{"id":14683,"date":"2018-07-27T07:00:07","date_gmt":"2018-07-27T12:00:07","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=14683"},"modified":"2018-07-25T18:13:00","modified_gmt":"2018-07-25T23:13:00","slug":"finding-the-path-clerical-domination-luck-domain","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/finding-the-path-clerical-domination-luck-domain\/","title":{"rendered":"Finding the Path \u2013 Clerical Domination: Luck Domain \u2014"},"content":{"rendered":"<p><i><span style=\"font-weight: 400;\">Hello everyone, and welcome to another in a series of articles focusing on the Cleric Domains in the Pathfinder Roleplaying Game. The goal for each of these is to provide you with a quick overview of your domain powers, spells, and introduce you to a god or goddess from real-Earth mythology who could be a deity using this particular domain.<\/span><\/i><\/p>\n<p><span style=\"font-weight: 400;\">All that said, welcome to this week\u2019s article on the domain of: <\/span><b>Luck.<\/b><\/p>\n<p><span style=\"font-weight: 400;\">The Luck domain is described as \u201cYou are infused with luck, and your mere presence can spread good fortune.\u201d &#8211; It\u2019s fairly safe to say that you\u2019re therefore likely to be a lucky person and that the deity you worship came to you the other way around, i.e. a \u201clady luck smiles upon me, so I worship her.\u201d <\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">The powers granted are \u201cBit of Luck,\u201d where you allow someone to roll 2d20 instead of 1d20, and pick the better result. For those familiar with 5th Edition D&amp;D, this is basically giving them Advantage on the roll.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The second power is \u201cGood Fortune,\u201d which allows you to do the same thing (in effect), but as an immediate action, before the result is revealed. Only you (the person with the domain) can make use of that though.<\/span><\/p>\n<p><b>Spells:<br \/>\n<\/b><span style=\"font-weight: 400;\">The spells you get with the <\/span><b>Luck <\/b><span style=\"font-weight: 400;\">domain are as follows:<\/span><\/p>\n<p><b>True Strike<\/b><span style=\"font-weight: 400;\"><br \/>\n<\/span><i><span style=\"font-weight: 400;\">True Strike<\/span><\/i><span style=\"font-weight: 400;\"> is a bit of a hidden gem, in that it gives you a +20 insight bonus on your next attack roll. As long as it\u2019s used before the end of the next round, you can use it as a bonus on a weapon attack OR a spell, almost guaranteeing that you\u2019ll hit, regardless of the target\u2019s AC.<\/span><\/p>\n<p><b>Aid<br \/>\n<\/b><i><span style=\"font-weight: 400;\">Aid <\/span><\/i><span style=\"font-weight: 400;\">grants the target a +1 morale bonus to attack rolls, saves against fear, and some temporary hit points. In effect it\u2019s <\/span><i><span style=\"font-weight: 400;\">bless<\/span><\/i><span style=\"font-weight: 400;\">, but with some slight advantages. Its main strength is the duration though, as it lasts for a minimum of 3 minutes at the level where you get it, which allows you to cast this just before an engagement with the enemy rather than during it.<\/span><\/p>\n<p><b>Protection from Energy<br \/>\n<\/b><i><span style=\"font-weight: 400;\">Protection from Energy <\/span><\/i><span style=\"font-weight: 400;\">grants you complete immunity to a type of energy of your choice so that you can go unscathed through a dragon\u2019s fire or anything similar, although anything beyond 60 hit points worth of damage will end the spell (when cast at minimum level). Just remember that it only protects against one type of energy, and once it\u2019s been used up, you have nothing to protect you.<\/span><\/p>\n<p><b><i>Freedom of Movement<br \/>\n<\/i><\/b><i><span style=\"font-weight: 400;\">Freedom of movement <\/span><\/i><span style=\"font-weight: 400;\">is, in my opinion, one of the golden gems of spells. It\u2019s potentially enormously powerful due to the phrase of \u201cenables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as <\/span><i><span style=\"font-weight: 400;\">paralysis<\/span><\/i><span style=\"font-weight: 400;\">, <\/span><i><span style=\"font-weight: 400;\">solid fog<\/span><\/i><span style=\"font-weight: 400;\">, <\/span><i><span style=\"font-weight: 400;\">slow<\/span><\/i><span style=\"font-weight: 400;\">, and <\/span><i><span style=\"font-weight: 400;\">web<\/span><\/i><span style=\"font-weight: 400;\">. All combat maneuver checks made to grapple the target automatically fail. The subject automatically succeeds on any combat maneuver checks and Escape Artist checks made to escape a grapple or a pin.\u201d &#8211; Theoretically, that means that the recipient of the spell cannot be imprisoned or restrained in any way (automatically escaping shackles, <\/span><i><span style=\"font-weight: 400;\">paralysis <\/span><\/i><span style=\"font-weight: 400;\">and <\/span><i><span style=\"font-weight: 400;\">hold <\/span><\/i><span style=\"font-weight: 400;\">spells fail to work, etc.), becoming as slippery as a greased snail.<\/span><\/p>\n<p><b><i>Break Enchantment<br \/>\n<\/i><\/b><span style=\"font-weight: 400;\">In many ways, <\/span><i><span style=\"font-weight: 400;\">break enchantment<\/span><\/i><span style=\"font-weight: 400;\"> is an upgraded version of <\/span><i><span style=\"font-weight: 400;\">dispel magic<\/span><\/i><span style=\"font-weight: 400;\">, in that it frees the target from all enchantments, transmutations, and curses. Unlike dispel magic it can revert an instantaneous effect, which is normally impossible. That said, it doesn\u2019t affect spells from schools other than enchantment and transmutation, so it cannot affect abjuration or conjuration spells for example.<\/span><\/p>\n<p><b>Mislead<\/b><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">As useful as <\/span><i><span style=\"font-weight: 400;\">invisibility<\/span><\/i><span style=\"font-weight: 400;\">, but with the bonus of creating a temporary doppelganger, that\u2019ll move away from you. As such you could cast the spell, disappear and have your doppelganger move into a nearby building without anyone being the wiser. A great trick if you wish to lose someone who\u2019s following you.