{"id":15025,"date":"2018-09-07T07:00:34","date_gmt":"2018-09-07T12:00:34","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=15025"},"modified":"2018-08-21T20:29:49","modified_gmt":"2018-08-22T01:29:49","slug":"finding-the-path-clerical-domination-magic-domain-2","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/finding-the-path-clerical-domination-magic-domain-2\/","title":{"rendered":"Finding the Path \u2013 Clerical Domination: Nobility Domain \u2014"},"content":{"rendered":"<p><i><span style=\"font-weight: 400;\">Hello everyone, and welcome to another in a series of articles focusing on the Cleric Domains in the Pathfinder Roleplaying Game. The goal for each of these is to provide you with a quick overview of your domain powers, spells, and introduce you to a god or goddess from real-Earth mythology who could be a deity using this particular domain.<\/span><\/i><\/p>\n<p><span style=\"font-weight: 400;\">All that said, welcome to this week\u2019s article on the domain of: <\/span><b>Nobility.<\/b><\/p>\n<p><span style=\"font-weight: 400;\">The Nobility domain is described as \u201cYou are a great leader, an inspiration to all who follow the teachings of your faith.\u201d &#8211; So we have someone who leads people, whether that is into combat, or in more \u201ccivil duties.\u201d Someone who exemplifies what we think of when talking about a nobleman, or someone who acts nobly. You\u2019re likely to be a member of the nobility or aristocracy yourself, or at the very least be someone who came from a monarchy.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The powers gained are \u201cInspiring Word,\u201d which provides a +2 morale bonus to a creature within 30 feet. That bonus applies to attack rolls, skill checks, ability checks, and saving throws, so it is worth noting that it doesn\u2019t stack with spells such as <\/span><i><span style=\"font-weight: 400;\">bless<\/span><\/i><span style=\"font-weight: 400;\"> or <\/span><i><span style=\"font-weight: 400;\">prayer<\/span><\/i><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The second power gained is \u201cLeadership,\u201d which means that you get the Leadership feat, and you get a +2 bonus to your leadership score, as long as you uphold the tenets of your faith.<\/span><\/p>\n<p><b>Spells:<\/b><\/p>\n<p><span style=\"font-weight: 400;\">The spells you get with the <\/span><b>Nobility <\/b><span style=\"font-weight: 400;\">domain are as follows:<\/span><\/p>\n<p><b><i>Divine Favor<\/i><\/b><b><i><br \/>\n<\/i><\/b><span style=\"font-weight: 400;\">This spell is simple, in that it gives you a +1 luck bonus (for every 3 levels you have, to a maximum of +3) to attack and weapon damage rolls. Which is quite handy, since luck bonuses are fairly rare, and they do stack with weapon enhancement bonuses.<\/span><\/p>\n<p><b><i>Enthrall<\/i><\/b><b><br \/>\n<\/b><span style=\"font-weight: 400;\">This spell allows you to create your own friends, or at least convince others that they should be. Any creature failing their saving throw against you considers you to be friendly, though creatures of a race or religion unfriendly to yours get a +4 bonus on the saving throw. Importantly, this lasts as long as you keep talking, up to a maximum of an hour.<\/span><\/p>\n<p><b><i>Magic Vestment<\/i><\/b><b><i><br \/>\n<\/i><\/b><span style=\"font-weight: 400;\">Simply put, this makes your armor magical, up to a maximum enhancement bonus of +5. Importantly, you can also enchant normal clothing in this way, allowing you to gain a measure of protection while maintaining a disguise or appearances.<\/span><\/p>\n<p><b><i>Discern Lies<\/i><\/b><b><i><br \/>\n<\/i><\/b><span style=\"font-weight: 400;\">This allows you to know if someone is telling a lie. Importantly though, it does not allow you to know if someone is dodging the subject, or lying by omission, but you will know if they state a falsehood. (For GMs, it\u2019s worth noting that if the subject of the spell believes something to be true, it will not appear as a falsehood).<\/span><\/p>\n<p><b><i>Greater Command<\/i><\/b><b><i><br \/>\n<\/i><\/b><span style=\"font-weight: 400;\">This allows you to give one of 5 commands to a group of creatures (9 at the time where you get access to the spell), where you get a choice of telling them to Approach, Drop, Fall, Flee, or Halt. Unlike the normal <\/span><i><span style=\"font-weight: 400;\">command<\/span><\/i><span style=\"font-weight: 400;\"> spell, however, it has a duration, which allows you to disable your opponents for a while.