 5 sticks of incense, vestments, set of common clothes, belt pouch containing 15 gp<\/p>\n<p><u>Racial Features<\/u><\/p>\n<p><em>Darkvision. <\/em>Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can\u2019t discern color in darkness, only shades of grey.<\/p>\n<p><em>Keen Senses. <\/em>You have proficiency in the Perception skill.<\/p>\n<p><em>Fey Ancestry. <\/em>You have advantage on saving throws against being charmed, and magic can\u2019t put you to sleep.<\/p>\n<p><em>Trance. <\/em>Elves don\u2019t need to sleep, instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is \u201ctrance.\u201d) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.<\/p>\n<p><em>Elf Weapon Training. <\/em>You have proficiency with the longsword, shortsword, shortbow, and longbow.<\/p>\n<p><em>Fleet of Foot. <\/em>Your base walking speed increases to 35 feet.<\/p>\n<p><em>Mask of the Wild. <\/em>You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.<\/p>\n<p><u>Class Features<\/u><\/p>\n<p><em>Expertise (Insight and Investigation). <\/em>Your proficiency bonus is doubled for any ability check that uses either of these chosen proficiencies.<\/p>\n<p><em>Sneak Attack (2d6). <\/em>You know how to strike subtly and exploit a foe\u2019s distraction. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don\u2019t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn\u2019t incapacitated, and you don\u2019t have disadvantage on the attack roll.<\/p>\n<p><em>Thieves\u2019 Cant. <\/em>During your rogue training you learned thieves\u2019 cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves\u2019 cant understand such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple message, such as whether an area is dangerous or the territory of a thieves\u2019 guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.<\/p>\n<p><em>Cunning Action. <\/em>Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can only be used to take the Dash, Disengage, or Hide action.<\/p>\n<p><em>Ear for Deceit. <\/em>You develop a talent for picking out lies. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll of 7 or lower on the d20 as an 8.<\/p>\n<p><em>Eye for Detail. <\/em>You can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.<\/p>\n<p><em>Insightful Fighting. <\/em>You gain the ability to decipher an opponent\u2019s tactics and develop a counter to them. As a bonus action, you can make a Wisdom (Insight) check against a creature you can see that isn\u2019t incapacitated, contested by the target\u2019s Charisma (Deception) check. If you succeed, you can use your Sneak Attack against the target even if you don\u2019t have advantage on the attack roll, but not if you have disadvantage on it. This benefit lasts for 1 minute or until you successfully use this feature against a different target.<\/p>\n<p><em>Spellcasting. <\/em>Your spell save DC is 13. Your spell attack bonus is +5.<\/p>\n<p>Cantrips (at will) \u2013 mending, sacred flame, thaumaturgy<\/p>\n<p>1<sup>st<\/sup> (2 slots) \u2013 bane, command, detect evil and good, detect magic, identify, guiding bolt<\/p>\n<p><em>Blessings of Knowledge. <\/em>You learn two languages of your choice. You also become proficienct in your choice of two of the following skills: Arcana, History, Nature, or Religion. Your proficiency bonus is doubled for any ability check you make that uses either of those skills.<\/p>\n<p>Proficiencies<br \/>\n<em>Armor Proficiencies:\u00a0<\/em> Light armor, medium armor, shields<br \/>\n<em>Weapon Proficiencies:\u00a0<\/em> Simple weapons, hand crossbows, longsword, rapiers, shortsword, longbow<br \/>\n<em>Tool Proficiencies:\u00a0<\/em>Thieves\u2019 tools<br \/>\n<em>Saving Throws: <\/em>Dexterity, Intelligence<br \/>\n<em>Skill Proficiencies:\u00a0<\/em>Arcana, Deception, History, Insight, Intimidation, Investigation, Perception, Persuasion, Religion<\/p>\n<p><strong>Background<\/strong>: Acolyte<br \/>\n<em>Shelter of the Faithful. As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.<\/em><\/p>\n<p><strong>Personality Traits<\/strong>: I see omens in every event and action. The gods try to speak to us, we just need to listen.<br \/>\n<strong>Ideals<\/strong>: Power. I hope to one day rise to the top of my faith\u2019s religious hierarchy.<br \/>\n<strong>Bonds<\/strong>: I will do anything to protect the temple where I served.<br \/>\n<strong>Flaws<\/strong>: I am suspicious of strangers and expect the worst of them.<\/p>\n<p><strong>Design Notes:\u00a0<\/strong>This character as written is a bit squishy for it&#8217;s role, and I would probably ditch the leather armor for a chain shirt and shield pretty quickly. They don&#8217;t have a lot of raw damage output, but with a +8 in Insight, they should be able to get their Insightful Fighting class feature against a majority of opponents granting them and extra 2d6 damage on each of their successful attacks, and that bonus will only increase as they add Rogue levels. Getting up to 6th level in Cleric gets you access to a few nifty spells such as <em>suggestion,\u00a0<\/em>and the Read Minds Channel Divinity ability, but isn&#8217;t absolutely necessary, especially if you have designs on the 17th level Inquisitive ability Eye for Weakness to increase your sneak attack damage even further. However, their skill set makes them a veritable force of nature in exploration encounters, and to certain types of social encounters. This is where this archetype really shines in my own opinion.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Instead of giving you a fully fleshed out character, I opted to take a different route this week and explore a multiclass build that would <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/the-workshop-character-archetype-the-inquisitor\/\" title=\"The Workshop: Character Archetype &#8211; The Inquisitor\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":4,"featured_media":15247,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[283,661],"tags":[370,1365,369,732,1468,2059],"class_list":["post-15246","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-character-stats","category-the-workshop","tag-5th-edition","tag-cleric","tag-dungeons-and-dragons","tag-inquisitor","tag-rogue","tag-wood-elf"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Workshop: Character Archetype - The Inquisitor - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/the-workshop-character-archetype-the-inquisitor\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Workshop: Character Archetype - The Inquisitor - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"Instead of giving you a fully fleshed out character, I opted to take a different route this week and explore a multiclass build that would [...]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.d20radio.com\/main\/the-workshop-character-archetype-the-inquisitor\/\" \/>\n<meta property=\"og:site_name\" content=\"d20 Radio\" \/>\n<meta property=\"article:published_time\" content=\"2018-09-18T12:00:50+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/09\/Inquisitor-2.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"521\" \/>\n\t<meta property=\"og:image:height\" content=\"327\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Ben Erickson\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Ben Erickson\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/the-workshop-character-archetype-the-inquisitor\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/the-workshop-character-archetype-the-inquisitor\\\/\"},\"author\":{\"name\":\"Ben Erickson\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/#\\\/schema\\\/person\\\/15a3df44ae0ab1727bd3fb1aa0236857\"},\"headline\":\"The Workshop: Character Archetype &#8211; 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