<\/span><\/p>\n<p><b>Spell Turning<br \/>\n<\/b><i><span style=\"font-weight: 400;\">Spell turning<\/span><\/i><span style=\"font-weight: 400;\"> is another potentially great spell, in that it has a chance to turn back spells upon their original caster. Unfortunately, it is somewhat unreliable, as you can turn between 7 and 10 levels of spells back, meaning that it could fail when you most need it or least expect it. Unfortunately, you cannot use the Maximize Spell feat on it, but if you have access to a <\/span><i><span style=\"font-weight: 400;\">metamagic rod<\/span><\/i><span style=\"font-weight: 400;\"> that uses that feat, this is a great candidate for it.<\/span><\/p>\n<p><b>Moment of Prescience<br \/>\n<\/b><span style=\"font-weight: 400;\">This spell is quite frankly amazing, due to the sheer versatility of it. While it only grants a single bonus once, it is an insight bonus (which is quite rare) equal to your caster level on any single attack roll, combat maneuver check, opposed ability or skill check or saving throw. Alternatively, you can apply the insight bonus to your AC against a single attack (even if flat-footed). This could quite literally save your life, or make certain that a particular attack hits at a crucial moment.<\/span><\/p>\n<p><b>Miracle<br \/>\n<\/b><span style=\"font-weight: 400;\">This spell is super versatile, and going into it here will not do it justice. Instead, refer to my previous findings on the <\/span><i><span style=\"font-weight: 400;\">wish <\/span><\/i><span style=\"font-weight: 400;\">spell, which you can find <\/span><a href=\"https:\/\/www.d20radio.com\/main\/finding-the-path-universal\/\"><span style=\"font-weight: 400;\">here<\/span><\/a><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><b>New Deity<\/b><\/p>\n<p><b>Shai<br \/>\n<\/b><i><span style=\"font-weight: 400;\">God of Fate, Destiny, Life, and Death<br \/>\n<\/span><\/i><b>Alignment <\/b><span style=\"font-weight: 400;\">N<br \/>\n<\/span><b>Worshipers<\/b><span style=\"font-weight: 400;\"> oracles, those wishing for good luck, gamblers, game-players, adventurers, rogues<br \/>\n<\/span><b>Cleric Alignments<\/b><span style=\"font-weight: 400;\"> NG, LN, N, CN, NE<br \/>\n<\/span><b>Domains<\/b><span style=\"font-weight: 400;\">: Charm, Death, Healing, Luck, Travel, Trickery<br \/>\n<\/span><b>Sub-domains: <\/b><span style=\"font-weight: 400;\">Captivation, Exploration, Fate, Innuendo, Restoration, Resurrection<br \/>\n<\/span><b>Favored Weapon: <\/b><span style=\"font-weight: 400;\">double-edged longsword<br \/>\n<\/span><b>Symbol: <\/b><span style=\"font-weight: 400;\">a silver face mask, with stars in dark eyes sockets.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Shai is the deity of fortune (and misfortune), luck (and bad luck), fate, and destiny. He is supposed to be a neutral deity, but Shai likes mortals, their foibles and their reckless abandon with their lives, and he, therefore, favors them greatly, always seeking to turn calamity to their advantage. He is a fickle god as well however, and while he genuinely does not wish to harm mortals, he often forgets that the fortunes of one are the misfortunes of another, so when someone finds a bag of coins, it is because someone else has lost it. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Shai is often depicted as the final hand in mortality, the one who guides mortals to their final resting place in the great beyond.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The worshipers of Shai are many-fold, as everyone craves good luck, but his most notorious worshipers are gamblers and adventurers, people who WANT luck, and the people who NEED luck. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">This duality of his worshipers is reflected in his priesthood. A lot are gamblers (or run gambling dens &#8211; temples that serve as both a holy ground for the worshipers of Shai, and as gambling dens for others) while the remainder are wandering adventurers. As such the clergy of Shai is extremely well-represented among a very powerful group of people, and many earth-shaking events can be attributed to groups of adventurers relying on the whims of the Shai priest, to lead them to greatness.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Shai priest-adventurers celebrate no holidays, seeing every day that they open their eyes as a blessing, and they get up early every morning to see the sun rise, while they issue prayers to Shai. Priest-gamblers on the other hand have set holidays, once a week, and sleep late, staying up till well past midnight and performing their prayers in the dark of night.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Hello everyone, and welcome to another in a series of articles focusing on the Cleric Domains in the Pathfinder Roleplaying Game. The goal for each <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/finding-the-path-clerical-domination-luck-domain\/\" title=\"Finding the Path \u2013 Clerical Domination: Luck Domain \u2014\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1580,"featured_media":14754,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[1783,1539],"tags":[1365,1536,53,563,315],"class_list":["post-14683","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-finders-archive","category-finding-the-path","tag-cleric","tag-domain","tag-luck","tag-magic","tag-pathfinder"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Finding the Path \u2013 Clerical Domination: Luck Domain \u2014 - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/finding-the-path-clerical-domination-luck-domain\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Finding the Path \u2013 Clerical Domination: Luck Domain \u2014 - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"Hello everyone, and welcome to another in a series of articles focusing on the Cleric Domains in the Pathfinder Roleplaying Game. 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