<\/span><\/p>\n<p><b><i>Geas\/Quest<br \/>\n<\/i><\/b><span style=\"font-weight: 400;\">These spells have seen great use in the plot-setup for various adventures, though often not in the games themselves. This is likely because most players are unlikely to use this as a spell themselves, as the goal of the spell is long term, but when applied to player characters it has a life of its own. For example, one PC encounters the villain on his own. The villain uses Geas\/Quest and instructs the PC to bring the rest of the party to a certain point, at a certain time, and that he IS NOT ALLOWED TO TALK ABOUT IT AT ALL. That means that the player should do their utmost to lure the others there (or suffer some nasty penalties) and that he wouldn\u2019t be allowed to explain why. GM, this is where you\u2019re supposed to shine. Be creative in what an NPC might do, and allow the NPC to use their level of intelligence to at least shut down some of the loopholes that the players might use. (In my example above, the player cannot TALK about it, but the villain did not specify that he couldn\u2019t WRITE about it for instance. That would give the player an out if he takes the time to consider it. Of course, you should put some time pressure on, just to mess with it, as it makes for a better narrative).<\/span><\/p>\n<p><b><i>Repulsion<\/i><\/b><b><i><br \/>\n<\/i><\/b><span style=\"font-weight: 400;\">This is basically a spell that allows you and other creatures to works as magnets against each other, with you denying them access to the area in which you currently are. They can still attack you with ranged weapons or spells, but they must stay at least 10 feet away from you. (Potentially much more; depending on your choice, at the level you gain the spell, it can be a maximum of 130 ft.) <\/span><\/p>\n<p><b><i>Demand<\/i><\/b><b><i><br \/>\n<\/i><\/b><span style=\"font-weight: 400;\">This particular spell does well in the hands of a creative caster. As described in the spell \u201cinfluence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable.\u201d So, in this case, the recipient won\u2019t do anything suicidal like \u201cGo kill the Red Dragon,\u201d but you could make it far more reasonable by saying \u201cCould you distract the dragon a moment? Then we\u2019ll handle it for you.\u201d That means that with a bit of creativity you can make most things sound reasonable. Caught stealing? \u201cCould you do me a favor and say you were with me? You know I had nothing to do with it.\u201d Need the goblin scout to lie to his chieftain and say he didn\u2019t see you? \u201cCould you claim you never saw us? We won\u2019t bother your tribe, HONEST!\u201d And I\u2019d be wrong not to mention one of those all-time movie moments: \u201cThese aren\u2019t the droids you\u2019re looking for.\u201d \u201cThese aren\u2019t the droids we\u2019re looking for.\u201d \u2013 Have fun with it. \ud83d\ude42 (Oh, and a range of \u201cthe plane that you\u2019re on.&#8221;)<\/span><\/p>\n<p><b><i>Storm of Vengeance<\/i><\/b><b><i><br \/>\n<\/i><\/b><span style=\"font-weight: 400;\">This is a spell of biblical proportions. While it doesn\u2019t let you rain frogs, it is a long lasting spell with deafening noise, acid rain, bolts of lighting, hailstones the size of boulders (since they do 5d6 points of damage) and finally the clouds obscure vision. It\u2019s worth noting that the effects are cumulative, meaning that by the end of the 10 rounds, you\u2019ll have dealt 10d6 points of acid damage (with no save), thrown up to 48 lightning bolts, each dealing 10d6 points of damage (with saves for half damage), bludgeoning damage from the hailstones dealing 5d6 points of damage per round (for a total of 35d6 points of damage, with no save). <\/span><\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<p><i><span style=\"font-weight: 400;\">As normal, for this series of articles, we\u2019ll be creating a deity for the Pathfinder RPG, but instead of our normal look at a \u201creal-world\u201d deity, we\u2019re going to be adjusting a particular goddess from the Forgotten Realms campaign setting for Dungeons and Dragons. (I\u2019m not sure if she\u2019s appeared after 3rd edition, but she was fleshed out quite well in AD&amp;D in the <\/span><\/i><span style=\"font-weight: 400;\">Powers and Pantheons<\/span><i><span style=\"font-weight: 400;\"> books (funnily enough, one of my favorite game books).<\/span><\/i><\/p>\n<p><b>New Deity<\/b><\/p>\n<p><b>Siamorphe<br \/>\n<\/b><i><span style=\"font-weight: 400;\">The Noble, the Divine Right<br \/>\n<\/span><\/i><b>Alignment <\/b>L<span style=\"font-weight: 400;\">N<br \/>\n<\/span><b>Worshipers<\/b><span style=\"font-weight: 400;\"> aristocrats, nobles, rules, those who believe in the divine right to rule<br \/>\n<\/span><b>Cleric Alignments<\/b><span style=\"font-weight: 400;\"> LG, LN, LE, N<br \/>\n<\/span><b>Domains<\/b><span style=\"font-weight: 400;\">: Artifice, Community, Law, Nobility, Protection,<br \/>\n<\/span><b>Sub-domains: <\/b>Aristocracy, Family, Industry, Leadership, Legislation<br \/>\n<b>Favored Weapon: <\/b><span style=\"font-weight: 400;\">Light mace (in the shape of a scepter)<br \/>\n<\/span><b>Symbol: \u00a0<\/b><span style=\"font-weight: 400;\">silver chalice with a golden sun on the side of the cup<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Siamorphe is the goddess of nobles, but more importantly, she is the goddess of nobility. Not only the status, but the act thereof. She represents both the RIGHT for nobles to rule, but also the RESPONSIBILITY of their rule. A fit ruler must be obeyed, an unfit ruler must be educated, and an unworthy ruler must be replaced with a worthy heir.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Unlike most deities, Siamorphe is mostly mortal, and lives among her worshipers, leading from a central temple. When Siamorphe dies, she passes on the mantle of divinity to her most worthy successor (usually one in the same family tree, but if no worthy candidates are there, then to a worthy worshiper). As such, any priest of Siamorphe could potentially become the goddess, and they tend to act accordingly, holding themselves to high standards.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Most of the clergy are nobles already, and they spend their days in the same way as other nobles of their country, often hunting or attending social events, and making sure that those serving them are productive. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">There are no set holidays for Siamorphe, as these will correspond with the traditions of the individual country, and ceremonies are rare, usually held on important social occasions, such as noble weddings, births and the like. At other times, priests are expected to give thanks to Siamorphe for her gifts, before each meal, and before retiring for the evening. Late evenings are to be spent managing their noble estates.<\/span><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Hello everyone, and welcome to another in a series of articles focusing on the Cleric Domains in the Pathfinder Roleplaying Game. The goal for each <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/finding-the-path-clerical-domination-magic-domain-2\/\" title=\"Finding the Path \u2013 Clerical Domination: Nobility Domain \u2014\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1580,"featured_media":15026,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[1783,1539],"tags":[1365,1536,2021,315],"class_list":["post-15025","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-finders-archive","category-finding-the-path","tag-cleric","tag-domain","tag-nobility","tag-pathfinder"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Finding the Path \u2013 Clerical Domination: Nobility Domain \u2014 - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/finding-the-path-clerical-domination-magic-domain-2\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Finding the Path \u2013 Clerical Domination: Nobility Domain \u2014 - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"Hello everyone, and welcome to another in a series of articles focusing on the Cleric Domains in the Pathfinder Roleplaying Game. The goal for each [...]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.d20radio.com\/main\/finding-the-path-clerical-domination-magic-domain-2\/\" \/>\n<meta property=\"og:site_name\" content=\"d20 Radio\" \/>\n<meta property=\"article:published_time\" content=\"2018-09-07T12:00:34+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/08\/220px-Crown_of_George_XII_of_Georgia.jpeg\" \/>\n\t<meta property=\"og:image:width\" content=\"220\" \/>\n\t<meta property=\"og:image:height\" content=\"250\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Kim Frandsen\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Kim Frandsen\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"8 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/finding-the-path-clerical-domination-magic-domain-2\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/finding-the-path-clerical-domination-magic-domain-2\\\/\"},\"author\":{\"name\":\"Kim Frandsen\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/#\\\/schema\\\/person\\\/4940e816278eeae32b8be78a408fa7fc\"},\"headline\":\"Finding the Path \u2013 Clerical Domination: Nobility Domain \u2014\",\"datePublished\":\"2018-09-07T12:00:34+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/finding-the-path-clerical-domination-magic-domain-2\\\/\"},\"wordCount\":1556,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/finding-the-path-clerical-domination-magic-domain-2\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/wp-content\\\/uploads\\\/2018\\\/08\\\/220px-Crown_of_George_XII_of_Georgia.jpeg\",\"keywords\":[\"Cleric\",\"domain\",\"Nobility\",\"Pathfinder\"],\"articleSection\":[\"Finder's Archive\",\"Finding the Path\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/www.d20radio.com\\\/main\\\/finding-the-path-clerical-domination-magic-domain-2\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/finding-the-path-clerical-domination-magic-domain-2\\\/\",\"url\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/finding-the-path-clerical-domination-magic-domain-2\\\/\",\"name\":\"Finding the Path \u2013 Clerical Domination: Nobility Domain \u2014 - 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